Cyberpunk 2077 Grieving Thread

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NEVER SHOULD HAVE COME HERE
 
Ah well that's different then. How are these people not noticing that? It shouldn't be a surprise, but it seemingly is.

Like I said its kind of confusing layout. In Witcher 3 you knew what parts where dangerous since you had to go further down the plot to get to them. Here its just one city, and while the locations are level based it isn't explained what level the current area is (or if it is it isn't immediately clear).

In my case there is an early quest where you go into a car and have it totaled by a self driving car who was a total bro earlier. He sends me on a quest to find the other cars, which basically amounts to just tracking them down and talking to him. So I do. First quest leads me into high-level territory. Since the quest itself doesn't involve any combat there isn't any "If you try to fight the thugs around here you'll be stomped" warning and its danger is listed as "Moderate".

The skulls also prevent you from stealth killing/KOing high level enemies with the takedown system, if you try you just get pushed away.
 
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Alright I'm playing it because I essentially got the game for free. After 13 hours so far on PC I'd say it's okay, nothing amazing and you can definitely feel the jank in a lot of places. Driving especially feels too "loose" and as mentioned in this thread car physics are all over the fucking place. I'm still on the main story but like all RPGs I play I'm just ignoring it and focusing on side quests which some are pretty good. A lot of them start off simple but then sprawl into something much bigger and I found some pretty good ones so far. As for the main story so far I found Jackie likable ( I chose Nomad start) and found his death sad even though I knew it was coming because CDPR showed that entire sequence in a cinematic trailer like a year or two ago, but he should have been around a bit longer to build a little more of a connection with him. Not a fan of Keanu's character, though some of the dialogue he gives during sidequests are entertaining at least.

Overall I'm having fun with it, wouldn't recommend it at full price though.

What diff. are you guys playing on?
I'm playing on hard. A bit tough in the start but as you progress it's easy to deal with and gets even easier when you start running across good sniper rifles and start lining up headshots which trivialize most combat encounters though it works both ways since enemy snipers can one shot you too if they get a clear shot on your head. The only annoying thing I've run into so far are enemies who use electrical weapons because those things will absolutely shred you before you can even act.
 
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Pretty much every rpg in existence uses scaling level and encounter zones.

Do you not play rpgs?
I thought you meant a GTA style of locking, myself.
Thats kinda what Nintendo have been doing since forever, lagging in graphics band raw processing power but focusing on polishing their own games and new ips a lot, and they get mocked relentlestly for it. Nintendon't never has enough blast processing!

Its insane how 10 fat bros with the help of beer and pizza and a little outsourcing could crank up a AAA title in a year or two during the ps2 era, now 300 people with extra pajeets all over the world are not even enough . Althought AA and indie still has modest teams doing down to earth games, its only big studios who have gone insane becasue infinite growth is what corporations are about but there are way more independent and smaller studios than ever so it offsets some of it, Almost every niche genre that was forgotten during the 00s is getting new life in the indie scene, i think some middle ground could be really cool, like more smaller pitch teams and smaller games coming from big studios rather than them putting all eggs in one basket, AAA talent doing more modest but artistically risky stuff.
There was a guy on Twitter talking about this. He was trying to do a start up and everyone was telling hin he had to spend this much, hire that many, etc. So he had like a hundred employees. Company fails due to infighting and no real corporate culture, messages lost in translation and all that other fun stuff.

Decides to do what his gut told him in the first place and hire his friends and a few of the competent people from his failed venture. They get much more work done because they're much more focused and developed a cohesive culture. Now he's in the black and looking to expand.

Game developers are the same way, too much noise drowns out the symphony.
 
I feel like this game suffers way too much from "wanting cake and eating it too" by trying to be just okay in all aspects to please everyone (and even in that aspect they completely fucked it up) instead of just being a great RPGFPS or whatever.

Goddamn I wish we had better Roleplaying games (as opposed to RPGS) than just Fallout New Vegas and V:TMB, even though I love those, its all run on engines that are almost two decades old.
 
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Thats kinda what Nintendo have been doing since forever, lagging in graphics band raw processing power but focusing on polishing their own games and new ips a lot, and they get mocked relentlestly for it. Nintendon't never has enough blast processing!
And their games don't look like a bucket of shit after eight months of GPU advancements.

Cyberpunk is a visual marvel. But only until something shinier comes out in 2021. And if they can't fix the broken gameplay, those looks are going to fade faster than the prom queen's.
 
Yup figured it out when I visited a store on the north end of the map and got vented by some thugs. I returned to the initial area by V's apartment and did/took normal damage. I'd have to do some more testing but it looks to me like static encounter levels based on location.

I tried a cyberpsycho(???) mission up north. Went in by climbing on the rooftops. Took 30 fucking minutes of restarting because all three of the enemies could one shot me. Only managed to beat them through nade spam and some luck. But I got a ton of xp and items so I guess playing like DSP pays off sometimes.
 
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Worst parts so far:
-Driving is terrible. I feel like the most dangerous person in night city whenever I get in a car, simply because I can barely get from point A to point B without causing a drunken accident
-"Bad guys are too high level so they're boss fights" is still here and worse since they're in the random encounter things...but now you're in a single city with no level guide so you'll run into high level opponents without meaning to and can't run away without some civilian being executed in front of you. I ran into several Valentinos doing an early quest and had to cheese the fights.
-Fights are easy to cheese. I spent one of the valintino fights hiding behind a wall that I could shoot through but the bad guys can't and just plinking them to death.
-Literally no difference between lethal and non-lethal combat. There was one mission that acknowledged the difference, and there is an eye mod that I got really early on that turns all your weapons nonlethal in return for not dealing headshot damage. So I spent that one mission gunning down people left and right and got thanked for how peacefully I solved it.

Good parts so far:
-Plot is interesting enough, the characters you are supposed to like are likeable.
-There is some variety in the guns. Tech and smart play differently enough that you can mix up how you're non-lethally shooting the bad guys in the head. Power is supposed to ricochet but that seems absolutely useless and in practice they're just normal guns.
-Weapon Leveling! You can now upgrade your weapons with you so you don't have to replace your gun constantly, without much investment. This includes unique and legendary weapons so you don't have to abandon your trusty rusties because they became useless five levels ago.
Sounds like you need... New Vegas.
 
And their games don't look like a bucket of shit after eight months of GPU advancements.

Cyberpunk is a visual marvel. But only until something shinier comes out in 2021. And if they can't fix the broken gameplay, those looks are going to fade faster than the prom queen's.
Theres many gamecube games that look fantastic today because the art direction is beautiful, like in resident evil 2002 remake, the art is always going to be the main factor no matter how powerful or weak the tech is.
 
Theres many gamecube games that look fantastic today because the art direction is beautiful, like in resident evil 2002 remake, the art is always going to be the main factor no matter how powerful or weak the tech is.

One of the more memorable games I've played is the first Mirror's Edge. It's from 2009, but it still stands out well today.

Part of it comes from the prebaked lighting, but another huge part of it comes from restrained-yet-unique art direction and world design, the simple and satisfying running mechanics, and the excellent soundtrack.

I think it's proof that you don't need to do everything to create a satisfying game- the new Mirror's Edge indulges itself a bit too much while spreading itself a bit too thin (trying to reboot the story & the setting, while adding new spokes to the wheel), and falls short as a result.

IMO, indie games can sometimes have extremely deep game mechanics because they're not expected to look 'next-gen' and can thus focus their attention on those mechanics. AAA games are sort of 'expected' to look that way for maximum marketability, and can be trapped in that destructive graphical arms race.
 
And their games don't look like a bucket of shit after eight months of GPU advancements.

Cyberpunk is a visual marvel. But only until something shinier comes out in 2021. And if they can't fix the broken gameplay, those looks are going to fade faster than the prom queen's.

That's cause they've been reshipping the same mario game with different re-skins for 3 generations. Mario but mario is now blue and instead of fire throws ice OMAGAH NEW MAYRO MOOOOOOOOM GET ME THE WIIWOO 2
 
Hotfix 1.04 just came out. Wonder if based FitGirl will add it to the repack xhe just released or not but I have no clue how these things work and if there's enough of a point to updating.

New hotfix to Cyberpunk 2077 is now live on PlayStation consoles and PC. For Xbox systems, we are working to have the update out as soon as possible. Here is the list of changes:



Quests
  • Fixed an issue with completing the final objective in Gig: Freedom of the Press.
  • Fixed an issue with starting conversation with Johnny at the end in Life During Wartime.
  • Corrected a rare issue with NPCs no longer calling V if A Like Supreme quest was abandoned mid-way.
  • Fixed an issue with Nix not going into his default state in Spellbound and KOLD MIRAGE.
  • Fixed issues blocking progress in I Fought The Law if the quest area is left.
  • Fixed inability to find Delamain in Epistrophy.
  • Fixed issues related to remaining in the second phase of the quest after finishing Pacifica fight with Ozob if played after Finals.
  • Fixed an issue with Nomads no longer present if V leaves the quest area mid-combat in With a Little Help from My Friends/Queen of the Highway.
  • Adjusted mappings and re-enabled quest tracker in M'ap Tann Pèlen/I Walk the Line/Transmission.
  • Fixed constraints on freedom to get up and sit down if neither blueline condition is met in Violence.
  • Fixed issues with time and space resulting from leaving the quest area or abandoning the quest in Following the River.
  • Fixed an issue with conversation with Johnny not starting after leaving the hotel in Tapeworm.
  • Fixed an issue with quest being blocked upon leaving the quest area before climbing the hill in Following the River.
  • Fixed the objective “Go into booth 9” not completing if the room’s entered too fast in Automatic Love.
  • Fixed Jackie’s issues with sitting still in The Ripperdoc.
  • Other quest fixes


Gameplay
  • Fixed the preview in weapon crafting.


Visual
  • Reduced vehicle appearance pop-in.
  • Speeded up switching first person perspective to third person perspective in a vehicle.
  • Fixed issues with animations missing from important quest NPCs during cinematics.


Performance & Stability
  • Improved stability, including various crash fixes.


Miscellaneous
  • Modified the flashing effect on braindances to reduce the risk of inducing epileptic symptoms. The effect has been smoothed out and the flashes reduced in frequency and magnitude.
  • Removed copyrighted songs incorrectly present in the game with "Disable Copyrighted Music" feature toggled on.


PC-specific
  • Switching language to default in the in-game settings now correctly sets it to the language of your Steam client.


Console-specific
  • Improved reflections quality on Xbox One and PlayStation 4 to eliminate the smudge effect.
  • Fixed “The Wasteland” achievement being stuck on 97% after completing all relevant missions in The Badlands on Xbox.
  • Fixed an issue with missing PT-BR VO for Xbox players in Americas.
 
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