- Joined
- Jan 15, 2019
Yeah, that argument is just crazy. For one thing, I doubt they actually got (or saw) that many complaints about Witcher 3 being "too long." For another, who the fuck cares if someone whines "I got too much game for my money, omg, how awful"? Seriously ... it's on you if you don't finish a game you enjoy, but "there's too much content" is an absurd reason not to (assuming it's not a case of "ugh all this content is god-awful and it's a slog to get through it all").if it was the interview I think he's talking about the argument was "witcher 3 was too long and lot of people didn't complete it". already got mentioned a while back, because doesn't make sense and didn't back then either.
This was just a handwave to excuse how short and empty CP2077 ended up being.
ETA:
The Stalker series did it pretty well. Weapons had a condition stat, with each weapon having its own rate of deterioration. Weapons in poor condition were less accurate and more prone to jamming (to the point that if you let a weapon's condition drop to zero it would jam more often than it would fire) and were less valuable when sold. Weapons in good condition were very accurate and rarely (if ever) jammed. They sold for a lot more, too.What game has ever handled it right?
Importantly, weapon deterioration was slow, and (to my knowledge) weapons never "broke." They just became horribly unreliable (but still better than nothing in a pinch). You had to put hundreds of rounds through a perfect-condition firearm to start experiencing jams regularly. You could also repair them yourself (if you had the right tools and materials) and/or pay to have them repaired. They could also be modded to improve performance (reduced recoil, bigger magazines, better durability, greater range, reduced falloff, etc.) and you could also put attachments on them (like tactical flashlights, scopes and suppressors).
The best part was the fact that almost all weapons you fish off dead NPCs (that you either find or that you killed yourself) are in horrible shape. You're in the Zone, nobody's supposed to be there, there are no reliable supply lines and everything is hot garbage. You were often better off just stripping any attachments and ammo from the weapons you found and leaving the weapons themselves behind (a crappy gun still weighed the same as its pristine sibling but isn't worth nearly as much). Finding a weapon in pristine condition was a rare treat, and breaking into an armory full of them was a major undertaking and succeeding was a mighty achievement with some of the best rewards in the game.
sigh ... I miss the Zone. I need to go play again.
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