Cyberpunk 2077 Grieving Thread

Tbh, that's why CDPR's always going to be a bit shit. They lucked out with Witcher 3, but they're never going to be able to compete with the big bois so long as they're based in Poland. The talent pool is limited and it's gonna be tough to attract top talent.
The Witcher 3 team quit when they were screwed over on bonuses. They replaced them with - what seems to be the narrative - a North American majority team. If a bunch of polacks created Witcher 3 and North Americans created this mess, then wouldn't Poland have better talent?
 
The Cyberpsycho side plot? Really? It was basically a bunch of blue knife thing tier random encounters with some dialogue behind it. I can accept the others but can't understand why that was your first choice.
I kinda liked it from a story perspective when you find out what the real deal behind cyberpsychosis is and what turns people into cyberpsychos. It's not the best of the story lines compared to the others I mentioned, but I still liked it. It could have been a bit more fleshed out if they showed us things instead of telling them through flavour texts, but I still found it memorable.

Chippin' In however was pure kino.
>implying that they will fire their high-school buddiesView attachment 1850947
It will be to their detriment if they don't because said high school buddies are the reason they went from CD Project Based and Redpilled to BethesdaWare.
 
I kinda liked it from a story perspective when you find out what the real deal behind cyberpsychosis is and what turns people into cyberpsychos. It's not the best of the story lines compared to the others I mentioned, but I still liked it. It could have been a bit more fleshed out if they showed us things instead of telling them through flavour texts, but I still found it memorable.
It was probably left over from the whatever they managed on the original main plot they were working on, so it probably had more capable people behind the plot than whoever CDPR ended up with in the end.
 
Personally I thought the entire Cyberpsycho side-plot was pretty interesting - especially when you learn the real deal about so-called "cyberpsychosis". I loved the side-quest Chippin' In, where you (re-)connect with Johnny's old gang. The conspiracy plot with the mayoral candidate was in my opinion kino as fuck, in spite of it ending on a cliff-hanger. And I also liked the serial killer quest line you investigate with River. And also the re-enactment of Mel Gibson's The Passion where you can nail a guy called Josh on a cross. These would be at least my favourite choices.

The Beat the Brat side quests can die in a fire though.
I would add Panam’s story as a good story. I liked when you go to the camp for the first time with Panam bitching about her clan and meeting the other members who weren’t even mad at her outside of Saul. All they wanted was for her to come back and while she had some good points she was too stubborn to see it.
 
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Big takeaways

The expected release date was 2022/2023 before management moved it up.

The game was rebooted several times.

The 2018 gameplay trailer was almost entirely fake. None of the features showcased ever existed in any actual build.

The pre Keanu plot was some sort of cyberpsycho conspiracy thriller.

Active development didn't start until early 2018.
I wonder how this lined up with the DEBONKED post-release 'leaks' about the development of the game, since it seems to confirm that the game really started development in 2018, and the original story being one of a Max-Tac thriller.

Also funny seeing this in hindsight, the apology video was clearly made to get in front of this article since Schreier had contacted the execs earlier.
 
So after a month and a bit and a hundred hours on the clock, I finished this a couple of hours ago. I am thinking of writing a full account of my thoughts that no-one cares about, and have tried to avoid most conversation about the game while I was still playing so I don't know if this has already been talked to death but I need to spurge about the ending while its still rattling around my head.

I had wanted, before launch when I thought there was going to be actual role-playing, to play as a Corpo who resented being in the gutter and wanting to get back behind a desk, so in the end I first picked what turned out to be the devil ending, and holy shit.

I'm not going to claim that its a masterpiece. but it was easily the best couple of hours I've played in a game in years. And in the back of my mind throughout the epilogue all I could keeping thinking was - where was this guy? When there was a team meeting and someone said,

"Hey lets pick a random alley and stick a blue icon on the map there, then spawn in five guys, then the player can come in and kill them in 3 seconds then loot the glowing chest into which we put a 5 line vignette so we can pretend that its content. Then we can copy and paste 100 times and that can be 90% of the open world content."

and every one just nodded along like sheep, when somewhere else this guy was saying,
Hey lets make the last half hour of our AAA open world action game be the player laying on a hospital bed being repeatedly made to solve a Rubik's cube
and its glorious.

Not just what is presented but how it is, is leaps above not just most other games but pretty much all the rest of this game too, and kudos to whoever put in what is easily one of the best jump-scares I've seen in a game. And it is, to turn into a redditor, one of the most cyberpunky things I've ever seen, and I'm sure there is already 100,000 "I'm thirteen and this is deep" takes on it already written but

It's great how it shows that yeah, the corp always wins. The fake out where you think that you have been screwed over and been turned into a lab-rat to keep the boss alive, only to end with nope they are doing everything they can, was brilliant.

Because thats true cyberpunk, not the Illuminati meeting in darkened rooms perfectly controlling the world through new tech, but cold indifference and the machine always rolling on, crushing all who get in its way.

Here the corp isn't malicious, they hold up their end of the bargain, hell you could argue that they go beyond what was promised in an effort to help you, and straight up let you go if you choose, but in the end thanks to your actions the corp has been made unfathomably more powerful and you are fucked. Boot on head for all eternity.

To say nothing of the final scene, V strutting down the corridor singing never fade away and flipping off the doctor, which shows how good the first person perspective is when used correctly, before finally once alone, after the brief cliche "isn't the earth so beautiful from space" shot, V realizing that no, you can pretend to be cool and a rebel, ignore the spectacular irony and hypocrisy of singing that song given what you did, but in the end, because of your choices you fucked over yourself, fucked over johnny, and fucked over the world.

Call me a consoomer all you want but if they announce paid dlc that is like this, not combat or stealth or pointless moving from point a to b in an open world, but a 5-10 hour story set in a couple of rooms with maybe a dozen characters (plus e-mails and text to flesh more stuff out) then I will be there day one, but if its all "10 new types of gun, all new cyberwear" then they can go fuck themselves.
 
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I wonder how this lined up with the DEBONKED post-release 'leaks' about the development of the game, since it seems to confirm that the game really started development in 2018, and the original story being one of a Max-Tac thriller.

Also funny seeing this in hindsight, the apology video was clearly made to get in front of this article since Schreier had contacted the execs earlier.
Originally that's what it was supposed to be about. You go apeshit and you join Max-Tac and solve crimes and shit. That must have been 'The Witcher 3' devs ideas because they had a great system for forensic monster hunting in Witcher 3. Then they decided "Oh, we don't want to do a linear character" and made the entire fucking thing linear anyway. The whole thing is fucking incompetent. It would have been better to craft the character that joined Max-Tac than have this idiotic illusion of choice where nothing fucking matters.

And if they release multiplayer at any point instead of doing a 'No Man's Sky' treatment of the game, CD Projekt can get fucked, I'm done with these fucking poles.

So after a month and a bit and a hundred hours on the clock, I finished this a couple of hours ago. I am thinking of writing a full account of my thoughts that no-one cares about, and have tried to avoid most conversation about the game while I was still playing so I don't know if this has already been talked to death but I need to spurge about the ending while its still rattling around my head.

I had wanted, before launch when I thought there was going to be actual role-playing, to play as a Corpo who resented being in the gutter and wanting to get back behind a desk, so in the end I first picked what turned out to be the devil ending, and holy shit.

I'm not going to claim that its a masterpiece. but it was easily the best couple of hours I've played in a game in years. And in the back of my mind throughout the epilogue all I could keeping thinking was - where was this guy? When there was a team meeting and someone said,

"Hey lets pick a random alley and stick a blue icon on the map there, then spawn in five guys, then the player can come in and kill them in 3 seconds then loot the glowing chest into which we put a 5 line vignette so we can pretend that its content. Then we can copy and paste 100 times and that can be 90% of the open world content."

and every one just nodded along like sheep, when somewhere else this guy was saying,
Hey lets make the last half hour of our AAA open world action game be the player laying on a hospital bed being repeatedly made to solve a Rubik's cube
and its glorious.

Not just what is presented but how it is, is leaps above not just most other games but pretty much all the rest of this game too, and kudos to whoever put in what is easily one of the best jump-scares I've seen in a game. And it is, to turn into a redditor, one of the most cyberpunky things I've ever seen, and I'm sure there is already 100,000 "I'm thirteen and this is deep" takes on it already written but

It's great how it shows that yeah, the corp always wins. The fake out where you think that you have been screwed over and been turned into a lab-rat to keep the boss alive, only to end with nope they are doing everything they can, was brilliant.

Because thats true cyberpunk, not the Illuminati meeting in darkened rooms perfectly controlling the world through new tech, but cold indifference and the machine always rolling on, crushing all who get in its way.

Here the corp isn't malicious, they hold up their end of the bargain, hell you could argue that they go beyond what was promised in an effort to help you, and straight up let you go if you choose, but in the end thanks to your actions the corp has been made unfathomably more powerful and you are fucked. Boot on head for all eternity.

To say nothing of the final scene, V strutting down the corridor singing never fade away and flipping off the doctor, which shows how good the first person perspective is when used correctly, before finally once alone, after the brief cliche "isn't the earth so beautiful from space" shot, V realizing that no, you can pretend to be cool and a rebel, ignore the spectacular irony and hypocrisy of singing that song given what you did, but in the end, because of your choices you fucked over yourself, fucked over johnny, and fucked over the world.

Call me a consoomer all you want but if they announce paid dlc that is like this, not combat or stealth or pointless moving from point a to b in an open world, but a 5-10 hour story set in a couple of rooms with maybe a dozen characters (plus e-mails and text to flesh more stuff out) then I will be there day one, but if its all "10 new types of gun, all new cyberwear" then they can go fuck themselves.
You're asking where that guy was because there wasn't a plot to this game until extremely late in development, which is why the main story is incredibly short, the side-quests are basically 95% filler and nearly all the open world content is shoot some guys and occasionally find corpses with items. Their replacement for world building is just lazy logs everywhere which I never bother reading because they don't matter to the plot and frankly, there's nothing compelling to the gameplay once you become a quick-hack God and just level crafting.

I hate RPG plots with the fake 'OMG YOU HAVE TO RUSH RUSH RUSH' where you can basically spend 40 fucking years dicking around. There's a huge disconnect there too which made me lose interest because it really suspended my disbelief. My brain is turning into a sponge, why am I doing all this other dumb bullshit? Why am I acting as a contractor for the police if my brain is turning to jelly? It just goes to show the lack of foresight and planning in terms of the story elements.

Honestly, my interest just faded once combat became a breeze. There was nothing to hold my attention. They didn't do all that much with the multiple personality and I didn't care for Johnny. If they were going to go this route they should have made you customize both your main and the ghost inside your head. Johnny wasn't at all compelling to me and he felt more appropriate as a background character than a main plot point. Which is what he was before they completely dropped the fucking ball on the writing. And I still think the 'Rockerboy' class from the PnP RPG is fucking retarded and completely outdated. Deus Ex and other Cyberpunk games did the themes way better and there's not even good RPG elements to 2077 or any real reason to replay it or do anything but quick hacks as everything just seems inferior to them.

The basically designed this illusion of a game, all style, no substance whatsoever. I did enjoy being a murder God, but there wasn't anything past that. Once you master combat, either you want to know what happens or you don't. I didn't really care. So once I got bored of combat, there was basically nothing else for me to go on. And really, no mods or DLC are going to fix that. Unless they pull a 'No Man's Sky' and lets be real, they're not going to do that. They're not going to clean house. They seemed perfectly happy to fuck over their fan base and torpedo their entire rep over this, so I wouldn't count them as eager to earn it back. Not to mention the blatant fucking lying to people's faces. It takes E3 shit to a whole new level.

So I'm not finding their whole 'contrition' act very fucking convincing. They appear more upset they got caught and lost a billion dollar valuation on their company than making a shit product.
 
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Originally that's what it was supposed to be about. You go apeshit and you join Max-Tac and solve crimes and shit. That must have been 'The Witcher 3' devs ideas because they had a great system for forensic monster hunting in Witcher 3. Then they decided "Oh, we don't want to do a linear character" and made the entire fucking thing linear anyway. The whole thing is fucking incompetent. It would have been better to craft the character that joined Max-Tac than have this idiotic illusion of choice where nothing fucking matters.

And if they release multiplayer at any point instead of doing a 'No Man's Sky' treatment of the game, CD Projekt can get fucked, I'm done with these fucking poles.


You're asking where that guy was because there wasn't a plot to this game until extremely late in development, which is why the main story is incredibly short, the side-quests are basically 95% filler and nearly all the open world content is shoot some guys and occasionally find corpses with items. Their replacement for world building is just lazy logs everywhere which I never bother reading because they don't matter to the plot and frankly, there's nothing compelling to the gameplay once you become a quick-hack God and just level crafting.

I hate RPG plots with the fake 'OMG YOU HAVE TO RUSH RUSH RUSH' where you can basically spend 40 fucking years dicking around. There's a huge disconnect there too which made me lose interest because it really suspended my disbelief. My brain is turning into a sponge, why am I doing all this other dumb bullshit? Why am I acting as a contractor for the police if my brain is turning to jelly? It just goes to show the lack of foresight and planning in terms of the story elements.

Honestly, my interest just faded once combat became a breeze. There was nothing to hold my attention. They didn't do all that much with the multiple personality and I didn't care for Johnny. If they were going to go this route they should have made you customize both your main and the ghost inside your head. Johnny wasn't at all compelling to me and he felt more appropriate as a background character than a main plot point. Which is what he was before they completely dropped the fucking ball on the writing. And I still think the 'Rockerboy' class from the PnP RPG is fucking retarded and completely outdated. Deus Ex and other Cyberpunk games did the themes way better and there's not even good RPG elements to 2077 or any real reason to replay it or do anything but quick hacks as everything just seems inferior to them.

The basically designed this illusion of a game, all style, no substance whatsoever. I did enjoy being a murder God, but there wasn't anything past that. Once you master combat, either you want to know what happens or you don't. I didn't really care. So once I got bored of combat, there was basically nothing else for me to go on. And really, no mods or DLC are going to fix that. Unless they pull a 'No Man's Sky' and lets be real, they're not going to do that. They're not going to clean house. They seemed perfectly happy to fuck over their fan base and torpedo their entire rep over this, so I wouldn't count them as eager to earn it back. Not to mention the blatant fucking lying to people's faces. It takes E3 shit to a whole new level.

So I'm not finding their whole 'contrition' act very fucking convincing. They appear more upset they got caught and lost a billion dollar valuation on their company than making a shit product.

I'm worried about the planned Ciri Witcher game. I was really looking forward to it but CDPR has made it very clear they are perfectly willing to outright scam investors and their fans with Cyberpunk 2077.

I'm going to assume all their products are cons or lies until proven otherwise going forward.
 
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The Witcher 3 team quit when they were screwed over on bonuses. They replaced them with - what seems to be the narrative - a North American majority team. If a bunch of polacks created Witcher 3 and North Americans created this mess, then wouldn't Poland have better talent?
Any idea what happened to the team members that quit? I'd like to hear that they started their own thing, but I guess that's kind of optimistic.
 
Any idea what happened to the team members that quit? I'd like to hear that they started their own thing, but I guess that's kind of optimistic.
Nah, only that they were sick of being treated like shit and CDPR's management huffed its own farts thinking they didn't need them. Some Polish users here might know.
 
Originally that's what it was supposed to be about. You go apeshit and you join Max-Tac and solve crimes and shit. That must have been 'The Witcher 3' devs ideas because they had a great system for forensic monster hunting in Witcher 3. Then they decided "Oh, we don't want to do a linear character" and made the entire fucking thing linear anyway. The whole thing is fucking incompetent. It would have been better to craft the character that joined Max-Tac than have this idiotic illusion of choice where nothing fucking matters.
Honestly you could have a linear character, but having their background shit work out with perks so you can circumvent some things. Basically how Dragon Age Origins handled a lot of their shit -- even the classes offered completely different alternatives to handling things along with the origins. Which... again, as I've said countless times, all of this has been done before and better. The very things they sought to do they never bothered learning from the prior works on how they did it, they fucked around and we got this mess.

It kills me the level of arrogance coming from CDPR. Like they're misunderstood geniuses and we're all too stupid to see what they were trying to do. I've seen what they were trying to do and I already enjoyed it, nothing they did was particularly innovative nor was anything they promised and failed to deliver. Everything they pitched something else did and succeeded at it. Everything they managed to deliver, they had no idea how to and they strangled the baby in the process.
 
I'll admit I was stupid enough to preorder this game, but I managed to get a full refund. So I feel like I've contributed to the best of both worlds. I helped show the SJWs nobody cares about their troon baiting, and I showed CD Projekt Red that they're not getting my money for half finished dross.
 
I feel like CDPR fucking up Cyberpunk was going to happen. There were so many warning signs (Not giving review copies for consoles, the numerous delays, not letting reviewers use their own footage) that this game was going to be shit at launch but most people just sperged about how CDPR made the Witcher and so Cyberpunk will be amazing.

Although, in a couple of years, when CDPR decide to properly patch the game, people will compare it to No Mans Sky.
 
I'm worried about the planned Ciri Witcher game. I was really looking forward to it but CDPR has made it very clear they are perfectly willing to outright scam investors and their fans with Cyberpunk 2077.

I'm going to assume all their products are cons or lies until proven otherwise going forward.
Honestly, the loss of trust doesn't come back to me. I don't see it being fixable without basically scrapping the fucking thing yet again and basically axing the entirety of their middle management core because the problems seem terminal and unfixable without mass firings. You can't keep the same management fuck-ups and expect a different result. They clearly caught lightning in a bottle with the 'Witcher 3' and had no idea how to harness it. To fix this you'd need massive overhauls and DLCs. You'd have to devote all time and money to doing that and multiplayer doesn't factor in fixing it.

I mean, everyone here knows that middle and upper management is responsible and we're not seeing a reorganization of anything. Which means the same fucking mistakes are going to happen with none of the talent that made 'The Witcher 3'. I mean, when you start lying to shareholders and heads aren't rolling, your company is terminal. Companies have been burned alive in the US for doing that. That's really the largest sign of problems with CD Projekt. When you lie to not only your consumer base, but your stockholders? Your company is completely fucked. Showing completely doctored footage of a game and outright lying to investors? Even the corrupt SEC would have a fucking orgasmic field day with that shit.

So why in the fuck would I ever trust this company again when its management seems unchanged and not acknowledging its problems, especially when the lying to shareholders is a sign of a company in massive trouble? They can get bought by EA at this point, I don't give a shit, because frankly, they need to be fucking gutted because there's a lot of rot here.
In an alternate timeline we would have gotten a de facto Ghost in the Shell game that's actually good. Oh the things that could have been... :heart-empty:
Yeah, I remember VERY early on you were supposed to be part of the police force in Night City. Your character would have been recruited in much the same way in the teaser trailer. This was probably the 'Witcher 3' dev's idea, because it basically would have been a large expansion of what you'd do as Geralt in 'The Witcher'. You're cruising around a Night City, hunting down serial killers while barely maintaining your own sanity in a neo-noir cyberpunk enviornment....holy shit.

I just imagine the intro track from Mindhunter Season 2 with BTK:

While you're surfing around Night City in a version of a Cyberpunked 1970s-1980s, where technology is changing and evolving and so are killers. A sweltering hot California summer, a mirror of the come down to the summer of love in the 1960s with the onset of the age of the serial killer. You'd be like in the prime age of the new serial murderer, new massive violence, ennui and dealing with your own mind coming apart. With a synth/New Wave, 70s-80s soundtrack with Bowie instead of Johnny Faggot and Keanu. Which was a huge fucking mistake. A combination of Mindhunter, GoitS, Blade Runner and Nightcrawler.

Can you imagine that shit? Instead of "WE'RE GONNA GET RICH YO SCIENCE LMAO" which is what Male V reminded me of, a discount Aaron Paul from Breaking Bad. The whole point of using an RPG system is to design your own ideas and campaigns around them. Throwing in all of these characters was like throwing Drittz in fucking Baldur's Gate (For anyone who doesn't know, Drittz was an author's OC character that was super awesome and nobody fucking liked). You make your own story, but instead you're just following lore. God I just so do not give a fuck about Johnny and the fact that he was supposed to be Bowie is even more egregious as Kojima made a Bowie song an entire fucking game. I know they wanted Kojima as a cameo, but here's a hint, get talent, don't fucking cameo it you fucking idiots. A weirdo David Bowie in your head is more original than a Keanu Reeves knock off character who sounds like an annoyed old boomer with a fucktarded grudge I could not give a shit about. Also the 'old net' with the AIs was like "Can't you just unplug the servers? Why is this a problem?" Completely and utterly glossed over. Its like they took the Astral from Shadowrun and basically made it tech and forgot why that doesn't fucking work.

Its fucking hilarious just how full of fucking shit they were. "We want to get away from one character and plot" *makes a game with one character and plot*. Its like someone fucking lobotomized the studio of talent. Which is of course what shitty management does.
Any idea what happened to the team members that quit? I'd like to hear that they started their own thing, but I guess that's kind of optimistic.
From what I remember reading, basically the same exact shit that plagued the entire company: Middle Management and Upper Management was utter fucking trash. Pettiness and being side-lined for being successful, shit like that. Also getting pushed aside when the Cyberpunk team grew massively as well caused a lot of them to go 'lol nope' and grab their check and leave. So the company basically mismanaged its talent and its talent fucked off.

The problem is this happened in like....what, 2017, 2018? Once the expansions were really done and the team was moved over to Cyberpunk full time. So its hard to remember. But I do remember a lot of them getting side-lined or chronically mismanaged by being asked to constantly scrap things or make one manager look good and shit like that. A lot of petty high-school bullshit among management types.

Its probably why they did the whole hire 'C-team' Westerners deal. They were probably far more pliable than the experienced Witcher 3 devs who probably lived off pure ethanol for its development period and didn't put up with that bullshit.

Then the managers actually had to fucking deliver something and oops, they were too busy being petty and deciding to 'fix it in post' to actually fucking make anything
Honestly you could have a linear character, but having their background shit work out with perks so you can circumvent some things. Basically how Dragon Age Origins handled a lot of their shit -- even the classes offered completely different alternatives to handling things along with the origins. Which... again, as I've said countless times, all of this has been done before and better. The very things they sought to do they never bothered learning from the prior works on how they did it, they fucked around and we got this mess.

It kills me the level of arrogance coming from CDPR. Like they're misunderstood geniuses and we're all too stupid to see what they were trying to do. I've seen what they were trying to do and I already enjoyed it, nothing they did was particularly innovative nor was anything they promised and failed to deliver. Everything they pitched something else did and succeeded at it. Everything they managed to deliver, they had no idea how to and they strangled the baby in the process.
Yes, there are MANY ways to customize a character in a linear story. Mass Effect was a linear story, but you could play through it 3 or 4 times and have multiple Shepards. The sheer incompetence of Cyberpunk 2077 blows my mind. It is a step backward at pretty much every level. It resembles an early aughts attempt at an FPS open world and STILL GTA San Andreas kills it. Dragon Age Origins and Mass Effect both blow it out of the water story wise.

There's really no fucking excuse this game took as long as it did. The only reason it did was because they made 5 Cyberpunk games and scrapped all of them due to massive fucking incompetence and basically pushed the very last Frankenstein hodgepodge they had out the door. Which was just a bare-bones skeleton.
 
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