The Last of Us Franchise - Because it's apparently a franchise now. This thread has been double-DMCA’d by Sony Interactive Entertainment.

Oh god, why is the guitars so fucking prominent in this one. Like isn't it the same people making this one as the last one? Like the guitar in the main theme wasn't what made the first game good, stop shoving it into every moment as if that's what the series is about
 
Dear God what the fuck is this game? Everything about this scene is wrong. Abby's naked body is so mannish that this right here has convinced me she is a troon. People have been joking about it for months, but this right here is definitive proof in the worst way.

And the slapping sounds, oh my God the slapping sounds.
That's not the ass clapping; it's the dick flapping.
 
I think the psychoanalysis about Druckmann's fetishes was underselling it a bit.

This game is for Neil Druckman. If you're asking: "Why?" the answer is because its for him. There's no narrative to this game, because it only makes sense in his mind. This isn't for anyone but him.

He took 100 million dollars of corporate funds and made a game for him only while pretending he was making a pop culture product. Its not for SJWs, its not for us. It is only for Neil Druckman.

I am not exaggerating. This is a game he built for himself and no one else. The evidence is blatant.
 
More salt from Retardera.
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Even they realize it's tranny shit
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Don't think this has been posted yet
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The cucked asian dude gets killed by Abby too lmao

Just pulls a Departed on him eeh?

Seems there's absolutely no dramatic story elements or even important plot points that have leaked that involve the fungus zombies. You know, the reason people were drawn to the series to begin with.
 
Please tell me she isn't fucking the druckman self insert character. I don't think I could handle such impudence
time to go FULL DEVEN SHAPIRO
Different characters. The Druckmann self-insert has the same stupid manbun haircut the real one has, and this guy doesn't.
wait really? Why the fuck do all these models look so samey?
 
The diversity in this game only exists to shield it from criticism. There's no reason it is here. It plays no role in the plot, it has no notable effect on characters or their actions and is barely relevant. If you look closely, these labels simply are irrelevant. They mean nothing, effect nothing and are only inserted so Druckman can have a convenient defense.
This is a big problem with modern day games (and media, if you look at shit like Fembusters). There's a lot of bullshit with diversity token one note characters who have nothing interesting about their character besides "I'm character name and I'm X".

Look at Human Head's Prey from 2006, back before the great big diversity pushes. That game's somewhat forgotten about especially since the sequel was sadly canned thanks to internal politics at Bethesda and their relationship with Human Head. But it was an example of a diverse character/setting done right. You're a Native American burnt out at living a dead end life at a shithole highway bar run by his family on the reservation. The first 5-10 minutes of the game involve your character hating his life there and wanting to escape it, feeling like his heritage is holding him back and the chief (IIRC) trying to convince him his heritage is important. Then UFOs hit, the bar gets sucked up by the alien spacecraft, and the chief is brutally killed by said aliens. You then end up discovering Native American powers that not only end up becoming a core gameplay mechanic but the writing also involves the protagonist actually discovering his heritage and faith with said mechanic.

They actually reached out to Native Americans and took notes on their culture, and had them voice act the main characters. The game ended up being perhaps one of the most unique takes on a culture that's mostly depicted as "Cowboys and Indians" and that's what makes that game stand out. It helped that the game you know, had good gameplay/graphics as well to appeal to a mainstream audience. You don't see games with writing like that anymore, instead you get shit like ME:A's "I'm Trans" character instead or itch.io games whining about how life sucks.
 
I'm glad everyone enjoyed the first part. I'll address individual replies to my posts in other posts as these are going to be long. So for the first part, I've already dissected the narrative and why it is a complete and utter failure, and basically it erases itself. This post is going to be the second part of that; the meta narrative. Now this is what Druckman intends for the audience.

In recent years, meta-narrative analysis has been really popular. And while it isn't appropriate for everything (not everything has a meta context, sometimes a cigar is just a cigar), but for The Last of Us 2, it absolutely is. Its almost more of a meta narrative than an actual narrative. It hates you, wants you dead, wants to recognize its smart. So to understand, we have to get down to: What exactly IS The Last of Us 2? For that, we have to see what its doing in a meta context.

1) Audience Hatred - Abby

Fundamentally, 'The Last of Us 2' hates you. It doesn't matter if you're new to the game or a returning fan. It does not like you. It does not want to engage you. It insults your intelligence. It insults your sense of morality and decency. This is because Abby is portrayed as righteous even though she isn't. It is blatantly disregarding your perception because it doesn't value you. That's why even brain damaged video game reviewers feel its insulting them. Because it is.

Abby's clear evil vs. her portrayal creates an obvious cognitive dissonance that is purposeful. Druckman is telling you, flat out, to like her regardless of your own perceptions. He's not even trying to manipulate you, because Abby's evil is so ominous and overwhelming, he's hitting you in the face with a hammer, laughing as he forces you to 'enjoy' her presence.

She's not even a compelling villain. She's not a compelling protagonist. She is basically created to be an unlikeable avatar by Druckman himself to infuriate the audience. Abby exists only for Druckman. She is his character, you will like her, point blank. It isn't asking you to have an opinion, because it simply doesn't care about it.

So, for new audiences, Abby's obviously insane quest is portrayed as fine, somehow still searching for revenge, even though it is utterly impossible for audiences to identify with this character. Making Joel a prop is basically going to have no emotional resonance for anyone coming into this. With no scenes between Ellie and Joel, any new player is going to be alienated and fail to relate to Ellie in any real way. It will be primarily superficial, followed by sheer misery.

You will not even be attracted to her, as she's modeled intentionally as ugly as possible. She is unpleasant to look at, her personality is that of a serial killer and you have to play as her. There's no better proof: Neil Druckman hates you.

2) Audience Hatred - Joel

It hates you even more if you're a former player. Joel's destruction in the game physically is Druckman's meta comment to the old audience. Simply put, its: Fuck you. There's no other message here. He's telling you straight up to go fuck yourself. Even Abby's utterly insane quest to kill 'Joel' reveals something about Druckman's state of mind: He's INCREDIBLY insecure about Joel as a character. He didn't write him, he didn't create him. So he has to destroy him. Not only that, but utterly annihilate him in a fashion that will insult everyone who liked him. Because fuck them too.

Druckman makes Joel save Abby, because Abby is the character he likes. In addition to this, he makes Joel save her to twist the knife further for people. In a way, its even worse than re-writing him to have done some bad things. He's completely redeemed, but Druckman will destroy that and make him pointless. Another piece of evidence is that Joel is killed in a sea of other men named Joel, rendering him not special. It takes away from Joel and belittles him.

His grudge against Joel I would say is pathological. His death is torturous and pointless, one of many who came before him. He's never really with Ellie for any amount of time. He's never avenged and Ellie hates him at the end of the game. His annihilation in favor of Abby speaks to a deep seated inferiority complex for anything he didn't create.

It goes beyond Joel being a 'white guy'. This is clearly punishment for Joel not being written by Druckman and liked better than Abby, as he knew he would be.

3) Audience Hatred - Ellie

Perhaps most egregiously, Ellie is completely destroyed. What was supposed to be her game was stolen from her by a character nobody asked for, and Druckman demands you like her in the place of Ellie. Its probably most discussed about in this thread at how Ellie was switched out with Abby, and of course this was on purpose.

None of this was for subverting expectations, artistic license or any of that fact. It was because: Fuck you. Neil Druckman does not like you. He hates you. And by proxy, Ellie as well. It doesn't matter her history or background. Even her motivations are just simple revenge. And for that, you are forced to commit horrible shit because you need to be 'just as bad' as Abby. Except the game forces you to do so, which basically ignores the consequences of what you're supposed to be doing. If a dog is going to tear my throat out, I'm not really going to care if I'm forced into a flashback with that dog.

Again, by proxy, anyone following Abby is complicit in her serial murder, so there is this clear disconnect with what Ellie is doing and what the game is telling you. Druckman does not care about this. Because fuck you.

Ellie is unable to kill Abby solely because Druckman does not want her to. There is literally no reason to take her down off of that cross when she tried to kill your pregnant girlfriend and knocked your teeth out. You should probably just gut her. But Ellie does not. She takes her down, then tries to drown her, gets her fingers bitten off and then puts her on a boat.

This is not some great artistic statement. It makes no sense from any narrative standpoint. It is only to make you hate Ellie and Druckman's visceral disgust for his audience. How is it possible that Ellie, after having mounds of bodies stacked up by her hand, fails to kill a helpless person on a cross, after all the lines she's crossed? It simply isn't possible. It is only by his design that Abby does not die. The game has no narrative. It has no story. It is what Druckman wants to happen, when it happens and it doesn't care about logic or reason. Because it does not care about its audience or the audience's view on events that happen.

And its because Abby is better than Ellie in Druckman's mind. Simple as that.

4) Diversity as Shield

The diversity in this game only exists to shield it from criticism. There's no reason it is here. It plays no role in the plot, it has no notable effect on characters or their actions and is barely relevant. If you look closely, these labels simply are irrelevant. They mean nothing, effect nothing and are only inserted so Druckman can have a convenient defense.

What does Ellie's homosexuality amount to, really? Her girlfriend gets pregnant, but Druckman has no problem beating her to death possibly and is only saved because she is pregnant. It could have been a friend or a companion. It doesn't matter all that much. If you're buying into the diversity narrative, you're just getting played.

These things exist in this game for Druckman to point to as a reason to why people hate it. They should be ignored. They're utterly irrelevant and positioned only to shield the creator from what he wrote.

5) The Player is Neil Druckman

There's only one person this game is made for. That's Neil Druckman himself. In the end, this is what it comes down to. This is a game by Neil Druckman, for Neil Druckman. Its not for anyone else. I asked in the beginning: What is 'The Last of Us 2'? The answer is it is a 100 million dollar vanity project. That's all this game is. It is to revel in the greatness of Neil Druckman. His characters are better, his story is better, everything is better. It is designed for him. He is the one to play this game at the end. Its the one he wanted to play.

Its why the studio left, its why he had to outsource. This was not a collaborative effort. This was a vanity project built on somebody else's dime. There is no audience for this game besides one person. Its not for you, its not for me, its not for fans, its not for people who play games, its not for progressives. It is only for Neil Druckman and you will pay for that privilege.

In short, the game hates you. No matter who you are. It is a 100 million dollar title telling you to go fuck yourself. It is singularly, the worst written, most pathetic excuse for a piece of art I've ever seen for this budget. Its the definition of a vanity project.

So that basically sums up my tear down of TLOU 2. Barring any further developments, I think I've broken it down pretty consciously.

In short, don't buy this game unless you like some patchouli smelling faggot telling you to go fuck yourself and then spitting in your face.

You forgot to mention the supposed Druckmann self-insert that also hates Joel.
 
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