What are you playing right now?

I'm attempting to play Wizardry 8. I say attempting because my Steam copy keeps crashing when I make a party. GOG to the rescue, I guess.

Either the GOG version runs better or I just needed to set the game to DirectX6.
 
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More Division 2. I really like helping other players, so I'm trying to get my Shepherd rank up to 25 by helping randos beat missions. It's neat because you meet all kinds of people and oftentimes you can picture exactly what they're like IRL on account of their accents and/or family screaming in the background.
 
Bloodborne. Minimum vitality build + Chikage, used a new exploit to get myself to Castle Cainhurst before killing Vicar Amelia.
Fighting against Martyr Logarius at lvl 18 was pretty interesting.
 
Took a break from Dragon a Quest Heroes II to play Fist of the North Star: Lost Paradise.

I’m enjoying Fist, it’s basically a Yakuza game using the Hokuto no Ken license instead. It’s clearly not a high-budget game, but it’s well done anyway. It can be fun to recognize the assets they reused from the Yakuza games, like the casino and nightclub being reused layouts, and Lin using Haruka’s animations. It’s a bit content-poor, and the wasteland is pretty much just filler, but it was worth the $27 it was on for digitally here in the People’s Trudeauista Republic.
 
First time through OG Final Fantasy VII. Back in high school I was one of those kids who thought it sucked because it was popular without even playing it. 50 hours later and I can confirm that it's Ocarina of Time good and high school me was a dumbass.
 
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Nearing the end of Thief 2: The Metal Age.

I first played the first game and this one about five or so years ago, and I definitely seem to enjoy and appreciate these games much more than I did back then.

Looking back, the stealth genre really hasn't evolved much beyond these games. I mean I love MGS3 and the Hitman games and how they took stealth into cool and interesting directions, but nothing has ever really taken the original Thief games and improved upon them I feel. In fact, they've really more so regressed than anything. What's the point of a stealth game if you have the ability to see through walls? Doesn't that defeat the purpose?
 
I need something to turn my brain off, so I'm back to Warframe. In order to amuse myself, everything namable is a Jojo reference.

My vampiric Kavat is named Dio. I am a weeb and proud of it.
 
Completed Yakuza Kiwami 2 about a week ago & I've been going through the Majima Construction minigame as of late. The series has become one of my all-time favorites with its stellar stories, addicting combat & copious amounts of stuff to do. I'm glad I gave Yakuza 0 a chance & found a series that kept my attention the whole way through. I'm hoping the remastered collection comes to PC.

I also cried quite a few times, especially during Kiwami.
 
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Just finished Axiom Verge and went back to Pewdiepie Legend of the Brofist for the first time in years. I forgot how much work went into it.
 
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Snowrunner.

It came out two weeks ago, but I just got it last Friday. It's very slow and methodical, so exactly the opposite of what you'd think a video game should be. But it's quite addictive nonetheless.
 
Currently powering through Witcher 1. It's a rough experience. There's so much running around, back and forth between parts of Vizima.

It's not bad or anything. On the contrary, it's an engaging and rewarding game. I like that there's a lot more thought put into the monster hunts and the alchemy provides an insane amount of depth to the game. Combat's nothing special, but when it hits those notes just right, it all comes together.

I just wish it was paced better.
 
Gears: Tactics and Binding Of Isaac: Antibirth. I picked up Shadow Of The Colossus on my PS4 but haven't gotten around to starting it. Might do that in a few hours.
 
Currently powering through Witcher 1. It's a rough experience. There's so much running around, back and forth between parts of Vizima.

It's not bad or anything. On the contrary, it's an engaging and rewarding game. I like that there's a lot more thought put into the monster hunts and the alchemy provides an insane amount of depth to the game. Combat's nothing special, but when it hits those notes just right, it all comes together.

I just wish it was paced better.

To be fair, Witcher 1 was done on a shoestring budget. This is why there is one subterranean and one cave map, with just rockfalls plonked in different places to give the impression of there being more than there is. Ditto how all the interiors of townhouses look the same. Even the bars and pubs are the same map with different layouts and the exit doors in different orientations.

We didn't even get full English voice acting until the Enhanced Edition because they didn't expect it to sell well enough outside Eastern Europe to be worth it.
 
Feeling nostalgic, went back to playing The Last Knights for browser. It's what you would get if you combined Travian with Total War, except with an assload of clicking and every battle is autoresolved. The unique thing is that every 'card' or regiment of units is led by one player, so the game needs a fair bit of teamwork.
 
To be fair, Witcher 1 was done on a shoestring budget. This is why there is one subterranean and one cave map, with just rockfalls plonked in different places to give the impression of there being more than there is. Ditto how all the interiors of townhouses look the same. Even the bars and pubs are the same map with different layouts and the exit doors in different orientations.

We didn't even get full English voice acting until the Enhanced Edition because they didn't expect it to sell well enough outside Eastern Europe to be worth it.
Yeah, I'm aware that the game was CD Projekt Red's first actual game. The fact that it ended up as well as it is speaks to the developers' talents. I think this is also why the game is unique in its own right. Most RPGs place you in a large world with lots of shit to do. The Witcher's a lot more small-scale in that regard; Chapters I-III all take place in and around one city (maybe IV too but I just started it and it doesn't appear to be near Vizima). It gives you a taste of what's undoubtedly a much bigger world, and I like that the developers were able to give you a piece of the world without making it obvious that the game was severely limited in terms of budget.
 
I'm currently playing Dragon Age: Origins again after a few years. It's kinda sad to see how the sequels to this game turned out especially considering how solid of an rpg the first one is.

I know, right? Okay, everything was all a bit brown, but it was a good game. Proper real time with pause combat; it felt like a spiritual successor to Baldur's Gate. And the writing and character development was pretty good as well. II wasn't bad either; that also did real time with pause and also felt pretty solid fundamentally and the flaws were due to it being rushes because of fucking EA.

Inquisition, though? Shit on that from a great height. I got bored about 80% through and uninstalled. Levels were big and empty and full of fetch quests. Worse still, any pretence at having tactical party combat was scrapped in favour of managing a litany of special moves while your companions ran scripts. Character development was non-existent with the exception of Blackwall and Vivienne; my PC felt like just some rando who'd walked into the game off the street; the big bad was totally uninteresting; and frankly I just didn't care about those people. But hey, you've got a lesbian street urchin and an a gay Byzantine wizard, so it's clearly a triumph for representation, right? Even though they're horrible stereotypes.

That said, the Winter Palace was pretty cool, but that was just a single level and the rest of it was fetch questing and wandering around either the Boring Badlands, the Dull Desert, the Forgettable Forest, or the Mountains of Meh, and fighting the same bunch of enemies and encounters.
 
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