- Joined
- Nov 26, 2018
Ah well that's different then. How are these people not noticing that? It shouldn't be a surprise, but it seemingly is.They have a skull over their heads if you have some settings enabled. And point a gun at them.
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Ah well that's different then. How are these people not noticing that? It shouldn't be a surprise, but it seemingly is.They have a skull over their heads if you have some settings enabled. And point a gun at them.
Ah well that's different then. How are these people not noticing that? It shouldn't be a surprise, but it seemingly is.
I'm playing on hard. A bit tough in the start but as you progress it's easy to deal with and gets even easier when you start running across good sniper rifles and start lining up headshots which trivialize most combat encounters though it works both ways since enemy snipers can one shot you too if they get a clear shot on your head. The only annoying thing I've run into so far are enemies who use electrical weapons because those things will absolutely shred you before you can even act.What diff. are you guys playing on?
I thought you meant a GTA style of locking, myself.Pretty much every rpg in existence uses scaling level and encounter zones.
Do you not play rpgs?
There was a guy on Twitter talking about this. He was trying to do a start up and everyone was telling hin he had to spend this much, hire that many, etc. So he had like a hundred employees. Company fails due to infighting and no real corporate culture, messages lost in translation and all that other fun stuff.Thats kinda what Nintendo have been doing since forever, lagging in graphics band raw processing power but focusing on polishing their own games and new ips a lot, and they get mocked relentlestly for it. Nintendon't never has enough blast processing!
Its insane how 10 fat bros with the help of beer and pizza and a little outsourcing could crank up a AAA title in a year or two during the ps2 era, now 300 people with extra pajeets all over the world are not even enough . Althought AA and indie still has modest teams doing down to earth games, its only big studios who have gone insane becasue infinite growth is what corporations are about but there are way more independent and smaller studios than ever so it offsets some of it, Almost every niche genre that was forgotten during the 00s is getting new life in the indie scene, i think some middle ground could be really cool, like more smaller pitch teams and smaller games coming from big studios rather than them putting all eggs in one basket, AAA talent doing more modest but artistically risky stuff.
And their games don't look like a bucket of shit after eight months of GPU advancements.Thats kinda what Nintendo have been doing since forever, lagging in graphics band raw processing power but focusing on polishing their own games and new ips a lot, and they get mocked relentlestly for it. Nintendon't never has enough blast processing!
Yup figured it out when I visited a store on the north end of the map and got vented by some thugs. I returned to the initial area by V's apartment and did/took normal damage. I'd have to do some more testing but it looks to me like static encounter levels based on location.
Sounds like you need... New Vegas.Worst parts so far:
-Driving is terrible. I feel like the most dangerous person in night city whenever I get in a car, simply because I can barely get from point A to point B without causing a drunken accident
-"Bad guys are too high level so they're boss fights" is still here and worse since they're in the random encounter things...but now you're in a single city with no level guide so you'll run into high level opponents without meaning to and can't run away without some civilian being executed in front of you. I ran into several Valentinos doing an early quest and had to cheese the fights.
-Fights are easy to cheese. I spent one of the valintino fights hiding behind a wall that I could shoot through but the bad guys can't and just plinking them to death.
-Literally no difference between lethal and non-lethal combat. There was one mission that acknowledged the difference, and there is an eye mod that I got really early on that turns all your weapons nonlethal in return for not dealing headshot damage. So I spent that one mission gunning down people left and right and got thanked for how peacefully I solved it.
Good parts so far:
-Plot is interesting enough, the characters you are supposed to like are likeable.
-There is some variety in the guns. Tech and smart play differently enough that you can mix up how you're non-lethally shooting the bad guys in the head. Power is supposed to ricochet but that seems absolutely useless and in practice they're just normal guns.
-Weapon Leveling! You can now upgrade your weapons with you so you don't have to replace your gun constantly, without much investment. This includes unique and legendary weapons so you don't have to abandon your trusty rusties because they became useless five levels ago.
Theres many gamecube games that look fantastic today because the art direction is beautiful, like in resident evil 2002 remake, the art is always going to be the main factor no matter how powerful or weak the tech is.And their games don't look like a bucket of shit after eight months of GPU advancements.
Cyberpunk is a visual marvel. But only until something shinier comes out in 2021. And if they can't fix the broken gameplay, those looks are going to fade faster than the prom queen's.
Sounds like you need... New Vegas.
Is it supposed to be Null or just coincidence?
Theres many gamecube games that look fantastic today because the art direction is beautiful, like in resident evil 2002 remake, the art is always going to be the main factor no matter how powerful or weak the tech is.
omegakek
And their games don't look like a bucket of shit after eight months of GPU advancements.
Cyberpunk is a visual marvel. But only until something shinier comes out in 2021. And if they can't fix the broken gameplay, those looks are going to fade faster than the prom queen's.