I'd say so. Using New Vegas with 100+ mods I wasn't encountering bugs every 10 to 15 minutes. I encounter new ones daily. Like this one, when I was chucking grenades, all my weapons were disabled and I could only select mono wire. Eventually I pressed 1-4 and got my weapons back, but then this happened when I tried to throw a grenade or select a weapon:
View attachment 1802617
Or this when I'm trying to upgrade Iconic Weapons and have them equipped:
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And this is constant throughout play. It doesn't matter if I play 30 minutes or an hour, I encounter shit every time and more than once too. I mean, its obvious what is causing the bug. When you upgrade, it takes something directly from your inventory. So instead of, you know, being a static image as an example, its calling up the model directly. And since you have the model equipped, it is showing your character holding it on the inventory screen. Because the character is holding it, the X, Y, Z coordinates of the model get fucked up, so instead of a flat image looking down at the gun, you get V having it clip through her hands and make it look like she's trying to take a fucking picture with it.
You've got to be crazy if you think 'The Witcher 3' was like this. No fucking way on Earth it was. I had nowhere NEAR as many issues. The worst I had with 'The Witcher 3' was optimization problems. That's about it. Maybe some missing quest dialogue or buggy UI issues, but they were few and far between. Absolutely nothing like this. It sometimes feels like I can't play this thing for five minutes without something bugging out on me. And yes, teleporting cops count. AI being retarded counts. Visual glitches count. I've gotten wanted levels in the middle of a firefight and bodied 40 cops, but when I put my back to a wall where they can't spawn anymore, suddenly I lose my entire wanted level and all the bodies of the cops I killed despawn like dead Borg getting fucking beamed back to the cube. It is probably the buggiest game I've played in memory. Buggier than Fallout 4. Buggier than my modded New Vegas. Buggier than modded Skyrim. They don't even come close. I've played with shitty mods that don't break as often as Cyberpunk does.
I mean, the funny part is that there isn't even a good amount of customization. A lot of the clothes you can't craft, so if you find a good outfit, it might be 5 armor and you might never see it again. Instead of having base clothes and customizing them, they had palette swaps of clothes, which added to all the bulk of the problem with the system. There's no tattoo parlor, the same retarded injection from the beginning of the game is constantly on your arm. No tattoo shops, nothing to change your character.
And it was most certainly hobbled together from what feel like many multiple different teams, some of whom just fucking quit in disgust. That's why this is so disconnected.
You're really right, it feels like a meta commentary on how soul-less everything feels these days.
Oh, the writing is so trash. Its Bethesda tier really and only crosses into Borderlands territory on occasion. There's too much meme trash in this game. The game isn't wining at you, its holding your eyelids open with paperclips and going "DO YOU REMEMBER THIS?! OH HERES A STREAMER LOL, DO YOU LIKE THE OFFICE" And you just want it to fucking stop. It isn't good in an RPG where you supposed to immerse yourself, not be endlessly reminded of meme shit. God I love Shadowrun and the games so much more. Not an ounce of this festering garbage in it. It is bad enough the systems and bugs end your immersion, you have to endure tumblr humor as well. The fuck were they thinking? Good christ.
Its like they fired everyone involved with writing it the 'Witcher 3' 5 days before launch and had the team google search memes and in jokes to write with.
EDIT:
For those talking about the main plot, there was no main plot talked about ever in development. We only got the mission with Jackie with the Flathead, which was obviously not meant to tie into the main story until the end. There were only small snippets. Even with Keanu, when he was first revealed, when they talked about it like he'd be just a side-quest throughout the main story, not the story itself. And that he'd be more of a ghost. With not as much interaction, certainly more of a cameo.
Silverhand was NOT originally intended to be a main plot element. What happened was this:
This janky piece of trash had the basic systems in place, but nowhere near enough customization and variety to tie it together. I feel like what So they panic. But here is Keanu! And he wants to do more voice lines! Boom. Just make the 'ghost' sidequest the main story. Fuck everything else that was designed, we don't have time! What they wanted to do was probably something like
@Rakdos92 said, have specific endings or goals based on your character. But they didn't have the time, experience or really anything to pull this together. So we get the 10+ hour main quest that doesn't gel at all with the 80+ hours of side content. And the massive padding. The crafting, hacking, everything that goes in to just stretch out the story.
Ironically, if they do fix this and release a massive DLC that's like 20-40 hours, that will actually be more like the main story and the Keanu stuff will end up being more of a 'side story'. Which is why you don't use celebrites in your fucking game unless its some weird passion project for them and they're willing to go all the way. Which like none of them are.