Cyberpunk 2077 Grieving Thread

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I'd say so. Using New Vegas with 100+ mods I wasn't encountering bugs every 10 to 15 minutes. I encounter new ones daily. Like this one, when I was chucking grenades, all my weapons were disabled and I could only select mono wire. Eventually I pressed 1-4 and got my weapons back, but then this happened when I tried to throw a grenade or select a weapon:

View attachment 1802617

Or this when I'm trying to upgrade Iconic Weapons and have them equipped:

View attachment 1802623
And this is constant throughout play. It doesn't matter if I play 30 minutes or an hour, I encounter shit every time and more than once too. I mean, its obvious what is causing the bug. When you upgrade, it takes something directly from your inventory. So instead of, you know, being a static image as an example, its calling up the model directly. And since you have the model equipped, it is showing your character holding it on the inventory screen. Because the character is holding it, the X, Y, Z coordinates of the model get fucked up, so instead of a flat image looking down at the gun, you get V having it clip through her hands and make it look like she's trying to take a fucking picture with it.

You've got to be crazy if you think 'The Witcher 3' was like this. No fucking way on Earth it was. I had nowhere NEAR as many issues. The worst I had with 'The Witcher 3' was optimization problems. That's about it. Maybe some missing quest dialogue or buggy UI issues, but they were few and far between. Absolutely nothing like this. It sometimes feels like I can't play this thing for five minutes without something bugging out on me. And yes, teleporting cops count. AI being retarded counts. Visual glitches count. I've gotten wanted levels in the middle of a firefight and bodied 40 cops, but when I put my back to a wall where they can't spawn anymore, suddenly I lose my entire wanted level and all the bodies of the cops I killed despawn like dead Borg getting fucking beamed back to the cube. It is probably the buggiest game I've played in memory. Buggier than Fallout 4. Buggier than my modded New Vegas. Buggier than modded Skyrim. They don't even come close. I've played with shitty mods that don't break as often as Cyberpunk does.


I mean, the funny part is that there isn't even a good amount of customization. A lot of the clothes you can't craft, so if you find a good outfit, it might be 5 armor and you might never see it again. Instead of having base clothes and customizing them, they had palette swaps of clothes, which added to all the bulk of the problem with the system. There's no tattoo parlor, the same retarded injection from the beginning of the game is constantly on your arm. No tattoo shops, nothing to change your character.

And it was most certainly hobbled together from what feel like many multiple different teams, some of whom just fucking quit in disgust. That's why this is so disconnected.

You're really right, it feels like a meta commentary on how soul-less everything feels these days.

Oh, the writing is so trash. Its Bethesda tier really and only crosses into Borderlands territory on occasion. There's too much meme trash in this game. The game isn't wining at you, its holding your eyelids open with paperclips and going "DO YOU REMEMBER THIS?! OH HERES A STREAMER LOL, DO YOU LIKE THE OFFICE" And you just want it to fucking stop. It isn't good in an RPG where you supposed to immerse yourself, not be endlessly reminded of meme shit. God I love Shadowrun and the games so much more. Not an ounce of this festering garbage in it. It is bad enough the systems and bugs end your immersion, you have to endure tumblr humor as well. The fuck were they thinking? Good christ.

Its like they fired everyone involved with writing it the 'Witcher 3' 5 days before launch and had the team google search memes and in jokes to write with.

EDIT:
For those talking about the main plot, there was no main plot talked about ever in development. We only got the mission with Jackie with the Flathead, which was obviously not meant to tie into the main story until the end. There were only small snippets. Even with Keanu, when he was first revealed, when they talked about it like he'd be just a side-quest throughout the main story, not the story itself. And that he'd be more of a ghost. With not as much interaction, certainly more of a cameo.

Silverhand was NOT originally intended to be a main plot element. What happened was this:

This janky piece of trash had the basic systems in place, but nowhere near enough customization and variety to tie it together. I feel like what So they panic. But here is Keanu! And he wants to do more voice lines! Boom. Just make the 'ghost' sidequest the main story. Fuck everything else that was designed, we don't have time! What they wanted to do was probably something like @Rakdos92 said, have specific endings or goals based on your character. But they didn't have the time, experience or really anything to pull this together. So we get the 10+ hour main quest that doesn't gel at all with the 80+ hours of side content. And the massive padding. The crafting, hacking, everything that goes in to just stretch out the story.

Ironically, if they do fix this and release a massive DLC that's like 20-40 hours, that will actually be more like the main story and the Keanu stuff will end up being more of a 'side story'. Which is why you don't use celebrites in your fucking game unless its some weird passion project for them and they're willing to go all the way. Which like none of them are.
Well Henry Cavill really loves nerd shit but he might be the exception.
 
When the equally hyped Kojima walking simulator delivers 100 times better than your fallout new vegas in cyberpunk city, you done fucked up.
The distribution is key as well. A game with 50% 1/10 ratings and 50% 9/10 ratings technically has the same average rating as a game with 100% 5/10.

But it's much better to have a polarizing game with an enthusiastic following like Kojima's than a game universally considered bland and mediocre, like CDPR's.
 
Come on EA buy CD Projekt Red. Do it. Just wait for the stock to dip some more, but do it. I want to seeing the yelling and gnashing of teeth as this game gets dropped, Witcher 4 is rushed out and turned into a live service game.

You gotta do something to replace the mess of a studio that Bioware is now.
EA isn't done milking Bioware yet though.

Seriously, they just announced a new Mass Effect thing and Dragon Age 4 is still cooking in the shitter.
 
I wonder what is the opinion of the average player. Vocal gamers have a more refined taste (especially RPG people) and even critics too think about their games. But what about normalfags?
 
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I wonder what is the opinion of the average player. Vocal gamers have a more refined taste (especially RPG people) and even critics too think about their games. But what about normalfags?
My sister in law (normalfag all the way) was fine right up until it started crashing on her. She looked up tech support and saw "LOL don't play" and got pissed.
 
My sister in law (normalfag all the way) was fine right up until it started crashing on her. She looked up tech support and saw "LOL don't play" and got pissed.
This is probably the prevailing view. This is meant to be one of these "big games", something everyone can pop in and play. Having it shit the bed after dropping 60 bucks would be less than amusing.
 
As I have suspected, they could have get away with the half baked game design, but the technical problems will doom the experience.
She called me to ask me if I knew any workarounds for the save file crash, which was "Don't craft" which pissed her off at CDPR even more.

"Never buy a video game from assholes who put a screen door on a submarine."
 
She called me to ask me if I knew any workarounds for the save file crash, which was "Don't craft" which pissed her off at CDPR even more.

"Never buy a video game from assholes who put a screen door on a submarine."
That is a great way to kill all the good will CDPR built up with the previous titles. Ouch. Understandable, of course.
 
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This and "how to win at game design in 10 MINUTES" shit is a pretty good tell that the industry isn't going to get any better when this is most of the new blood.
The grifters around teaching "game design" are numerous. They remind me of the "how to get big on youtube" people who have like 10k subscribers at best. (most of them are purchased fake ones anyway, judging from the engagement.)
 
I agree with the shadow run comparisons; they should have just gone with that instead but taken a similar route the genesis game did.

Would have made up for the way they went with snes version when making returns and hk. The art style feels too cartoony to me and the turn based game play just bores me. (fallout and xcom was more interesting in that aspect) it's shit, Fite me.

Maybe if they still exist in the next few months cdpr will make a big dlc patch for free and have this all fixed by next Christmas. :optimistic:
 
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>go ape in a strip club
>some male whore starts talking to you through a wall
>don't pay attention, think the dialogue option is for the qt stripper not a foot away from you
>select sex
>immediately your character spins around to no one in particular
>"ShOw mE WhAt ThOSe HaNdS CaN Do" :biggrin:
>instantly forced into gay sex scene with the one male whore NPC

Game of the Year
Late but holy shit, this game doesn't even direct you to the guy who's speaking when you pick a dialogue, it directs the player to the stripper. Even if the player was playing attention, the fact still remains that it directed V to the wrong NPC, so I can get the confusion. The NPC also couldn't be seen at that too. Other games make you face the speaking NPC to pick your dialogue, or if said NPC is unreachable, make the NPC go to you (a few games stops your character at that) then the dialogue starts.
This is mostly just bad design which lead to the player's confusion. How do you fail something so basic?
 
I consider myself the average gamer and I stated I liked it alright - to more than a few trash cans, I might add - but I had little to no expectations going in.

I think the strengths of the game are the art direction and the overall atmosphere of the game. Ironically, this is the element of the game where it is clear (from interviews, too, I think) that there were literal dangerhairs involved. I admit that the lack of a beauty parlor type situation and the limitations of the clothing options are disappointing. But I think that the overall look and feel of Night City are excellent.

The issues with bugs and gameplay have already been mentioned to death in this thread, so there’s no need for my input. That said, I have an average rig and I haven’t run into anything game breaking. Further, I’ve done most of the side quests and a lot of crafting and my save game file comes to about 5mb at games end.

Is it worth 60 dollars? I think so, and while recognizing that the overall consensus of the thread does not agree with me, I have to ask - what IS actually worth 60 dollars to the average “critic”? What does 60 dollars buy, outside the game world? A decent dinner for two. An okay pair of jeans. An oil change and tune up. A good haircut to last you two weeks. This is a game that will offer a normalfag player a decent experience for 30-50 hours. Completely recognizing that I’m in the minority, I think that’s an ok price to pay. I would still love for some answers to my question, though: What WOULD be worth 60 dollars to the archetypical critic? Enlighten me.

There. A normalfag, average gamer opinion. Feel free to trashcan.
 
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Is it worth 60 dollars? I think so, and while recognizing that the overall consensus of the thread does not agree with me, I have to ask - what IS actually worth 60 dollars to the average “critic”? What does 60 dollars buy, outside the game world? A decent dinner for two. An okay pair of jeans. An oil change and tune up. A good haircut to last you two weeks. This is a game that will offer a normalfag player a decent experience for 30-50 hours. Completely recognizing that I’m in the minority, I think that’s an ok price to pay. I would still love for some answers to my question, though: What WOULD be worth 60 dollars to the archetypical critic? Enlighten me.
In a certain sense, I agree with you. If you go to a baseball game, parking, a cheap seat in the outfield, some nachos and a soda can easily set you back $60. And that's for three hours of entertainment, compared to dozens or even hundreds of hours with Cyberpunk. So in a way I agree.

But the question is not whether the entertainment/price ratio of the game is high, the question is, given most people's limited resources, whether that $60 is better spent on another game that offers the same entertainment/price ratio.

And that is where Cyberpunk fails and fails hard.
 
This and "how to win at game design in 10 MINUTES" shit is a pretty good tell that the industry isn't going to get any better when this is most of the new blood.
I really dislike the video. The asshole just goes and buys a bunch of assets and pre-made systems and goes "LOL GUYUZ LOOK I MADE CYBA$RPUNK IN ONE DAY". Nigger, you didn't make shit in one day.
I consider myself the average gamer and I stated I liked it alright - to more than a few trash cans, I might add - but I had little to no expectations going in.

I think the strengths of the game are the art direction and the overall atmosphere of the game. Ironically, this is the element of the game where it is clear (from interviews, too, I think) that there were literal dangerhairs involved. I admit that the lack of a beauty parlor type situation and the limitations of the clothing options are disappointing. But I think that the overall look and feel of Night City are excellent.

The issues with bugs and gameplay have already been mentioned to death in this thread, so there’s no need for my input. That said, I have an average rig and I haven’t run into anything game breaking. Further, I’ve done most of the side quests and a lot of crafting and my save game file comes to about 5mb at games end.

Is it worth 60 dollars? I think so, and while recognizing that the overall consensus of the thread does not agree with me, I have to ask - what IS actually worth 60 dollars to the average “critic”? What does 60 dollars buy, outside the game world? A decent dinner for two. An okay pair of jeans. An oil change and tune up. A good haircut to last you two weeks. This is a game that will offer a normalfag player a decent experience for 30-50 hours. Completely recognizing that I’m in the minority, I think that’s an ok price to pay. I would still love for some answers to my question, though: What WOULD be worth 60 dollars to the archetypical critic? Enlighten me.

There. A normalfag, average gamer opinion. Feel free to trashcan.
Hard no. Buy Shadowrun if you want Cyberpunk. Fuck, buy New Vegas. $60 when you can buy two or even three more polished, enjoyable games isn't worth it. This game also isn't worth your time as people have been experiencing increased crashes with Patch 1.05. And people ARE hitting the 8 MB cap. This game has broken AI (I mean, if you can call it AI. Its barely functional), doesn't have the features games ten years ago did. This is patently NOT worth the money for it. I was going to be generous and recorded how much time from launch to bug that I couldn't purposefully replicate I encountered. 8 minutes. No alt-tabbing, just straight loading in and driving to a section. I did a hack and a guy is T-posed out and gliding around behind a dumpster, only going back to normal before I cap him in the face. 8 fucking minutes it can't play without something glitching out.

I'm glad you feel like you got your money's worth, but you're asking people to spend $60 on a game: Which can't run for more than 10 minutes without bugging out, is lacking features games from 10 years ago had and is competing with dozens of older titles who are feature complete and more stable. It is not acceptable for a publisher to do this and ask people to spend their money on.
 
The problem is that the most normal of normal fags are playing this on a base PS4 where it is an absolute horror show.

If they were playing a halfway stable version like I lucked into, they'd probably like it enough. Normies don't care about animation bugs too much.

But when you're getting the problems that PS4/One are seeing...yeah, they're not going to be happy.

CDPR's only hope is that the most casual of players simply don't care enough or know enough to look into getting a refund tbqh
 
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