The Last of Us Franchise - Because it's apparently a franchise now. This thread has been double-DMCA’d by Sony Interactive Entertainment.

God of War was closer to a Souls game in combat than TLOU. It put a large emphasis on blocking and then going in for the kill after the enmy extended their attack animation.

The slow down mechanics are fairly common in games, even breath of the wild had them. They're just a popular means to an end to allow a player to finish stuff off quickly.
GoW is as similar to Souls as fucking Darksiders is. It's combat is garbage with the entire game being able to be broken by just holding R2. I beat half the fucking bosses in that shitheap by just holding R2, then dodging, then holding R2, repeat. It's garbage in terms of combat. At least in Souls you have to bother to strafe the enemies to spam backstab.
 
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thank you Neil, very cool
 
GoW is as similar to Souls as fucking Darksiders is. It's combat is garbage with the entire game being able to be broken by just holding R2. I beat half the fucking bosses in that shitheap by just holding R2, then dodging, then holding R2, repeat. It's garbage in terms of combat. At least in Souls you have to bother to strafe the enemies to spam backstab.
I never played Darksiders because they couldn't setlle on what type of genre the series was supposed to be.

The bosses were mostly the troll enemies for most of the game which was one of the game; short comings. The Real Challenge came from the Valkyries and the gauntlet dungeons as well as 100%ing all the exploration stuff like the Crows and upgrades. You mostly play games like that for the hidden shit they hide away, that's why the enemies felt like an after thought. You had different flavored Groots, Wolves, and Werewolves for 90% of the bad guys.
 
The reason I say games will never be art is art implies a sense of being emotionally challenging and as a demographic gamers really detest that and are liable just to dismiss that experience. Either by playing and rewarding simpler games or by eventually tearing down the game that challenged them as quaint and feeble later on. And the games industry itself is really pathetic and immature so they can't counteract these forces the same way publishing and movies do. Not that either of those mediums are perfect obviously. This is all obviously based on experience but games like TLOU2 are just going to further entrench "anti-artistic" attitudes, and for good reason. In my opinion Ebert was right to say no CURRENT video game will survive to see the medium become art.

I will respectfully disagree on one point: people might scream that Death Stranding “iS a wAlKiNG sIm LolOOllOLOL”, but if the storytelling evoked no emotion in you... well. Because that was genuinely emotional.
 
Mechanic wise I am Alive did the post-apocalyptic setting way better than TLOU. One of the gameplay mechanics was that ammo was so rare, but you could bluff opponents into thinking you have a loaded weapon ala mad max. It was also received about as well as TLOU should have been, slightly above average scores across the board. Judged completely on its own merits TLOU was an average game, not great, but functional and generally entertaining. What made me hate it so much was the fan base and how overrated it was. It was literally banded about as the citizen lane of video games, which it absolutely was not. Games I would consider to be the best from a narrative perspective would be like Baldurs Gate 1 & 2, or Bioshock, or, and I know I'll get a puzzle piece for this one specifically, Metal Gear Solid 3 Snake Eater. Each and every one of those examples actually has well-written plots with gameplay that compliments the narrative. They all also subvert player expectations without treating them like they are stupid. TLOU only had "hurr durr surrogate daughter = deep"
TLOU is an interactive movie, a visual novel with gunplay. The player is just there to move the characters along. It is hard to distinguish, but I believe a great video game story is one where the interactivity is essential to understanding the story. Spec Ops: The Line is a great example of this. The constant fighting makes the player just want it to be over, you become desensitized to all the violence. At the end you look back and realize that you’ve caused all the carnage.

Spec Ops: The Line was a retelling of Heart of Darkness, but it provides a new understanding of Kurtz and his descent into madness because you are playing as him.

TLOU 2 could have been an exploration into revenge if only we could empathize with Abby or Ellie. That we too desire revenge only to look back on all the destruction we’ve caused in our blind pursuit of revenge.
 
"You stupid old man."

Even without context to the original Last of Us, this is merciless and barbaric.

Joel didn't even know who Abby was, yet here she comes with a shotgun and golf club and just goes to town with him. Why?

Then Ellie sees Joel in distress, knowing what they've both been through before, tries to stop them, only to be stopped and beaten up by the mob. Abby just looks as some mad, selfish character.

What was even the point of that? I'm disgusted, just from that alone.
I watched a playthrough stream and there is actually a scene before this where Joel and his brother save Abbys life from a zombie ambush (that is why they're horseback riding full force toward Abbys friends), so the callousness here makes even less sense. It feels like forced ultra violence for the sake of it IMO.
 
I never played Darksiders because they couldn't setlle on what type of genre the series was supposed to be.

The bosses were mostly the troll enemies for most of the game which was one of the game; short comings. The Real Challenge came from the Valkyries and the gauntlet dungeons as well as 100%ing all the exploration stuff like the Crows and upgrades. You mostly play games like that for the hidden shit they hide away, that's why the enemies felt like an after thought. You had different flavored Groots, Wolves, and Werewolves for 90% of the bad guys.

GoW4 felt more like an interactive movie than an actual game. I have a feeling TLOU2 is going to be the same way, except this time, all the enjoyment is sucked out of it.
 
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Reactions: The Last Stand
Not to be a prude but what does a hardcore sex scene do to contribute to the game overall? There are many tasteful ways to depict a sex scene that doesn't rely on full frontal nudity of poorly designed breasts that are the sole result of titty skittles? A deep kiss and cut to black before seeing the characters under a blanket would convey the same romantic tone without resorting to hideous nude models that make the audience creeped out when they see them. From what I remember from the original leaks Ellie and her dyke girlfriend are just depicted in their underwear after their sex scene and it conveys the same lovers tone as this...eye gouging scene.
This game didn't even step foot on a ship named "Good Taste".
 
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