The Last of Us Franchise - Because it's apparently a franchise now. This thread has been double-DMCA’d by Sony Interactive Entertainment.

I dunno man, you can be ripped and still have a baby face that puts people off.
I agree but when you see a ripped dude in a video game you sort of respect the amount of hard work the fictional character put in to get that body you know? So you'd be less likely to complain about unrealistic beauty standards.
 
No, because they claim men are idealized, not sexualized like women, which doesn't make sense, since if unrealistic beauty standards can be harmful to women, unrealistic strength standards should be harmful to men.
No one's saying unrealistic standards set by games aren't harmful to men. Feminists (radfems) are/were saying:
- unrealistic men look more capable, unrealistic women look less capable
- sexualization in mainstream vidya follows the Master Key theory, exalts men and degrades women (go watch some yaoi to get what radfems feel when they see vidya cumsluts)
- mainstream vidya men are meant to appeal to men, vidya women are meant to appeal to men - we want some characters to appeal to us in the genres we play (this can range from asking for honest n log n representation to bullshit moralfagging)
- whatever, we're women and we're looking after ourselves.
 
I can't figure out who this character design is meant to appeal to.

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Pardon me for replying to a post so early in this thread but this legit looks like one of michaelangelo's paintings/ sculptures of woman



m1.jpg


m2.jpg
 
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You know, this isn't the first time a game has tied itself in a knot to make the player feel bad about something they did in a previous game.

One mission in GTA IV has Niko chasing down and killing a couple of bikers on the orders of a mobster. Then the DLC expansion The Lost and Damned comes along and reveals that one of the bikers you killed was Jim Fitzgerald, one of Johnny's good friends and a major character in the DLC. As TV Tropes put it "To Johnny, Jim was the closest of friends. To Niko Bellic, Jim was just a nameless kill among many nameless kills." There's just one tiny problem.

This is Jim.
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These are the guys you kill in that mission. The guy on the left is supposed to be Jim.
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Yeah, totally the same person.

That's what we call a retcon, which works when it sets up something better.

Which creature is ugier?
Abby?

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Or Senua?


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Senua is from Hellblade.

Senua was realistic and the acting from the mocapped actress and the story to the game is absolutely stunning and incredible. Mostly because they had psychologists and other people in to deal with mental illness and how best to portray it in the medium.


What the hell is this? How am I seeing this trash on this site?
Do you want me to dismatle every other reason you play games compared to MuH ViDyA WahMeN HAv ToB ReuLLustuk. You dont play games for realism AT ALL. Normie and mainstream cucks say that in their echo chambers to feel good about themselves.
That Aloy character is pretty unsightly as well to the point the first thing that the news of a PC release people mention are a face fix and some nice sexy mods.
This crap started with BioWare and INquisition with how much fagg pandering they did in that game.
The slippery slope was all leading up to monsters like Abby and now wait till other devs start pushing for this 'new progressotroon stanards'

Aloy was fine, some slightly off proportions but I suspect that was a problem with the game engine in places as well as the stylisation.

Beyond that you're just autismo rambling.
 
Aloy had some real weird proportions when all the armor was removed.
View attachment 1273386

Aloy is still recognizable as female, very much so, hips and waist. The only thing is her head is a bit too big for the model. Probably because all the armor isn't quite meant to be taken off, so it might have been modeled with that in mind. But that's really it. Even if you hide her head, that's a recognizable female body. If you hid Abby's head, no fucking way would you be able to tell.

I do like the earlier concept art better, but she's still good looking. (though I have a soft spot for slender redheads).

Senua herself is even more good looking than Abby. Abby is one of the worst designed characters I've ever seen. Its like someone took the sliders from Saint's Row and completely fucked with them. The difference is Saint's row is a parody.

So a bunch of memorabilia of the character they murder for no fucking reason at all?

Why not have a special edition for the she-hulk roided out troon? I guess they know everyone hates that piece of shit.

Its clearly a bait and switch. They know everyone loves Ellie, so they're putting her in everything. Ellie is also more attractive than unidentifiable gender. So of course they would. Nobody wants to play as this cunt. And if you do, you're an idiot. I spent $60 on Persona 5 royal steelbook and I don't regret it in the least. $230 for someone they're going to completely disrespect? Jesus fuck. Talk about fucking robbery and scamming.

Senua was realistic and the acting from the mocapped actress and the story to the game is absolutely stunning and incredible. Mostly because they had psychologists and other people in to deal with mental illness and how best to portray it in the medium.

Yeah, Hellblade is amazing and everyone should play it. Plus, here is a comparison of the actress and Senua:

64865_gb_news.jpg


See how they look nearly identical? With identifiable female characteristics? I think people give Senua a bad rap. She's a Celt, who has warpaint on and is schizophrenic. She's not going to be all that clean. Its what you would look like if you were living in a Celtic hell. There's nothing wrong with that.

Also notice how they didn't give her a man jaw, just accentuated some features. She wasn't made purposefully ugly.
 
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On a different note, one guy I was talking to argued that Joel having an undignified death makes sense, because, in his words, "revenge stories make a lot more sense when someone dies as undignified as possible rather than in a death that feels satisfying. Plus it's the Last of Us there's like one character in the first game that dies with dignity."

Thoughts?
 
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On a different note, one guy I was talking to argued that Joel having an undignified death makes sense, because, in his words, "revenge stories make a lot more sense when someone dies as undignified as possible rather than in a death that feels satisfying. Plus it's the Last of Us there's like one character in the first game that dies with dignity."

Thoughts?
It’s one thing to let your characters die an insignificant way to have the game feel more grounded and realistic.
It’s an entirely other thing to disregard everything you wrote beforehand, just to have shock value in your game.
Yes, there was one dignified death in the previous game. But the previous game tone revolved around loss, depression, fatherhood, finding new hope and killing in order to save what’s dear to you. The last point is what makes Joel and his journey so relatable. He‘s bland but bland enough to make the player fit into his shoes.
Sure, you could argue that Part 2 is Ellies story so having an entirely different tone or disregarding the previously established themes can be disregarded. But at what cost?
At the cost of making the game feel like a disjointed mess, only to have shock value and endless reaction videos on YouTube for „that“ scene?

As an amateur writer myself, I know the lengths of letting your characters go through a struggle. But a struggle (and a story) always need a pay off. A pay off is what makes a story worthy of being told.
 
In the first cutscene Abs looks like a Wow Female dwarf with stretched legs,those proportions are off :stress:
Hey now, that is an insult to the fine Dwarven women of the Alliance.

They aren't sexy, but they are real women who don't need to take roids to fight somebody.
 
On a different note, one guy I was talking to argued that Joel having an undignified death makes sense, because, in his words, "revenge stories make a lot more sense when someone dies as undignified as possible rather than in a death that feels satisfying. Plus it's the Last of Us there's like one character in the first game that dies with dignity."

Thoughts?

Revenge stories are better when the death has a purposeful metaphor. Revenge tales need satisfying deaths, either way. Otherwise its just boring. 'Undignified' deaths are usually reserved for cocky, assholish antagonists, not former protagonists. Not to mention the death itself serves no meaning except as a motivation for another character. This is cliched and pure hackery. That death needs to mean something. Randomly getting your head bashed in is a meaningless statement. His death only serves to drive the plot. Its a very lazy device. It'd make far more sense to draw out Joel's death, with Abby taunting Ellie. Abby HAS to be a villain. Otherwise this doesn't work. For example, Ellie is chasing Abby while she's getting messages from Joel over the radio. This cat and mouse game continues until Ellie finds out Joel was dead the entire time and her pursuit was fruitless. The messages were pre-recorded. Abby's point is to rip apart Ellie. To sink her to the depths of absolute despair. This has meaning, because Joel's death reflect's Abby's own loss and agony, and she wanted Ellie to experience it. The false hope of saving someone she loves. To see that absolutely crushing moment on Ellie's face, because her father was sacrificed for her. That is a meaningful death. It reflect's Abby and Ellie's motivations and Joel's importance and the lengths Ellie will go to save him. But Abby wanted to instill a sense of hopelessness and despair in Ellie. It isn't simply about killing Joel. Its about completely breaking Ellie to the depths of Abby's own madness.

That's what revenge is all about. Revenge needs to have meaning and some satisfaction. By doing this, you draw out the emotion within the player, your desperation mimic's Ellie's. You think Joel is alive, so you go in hard. Joel's death is meaningful, because we don't expect it. We expect Abby to just kill him, but her entire point was to inflict the same emotional damage she felt on Ellie. That will then reflect on the player. The endgame is you just picking Abby apart in a fire-fight, but she just laughs and says she never expected to survive. She taunts Ellie to the last moment before Ellie puts a bullet in her head. Maybe Abby herself has a kid, and he's left all alone. Maybe Abby was a terrible parent and neglected him to the point of malnourishment because of her obsession on revenge. Ellie, angry at Abby, but realizing she'd be just like her if she harmed her child. So she takes care of him, because that will complete the circle, and make Joel's sacrifice and influence on Ellie worth something. Because Joel was a stranger, and taught her kindness. She thinks of Joel and their time together, and how he wouldn't want Ellie to leave an innocent child to the wolves, who was mistreated. This shows that their bond goes beyond his death and they're still connected. It makes Joel's death meaningful. Maybe he even recorded his last message to her and hid it from Abby before he died. Due to this, she doesn't become like Abby. She retains her sanity, and meaning in life, and vows to carry Joel's kindness and understand with her for the rest of her life. But that ending would be too 'happy'. Instead we get a sadistic, pointless death just to drive home 'lol nihilism makes me smart, am i rite?'.

Abby needs to be the antagonist here. And there are no ifs, ands or buts about it. She needs to be the main antagonist. She needs to be emotionally deranged and sadistic. She needs to be a completely broken person. Because no one who is hell bent on revenge for years and years and years would have a healthy outlook. It isn't possible. She wouldn't be well adjusted. She'd be unhinged, almost animalistic. She wouldn't be enjoying herself or making sick gains. Someone who is obsessed about revenge for that long will not be psychologically well.

In terms of story, it speaks disrespect to the original source. As a former protagonist, Joel's death should be meaningful. Instead, it negates his sacrifices, trials and tribulations in the first game. Joel dies pathetically. As a writer, you don't want your audience to be pissed at you by having a character they're attached to die in an undignified manner. Undignified deaths are rarely good for protagonists. The only way it really works is to show someone's hubris getting the better of them. A secondary protagonist getting cocky or overconfident and then dying because of his ego in a terrible fashion. This isn't that.

I don't care if its TLOU or otherwise. Respecting your protagonist and the audience's attachment to them are first and foremost. I'm sorry, your friend or whatever is an idiot. Random NPCs or people that aren't protagonists can die undignified deaths if you want to show the cruelty of the apocalypse. Protagonists are supposed to die with purpose. Its incredibly nihilistic and lazy to have a protagonist die in this fashion. And everything about revenge stories are MEANINGFUL deaths, whether it be a protagonist or antagonist. Otherwise they're just boring trash.

Joel is actually no longer a character in the way he dies. He is simply a plot point. There's little to no meaning behind his death. There's no metaphor. He's captured and beaten to death with a golf club, only to serve as Ellie's motivation. Joel isn't actually a real person anymore. His death is meaningless and only serves as a literary device. Which for a protagonist, is fucking terrible.
 
Revenge stories are better when the death has a purposeful metaphor. Revenge tales need satisfying deaths, either way. Otherwise its just boring. 'Undignified' deaths are usually reserved for cocky, assholish antagonists, not former protagonists. Not to mention the death itself serves no meaning except as a motivation for another character. This is cliched and pure hackery. That death needs to mean something. Randomly getting your head bashed in is a meaningless statement. His death only serves to drive the plot. Its a very lazy device. It'd make far more sense to draw out Joel's death, with Abby taunting Ellie. Abby HAS to be a villain. Otherwise this doesn't work. For example, Ellie is chasing Abby while she's getting messages from Joel over the radio. This cat and mouse game continues until Ellie finds out Joel was dead the entire time and her pursuit was fruitless. The messages were pre-recorded. Abby's point is to rip apart Ellie. To sink her to the depths of absolute despair. This has meaning, because Joel's death reflect's Abby's own loss and agony, and she wanted Ellie to experience it. The false hope of saving someone she loves. To see that absolutely crushing moment on Ellie's face, because her father was sacrificed for her. That is a meaningful death. It reflect's Abby and Ellie's motivations and Joel's importance and the lengths Ellie will go to save him. But Abby wanted to instill a sense of hopelessness and despair in Ellie. It isn't simply about killing Joel. Its about completely breaking Ellie to the depths of Abby's own madness.

That's what revenge is all about. Revenge needs to have meaning and some satisfaction. By doing this, you draw out the emotion within the player, your desperation mimic's Ellie's. You think Joel is alive, so you go in hard. Joel's death is meaningful, because we don't expect it. We expect Abby to just kill him, but her entire point was to inflict the same emotional damage she felt on Ellie. That will then reflect on the player. The endgame is you just picking Abby apart in a fire-fight, but she just laughs and says she never expected to survive. She taunts Ellie to the last moment before Ellie puts a bullet in her head. Maybe Abby herself has a kid, and he's left all alone. Maybe Abby was a terrible parent and neglected him to the point of malnourishment because of her obsession on revenge. Ellie, angry at Abby, but realizing she'd be just like her if she harmed her child. So she takes care of him, because that will complete the circle, and make Joel's sacrifice and influence on Ellie worth something. Because Joel was a stranger, and taught her kindness. She thinks of Joel and their time together, and how he wouldn't want Ellie to leave an innocent child to the wolves, who was mistreated. This shows that their bond goes beyond his death and they're still connected. It makes Joel's death meaningful. Maybe he even recorded his last message to her and hid it from Abby before he died. Due to this, she doesn't become like Abby. She retains her sanity, and meaning in life, and vows to carry Joel's kindness and understand with her for the rest of her life. But that ending would be too 'happy'. Instead we get a sadistic, pointless death just to drive home 'lol nihilism makes me smart, am i rite?'.

Abby needs to be the antagonist here. And there are no ifs, ands or buts about it. She needs to be the main antagonist. She needs to be emotionally deranged and sadistic. She needs to be a completely broken person. Because no one who is hell bent on revenge for years and years and years would have a healthy outlook. It isn't possible. She wouldn't be well adjusted. She'd be unhinged, almost animalistic. She wouldn't be enjoying herself or making sick gains. Someone who is obsessed about revenge for that long will not be psychologically well.

In terms of story, it speaks disrespect to the original source. As a former protagonist, Joel's death should be meaningful. Instead, it negates his sacrifices, trials and tribulations in the first game. Joel dies pathetically. As a writer, you don't want your audience to be pissed at you by having a character they're attached to die in an undignified manner. Undignified deaths are rarely good for protagonists. The only way it really works is to show someone's hubris getting the better of them. A secondary protagonist getting cocky or overconfident and then dying because of his ego in a terrible fashion. This isn't that.

I don't care if its TLOU or otherwise. Respecting your protagonist and the audience's attachment to them are first and foremost. I'm sorry, your friend or whatever is an idiot. Random NPCs or people that aren't protagonists can die undignified deaths if you want to show the cruelty of the apocalypse. Protagonists are supposed to die with purpose. Its incredibly nihilistic and lazy to have a protagonist die in this fashion. And everything about revenge stories are MEANINGFUL deaths, whether it be a protagonist or antagonist. Otherwise they're just boring trash.

Joel is actually no longer a character in the way he dies. He is simply a plot point. There's little to no meaning behind his death. There's no metaphor. He's captured and beaten to death with a golf club, only to serve as Ellie's motivation. Joel isn't actually a real person anymore. His death is meaningless and only serves as a literary device. Which for a protagonist, is fucking terrible.
So why isn't Naughty Dog throwing @Secret Asshole truckloads of cash for this yet?
 
The main thing was PS5 needs a huge ass fan to cool it and what they had in it was not really enough for long term use.
Sounds like a piece of shit, honestly. But that's about what I expect out of vidya game console engineering. Sony's about due to have their own red ring of death fiasco, anyway.
 
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