Random gaming trivia and shit

Turns out the Survivor2299/Fallout 4 was another fuckin' hoax. *SIGH*
Why must they torment me this way. :cry:
 
Foulmouth said:
Turns out the Survivor2299/Fallout 4 was another fuckin' hoax. *SIGH*
Why must they torment me this way. :cry:

WHAT

[youtube]Kd0KP34aqaw[/youtube]

:cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:
 
Foulmouth said:
Turns out the Survivor2299/Fallout 4 was another fuckin' hoax. *SIGH*
Why must they torment me this way. :cry:

I hate to be that guy, but I called it.

Dr. Cuddlebug said:
When I saw this I was really skeptical. Mostly because Bethesda is no stranger to mass hype. They had public advertising for f3. With this the title of the site makes it sound like a fallout miniseries. The formal announcement is also likely but it feels like that's something Bethesda would've done at E3 rather than just more TESO stuff.

The thing is Bethesda would've just done a straight announcement at something like E3, Fallout's way too big to waste the hype on a small alternate reality game gag that Valve does for every game they put out. Much of the "evidence" for it's "legitimacy" was just people pulling things out of nowhere like "This happened, and Bethesda said this. Therefore this site is real" when they never announced the site was real, nor alluded to the game's development apart from one of the voice actors saying it was probably being made.

Also, the reason the guy gave was he was hoping this would've pushed Bethesda to post something about the game's development. Which is goddamned stupid and liable to get sued if he played his cards improperly. I say trust the millions of dollars they spend on marketing and wait patiently. The more you wait the better it'll be when it comes out.
 
I learned of this random gaming trivia today, from the Legend of Zelda wiki: Christianity was the intended religion of the Legend of Zelda series prior to the creation of the Golden Goddesses. Based on the real world religion, its existence is very vague, but it is implied throughout the early installments of the series.
I'm some what surprised in that Christianity was the intended religion of Hyrule.
 
c-no said:
I learned of this random gaming trivia today, from the Legend of Zelda wiki: Christianity was the intended religion of the Legend of Zelda series prior to the creation of the Golden Goddesses. Based on the real world religion, its existence is very vague, but it is implied throughout the early installments of the series.
I'm some what surprised in that Christianity was the intended religion of Hyrule.
A lot of old NES games had religious symbols and references censored. It was usually just easier to create a new mythology.
 
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Dr. Cuddlebug said:
c-no said:
I learned of this random gaming trivia today, from the Legend of Zelda wiki: Christianity was the intended religion of the Legend of Zelda series prior to the creation of the Golden Goddesses. Based on the real world religion, its existence is very vague, but it is implied throughout the early installments of the series.
I'm some what surprised in that Christianity was the intended religion of Hyrule.
A lot of old NES games had religious symbols and references censored. It was usually just easier to create a new mythology.
Yeah, especially since Nintendo of America would censor religious symbols and references so as not to offend people, religious or otherwise.
 
c-no said:
Yeah, especially since Nintendo of America would censor religious symbols and references so as not to offend people, religious or otherwise.

I remember Pat the NES Punk did a video about this game. Which was never localized

[youtube]yhdy3EQ2bc8[/youtube]

And mentioned that the game was actually really good and that the main reason it was never localized was due to the religious imagery and the violence.
 
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spaps said:
According to Toploader from Running With Scissors, one of the level designers for POSTAL 2 was the lead(?) level designer for Saints Row: The Third. Kind of funny how two of my favorite games are connected in such a way.
Source.

Speaking of Saints Row the Third, a lot of stuff was cut from it.

[youtube]fQCnB-2hpT8[/youtube]

Safeword is a mission location you only visit the entirety of once in the entire game. And when you're doing it, it's a mission you're expected to rush through. After you complete that mission it becomes a safehouse and the secret location he mentions is removed.

This is actually a big difference between the design of SR2 and SR3. In SR2 ALL the mission exclusive locations like Dane Vogel's office, Mr. Sunshine's meat packing plant, the mall where you kill the General etc. Are all accessible to you outside of missions. In SR3 the mission locations are significantly more detailed and the missions themselves are focused on a lot more than the sandbox element to the game.
 
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So in Skyrim, once you install the hearthfire DLC. If you murder the parents of a child in the game, that child will then be sent to the orphanage in Riften. Then you can adopt that child and let them live in your house.

That blows my mind on so many levels. Functionality like that would never have entered my mind.
 
I don't know a lot about video game trivia, but here I go anyway.

In Legend of Zelda: Majora's Mask, there are five masks lined up together (Keaton, Bremen, Bunny hood, Don Gero, and the Mask of Scents) which make a tribute to Starfox (the 5 masks represent Fox, Falco, Peppy, Slippy, and Pigma, respectively)

Also, MM had the franchise's first playable character that wasn't Link (even though you played him for about 15 seconds) that character was Kafei.

However, this caused one of the biggest glitches in the game, when you ran into Sakkon's hideout wearing a non transformation mask, switched over to playing Kafei, you could pause the game and set the giants mask to the c button you're current mask was on. When you switched back to Link he'd switch masks and begin the giant transformation, but you would be stuck there and be forced to restart the console.

In the Legend of Zelda: Twilight Princess we meet the Ooccoos, the ancestral and annoying bird people of the sky, though many believe their name is a rearrangement and alteration of Cuccos (the chickens in the Zelda universe) their name comes from 00CC00, the color coding for the original Link's tunic.

In Mario 64, Boos and Bowser have the same laugh, played at different speeds
 
June 6 of this year will the the 30th anniversary of Tetris.
 
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In Super Mario 64, go to the first Snow level's portrait. Have Mario directly up at the painting, and then "about-face" him to the other side. Now, with his back at the wall, turn the camera onto first person, and then off. The camera will go behind the painting into the "Black Void" area. Fiddle around with the camera, and you will discover a Red M.

Go try it now if you don't believe me. :)
 
However, this caused one of the biggest glitches in the game, when you ran into Sakkon's hideout wearing a non transformation mask, switched over to playing Kafei, you could pause the game and set the giants mask to the c button you're current mask was on. When you switched back to Link he'd switch masks and begin the giant transformation, but you would be stuck there and be forced to restart the console.

In the Legend of Zelda: Twilight Princess we meet the Ooccoos, the ancestral and annoying bird people of the sky, though many believe their name is a rearrangement and alteration of Cuccos (the chickens in the Zelda universe) their name comes from 00CC00, the color coding for the original Link's tunic.

Building off of that--if you equipped the Fierce Deity's Mask, you would transform into him and you could complete the sidequest. You would then enter Termina as Fierce Deity Link, but this glitched the game in a number of ways--you couldn't use your Ocarina, so the only way you could go anywhere was to run around Ikana Canyon and then jump into the river to get washed into the Southern Swamp. From there, you could go to Clock Town, but if you entered the Inn you would be unable to leave. Since you couldn't use the ocarina, you'd be unable to reset time. Once the moon crashed into Termina, you would reawaken as young Link in the bottom of the clock tower, to which the Happy Mask man would give his usual game over greeting of "You've suffered a terrible fate, haven't you?" The game would then continue as normal.

Going through all the trouble of completing the Anju/Kafei quest just to access this glitch so that you could play as the Fierce Deity outside of a dungeon for all of twelve minutes . . . not really worth it. I've heard rumors that you could also access a glitch where you can roll through the side of the rock blocking Sakkon's hideout on the third day and then utilize the Fierce Deity glitch, but I've never tried it myself. In any event, later editions of MM had the glitch removed.

Building off of that, some early editions of Ocarina of Time had a glitch that would allow link to use the hookshot while riding Epona. To access the glitch, you'd have to go to the final boss fight, wait until Ganon knocked the Master Sword out of Link's hands, and then save the game and restart. When you reselected your save file, Link would be without the Master Sword and could utilize a number of strange glitches. To return the game to normal, simply go to the Temple of Time and return to childhood. Although Link doesn't technically have the Master Sword in his inventory, the game won't recognize this and Link will be able to get the Master Sword as normal when he returns to adulthood. Basically, if you have a gold cartridge edition, you should be able to perform the glitch.

Other glitches in the gold cartridge included being able to create about two dozen bottles by overwriting other items in your inventory (pausing while swiping a bottle and then mapping another item to a C button,) and being unable to get the final Deku nut and stick upgrades from the Deku grotto if you become an adult before obtaining them.
 
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