- Joined
- Jan 7, 2020
I thought people were posting that if you took down the cyber-psychos with non-lethal the game paid attention to that?
I remember the first time in Deus Ex when I played through and found the game being extremely diligent in noticing whether I went in like the angel of death or just giving people harmless concussions and lung damage. But to be fair, that's pretty unreasonable to expect shit from a 20 year old game to be included in stuff today.
Thus the "it isn't specifically a non-lethal mission" part. You're asked to take down the cyber-psychos non-lethally. If they don't specifically make it a mission objective to non-lethally defeat the enemies and you non-lethally take them down it just acts like you killed them. Its like it doesn't bother checking unless it gave you a prompt to do it.
For some examples, there is a father/son team making snuff films in a side quest but not getting directly involved in any part but the video editing. After you gun down the gangsters working with them they're left making excuses and begging for their lives. You can either shoot them for their crimes or let them go. I decided to split the difference, beat them up and leave them for the cops as a healthy alternative. The son immediately acts like I murdered his father. On another quest there are several gangsters who are KOed with some braindance things. Also snuff related. You can shoot them if you want, at which the mission companion comments how ruthless you are (even if you're using the non-lethal rounds). Related to the hostage mission the nomad romance option asks to help get revenge on a dude. I KOed him and she's all happy about how we killed him and Rogue is texting asking if killing him was worth it.
Its especially weird since "canonically" the bounties you get as a reward for taking out enemies are paid by the police force, so most of the time non-lethally KOing enemies should be a valid option to get rid of them since they all have bounties on their heads.