Jedi: Fallen Order - Metroid: Darksider Souls - Legend of Sekiro.

This game has, without a doubt, the absolute lamest, most half-assed side content/collectibles of any game I've ever played. Apart from a tiny handful of useful upgrades (health/force/lightsaber stuff), every single piece of findable 'loot' in the game is cosmetic junk (palette-swapped skins for your character and ship), and enemies don't drop anything at all except XP. There are no weapons, armor, accessories, or any of the stuff that makes exploration in Dark Souls meaningful.

It's not totally bad if you play it as a linear third-person action game like Uncharted, but there is just no incentive to go off the beaten path unless you are OCD about collecting shit for its own sake.
 
This game has, without a doubt, the absolute lamest, most half-assed side content/collectibles of any game I've ever played.

agreed, pretty much anytime they prompted me to backtrack to a world and use my newfound powers, it was in the hopes that i found another stim canister. i couldn't care less about finding a new poncho that's maroon or some shit. while we're on the subject, did the plants do anything aside from be displayed in the terrarium? i was too focused on progression to notice
 
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while we're on the subject, did the plants do anything aside from be displayed in the terrarium? i was too focused on progression to notice

My game was glitched or something and the plants literally never even grew even though I picked up most of the seeds. But from what I've read online it's just for an achievement and Greez will comment on them too.
 
I'm watching a let's play and I think the developers should have made the whole "build a lightsaber" an entire game mechanic.
Like, start the game with a shitty broken lightsaber that can only singe your enemies. Throughout the game you pick up components to put inside the saber. You can either have just a limited capacity system for upgrades, specific components you need to choose or a full-on autist look into the saber where you design it (think Resonance of Fate).
 
I'm watching a let's play and I think the developers should have made the whole "build a lightsaber" an entire game mechanic.
Like, start the game with a shitty broken lightsaber that can only singe your enemies. Throughout the game you pick up components to put inside the saber. You can either have just a limited capacity system for upgrades, specific components you need to choose or a full-on autist look into the saber where you design it (think Resonance of Fate).
i disagree. i feel like their vision for the game is to make the progression as simple and intuitive as possible to focus on the gameplay. yes, the game had a skill tree but it was really basic; defense, lightsaber and force. making lightsaber building anything but aesthetics only would have probably scared off the casual audience who just wanted to spam X on stormtroopers
 
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i disagree. i feel like their vision for the game is to make the progression as simple and intuitive as possible to focus on the gameplay. yes, the game had a skill tree but it was really basic; defense, lightsaber and force. making lightsaber building anything but aesthetics only would have probably scared off the casual audience who just wanted to spam X on stormtroopers
I don't think it would have scared the casual audience, as long as it's given a good tutorial and has a good UI, people would have liked it.
Also they could always give a "automatic build" option for people who can't bother.
 
This game has, without a doubt, the absolute lamest, most half-assed side content/collectibles of any game I've ever played. Apart from a tiny handful of useful upgrades (health/force/lightsaber stuff), every single piece of findable 'loot' in the game is cosmetic junk (palette-swapped skins for your character and ship)
That's because they might have been created for microtransactions. The way they're displayed in-game make no sense, it's pure cosmetic crap that adds nothing to the game and 99% of them look like shit. There's a place (I think it's inside the crashed Star Destroyer) where you can find 3 crates in the same room, like if the dev was just sick of having to place them in random areas.
 
That's because they might have been created for microtransactions. The way they're displayed in-game make no sense, it's pure cosmetic crap that adds nothing to the game and 99% of them look like shit. There's a place (I think it's inside the crashed Star Destroyer) where you can find 3 crates in the same room, like if the dev was just sick of having to place them in random areas.

Seems plausible, but I don't know why they wouldn't sell them as microtransactions in that case. EA has absolutely no shame about this kind of thing, and there are plenty of retards who would pay $2 to wear a pink poncho instead of a gray one.

The level design is complex and multi-branched enough that the designers clearly expected people to explore it outside of the main story beats. If not item chests, they must have planned for something to fill those spaces. My personal theory is that the game was originally designed to mimic DS more closely with usable weapons, armor, buffs, etc. but Disney decided a Jedi running around with scavenged gear would harm the integrity of the Star Wars mythos or something and killed it.
 
My personal theory is that the game was originally designed to mimic DS more closely with usable weapons, armor, buffs, etc. but Disney decided a Jedi running around with scavenged gear would harm the integrity of the Star Wars mythos or something and killed it.
Well if I'm not mistaken, originally it wasn't supposed to be a Star Wars game.
I don't know why they wouldn't sell them as microtransactions in that case.
They can't, especially after the EA Battlefront 2 controversy. Fallen Order was made in hope that it would bring back the consumers.
 
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I got it. Not a Star Wars superfan but I've for some reason always had a connection to the video games since back in the 90's up til the early days of TOR and I guess I like it?
At wookie world at the moment.

I haven't played an EA game since Dead Space but man this has the most blandest, safest feeling gameplay since anything Naughty Dog has put out starting with Uncharted 1. I'm not saying it's bad, I'm happy it's not another large open world to explore since it seems pretty A to B and my tired ass can't be bothered with anymore grand 100 hour adventures, but it definitely hits some weird gray zone where the game is functionally fun but nothing surprising.
 
I played up until the end of the starting planet (not the actual tutorial opening, but the world where you get the droid), didn't touch it for a while, and ended up just uninstalling it. It's definitely not a bad game but rather just... blandly good.
 
I think I brought up this game aping Sekiro to its detriment somewhere here, and I have more thoughts on that now that I’m a few weeks removed from Fallen Order. I think what kind of kills it long term is that you never quite feel like you’re as in control as you should be. Cal doesn’t always jump the way you want him to, or the dodge doesn’t work right, or the devs not getting the posture system they seemingly bolted on for everything but the various melee troopers (why do you only get one goddamn combo most of the time when the entire point in Sekiro is that breaking posture means you get to maim bosses). It’s hard to tell too how much of it is iffy design and how much is the game being badly optimized. I know they put out a patch to specifically make him more responsive along with being able to remove the jury-rigged part of the lightsaber, so it’s probably the former.
 
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This game has, without a doubt, the absolute lamest, most half-assed side content/collectibles of any game I've ever played. Apart from a tiny handful of useful upgrades (health/force/lightsaber stuff), every single piece of findable 'loot' in the game is cosmetic junk (palette-swapped skins for your character and ship), and enemies don't drop anything at all except XP. There are no weapons, armor, accessories, or any of the stuff that makes exploration in Dark Souls meaningful.

It's not totally bad if you play it as a linear third-person action game like Uncharted, but there is just no incentive to go off the beaten path unless you are OCD about collecting shit for its own sake.
Kinda makes you wonder too. The KOTOR games had great loot, and were likely the best Star Wars RPGs ever made. It looks like if you were making a Star Wars RPG, you'd be able to take the hint.
 
Kinda makes you wonder too. The KOTOR games had great loot, and were likely the best Star Wars RPGs ever made. It looks like if you were making a Star Wars RPG, you'd be able to take the hint.

I mean, FO isn't an RPG. I wouldn't expect KOTOR or even Dark Souls levels of customization. But even the Uncharted and Tomb Raider reboots (pretty obvious inspirations for FO) have more interesting crap to find. I would have been reasonably happy with Star Wars extended universe-related artifacts to collect and examine. But... ponchos? Skins for your ship that you never directly pilot and only see at the landing zones for planets? It's lazy to an almost comical degree. If I was a level designer for the game I'd be pissed that all my hard work was wasted because only achievement hunters and spergs with OCD are ever going to fully explore the environments.
 
I got Jedi Fallen Order with my EAPlay subscription (I thought Titanfall, BF3, and Madden together in a bundle would be good, but it turns out BF3 and Titanfall are unplayable). I wasn't exactly its target audience, but I couldn't stomach more than just past that train sequence. It's got high production value for sure, it feels like Star Wars, but the action is so over the top and I don't like it when I cut up a dude with a sword and there's no blood.
 
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