Cyberpunk 2077 Grieving Thread

Would you guys recommend it
I'd just wait, honestly. It'll probably be much better in a few months with some patches. Having to spend almost an hour getting the game beyond 20 fps and then encountering so many issues trying to run on an ultrawide, then dealing with input lag... that kind of soured me to the experience right out of the gate. This is the one and only game my (quite high end) PC has ever had trouble running.
 
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Tbh I never really followed this game's development. What got it so hyped up in the first place? Was it literally just Keanu Reeves?
I think it's just that a lot of people really loved The Witcher 3 and it's expansions (Blood & Wine is like a 20 - 30 hour game itself), plus how they handled the DLC, which led people to believe that their next game would inevitably be just as incredible. CDPR also seemed really passionate about the project, even originally working close with the Cyberpunk 2020 creator Mike Pondsmith.
 
Turn down cascaded shadows, volumetric fog/clouds, set screen space reflections to like medium. And turn on DLSS.
Do you know which settings are best for alleviating CPU? I dont have the game, but in case I play it, my CPU is pretty outdated but my GPU is high end of the last gen.
 
I was walking around and two NPCs were talking to each. One was complaining about how if the other one kept wearing the same shoes every day he would get athletes foot. The problem was that the NPC that was getting complained to had bare feet.

0/10 shit game.

Do you know which settings are best for alleviating CPU? I dont have the game, but in case I play it, my CPU is pretty outdated but my GPU is high end of the last gen.

Actually try turning up some of your graphics settings so that the GPU takesw more load, but turn crowd density down. That is the setting that kills cpu performance. If you have a bad enough bottleneck, though, not much will help.
 
Cyberpunk's AI is certainly weaker than Rockstar's games, but they've had years of patches and also have their own flaws. I think people really forget that outside of the glowing reviews, people were getting pretty sick of the Rockstar formula by the time RDR2 came out. GTA V's AI was also a massive step down from IV's.
Sick of the Rockstar formula? This is the first time I hear it. I havent played Rdr2 but GTA V was one of my best experiences in gaming in recent years.
 
It's incredible that with such a high focus on player identity and the fact that everyone are cyborgs to some degree that there's no way to change appearance after the character creator, a rather lackluster character creator at that. I don't need a billion sliders to change the size of my character's cheeks and jaw, but when the NPCs can have metal limbs, gold colored skin, head wiring made to look like hair, NPCs that are everything from steroid abusing gorilla hybrids to literal sex objects, it's weird that you're stuck looking so human
 
Sick of the Rockstar formula? This is the first time I hear it. I havent played Rdr2 but GTA V was one of my best experiences in gaming in recent years.
RDR2 railroads you incredibly hard, even when it has no reason to.

This is because the game is prequel, and has to match up with the events of the first game, no matter what. It does for the most part, (though several things are still notably off), but at the cost of story being driven by characters being idiots, and the fact that the game is seemingly terrified of anything the player does in the main story resulting in a possible butterfly-effect should they do anything, but follow the mission statements to a T.
 
Turning NPC density to low should help. There's also a "Disable AVX check" mod for CPUs without AVX that reportedly increases performance and prevents crashes

https://www.nexusmods.com/cyberpunk2077/mods/34
Is this only about AVX2 or also normal AVX? My CPU does have AVX.

RDR2 railroads you incredibly hard, even when it has no reason to.

This is because the game is prequel, and has to match up with the events of the first game, no matter what. It does for the most part, (though several things are still notably off), but at the cost of story being driven by characters being idiots, and the fact that the game is seemingly terrified of anything the player does in the main story resulting in a possible butterfly-effect should they do anything, but follow the mission statements to a T.
Why are they even concerned about that. This is one thing people should learn from Tarantino. Prequels are lame precisely for this reason, there's zero surprises. A prequel can only be good if you do not slavishly adhere to consistency.

I found a financial report of CDPR, but I don't know shit about finances, so dunno how to read it. Can someone knowledgeable take a look and report back interesting takeaways? Like how much they spend on employees etc?

 

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Man this is like Jurassic Park Trespasser where the highest end consumer grade machine couldn't run it on max settings.


Someone needs to see what Cyberpunk runs like on a 15k work station with more than 250 gigs of ram.
Probably not well. Workstations are notoriously bad at running games.
 
Why are they even concerned about that. This is one thing people should learn from Tarantino. Prequels are lame precisely for this reason, there's zero surprises. A prequel can only be good if you do not slavishly adhere to consistency.
To be fair, RDR2 is not a bad game. It's a very good one, and the new characters it presents are extremely good, if some of them very stupid.

The issue is that the continuity errors it brings to the first game are incredibly noticeable, to the point where'd you'd think Rockstar would've recognized them, and tried to iron them out, but they aren't so damaging as to break the entire plot of the entire series. Most of them just require some added dialogue, and basic map changes to be fixed, which makes the fact that they're even there at all even more jarring.
 
Probably not well. Workstations are notoriously bad at running games.
The higher end machines used for modeling, editing, or running rendering simulations have better motherboards and are usually paired with an SSD for speed since you also need a beefy processor. They're used for stuff like having 15 million polygons rendered in a small area while millions more exist in the space outside of it and each have individual properties or modifiers attached to it.
 
what is the point of the lethal and non-lethal mechanic? so far, aside from a few side quests that ask you not to kill someone, it's pointless. Characters don't react to you based on your choice like dishonored and there is no gameplay difference like Deus Ex HR/MD.
 
I noticed another glitch. Some of the roofs in the city are just textures, so you can easily fall through them. This is a problem when you're using the double jump as you can go to crazy places with it. Shit was somehow rushed with 7 years in development lol.
what is the point of the lethal and non-lethal mechanic? so far, aside from a few side quests that ask you not to kill someone, it's pointless. Characters don't react to you based on your choice like dishonored and there is no gameplay difference like Deus Ex HR/MD.
Just for cyber psychos and...RP purposes I guess? I just use the legendary pimp cane and disable cyberware for psychos though, I don't even bother modding my guns with non-lethal.

Honestly, there is no reason besides that and to just throw shit from other games in there. Its utterly pointless to go non-lethal. Its just another mechanic pushed in without really understanding why. In Deus Ex it made sense why you'd go non-lethal. Here, you're a contract killer, a merc and generally amoral.
 
I noticed another glitch. Some of the roofs in the city are just textures, so you can easily fall through them. This is a problem when you're using the double jump as you can go to crazy places with it. Shit was somehow rushed with 7 years in development lol.

Just for cyber psychos and...RP purposes I guess? I just use the legendary pimp cane and disable cyberware for psychos though, I don't even bother modding my guns with non-lethal.

Honestly, there is no reason besides that and to just throw shit from other games in there. Its utterly pointless to go non-lethal. Its just another mechanic pushed in without really understanding why. In Deus Ex it made sense why you'd go non-lethal. Here, you're a contract killer, a merc and generally amoral.
Pacifist mechanics only really work if they are difficult. It works in a narrative sense if its part of the game as it symbolizes that being merciful and a good person is harder then just killing them and if it not intended to be the main part of the game then pacifist runs are interesting as they can become challenging runs like in Fallout NV where you would have to use hand wraps and beanbag rounds. In cyberpunk, you can install a mod into optic cyberwar that makes all of your attacks do non-lethal damage
 
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what is the point of the lethal and non-lethal mechanic? so far, aside from a few side quests that ask you not to kill someone, it's pointless. Characters don't react to you based on your choice like dishonored and there is no gameplay difference like Deus Ex HR/MD.
Probably just to make the game sound deeper by being like "Why yes, there is a wide array of playstyles, and you can even get through the game without killing anybody," even if functionally the two playstyles are essentially the same (shooting people with a non-lethal gun vs shooting with lethal gun, hitting somebody with a non-lethal melee weapon vs lethal melee weapon).
 
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