Biggest bullshit in a video game

Onimusha: Dawn of Dreams. There's a place you have to fight through 100 floors of enemies without dying and zero save points or checkpoints, and it was all going well, about level 85-90. However, I played with my legs crossed, and my leg starting going numb, so I adjusted my seating position, and the my leg that was meant to drop straight to the floor kicked the fucking reset button on my PS2. That left me slightly perturbed.

@OneHandClapping share my pain.
I quickly learned how to parry correctly.
 
I quickly learned how to parry correctly.
Counter into an 8-chain counter felt fucking awesome, Jubei made it so easy with her demon eye that slowed down time, seeing her deflect an arrow and then watch her slaughter all the demons in one hit was awesome. ...Until you adjusted your seating position and accidentally kicked the reset button and had to do it all again. I will always be pissed off that I was clumsy enough to actually do that, lol.
 
Onimusha: Dawn of Dreams. There's a place you have to fight through 100 floors of enemies without dying and zero save points or checkpoints, and it was all going well, about level 85-90. However, I played with my legs crossed, and my leg starting going numb, so I adjusted my seating position, and the my leg that was meant to drop straight to the floor kicked the fucking reset button on my PS2. That left me slightly perturbed.

@OneHandClapping share my pain.
Me as a child.

Playing Final fantasy tactics one summer day..had my chips, my soda..did not have to leave my room.

Played all day, didn't save all day..Ran into the Hydra fuck you Hill randomly.

Level 70 Dragons and Hydras (Hydras are basically the strongest non human unit, they are straight bullshit really) vs my level 50 Party. I was an unhappy 10 year old.
 
Me as a child.

Playing Final fantasy tactics one summer day..had my chips, my soda..did not have to leave my room.

Played all day, didn't save all day..Ran into the Hydra fuck you Hill randomly.

Level 70 Dragons and Hydras (Hydras are basically the strongest non human unit, they are straight bullshit really) vs my level 50 Party. I was an unhappy 10 year old.
At least you got fucked over by the game instead of being a retard and accidentally hitting "restart" on your PS1.

My mum did that to me once, I was chilling playing some Time Crisis: Project Titan and not doing my homework so she just hit the giant power button and killed all my progress. I told her I was somewhat unhappy with her (but kid me said something like "I'M GONNA KILL YOU") and she sent me to bed. A few hours I woke up to her holding a knife to my throat with her face covered in war paint saying "don't make idle threats" or something.
 
Might be only me, but missions of "do X stuff with weapon on Y enemy types" like in Doom Eternal. While sometimes those can be used as great hints on how to use specific weapons, it ends up damaging my enjoyment of the game when I need to restart combat sections until I get the requirement (especially on first playthrough when you don't know how much wriggle room you have for those challenges.
 
That reminds me, faux difficulty by larger HP pools and gimmicks such as regeneration unless recently hit is false difficulty. It's retarded and poor design used to cover up the fact that game developers can't into enemy AI. It doesn't make anything genuinely harder, it just makes it a tedious pain the ass to artificially inflate play time.

The proper way of making fun tiers of difficulty is by either:
1. Making the enemies smarter, not tankier.
2. Increase the amount of enemies. One or two extra enemies in a certain room/arena can really change things up.
3. Both.

The best difficulty tiers from a creative standpoint that I've ever seen are the ones in GoldenEye and Perfect Dark. There's a very compelling reason to replay the game on higher difficulties.

This part from Perfect Dark is really neat(time stamped to the relevant part). On normal difficulty you're the sniper saving the woman on the dock, on Perfect Agent you are the woman on the dock.
 
That reminds me, faux difficulty by larger HP pools and gimmicks such as regeneration unless recently hit is false difficulty. It's retarded and poor design used to cover up the fact that game developers can't into enemy AI. It doesn't make anything genuinely harder, it just makes it a tedious pain the ass to artificially inflate play time.
very oldschool jarpigs are guilty of this. They just increased the numbers on the enemy stats and called it a day but it was basically always the same through and through. Worst yet, they'd also increase the rate of random encounters so you are stuck for hours walking a short distance.
Funny thing is , if you go to /vr/ autists there are always complaining how jarpigs stopped being repetitive grindfests and started mixing it up adding other mechanics and strategies, those people are the easiest to trigger.
 
Worst yet, they'd also increase the rate of random encounters so you are stuck for hours walking a short distance.
The random encounters are a large problem I have with jrpgs. It's not fun to go through tedious combat every minute just to get to town or to the boss.
 
A few hours I woke up to her holding a knife to my throat with her face covered in war paint saying "don't make idle threats" or something.

Based Mom is based.



I have come to a conclusion: Pokemon in general is bullshit.

Playing the "Unofficial Throwback" Pokemon Fire Red ROMhack right now (it's a good 251-mon hack with reusable TMs) and let me just say that the third Pokemon generation did a lot of dumb shit. Abilities were a very cool addition, the VS Seeker was great, getting a bugfixed remake of a broken ass game was great (in Pokemon Red and Blue, your critical hit chance was tied to the Speed stat, and some Pokemon are very fast; just one example), but:

putting Braille puzzles in a video game is dumb. The people best suited to solve them can't interact with them at all. It's like putting ASL in an audiobook. Guarantees that everyone is just going straight to GameFAQs or whatever kids use these days. I also want to know how the fuck I was supposed to know I needed to manually use "Cut" on the door in the Ruin Valley. Only door in the game you use "Cut" on.

Another gripe. Giving Pokemon "Natures" was a horrible idea. For the uninitiated, from the third generation onward, Pokemon gained a new characteristic that reduced one stat by 10% and raised another by 10%. Several of these cancel out resulting in neutral mons, but there are 25 of these total. While this gave added build variety to mons for min/maxing ("Adamant" Geodude for the win), it also meant that 23 or 24/25 mons you would catch would already be subpar to what you were trying to do in competitive (thankfully irrelevant).

This is on top of the IV (individual values) stat modifiers, which are invisible, intrinsic to every Pokemon, unchangeable, and also render most Pokemon you would encounter subpar. Which brings us to Pokemon breeding, which has been such bullshit that every generation since they introduced the idea in Gen 2 they have made it easier to do.

HMs are also bullshit. Best ROMhack solution that I've seen abstracted them away from the Pokemon themselves and made them into key items. Only exception I'd make is for "Surf", one of the best Water-type attacks.

Bitching about Pokemon is like bitching about the specific qualities of a crack rock, though. I'm still smoking the shit.
 
Etrian Odyssey had a few that made me not continue with the series, though it might be me being retarded and missing something.
The first is that the skills aren't explained well. You never get the full stats for the skills, but rather a general explanation. This can result in having no clue which skill to pick and whether it's worth to expand further points into a skill without diminishing gains.
The second is that one of the gameplay mechanics are binds which are debuffs that also restrict some of the enemy moves. A cool idea, but I found that after applying them the first time, the chance to do it again drops substantially, making it pretty much pointless unless you either use a special move to guarantee binds, or use the opening to annihilate the enemy.
 
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This is on top of the IV (individual values) stat modifiers, which are invisible, intrinsic to every Pokemon, unchangeable, and also render most Pokemon you would encounter subpar. Which brings us to Pokemon breeding, which has been such bullshit that every generation since they introduced the idea in Gen 2 they have made it easier to do.

This, along with the simple (for better or worse) turn based combat, is why I couldn't get into Pokemon as a video game. I probably still am a Pokemon anime fiend, but boiling down Pokemon to gameplay features is what turned me off, and especially making it so that only specific species are the only battle capable selects threw out any interest for me on that whatsoever. I thought it was cool that Pikachu could fight against Onyx by merely training itself to increase its voltage to shock through its externals, that Magmar was able to neutralize electric attacks by its own thermal radiation and heat air difference, or that episode where Ash's first gen starters were pitted against their own final forms, and was able to provide insight on that it is not merely about getting Pokemon to evolve that determines their efficiency and combat prowess.

Some petty bullshit from me too, Ash is always the best. Red as I've always noticed is worshiped by powertripping closet OC insert faggots and real life Pokemon fan lolcows.
 
COD's endless fucking patches

It's been raining all day, i just wanna play some COD, but there's a 66 gig patch coming down at a blistering 20kb per second.
To be fair though, this last patch was desperately needed considering it fixed the texture bug. Better use of bitching would be about how the devs somehow missed a huge fucking bug that makes the game unplayable.
 
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Say what you will about Oblivion and Skyrim, but tying walking speed to a stat like in Morrowind is retarded.
Even more ridiculous was tying the act of jogging to the use of stamina. In a game where stamina determines the success of every fucking action (even shit like casting spells or making potions), you either had to wait a lot or walk to conserve it in the early game, and that made the experience so tedious.
 
Even more ridiculous was tying the act of jogging to the use of stamina. In a game where stamina determines the success of every fucking action (even shit like casting spells or making potions), you either had to wait a lot or walk to conserve it in the early game, and that made the experience so tedious.
I can see how it made sense, if you've just sprinted 4 miles to the next village you'd probably be a bit too exhausted to conduct some alchemy before bed.
 
Might be only me, but missions of "do X stuff with weapon on Y enemy types" like in Doom Eternal. While sometimes those can be used as great hints on how to use specific weapons, it ends up damaging my enjoyment of the game when I need to restart combat sections until I get the requirement (especially on first playthrough when you don't know how much wriggle room you have for those challenges.

Speaking of Doom Eternal, I absolutely hated how it felt like so many enemies would just be bullet sponges unless you used their weakness. I never got past the second level because of all the Cacodemons. Why bother giving me a bunch of different weapons if most of the enemies can only be efficiently killed by one subweapon?
 
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