Cyberpunk 2077 Grieving Thread

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New reports are saying that game was in full production since middle of 2016, not 2012, which makes it 3,5 years in development, not 8
Three and a half years is still a while to be spending on a single game, again GTA5 was in deep development for a comparable amount of time, if not slightly shorter. If managed properly they should've had more than enough resources to accomplish what they wanted to do with a reasonable degree of polish.
 
I am really, really hoping they get sued by the various investors that saw the 2018 40 min preview to keep this hillarity going. Oh and all the fun that would come out of discovery. Espically if investors got to see it before the public did. Didn't the stock price jump right after that preview?

Ill quote full reddit post (also put spoiler at the same spots)

After playing the entire game with a few different endings I dont think 2077 is a 'flawed masterpiece' and i think most people have missed THE worst fault the game has:

Obsolete Design.

this game was designed by people who have not played video games in 10 years at the minimum:

the UIs are terrible, obviously rushed, confusing, glitchy and very cumbersome on controller. crafting menu deserves a special note, we cant craft more than one item at a time, we're in the middle of a fight crafting shotgun shells, one by one, for 10 minutes? fun times. the messages menu doesnt have messages ordered by last one received, you have to scroll down to find them in an arbitrary and senseless order; in inventory tab ordering items by, let's say, dps have no permanence so next time you open the menu you have to order the items again

accessibility options are lacking to say the least, increasing text size only increases the subtitle text, not the text of the entire UI. there's flashing lights that have actively caused at least one reviewer a major seizure

AI is so simplistic it belongs to the PS2 era, npcs will not leave their spawn area to fight you so if you have a tech sniper and the ping power you get at the beginning of the game that's it, you can kill absolutely everything in the entire map from a safe spot. the police spawning behind you is just unforgivable and you know the worst part? if we keep killing police for a number of minutes they simply stop spawning and your wanted level disappears. yes, just like that, no reinforcements or max tac, no police vehicles of any kind, no difficulty scaling, they just stop spawning if you kill enough of them. you can even kill bosses from safe spots and they will literally stand still. whoever was in charge of the AI in this game should not work in the games industry.

the "living, breathing world" was said by someone who doesnt understand what that means, shops dont close depending on the time of day, there arent random events like police chases, muggings, gang wars, groups of fans following a celeb, npc's following an itinerary or anything of the sort, you wont even see a single boat running if you go to the marina or smugglers running from militech at the border and the most baffling of all, no one ever places a hit on your head so there's no enemy bounty hunters that track you down and try to kill you. there are no random events at all and no timed events either.

implicit content. no one noticed there's bus stops and buses? one side mission even tells you to go to a bus depot , the doors of the buses there have no collision so you can enter and check them out from the inside, they are fully detailed, so if there's fully detailed buses, and bus stops, why there's not a single bus running in the city?

we never meet any other character a fixer has given a job to. V never asks to the fixer in every region how they got his/her number and they give V jobs without ever meeting him/her. and dont get me started on gas stations. several things are just implied, what happened to "show dont tell".

missing content. factions have no weight whatsoever, you can kill 1000 goons from a faction and their leader will still call you and behave like you're their best friend, that means there's no faction progression and stance.

there's no consequences for anyone's actions, killing the second most important fixer in the city? nah you can walk right past their pals and no one will react meaning there's no character behavioral flags, start a shooting in your building? neighbors still say hi and shops will sell stuff to you like you baked them cookies,

getting to landmarks? [turn back, there's nothing for you here...yet], that happens near the rocket, near the oil fields to the north, near the top of biggest trash heap at the landfill and who knows where else, there's just huge parts of the city you cant even get close to, the map is kind of a lie if you think about it, how many sections of it are inaccessible or just empty? 50% 60%?

Where's MaxTac and Trauma Team? i have only seen TT in a few street corners as a static display and ONE shuttle that lands and lifts off again and again at the docks. as for MaxTac i have seen them only once in a side mission and you could not shoot them and were impervious to explosions. neither of these extremely important groups are present gameplay-wise.

substance over style. most of the hair styles, clothing and, way more importantly, cyberware the NPCs use are forbidden for the player, you cannot install anything but a few cosmetic level mods on your face when creating the character and change your arms later on for meaningless arm upgrade no one uses because they are laughably weak (ok gorilla arms are strong). so, how about letting me actually have an arm or leg that looks robotic? how about wearing those things would make us weaker to electricity attacks? that's how an rpg should react after all, and an entire city and we dont even get a damn hair stylist or tattoo parlor? it's almost cringe worthy that the devs thought this was ok.



all of these things? they are not bugs or glitches, they are design decisions. this is not how you create an open world and much less a 'living breathing' one. even watch dogs legion has a vastly superior open world and it's just a ubisoft game, but they do have npcs with schedules (once you recruit them) and ethnic and sociopolitical differences depending on where they live and what's their job, even their gear will change depending on those factors. CDPR has given us a game that follows a systems design plan from 2010 and CDPR has gone to absolutely zero effort into updating it for what has ultimately been a PS5/Xbox SeriesX release title.

they have touted the "wake up samurai, we have a city to burn" line for a while, well maybe it's time we woke up too. this game cannot be salvaged by only patching the bugs and CDPR needs to own what they have done. "we failed to see the signs" they said.

Well this is an unacceptable.

Also like to point out that map is way too zoomed in, to the point where its humanly impossible to break and turn, especially in high end vehicles.

As for Keanu Reeves, I like the guy, most of us do. Problem is he has wooden type of acting, like Nicolas Cage has his style, Jim Carrey has his style of acting and so on. You need someone high energy to counter his wooden style and make it interesting to watch, and V voice actors aren't high energy during the game, because they are supposed to be player avatars. So most of other voice actors are, like Panam's Emily Woo Zeller or Judy's Carla Tassara. For Johnny you need someone charismatic and high energy, not low key Keanu, who is misscast here. Also is Silverhand supposed to be blond in the original art?

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Three and a half years is still a while to be spending on a single game, again GTA5 was in deep development for a comparable amount of time, if not slightly shorter. If managed properly they should've had more than enough resources to accomplish what they wanted to do with a reasonable degree of polish.
dilbertpunk 2077.jpg
Fucking polacks, yes it was in the business section but it wasn't a management training guide.
 
Word on the street is that the plot was heavily overhauled by the dangerhairs after Keanu was onboard
There's also rumors that Reeves wanted a larger part, so whatever plot they had was quickly and messily reworked for him.
People are mad at them for sucking off the CCP. I've seen plenty of people angry about what they did to the Devotion devs and even bringing that up in light of their perpetual PR suicide involving CP2077, PR suicide like...
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I don't get how you can type this and NOT be expected to be called a fucking retard. Nobody fucking designs their game to stop working after you play it too much.

This guy looked at the Shazam memes and thought they were true.

>Cyberpunk 2077 doesn't need an unlimited number of saves and loading on one character
>Cyberpunk 2077 doesn't need replay value
>Cyberpunk 2077 doesn't need to be played like you want it to
>Cyberpunk 2077 doesn't need to be played

Like, how fucking stupid are you? You are talking about the thing that are fucking basic to features that most people want or expect on a AAA title. CD Projekt is no longer some small, AA studio. They're an international, billion dollar company. You should be on your knees sucking your consumers cock and doing whatever they want. You shouldn't be "Well, you shouldn't play it" *SMUG* This guy is a fucking retard, pissing on the smoldering ashes of CD Projekt's reputation.
 
There's also rumors that Reeves wanted a larger part, so whatever plot they had was quickly and messily reworked for him.

I don't get how you can type this and NOT be expected to be called a fucking retard. Nobody fucking designs their game to stop working after you play it too much.

This guy looked at the Shazam memes and thought they were true.

>Cyberpunk 2077 doesn't need an unlimited number of saves and loading on one character
>Cyberpunk 2077 doesn't need replay value
>Cyberpunk 2077 doesn't need to be played like you want it to
>Cyberpunk 2077 doesn't need to be played

Like, how fucking stupid are you? You are talking about the thing that are fucking basic to features that most people want or expect on a AAA title. CD Projekt is no longer some small, AA studio. They're an international, billion dollar company. You should be on your knees sucking your consumers cock and doing whatever they want. You shouldn't be "Well, you shouldn't play it" *SMUG* This guy is a fucking retard, pissing on the smoldering ashes of CD Projekt's reputation.
They went public and have to answer to investors, this was the natural progression of said decision.
 
New reports are saying that game was in full production since middle of 2016, not 2012, which makes it 3,5 years in development, not 8
That's normal, game development doesn't go from 0 to 100 immediately. Look at the weasel word "full production". Usually you'll have a smaller team hatching out where the game is supposed to go and work out the mechanics in pre production before they start putting the code monkeys to work
 
That's normal, game development doesn't go from 0 to 100 immediately. Look at the weasel word "full production". Usually you'll have a smaller team hatching out where the game is supposed to go and work out the mechanics in pre production before they start putting the code monkeys to work

While I agree with this statement, preproduction period is more up to year before full development. This is 4, and CDPR use preproduction and production time altogether in their marketing to say that they have been working on this game for 8 years. And you can see the result of their 8 years of game development since 12.10.2020. and how much they were lying about most thing or misrepresenting the product in marketing and promotion.
 
They went public and have to answer to investors, this was the natural progression of said decision.
I mean, if you believe the investors even they were lied to by CD Projekt. They had no idea this was coming. If they had to answer to investors, they would have expanded on everything in 2018, but something really incompetent happened. Either they were completely lying and their personal agendas caused massive bloat and incompetence, their management styles lost all Witcher 3 talent...it reeks of middle management decision making here. Like the worst possible type. Those that pad things out so they look good, but aren't actually good. You know.

Sounds good:
"We've got more women developers!"

Reality:
Lost a whole bunch of talent, hired massively incompetent danger-hairs, using PR to disguise this.

Sounds good:
"Keanu Reeves is on board!"

Reality:
Story is completely directionless, waste millions on making Keanu front and center

Sounds good:
"We can make this work on last gen consoles."

Reality:
Simplify everything. Cut shit down to the bare bones to make it function.

Sounds good:
"We've got crafting, making legendary items, everything!"

Reality:
Crafting is completely unbalanced, the amount of components to upgrade are massive. Can only craft one item at a time due to engine limits, Save files break despite needing to craft and break down enormous amounts of materials for upgrades.

It just speaks that management on the ground didn't know what the fuck it was doing and needs to be completely decapitated and reworked. Because its clear their MO is bullshit as much as possible, no matter to who, be it investors or consumers. That's the death of a company right there. The only way to salvage their rep is to suspend all projects and focus on re-working this and give massive, free updates before even thinking about charging for one piece of DLC. It won't happen, the only game ever to do this is 'No Man's Sky' and that was more like an autist unfortunately getting pushed into the spot-light and the publisher overhyping. Pretty much all AAAs, when this happens, just cut their losses, bury the product and move to the next one. And CD Projekt is just another AAA studio.

I mean, I hope it was worth utterly destroying your rep....oh, no it wasn't. Your company lost a billion dollars in value and you were forced to give refunds and the last gen consoles you rushed this shit-heap out for removed your game from their stores and put massive "THIS IS A HEAPING SHITPILE, BEWARE" stickers on your product page.
 
Im having a good time but I'm not super deep in so who knows if thatll hold. Good stability since 1.4 and video card driver update. Seemed to kill a lot of bugs that started accumulating after I got out of the scripted opening areas. The jank definitely decreases with every patch. I'm thinking they're trying to get it what would be acceptable as a final retail version by Christmas.

I went into it expecting fun but flawed so I can't say I'm disappointed yet, if I'd been riding the hype train I'd be bummed tho.
 
You didn't rail Triss in Witcher 3 yet? It's been years already. What's taking you so long? That's one of the few good things about that game despite her man-jaw.
My advice: Take a break. Go back to Witcher 3. Go through the segment where you get to Triss so you can give her the ol' Wolf-in-the-Sheep, then drop that game because it's pretty crap aside from a few bits regarding Ciri and go play a better game like Armored Core or Growlanser or Suikoden or Checkers or Deus Ex or Deux Ex go play Deus Ex again is what I'm saying

No but really unless you're having fun getting mad (we all do) then either take a break or stop playing it altogether. It's that whole "sunk cost fallacy" thing, man. At some point you have to just cut your losses and realize its better to have wasted money than to keep wasting time.
In a way it's like this:
I'm very close to beating it, but I'll probably begin to mod hunt for 'The Witcher 3' and mod the game before I finish Cyberpunk. Romance Triss and beat the expansions I never played.

There ARE things I like, the problem is that the bugs are fucking overwhelming. I'd rather just finish it off now rather than wait however long for something that may never come.
Anyone else go back and try Death Stranding over all this? I’m actually surprised by how meticulous that game is, to the point where they modeled Sam being able to throw things further with his dominant hand.
I might. Despite it being...weird...at least it has a vision and its gameplay is complete and crystallized. Maybe a non-buggy, relaxing, UPS post-apocalypse simulator is what people need.
 
I'm very close to beating it, but I'll probably begin to mod hunt for 'The Witcher 3' and mod the game before I finish Cyberpunk. Romance Triss and beat the expansions I never played.

There ARE things I like, the problem is that the bugs are fucking overwhelming. I'd rather just finish it off now rather than wait however long for something that may never come.

I might. Despite it being...weird...at least it has a vision and its gameplay is complete and crystallized. Maybe a non-buggy, relaxing, UPS post-apocalypse simulator is what people need.
I’d recommend trying to push through the early levels quickly. The game takes too long to intoduce a lot of mechanics.
 
People are mad at them for sucking off the CCP. I've seen plenty of people angry about what they did to the Devotion devs and even bringing that up in light of their perpetual PR suicide involving CP2077, PR suicide like...
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My gut feeling is that CDPR may need to rely more on GOG over the next few years after this debacle, so they’re trying to optimize cash flow and remove any obstacles that may affect the site.

Pissing off the Taiwanese and those who care may be considered a short-term trade-off as compared to pissing off the CCP.

The Witcher 3 took a little over a year to go from initial release to a GOTY version with a handful of small DLC and two large expansions, plus all its bug fixes. I'd expect Cyberpunk 2077 to take at least two years to get that far.
IMO they need to make a public statement about the future plans of CP2077 before the New Year while the game’s still in the public imagination.

Otherwise people will lose attention and move on, which is far worse than a game being actively hated on.
 
Death Stranding is unfun for a whole different set of reasons than Cyberpunk.

Yeah I'm seeing a weird thing where some people are starting trying to use this to prop up Death Stranding.

Death Stranding still sucks just for completely different reasons. I'll never say a Kojima game isn't well made, but sometimes they are horribly designed or thought out.
 
My gut feeling is that CDPR may need to rely more on GOG over the next few years after this debacle, so they’re trying to optimize cash flow and remove any obstacles that may affect the site.

Pissing off the Taiwanese and those who care may be considered a short-term trade-off as compared to pissing off the CCP.


IMO they need to make a public statement about the future plans of CP2077 before the New Year while the game’s still in the public imagination.

Otherwise people will lose attention and move on, which is far worse than a game being actively hated on.
They do, but the MO of major companies is to hide a debacle like this. The only way they restore their reputation is if they include massive, free updates and massive DLC comparable to the game. Either they 1) Want their reputation back and lose money and MAYBE make this eventually profitable. Short-term losses, Long-term gains. or 2) They don't want to bother throwing money at it and will do what most AAA devs do; toss it aside because its a money loser. Fix the most game-breaking issues and begin spinning up another project. Short-term gains, long term losses.

Companies in the modern era benefit from short-term gains much more than long-term, because people don't stick around they used to. So the short-term is used to burn long term. CD Projekt lost over a billion in valuation, had their game removed from major storefronts. Their goal is going to be stopping short term bleeding and reverse it.

I agree the only way for CD Projekt to restore their reputation is:

1) Be honest about their plans. Completely open.
2) Talk about modding support, because that's on EVERYONE'S mind right now. Its the first place people go to when shit hits the fan like this.
3) Be honest about multiplayer. People WILL crucify them if they even think about releasing multiplayer anytime soon. Nobody wants multiplayer when their game is nigh fucking unplayable.
4) Outline how they purpose to fix this.

I mean, they might not be ready for any of this, but really, God help them if they aren't. I kind of want them to be so fucking retarded about this they announce a multiplayer mode as compensation with microtransactions.
Yeah I'm seeing a weird thing where some people are starting trying to use this to prop up Death Stranding
Death Stranding still sucks just for completely different reasons. I'll never say a Kojima game isn't well made, but sometimes they are horribly designed or thought out.
People are propping it up, because say what you will about Death Stranding, Kojima promised nothing and you knew it was going to be some weird, crazy shit and Kojima delivered weird, crazy shit. A post-apocalyptic USPS simulator is insane. It might not be fun, but its what he promised. CD Projekt actively lied to everyone. There's no way it was accidental.
 
A post-apocalyptic USPS simulator is insane. It might not be fun, but its what he promised.
I don't play on PS4, so I've never tried Death Stranding. But my current favorite game is Snowrunner, which has been described as Death Stranding, only with trucks instead of people.

It's hard to describe why endless fetch quests would be anything but tedious, but there's a certain zen to it. Sometimes you're just in a mood to play a slow, methodical game vice a shooter where you have to think quick and act instinctively.
 
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