Honestly, the discussion around snap mode to me is pretty strange. Who cares if the feature is good, bad, unrealistic, etc? It's superfluous. It adds nothing to the overall objective of the game. It's another 'feature' Alex has added to give the game the appearance of development.
It's crazy that the challenge runs of the game are more complete than the main game itself. To use Alex's comparison, imagine buying a Hitman game to find there was more content in the challenges than in the story mode or missions.