Half Life Alyx and Boneworks - The two VR games that dare to be different. Okay maybe just one, but still. AKA Floop’s shill thread.

Is VR the big gay?

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I saw a video about the history of 90s VR, it was pretty cool. It’s insane how 12 FPS blew everyone’s minds back then.
Yeah the machines were actually pretty large as well. They presented it like it was some type of set to a scifi movie originally so they were kinda bigger than needed. I've been in a few of the 90's VR sit down machines, they're also expensive to repair due to a few having specialty parts that need to be machined for the fixtures. I mean people mention just how frequently stuff like Dragon's Lair broke down but VR machines were a whole different dysfunctional beast entirely. IIRC none of the VR games made as much money as Dragon's Lair either. I think Dragon's Lair made about 35-40 million in arcades.
 
Watch this video it’s full of polygons and weird cgi.
God dammit you guys VR is freaking epic
 
This is going to be like a 2-hour-long gimmick puzzle game that has almost no narrative or story and shamelessly recycles HL2's art design and environments.

Imagine getting excited over a bad HL2 mod with VR because it's made by Valve.

shows the HL meme is still alive.
only thing getting excited over would be the possibility that it runs source 2 and gives way to a plethora of mods the same way quake/hl did way back...

which will never happen because getting source 2 up to speed is probably less "exciting" than doing a game, so there's a good chance it will run on unity like the lab did (valve could release it and the source for free, but that's even more unlikely).

Just pointing out that this whole "VR" jerkoff has been around for a long time, just a few years ago it was 3D that people like Floop were circle jerking too. The only reason anyone is even talking about "VR" is because Facebook paid someone way to much for the Occulus.

almost like there has been a constant interest for decades, but the technology and price wasn't there yet. and as a reminder, facebook didn't buy a failed kickstarter.

>3D
3d was the desperate attempt of cinemas getting more asses back in the seats for the "experience" and take a higher ticket price for the same movie.
the only thing it connects to VR is people want more immersion.
 
VR is far more limited than normal games and that's kinda the problem with it. If you use your upper body to turn and a control stick to move or some kid of point and click teleport/grapple thing it's worse controls than a traditional game. Movement has always been the major factor keeping VR in the dumps, you can have the outwards environment be a 1:1 for what's happening in the game and that's kinda required for immersion. Basically the layouts for the levels need to be the actual space for the room. Picking shit up in VR is also still janky as fuck.

Unless you have something like a floating sphere where you can run and turn in place in real life, the whole point of immersion is ruined. Mechanically it does not function well for extended periods of time. VR needs to be as seamless as reality in order for it be fully realized.
 
VR is far more limited than normal games and that's kinda the problem with it. If you use your upper body to turn and a control stick to move or some kid of point and click teleport/grapple thing it's worse controls than a traditional game. Movement has always been the major factor keeping VR in the dumps, you can have the outwards environment be a 1:1 for what's happening in the game and that's kinda required for immersion. Basically the layouts for the levels need to be the actual space for the room. Picking shit up in VR is also still janky as fuck.

Unless you have something like a floating sphere where you can run and turn in place in real life, the whole point of immersion is ruined. Mechanically it does not function well for extended periods of time. VR needs to be as seamless as reality in order for it be fully realized.

that's down to the individual game and and the vive having no sticks (and most inputs being retarded in general, just give me gloves you tards and put the haptic extra). roomscale has it's place, but usually just standing works well enough for most games.
there's zero excuse when sony manages to do it with a refurbished eyetoy and a wiimote accessory.

the biggest issue with vr is that most games are either some hack, only do it halfway (6dof but default input schemes etc) or when it's done almost ok the game is shorter than doom's shareware version.
 
almost like there has been a constant interest for decades
Yeah, because people won't let the dumb idea just fucking die.

but the technology and price wasn't there yet.
"This time it will work we promise."

3d was the desperate attempt of cinemas getting more asses back in the seats for the "experience" and take a higher ticket price for the same movie.
And the Television companies tried to push it to home consumers for years before giving up.
 
so what's your genius idea? never try shit again if it didn't work the first time for obvious reasons?



yeah, and how many people do you know who bought a 3d tv?

I have had no less than 3 TVs with some kind of 3D shit associated with them like those glasses, and never used any of them even once. So far as I know I didn't pay any extra for this shit but who knows? I think two were Samsung and one was LG.
 
I have had no less than 3 TVs with some kind of 3D shit associated with them like those glasses, and never used any of them even once. So far as I know I didn't pay any extra for this shit but who knows? I think two were Samsung and one was LG.

as you said those came with your tv anyway, almost no one ran into stores screaming "omg I need 3d!!11", it certainly didn't generate a huge bump in sales.
it worked when seeing a movie, because might as well watch it in 3d. tv itself had hardly any content that warranted it and price is still important, so why pay extra for the 3d bluray?
there wasn't a lot of consumer demand, let alone business.
 
Yeah the machines were actually pretty large as well. They presented it like it was some type of set to a scifi movie originally so they were kinda bigger than needed. I've been in a few of the 90's VR sit down machines, they're also expensive to repair due to a few having specialty parts that need to be machined for the fixtures. I mean people mention just how frequently stuff like Dragon's Lair broke down but VR machines were a whole different dysfunctional beast entirely. IIRC none of the VR games made as much money as Dragon's Lair either. I think Dragon's Lair made about 35-40 million in arcades.

They were also outrageously expensive to play. Back in 1992-93 it cost $5 to play a session of Dactyl Nightmare here.
 
VR is far more limited than normal games and that's kinda the problem with it. If you use your upper body to turn and a control stick to move or some kid of point and click teleport/grapple thing it's worse controls than a traditional game. Movement has always been the major factor keeping VR in the dumps, you can have the outwards environment be a 1:1 for what's happening in the game and that's kinda required for immersion. Basically the layouts for the levels need to be the actual space for the room. Picking shit up in VR is also still janky as fuck.

Unless you have something like a floating sphere where you can run and turn in place in real life, the whole point of immersion is ruined. Mechanically it does not function well for extended periods of time. VR needs to be as seamless as reality in order for it be fully realized.
Yeah but that’s ludicrous and no one would know how to develop for it.
 
Okay it’s only 29 hours until valve shows the game, place ya bets
 
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Okay it’s only 29 hours until valve shows the game, place ya bets

It'll probably be a puzzle game that runs less than 10 hours. Possibly under 5.

Bugmen will rejoice, claiming it to be an unparalleled step forward in gaming that must be experienced by everyone. When faced with the reality that most people don't give a fuck about VR, the Bugmen will lash out. They will whine about capital G Gamers. Some will either literally create or find obscure comments whining about Alyx (maybe a petition asking the game to go non-VR/get cancelled) and then use that to strawmen all detractors as racist, sexist VRphobes who voted for Trump.
 
Some will either literally create or find obscure comments whining about Alyx (maybe a petition asking the game to go non-VR/get cancelled) and then use that to strawmen all detractors as racist, sexist VRphobes who voted for Trump.

That's virtually guaranteed. Anyone who doesn't eat the bugs and buy the VR headset will be a misogynist even though Alyx is one of the most popular video game characters of all time.
 
VR is far more limited than normal games and that's kinda the problem with it. If you use your upper body to turn and a control stick to move or some kid of point and click teleport/grapple thing it's worse controls than a traditional game. Movement has always been the major factor keeping VR in the dumps, you can have the outwards environment be a 1:1 for what's happening in the game and that's kinda required for immersion. Basically the layouts for the levels need to be the actual space for the room. Picking shit up in VR is also still janky as fuck.

Unless you have something like a floating sphere where you can run and turn in place in real life, the whole point of immersion is ruined. Mechanically it does not function well for extended periods of time. VR needs to be as seamless as reality in order for it be fully realized.

Is there some reason why you can't just play VR games with a normal controller? Don't some games do that?

Just playing a game normally but with a totally immersive view in the game world is cool enough for me, I don't need this gay ass bullshit of walking around and "picking up" stuff.
 
It's going to be funny watching VRtards defending some half-assed Unity puzzle game with the HL name slapped on it by pointing out that Portal can be beaten in an hour too.
No it's gonna use source 2 and it will be epic you guys are so mean
 
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