- Joined
- Apr 19, 2019
Because people caring about censorship in games is directly tied to "how many people give a shit". Because if that's going to be the draw to your site, you're going to fall into the same trap that Billy did and be stuck writing about VNs and other shit people don't care about.Once again, this is the kind of disingenuous argument I can't see myself ever agreeing to. Why the popularity of a game serie should matter in order to inform the public about cases of censorship or localization hijinks?
Censorship in games also doesn't work the way it does in other forms of media because it has to effect the gameplay elements themselves. Like did the changes to Dragon Quest 8 for the 3DS count as censorship because they made the dude eat dog food instead of killing him? It also wouldn't affect the other 99.9% of the game so people would ignore it especially that far in.
Project Justice had an entire mode removed which was the dating sim side game. But the devs ran out of time to translate everything so they just focused on the fighting game aspect. To this day it's still one of more in demand dreamcast titles.
You can't treat games like a form of art, nor can you treat them like books or movies either. There's different expectations, there's also no comparison because games are expected to mechanically function where as the other forms of media don't have that expectation. Art, books, and movies are all passive forms of entertainment, games are proactive and interactive.
Effectively you treat them like art you've already lost because you've fallen into the same trap that indie devs do and just put everything into a story or music and lose the main focus on what makes games appealing. The Gone Home devs learned the hard way when they hired Game of Thrones actors to voice their characters and hired professional writers, and their fable game boiled down to Hitting X to continue. Nobody bought their last game despite all the praises their previous game got.
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