The Last of Us Franchise - Because it's apparently a franchise now. This thread has been double-DMCA’d by Sony Interactive Entertainment.

You know, I felt bad for killing a dog in RDR2. Why? Because I decided to rob some rando‘s house, killed him, and realized that there is his dog that started to attack me out of protection of it’s owner, not because it sniffed me out on purpose.
While I understand that in post apocalypse dogs are handy af, guard dogs first alert you that you’re going into it’s territory and only if you keep going it’ll attack you. Or dogs owner comes out because he herd dog‘s barking. If dogs were trained to hunt down and kill, no way someone will feel bad for killing it. Last thing I want for Ellie is to get rabies or some other infection from bite of crazy ass dog.
Natural moment of empathy vs “THIS IS BAD YOU ARE A BAD PERSON DO YOU UNDERSTAND YOU ARE A TERRIBLE PERSON?” moment.
 
The post is deleted, but this comment stuck out to me
"Men with boobs" used to be a common criticism of non-stereotypically feminine female characters.
The comment fails to mention that criticism came from feminists. I think it was the title of a tropes vs women episode, or at very least it was a criticism Anita made.

1 week before game drop
One week after. They are already neck deep in fake DMCAs, might as well go all in.

Something that really sucks about this whole situation (outside of the other ocean of things that suck about this whole situation) is that now its going to be trending to pick on the Last of us, the original game that is. I feel like its going to be the hipster thing to hate on the first game and perhaps even the Uncharted games ("ND was so much better when they did Jak and Daxter and etc"). Its not going to be done for real but because its just going to be "cool kids" thing to do. The Last of Us Part 2 deserves it, the original and Uncharted games (perhaps minus 4) do not deserve it. Its okay to not dislike them but to announce the world that you never liked them as if you are expecting a trophy is something extremely r.etarded.
Maybe it deserves it. I agree that it's stupid to say "This game sucks, therefor all the previous games sucked", but at the same time there are games that don't hold up without the hype propping them up.

The Outer Worlds was a great example of this. Hyped at release as New Vegas 2 and got great reviews, and then word slowly spread that the game wasn't as good as the hype made it out to be. Now the consensus seems to be that it was decent, but nothing special.

It will be interesting to see how The Last of Us stands up on it's own when it's no longer the darling of Sony.
 
Watching people mock the hell out of this crappy emotional manipulation shit is great.

Also, all the NPCs have names and their friends whil cry when you kill them.

Seriously.
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Oh man, my hype level just went through the roof. Time to stealth kill everyone but fucking brutalize only certain names and people. Only kill non whites with extreme aggression and then waste the extra bullet on the corpse after you're done if they have a generic name like tyrone.


Also, you guys bring up the dog thing, but I've seen how americans raise dogs. I'd be scared of em if I was there.
 
When you finish the game you have to attend the virtual funeral of every enemy and their pets you killed
MGS3 did that first.

Actually come to think of it, I think this scene does what Druckmann's trying to do only so much better. MGS3 keeps track of everyone you ever killed throughout the game, and the game remembers how you killed them. For example, if you blow someone up, they'll comment about their flesh burning. The fight with the Sorrow and its difficulty is entirely dependent on how many people you've killed so far. The game never makes you try to feel bad or get you to feel guilty, but seeing the number of people you've killed so far does provoke an emotional reaction, like holy shit I've killed a lot of people. It's actually a lot more natural because it's dependent on your choices, and the game's showing you how those choices ended other people's lives.
 
The problem with Bioshock Infinite in my opinion is not the meta aspects of it that people just don't "get" or appreciate, it's that fundamentally Bioshock Infinite was completely wasted potential and jettisoned all the interesting aspects of Columbia (the tears causing quantum mutations among the population where they'd be fused with their alternate self Philadelphia Experiment style, the vigors being reduced to just plasmids stolen from Rapture instead of something original, all the talk about Elizabeth needing to be quarantined given no in-game justification and instead just a classic princess locked in a tower with no rhyme or reason than Columbia scientists being meanie poo-poo heads) in favor of preserving a meta plot that honestly was cliche by the time it came out. "You are video game character, you must do video game things, isn't that weird?" is up there with "gunshot fade to black" when it comes to babbies first indie arthouse project. I am not advocating against its inclusion, but when there was so much promised and so little delievered... it's kind of like TLOU2 with zombies jettisoned in favor of "you have to shoot a dog that somebody loves, isn't that sad?" idiocy.
 
MGS3 did that first.

Actually come to think of it, I think this scene does what Druckmann's trying to do only so much better. MGS3 keeps track of everyone you ever killed throughout the game, and the game remembers how you killed them. For example, if you blow someone up, they'll comment about their flesh burning. The fight with the Sorrow and its difficulty is entirely dependent on how many people you've killed so far. The game never makes you try to feel bad or get you to feel guilty, but seeing the number of people you've killed so far does provoke an emotional reaction, like holy shit I've killed a lot of people. It's actually a lot more natural because it's dependent on your choices, and the game's showing you how those choices ended other people's lives.
Or heck say what you will about undertale but in that game you have the choice to kill or spare every enemy. The game never forces you to kill anyone and then rub it in your face how bad of a person you are despite the fact yTou had no choice. the game is only hamfisted about the "killing is wrong" as you want it to be
 
Something that really sucks about this whole situation (outside of the other ocean of things that suck about this whole situation) is that now its going to be trending to pick on the Last of us, the original game that is. I feel like its going to be the hipster thing to hate on the first game and perhaps even the Uncharted games ("ND was so much better when they did Jak and Daxter and etc"). Its not going to be done for real but because its just going to be "cool kids" thing to do. The Last of Us Part 2 deserves it, the original and Uncharted games (perhaps minus 4) do not deserve it. Its okay to not dislike them but to announce the world that you never liked them as if you are expecting a trophy is something extremely r.etarded.

TLOU was very much a stab at how cheesy Zombie survival games were at the time. TLOU2 is a continuation of that.

Look at Resident Evil and Dead Rising, never pretends it's an interactive B Movie where you play as a cop/Merc fighting zombies in an unpologetically cheesy matter. The games are pure popcorn material that the devs embrace when making it. TLOU was always this dreary depressingand realistic experience about a deadbeat dad trying to make serving out of his miserable life. TLOU2 is just the next step in Druckmann trying for the Tom Hanks trophy of excellence and it's backfiring on him worse than Ghostbusters and Lawbreakers combined.
 
I think he's just huffing his farts too much and thinks he has the artistic cred to get away with this shit.

It's edgy for the sake of being edgy, there's no merit or thought put into it when it comes to art or innovation - it's pretty insulting, really.

"THESE NPCS HAD FAMILIES, DO YOU HEAR THEM CRY?"
...Why should I care? I don't know anything about them.

"MY GAME IS REALISTIC AND GRITTY, YOU'RE GOING TO HAVE TO KILL OTHER PEOPLE'S DOGS BECAUSE THAT'S SOMETHING THAT'LL HAPPEN IN THE POST APOCALYPSE."
What the fuck is wrong with you?! Why won't you let me kill zombies!?

"Wooow, if you really think that way then there's no hope for humanity. Go kill yourself. Don't buy my game, you nazi bigot."

These freaks can't separate reality from fiction, it's like anything you'd do in a video game you can easily do in real life and the only thing keeping you from being the next Zodiac Killer is the inevitability of getting caught.
Don't care about NPC 1 and 2 with Girl Child, despite Girl Child pulling at your heartstrings after you kill NPC 1 and 2 (despite them almost skinning you alive?) Then you obviously hate kids/don't care about others/are a sociopath!

That's not creative or innovating or good storytelling/worldbuilding: that's just a sleazy, transparent attempt to make you feel guilty, to emotionally manipulate you. ...almost kind of like when the abuser in a relationship manipulates their lover into taking them back because [insert reason why here.] (Because they're working SO hard to be better so why aren't you working hard too? and also wow, you're scum if you're going to leave this broken person to die in the streets!)

Some of my friends who played The Last Guardian complained about how Trico's AI was a bitch to work with and I didn't get what they meant since I barely had issues with it throughout the game. Only come to find out that Ueda created the AI in a way that, if you treated Trico as any decent owner would when it came to their pet, the player didn't have much trouble commanding the big feathery fluffball.
I naturally (I'm a sucker for animal sims lol) took the extra 10 seconds to stop and feed, praise or heal Trico and my actions were rewarded with having a pretty cooperative companion. Hell, the more you tend to and pet the thing, the less dirty and disheveled it looks!
When I told them this and asked how they interacted with the AI, they didn't realize do stop and think that, 'Hmm, this giant chimera looks and is acting terrified in front of this creepy stained glass eyeball, maybe I should try something else rather than yell at it?'

To make something innovative, you have to make the consumer change how they think or act with whatever you're making. Technology is becoming more and more complex with each passing year, so it soon won't be so easy to make AI perform how you want it to with just the press of a button without starting to look at the bigger picture.

...I wouldn't be surprised to hear that this greaseball had a secret Telegram account so he could download crush vids- I mean, sadist porn- I mean, zoosadist porn- all these grim and dark and deep """reference materials.""""
 
These freaks can't separate reality from fiction, it's like anything you'd do in a video game you can easily do in real life and the only thing keeping you from being the next Zodiac Killer is the inevitability of getting caught.

One has to assume Druckmann did this on purpose because he wants to turn children into dog murdering, lesbian beating alt-right psychos.
 
The problem with Bioshock Infinite in my opinion is not the meta aspects of it that people just don't "get" or appreciate, it's that fundamentally Bioshock Infinite was completely wasted potential and jettisoned all the interesting aspects of Columbia (the tears causing quantum mutations among the population where they'd be fused with their alternate self Philadelphia Experiment style, the vigors being reduced to just plasmids stolen from Rapture instead of something original, all the talk about Elizabeth needing to be quarantined given no in-game justification and instead just a classic princess locked in a tower with no rhyme or reason than Columbia scientists being meanie poo-poo heads) in favor of preserving a meta plot that honestly was cliche by the time it came out. "You are video game character, you must do video game things, isn't that weird?" is up there with "gunshot fade to black" when it comes to babbies first indie arthouse project. I am not advocating against its inclusion, but when there was so much promised and so little delievered... it's kind of like TLOU2 with zombies jettisoned in favor of "you have to shoot a dog that somebody loves, isn't that sad?" idiocy.

My problem is that the "twist" is pretty much the point of the game or rather there isn't anything else to the game but the "twist". Music wasn't impressive, graphics/design were ok though not as good as what was shown off, gameplay was certainly nothing to brag about, characters were I don't know..., and then you have the story itself which to put simply I didn't like. Like wth. Whose idea was it to say ok you know what, we're going to put all our chips into a game's story.
 
My problem is that the "twist" is pretty much the point of the game or rather there isn't anything else to the game but the "twist". Music wasn't impressive, graphics/design were ok though not as good as what was shown off, gameplay was certainly nothing to brag about, characters were I don't know..., and then you have the story itself which to put simply I didn't like. Like wth. Whose idea was it to say ok you know what, we're going to put all our chips into a game's story.
My problem with Infinity is that in first bioshock center of attention was on extreme take of ideology, and fiction elements were used to challenge this ideology, while main focus in infinity is on fiction elements and ideology/setting is just a background.
 
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