- Joined
- Feb 17, 2019
Conversely a boss fight that you win... only for the cutscene to show you losing (one of the Xenoblade games is REALLY guilty of this, IIRC)Conversely a boss fight that's such a major difficulty spike that it makes you think you're meant to lose so you don't really try, but instead of a story-progressing moment you get a game over screen and have to sit through a bunch of cutscenes again. That Seymour Flux boss battle on Mt. Gagazet in Final Fantasy 10 can bite my shiny metal ass.
Like, what was the point of making me put in all that effort if I'm eventually going to lose?