Let's Sperg Dwarf Fortress: Succession Game in Progress.

We could always go back through the list again.
That's what I was thinking. If you don't have time to finish, just send it through the list again. Oh, and please set it back to the Pheobis tileset if you're sending it to me. Thanks.
 
Seeing as this is a pretty casually-run succession game. I'd say that we let @Ron Paul 2024 keep at it for the time being, provided that he doesn't take a month to finish.
 
Okay, looks like @Ron Paul 2024 may actually take a month to finish. Sorry, I think it's time to pass it to the next player.
 
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Alright, I'll get on it as soon as I get the stuff and figure out how to change it back to the right graphics set.
 
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Okay, noob question. How do you get the game to play the saved game? I put the downloaded file in the save game area, I think that's what you're supposed to do.
 
Okay, noob question. How do you get the game to play the saved game? I put the downloaded file in the save game area, I think that's what you're supposed to do.
Make sure that the file isn't inside of a second folder after you unzip it.
 
Okay, sorry for not responding to this in a long while, I've been distracted with real life stuff. I got it working and I'm currently in late summer. I'll post an update tonight.
 
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Diary of Randall Fragg, Godemperor and dictator for life
Entry 6:

Huzzah, for on this most glorious day, the anarchist peasant regimes of @Hat and Dofnastia have been booted out of office, and I assume my rightful place, as only my supreme wisdom can guide our fair fortress.
As the attack by those foul humans attests, we cannot afford to wait around toying with Dorfnastia's obsession with silver. Bah, it's the most elvish of the metals.
Dorfnastia did, however, construct a very nice bedroom for himself.
thefuck.png
I have designated it The "Emergency Bunker", and will expand it's facilities, adding a locking drawbridge outside of it, additional food stockpiles, and spare bedrooms. I realize that my political enemies still have considerable sway among the outpost's citizens, and by allotting them space in the bunker, transactions will go about much easier. If we must agree to "rotate" leadership, the one in charge will sleep in the main bunker bed, while the others will have to make do with the bunker's spare rooms.
The idea behind the bunker is simple. If the fortress were to ever come under attack, the important one of society will take refuge in the bunker and command the battle field from afar. If the fortress were to fall, we will be able to burrow our way out of the bunker through a stashed pick and the escape tunnel, fleeing the ruins with the chance to start anew.

Next up, military matters. I've noticed a significant lack of preparations for military engagements. Worse, I couldn't find the lever to draw up the bridge, so I've built a new one.
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It's the one that will be in the blue space in the southwest corner of the drawing, just so I don't forget and flood the place with magma.
I noted a distinctive lack of traps around the front entrance. To remedy this, I have torn out the old trade depot and am currently building a new "trade entrance", complete with a dual bridge safety lock.
front2.png
Also I have built a line of weapons traps with the stuff scavenged from the caravans. Yeah, the humans wasted the caravan guards. Good for us, as they had some cool steel stuff.
i had to tear up the road, both to lay traps and to provide close materials for the Arrow Pillboxes.
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When completed, these fortifications shall allow the Arrow Spammers to rain death upon advancing foes from safety, fouling our attackers.

Entry 7:
A couple of useless migrants arrived today. Wax workers, fishery workers (we don't have a lake or river around us for 38 miles), and assorted bums. (NOTE: I'm sketching out plans for a 'migrant camp' to get rid of these useless bastards. Call it something unassuming. Dwarven Emigration Management Agency?)
I mean, look at the history of some of these bastards, like this useless feg here. Let's see...
killa.png

Okay, I take that back, this guy can stay.
Fragg out.
 
A couple of useless migrants arrived today. Wax workers, fishery workers (we don't have a lake or river around us for 38 miles), and assorted bums. (NOTE: I'm sketching out plans for a 'migrant camp' to get rid of these useless bastards. Call it something unassuming. Dwarven Emigration Management Agency?)
Don't execute the migrants, just assign them some more useful labor. After all, a fortress can always use more planters.
 
Entry 8:
I've begun the construction of new bedrooms and dining rooms, to ensure that the peasants don't get prissy about having to sleep in the mud. Little bastards don't know their place.
new dorms.png
I've also begun melting down the useless spare lead we have to make into goblets to sell.
lead.png
I've also expanded our military facilities, adding an archery range and equipping the 1st Volunteers with steel and iron weapons.
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1stvolenters.png
I've noticed that our livestock is currently exposed to enemy attack. We also have a large supply of glass. I propose that we construct a glass ceiling over one of the nearby small valleys to make an indoor pasture safe from enemy attack.
futuregreenhouse.png
We should probably get on that before...
gobbos.png
livestock.png
Oh Armok-dammit, looks like we're eating steaks tonight.
 
We also have a large supply of glass. I propose that we construct a glass ceiling over one of the nearby small valleys to make an indoor pasture safe from enemy attack.
Raw glass can't be used for constructions; it can only be cut at a jeweler's shop. You need to make glass blocks at a glass furnace if you want to make a ceiling.
 
Entry 9:
Well, shit. The gobbos have set up camp outside. They're currently arranging the livestock corpses into obscene shapes (I knew that greenhouse would have come in handy) and hurling insults at us.
Good thing I had those pillboxes constructed. I ordered the Stone Tone and Whyte Willis of the Whyte Justice Army to fire at a particularly ugly bastard, who was calling us "piss drinking shroom eaters" while eating the head of a cavy pup.
Unfortunately, our archers were equipped with copper and bronze arrows (hey, we have a metric shitton of copper and bronze).
This resulted in him being "plinked" to death in an exceedingly painful manner.
plinking1.png
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While inefficient, this was exceptionally funny, and caused the rest of the greenskins to scamper off out of the range of our archers. Huzzah for my brilliant leadership from the safety of my warm safety bunker!
Entry 10:
Well, Plinky croaked, after making a desperate, last ditch attempt to reunite with his filthy savage comrades. Which there are a lot fewer of, thanks to our archers.
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They're currently pinned down by the trade depot, most of them covered in bruises from our rather blunt arrows. Well, time to send out The 1st Volunteers and the Cannon Fodder Exceptionally Brave and Valued Citizens. I shall personally lead the charge in spirit by shouting words of encouragement from the command bunker.
Entry 10, Continued
So, the greenskins are all dead. Who knew a bunch of angry dwarves equipped with steel weapons would smash a group of hungry, cold, and injured gobs? I did, which is why I was personally guarding the lower tunnels from greenskin sneak attack armed only with a bronze pick, and not, as some seditious traitors have suggested, attempting to tunnel my way out of the bunker.
Casualties: all the goblins, and several dipshit civilians who ran out to loot the bodies before all the gobs were dead.
dipshit.png
Of special note is the lone leatherworker who was so committed to dragging his lump of rock back that he ignored the warnings. No, never mind the horde of goblins hot on his tail. You just have to bring back that big lump of rubble. We're not exactly sure what happened to him, only that we just said "fuck it", and closed the bridge as he gallantly shuffled towards it, hauling his stony bounty, ignoring the angry gobs right behind him.
We did find a meaty residue on the ceiling of the entrance, but we can't determine who it's from, so we're chalking him up to "Missing in Action". I'm already laying out plans for his memorial, titled "Tomb of the Unknown Dipshit". Hopefully it will serve as a reminder to the peasants.
In short, the battle's over, the civs are whining because they're giant pussies who can't handle hauling a few mutilated bodied to a mass grave, and things are returning to normal.
 
Journal of Randall Fragg, GodEmporor of the Dwarves, Military Genis, and Dictator for Life.
TITTYFUCKING KEAS!
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Feathered flying fucktards keep swooping down trying to steal our loot. They already made off with an iron halberd. WE NEED IRON. Armok damnit, these fuckers are fast. And of course the civvies start whining about how they're scared of the damn Keas. I sent the Arrow Spammers out to trim the herd a bit. Hopefully we'll be eating Kea wings for dinner this week.
In much better news, one of our miner's came rushing out of the deep tunnels yesterday clutching chunks of shiny, yellow metal. We're struck gold folks,
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and where there's one deposit there's got to be more. Folks, we hit the big time here. Keep digging people!

Entry 11, continued:
So, the same miner came running right back up today yelling about "semi-molten rock".
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And that is what's keeping us from getting more gold. This will have to be rectified.
 
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