- Joined
- Apr 16, 2019
I saw a video about the history of 90s VR, it was pretty cool. It’s insane how 20 FPS blew everyone’s minds back then.This is old as shit actually. Older than Half-life itself, older than even Doom.
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I saw a video about the history of 90s VR, it was pretty cool. It’s insane how 20 FPS blew everyone’s minds back then.This is old as shit actually. Older than Half-life itself, older than even Doom.
Yeah the machines were actually pretty large as well. They presented it like it was some type of set to a scifi movie originally so they were kinda bigger than needed. I've been in a few of the 90's VR sit down machines, they're also expensive to repair due to a few having specialty parts that need to be machined for the fixtures. I mean people mention just how frequently stuff like Dragon's Lair broke down but VR machines were a whole different dysfunctional beast entirely. IIRC none of the VR games made as much money as Dragon's Lair either. I think Dragon's Lair made about 35-40 million in arcades.I saw a video about the history of 90s VR, it was pretty cool. It’s insane how 12 FPS blew everyone’s minds back then.
This is going to be like a 2-hour-long gimmick puzzle game that has almost no narrative or story and shamelessly recycles HL2's art design and environments.
Imagine getting excited over a bad HL2 mod with VR because it's made by Valve.
Just pointing out that this whole "VR" jerkoff has been around for a long time, just a few years ago it was 3D that people like Floop were circle jerking too. The only reason anyone is even talking about "VR" is because Facebook paid someone way to much for the Occulus.
VR is far more limited than normal games and that's kinda the problem with it. If you use your upper body to turn and a control stick to move or some kid of point and click teleport/grapple thing it's worse controls than a traditional game. Movement has always been the major factor keeping VR in the dumps, you can have the outwards environment be a 1:1 for what's happening in the game and that's kinda required for immersion. Basically the layouts for the levels need to be the actual space for the room. Picking shit up in VR is also still janky as fuck.
Unless you have something like a floating sphere where you can run and turn in place in real life, the whole point of immersion is ruined. Mechanically it does not function well for extended periods of time. VR needs to be as seamless as reality in order for it be fully realized.
this is like one of those riddles where it's multiple people and only one of them is telling the truth.I'd only ever buy VR for the porn, and I never spend money on porn so no VR ever.
Yeah, because people won't let the dumb idea just fucking die.almost like there has been a constant interest for decades
"This time it will work we promise."but the technology and price wasn't there yet.
And the Television companies tried to push it to home consumers for years before giving up.3d was the desperate attempt of cinemas getting more asses back in the seats for the "experience" and take a higher ticket price for the same movie.
Yeah, because people won't let the dumb idea just fucking die.
"This time it will work we promise."
And the Television companies tried to push it to home consumers for years before giving up.
so what's your genius idea? never try shit again if it didn't work the first time for obvious reasons?
yeah, and how many people do you know who bought a 3d tv?
I have had no less than 3 TVs with some kind of 3D shit associated with them like those glasses, and never used any of them even once. So far as I know I didn't pay any extra for this shit but who knows? I think two were Samsung and one was LG.
Yeah the machines were actually pretty large as well. They presented it like it was some type of set to a scifi movie originally so they were kinda bigger than needed. I've been in a few of the 90's VR sit down machines, they're also expensive to repair due to a few having specialty parts that need to be machined for the fixtures. I mean people mention just how frequently stuff like Dragon's Lair broke down but VR machines were a whole different dysfunctional beast entirely. IIRC none of the VR games made as much money as Dragon's Lair either. I think Dragon's Lair made about 35-40 million in arcades.
Yeah but that’s ludicrous and no one would know how to develop for it.VR is far more limited than normal games and that's kinda the problem with it. If you use your upper body to turn and a control stick to move or some kid of point and click teleport/grapple thing it's worse controls than a traditional game. Movement has always been the major factor keeping VR in the dumps, you can have the outwards environment be a 1:1 for what's happening in the game and that's kinda required for immersion. Basically the layouts for the levels need to be the actual space for the room. Picking shit up in VR is also still janky as fuck.
Unless you have something like a floating sphere where you can run and turn in place in real life, the whole point of immersion is ruined. Mechanically it does not function well for extended periods of time. VR needs to be as seamless as reality in order for it be fully realized.
Yeah but that’s ludicrous and no one would know how to develop for it.
Okay it’s only 29 hours until valve shows the game, place ya bets
Some will either literally create or find obscure comments whining about Alyx (maybe a petition asking the game to go non-VR/get cancelled) and then use that to strawmen all detractors as racist, sexist VRphobes who voted for Trump.
It'll probably be a puzzle game that runs less than 10 hours. Possibly under 5.
VR is far more limited than normal games and that's kinda the problem with it. If you use your upper body to turn and a control stick to move or some kid of point and click teleport/grapple thing it's worse controls than a traditional game. Movement has always been the major factor keeping VR in the dumps, you can have the outwards environment be a 1:1 for what's happening in the game and that's kinda required for immersion. Basically the layouts for the levels need to be the actual space for the room. Picking shit up in VR is also still janky as fuck.
Unless you have something like a floating sphere where you can run and turn in place in real life, the whole point of immersion is ruined. Mechanically it does not function well for extended periods of time. VR needs to be as seamless as reality in order for it be fully realized.
No it's gonna use source 2 and it will be epic you guys are so meanIt's going to be funny watching VRtards defending some half-assed Unity puzzle game with the HL name slapped on it by pointing out that Portal can be beaten in an hour too.