Cyberpunk 2077 Grieving Thread

Badowski is actually the co-founder of CD Projekt Red. He was probably, "I'm fucking awesome, give me this, I am the lead now." and then proceeded to completely fuck it up on every level.
Fuck, that speaks volumes to how shit he is that I assumed he was a fluffer instead of a fucking founder.
 
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I could have sworn that they did but you'd have to go through five fucking years of articles to find it. I know for a fact they hired English-speaking devs on the cheap and bled devs regularly, so it is hard to tell. All the articles I'm getting are comparing CD Projekt Red to Bioware and just constantly talking about how fucked the game is.

Badowski is actually the co-founder of CD Projekt Red. He was probably, "I'm fucking awesome, give me this, I am the lead now." and then proceeded to completely fuck it up on every level.

You can kind of see it actually. Especially with the awful facial animations, stiff robotic character movements and bad pathfinding.

 
I'm not saying they aren't to blame, if anything I'm saying that manager is likely the one that suggest hiring expats from Canada. He constantly made bad decisions and just in general was a terrible lead. Not sure who he sucked for the position, but it must be the only thing he's good at.
My theory is that whoever was there to tard wrangle Badowski in the past left the company a long time ago.
 
Thing is, fans tried to go after Bioware because of the mass effect 3 ending debacle, complained to adverting watchdogs and such, pointing to the blatant lies they told in interviews and hype material, and the watchdogs basically said "yeah it sucks but its not illegal or anything". If it was just fans pissed off at bull-shots and over hype they would not be in any trouble.

Their problem is that they directly lied to investors about the state of the product, that is super no-no. Fans crying "this is shit you said it would be awesome" gets ignored by politicians, rich people losing money because a stock price collapsed because some retard fucked up then lied to cover their own ass gets their attention, and there are laws on the books dealing with this exact scenario.
The reasoning's still frail, but it's just a little more solid than that.

Game development often doesn't pan out as planned, especially over a scale like 8 years. So the devs honestly get way too much of a blank check, because they can just say 'plans changed' when the game doesn't work out like they said it should. But if you'd been critically watching how they were releasing information, it'd be pretty clear that this was going to be a messy release.

But it's one thing to say that you've deviated from your original marketing and however far apart that is, it's another to lie in the moment about the state of the game to the people who've already paid money to you.
 
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didn't we have this same discussion a while back? or might have been someone different.
anyway, secret is not getting hyped, and there's plenty of stuff you don't need a 3090TI for, heck even the ps4 runs most sufficiently with enough games available to last another lifetime.

can't even remember the last time I was really looking forward to a game, let alone AAA. ironically closest would be cp2077 but only after it became clear it would be a shitshow. kinda like you'd pay to see a demolition derby. if you don't have any expectations, or at best low ones, you can only be pleasantly surprised. wasn't hyped for infinite, still enjoyed it. wasn't the best game I ever played, but wasn't the worst either. which could be said about most games, and I assume death stranding will be the same when I finally get around to play it.
might also help that I'm quite tolerant if I at least can see some effort, but then my wallet also gives train wrecks like cp2077 a wide berth to begin with (would still have played it for free of course just to see the shit show from the first row, but 60 bucks? lol nope). and it's not like you are in any danger to waste money, because everybody is aping /v/ these for clickbait and just waiting for the next tortanic - and only retards preorder or buy day 1.

besides, it's not like the industry really needs me or you, there will always be enough dumb consumerist sheep out there, just enjoy the ride but don't get invested in it.
You should give Death Stranding a try, it didn't work for me gameplay wise but I did enjoy the story and I know for some people the gameplay really clicks for them.

I always try not to get overhyped but words can not describe how heartbroken I am by Cyberpunk 2077 because I never thought it would be this big of a disaster.

Wtf happened to this company since 2015? They might actually collapse at this point.
I guess they were a victim of their own success, Witcher 3 was a hard act to follow and they cracked under pressure I guess.

Sega posted a major loss for that game, nobody bought it.

And here I was waiting for a GOTY edition of it and it sounds like they're cutting their losses for it.
That's really bad, I thought Yakuza was a pretty popular series? Maybe people didn't like the change of protaginist?

If even Yakuza is done for that's more evidence this hobby is dying.

My advice: go indie or go home at this point.
...Figuratively speaking at least. At the very least try some smaller studios' games.

With how incestuous the AAA industry has become (and how that doesn't seem like it's going to stop anytime soon), you'd be better off looking outside of those studios to independent companies for things; they're essentially to the current industry what AA games were way back when. Granted: not all of them are gonna be winners and you may have to do some legwork and search for stuff that may fit your interests, but you'll definitely find something out there that will peak your interest.

That and: and I cannot stress this enough, don't buy into the hype. Look at user reviews afterwards and make a decision then if you should buy it. Because more often than not, the things that you're getting hyped for are smoke and mirrors meant to pull people in. Albeit Cyberpunk was a very special case in that it was Aliens: Colonial Marines-levels of lying to your face.

Hey if he still hasn't gotten back to you later, I'll gladly take you up on that offer: I'd love to try that game out. From the little I've seen of it, that game looks right up my alley.
I guess I got to go home because the indie scene just doesn't interest me much, I don't care about the ten millionth pixel art roguelike metroidvania, the indie scene seems as creatively bankrupt in it's own way as the AAA scene to me.

I see a lot of potential in the indie scene but I don't see them making games that really interest me, maybe I'm not looking close enough?
 
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I doubt the lawsuits are about cut content and shitty writing. More likely they're about the games being nearly unplayable on the consoles and promises and assurances CDPR made to investors & shareholders behind closed doors. Quality of writing and gameplay mechanics is subjective and they can probably weasel their way out of promises about content since it happens all the time, but saying "Yeah, the game runs really well on PS4 and the Xbox. We focused on optimization." is far easier to prove was an outright lie.
 
I am rewatching Crow's video just to spot even more and more slav jank.

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It gets funnier and funnier the more you watch. :story:
The 2nd video split my sides the first time I saw it, how do you have a door that opens to a wall. Crowbcat's video also shows that it's more than just "bugs and glitches", there are core fundamental design choices that once patched, are still shit/disappointing.
Crowbs video did more to reveal how all the YouTube shills were raving about this game for years and when the masses started hating it they followed suit.

Yongyea, Skillup, and legacykillaHD were destroyed in this video. Their videos are nothing but confirming opinions already known. They like to declare they fight for the consumer but these guys are no better than IGN.
Skillup was one I always used as a reliable source of information. His viewpoint as well as the rest is now worth dirt.
I doubt the lawsuits are about cut content and shitty writing. More likely they're about the games being nearly unplayable on the consoles and promises and assurances CDPR made to investors & shareholders behind closed doors. Quality of writing and gameplay mechanics is subjective and they can probably weasel their way out of promises about content since it happens all the time, but saying "Yeah, the game runs really well on PS4 and the Xbox. We focused on optimization." is far easier to prove was an outright lie.
It being unplayable to the point where stores that never give refunds made an exception and removed the game from the store is probably the number 1 reason for the lawsuit. Investors want to know that their investment is a safe one with high returns and minimal risk. Cyberpunk hit all the points. AAA, high production, experienced team that launched a world renowned game, across all platforms. This was an easy sell and investment, why wouldn't you, it hits all the marks on paper. Then it drops and this happens, you as an investor has just made a massive fucking loss off the back of lies and misrepresentation from CDPR. That would be the key reason I can think why lawsuits are filed.

People compare this to No Mans Sky or Mass Effect Andromeda from a buggy gameplay perspective, but from an investor perspective this is probably more in line with Fyre Festival than either of those. A bunch of crooks (yes, fucking crooks and lying thieves) selling what is on paper an easy money maker, continually squeezing for more with lies, and then shitting the bed.
 
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Skillup was one I always used as a reliable source of information. His viewpoint as well as the rest is now worth dirt.
When a publisher hands out invites, they expect positive coverage. If you don't play ball, it's the last invite you'll ever get. By definition, everyone that takes part in a corporate-sponsored event is a shill.
 
The RPG Codex put a review for the game.

It's kinda disjointed and glosses over a lot of stuff. I disagree about the writing being equal to TW3's -- years later people still talk about the Bloody Baron quest line and stuff like Hearts of Stone. I doubt anyone will be talking about 2077's writing or quests next year.
 
The RPG Codex put a review for the game.

It's kinda disjointed and glosses over a lot of stuff. I disagree about the writing being equal to TW3's -- years later people still talk about the Bloody Baron quest line and stuff like Hearts of Stone. I doubt anyone will be talking about 2077's writing or quests next year.

Nah, it's not equal. The only missions that even stick out to me are the crucifixion questline and the mayoral candidates questline. Both of which end way too soon, and really don't offer much closure at all.
 
The RPG Codex put a review for the game.

It's kinda disjointed and glosses over a lot of stuff. I disagree about the writing being equal to TW3's -- years later people still talk about the Bloody Baron quest line and stuff like Hearts of Stone. I doubt anyone will be talking about 2077's writing or quests next year.
Johnny Self-Insert is a trash character with a trash plot and backstory. Again, Badowski changed the story to focus around Keanu (it is VERY heavily implied in articles) which is a total marketing move towards normies. What's even worse if you fucking hate Johnny you have to be 'nice' to him to get the secret ending. A guy who fucks around and cheats constantly on his girlfriend and shit and is the lead in a crappy band and I'm supposed to care or believe this great love story? Yeah, ok. Thanks for sticking me with an unlikeable cunt for 90% of the game and making it his story rather than mine.

Cyberpunk 2077's themes fall completely flat as they don't do much of anything with them. For having an 'engram' in your head, it asks very little questions and basically glosses over them completely for "BRO YOURE HANGING WITH KEANU". Firstly, is Johnny even real or a shadow? It basically assumes its the real him from the first second and only uses euphemisms for him being a parasite. Secondly, is memory all that makes us? Technically that's what he is, a bunch of memories. Though its never expounded upon, as somehow its his consciousness that is embedded on the chip. But what if Johnny wasn't taking you over? What if it was just his memories merging with your own and Johnny himself was just a schizophrenic imagining? What if the corporation knows you aren't really dying and all you need are some anti-psychotics and manipulates you to get to your brain? What if Viktor lies right from the beginning? What if the whole thing was a set-up to 'test' if someone could be re-written? And if you get the bare minimum of treatment all you'll do is have Johnny's memories with your personality and memories. Sort of like remembering a past life. But nobody bothers telling you this because they want to use you to experiment with mind manipulation technology. Corporate conspiracy, manipulation, betrayal by friends, dystopian control, death of self...pretty Cyberpunk to me.

But nah, its just Johnny's story you have the honor of being a part of. Utter fucking garbage. Oh, the only thing people will remember about Cyberpunk is its shitty multiplayer with microtransactions and you get to play with Keanu Reeves. Definitely not for the story or writing, I guarantee you that.
 
Johnny Self-Insert is a trash character with a trash plot and backstory. Again, Badowski changed the story to focus around Keanu (it is VERY heavily implied in articles) which is a total marketing move towards normies. What's even worse if you fucking hate Johnny you have to be 'nice' to him to get the secret ending. A guy who fucks around and cheats constantly on his girlfriend and shit and is the lead in a crappy band and I'm supposed to care or believe this great love story? Yeah, ok. Thanks for sticking me with an unlikeable cunt for 90% of the game and making it his story rather than mine.

Cyberpunk 2077's themes fall completely flat as they don't do much of anything with them. For having an 'engram' in your head, it asks very little questions and basically glosses over them completely for "BRO YOURE HANGING WITH KEANU". Firstly, is Johnny even real or a shadow? It basically assumes its the real him from the first second and only uses euphemisms for him being a parasite. Secondly, is memory all that makes us? Technically that's what he is, a bunch of memories. Though its never expounded upon, as somehow its his consciousness that is embedded on the chip. But what if Johnny wasn't taking you over? What if it was just his memories merging with your own and Johnny himself was just a schizophrenic imagining? What if the corporation knows you aren't really dying and all you need are some anti-psychotics and manipulates you to get to your brain? What if Viktor lies right from the beginning? What if the whole thing was a set-up to 'test' if someone could be re-written? And if you get the bare minimum of treatment all you'll do is have Johnny's memories with your personality and memories. Sort of like remembering a past life. But nobody bothers telling you this because they want to use you to experiment with mind manipulation technology. Corporate conspiracy, manipulation, betrayal by friends, dystopian control, death of self...pretty Cyberpunk to me.

But nah, its just Johnny's story you have the honor of being a part of. Utter fucking garbage. Oh, the only thing people will remember about Cyberpunk is its shitty multiplayer with microtransactions and you get to play with Keanu Reeves. Definitely not for the story or writing, I guarantee you that.
The only game I can think of where you are just along for the ride that worked... was One Punch Man. Any other problems with that game aside, the story where you are not the actual hero was fucking amazingly well done for a video game. You felt useful, but also useless. It's hard to pin down what I mean, but the story was fun. The rest of the game was... an effort, I guess. I could see where they were trying to go with their design and it was definitely a step up from Jump Force, but they actually got shafted by their Publisher to release it and it released in better working condition and intended than Cyberpunk did.

That's a Bandai Namco game made by Spike Chunsoft, by the way. So even cash grab games came out better than Cyberpunk did. At least in my book.
 
The only game I can think of where you are just along for the ride that worked... was One Punch Man. Any other problems with that game aside, the story where you are not the actual hero was fucking amazingly well done for a video game. You felt useful, but also useless. It's hard to pin down what I mean, but the story was fun. The rest of the game was... an effort, I guess. I could see where they were trying to go with their design and it was definitely a step up from Jump Force, but they actually got shafted by their Publisher to release it and it released in better working condition and intended than Cyberpunk did.

That's a Bandai Namco game made by Spike Chunsoft, by the way. So even cash grab games came out better than Cyberpunk did. At least in my book.
Isn't CP technically a Bandai Namco game in Europe?
 
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I always try not to get overhyped but words can not describe how heartbroken I am by Cyberpunk 2077 because I never thought it would be this big of a disaster.

well, why were you hyped in the first place? setting? assumed quality from an established studio? production values? amount of playtime you'd get for 60 bucks?
once you figure that out it's easy to substitute.

I guess I got to go home because the indie scene just doesn't interest me much, I don't care about the ten millionth pixel art roguelike metroidvania, the indie scene seems as creatively bankrupt in it's own way as the AAA scene to me.

I see a lot of potential in the indie scene but I don't see them making games that really interest me, maybe I'm not looking close enough?

you'll always have people following the FOTM, either for money or because they legit enjoy it themselves and want to make "their" version of it. way back that was the source for most mods.
with indie of course comes the problem that they can't afford hundreds of people across the globe churning out AAA assets, so they focus on what they can do - most of them at least: gameplay, story (without annoying voiceovers everywhere), writing etc. if that's your thing it's easy to find stuff, and how much 8k HDR penis textures does a point&click adventure need really? but that also means some genres will never really be indie due to the investment required, like MMOs (although you could argue customized private servers are kinda that, I'd put it more in the mod corner). so if you're into that good luck.
with that also comes more room for experimentation, even if it's just "x with a twist". like kingdom (or kingdom new lands). if you go by the tags it's sounds like your average run of the mill pixelshit "roguelike" survival game - but it's also strategy and a sidescroller? how does that work? then you give it a try and it works for you or it doesn't. and these devs need to experiment more and more now that the competition grows so fast, so you'll get a lot of "almost there" games where there's something missing to make it truly great, but that doesn't mean the game can't still be good enough for some fun times.

AA is more hit or miss, either because it has the stigmata of being AAA rejects or the air got thinner with a harder balancing act. if your pixel platformer you worked on in your spare times bombs it hurts, but no big deal. AA is where it starts to hurt financially (unless you were naive enough to go all in on your prolific indie career).

in the end what works for me is really not give a crap what other people play or (don't) like. last week I finally came around playing recore after it was on my list for eternity, and it was probably the most fun I had in a while. it's certainly rough around the edges and has a "mixed" rating on steam, but it's a game I'll remember longer than some others. same for extinction, which has some of the most retarded negative reviews I've ever read but stuck with me for some reason (and if I'd go just by the mixed rating I'd prolly never played it either).

what I noticed in general the last few years is some cynical elitism mixed with LE IRONIC reddit retardation. every game is a copy of X (game being hard doesn't make it a dark souls clone, dumbfucks), and you're not allowed to honestly enjoy games anymore besides the approved/hyped ones else you got "shit taste". once you get over that notion and recognize most people are retarded anyway, it gets much easier. mainstream vidya was a mistake.

You can kind of see it actually. Especially with the awful facial animations, stiff robotic character movements and bad pathfinding.

that's just rookie mistakes and general lack of competence/polish, nothing necessarily limited to one certain studio.
for example, the fish lips are quite common when you model only from the front, common beginner mistake. there's a reason almost every 3d software offers 3 viewpoints.
animations probably aren't hand made, so either they fucked up the rig or didn't polish the mocap data. same for face scans when they try to fix the animation without having the final model look like a goblin. it's especially egregious because it's something humans are wired to notice immediately - of course it helps if you have at least basic knowledge of anatomy how that shit should work.
pathfinding issues just reek of automated generation without another manual pass or proper logic in combination with assets (there are several ways to prevent an npc to noclip through shit, so hard to pin down where the issue is exactly without the source. you can have the best logic but it doesn't matter if it doesn't recognize a lamp post as obstruction).

half of that can also come from time constraints, and given what we know so far about cyberpunk's development it's probably a healthy mix of both.

Skillup was one I always used as a reliable source of information. His viewpoint as well as the rest is now worth dirt.

>watching streamers in the first place
even I know the name from some other fuckup, can't remember which game it was tho. might have been about battlefield or something else pretending to be retarded.
if you just want to keep up use something like bluesnews.
 
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How did you expect the guns to not have damage values?
How would that work?
Why did you do that given they had damage values in the demo?
You're making a lot of assumptions.

I was sold on a simulation of a city with a cyberpunk theme and a epic story. Not Borderlands. Beyond the first blitz of media about the game I didn't watch anything in seven years because I learned my lesson about video game hype trains in the late 90s. The final product is a joke compared to what was promised at all levels. It has a mediocre story, the amazing city is nothing more than a cobbled-together mess of code and broken AI routines and the gameplay is a bullet sponge shooting gallery.

Realism is what we were sold. A worse version of Borderlands is what we got.
 
You're making a lot of assumptions.

I was sold on a simulation of a city with a cyberpunk theme and a epic story. Not Borderlands. Beyond the first blitz of media about the game I didn't watch anything in seven years because I learned my lesson about video game hype trains in the late 90s. The final product is a joke compared to what was promised at all levels. It has a mediocre story, the amazing city is nothing more than a cobbled-together mess of code and broken AI routines and the gameplay is a bullet sponge shooting gallery.

Realism is what we were sold. A worse version of Borderlands is what we got.

Boomers should stay out of video game threads. Not watching anything seems to have given you really stupid hope.

Lol like what did you expect? The bullets kill everything in one hit? The bullets get physics engined so they do exactly the same amount of damage they'd do in real life? I can't think of any shooter that has found a way around the "guns have damage values" thing.
 
Lol like what did you expect? The bullets kill everything in one hit? The bullets get physics engined so they do exactly the same amount of damage they'd do in real life? I can't think of any shooter that has found a way around the "guns have damage values" thing.
Are you intentionally trying to come up with the worst take on what I say?

I'm talking more like STALKER or Metro. Guns didn't have a ridiculous DPS stat and instead relied more on your ability to aim and land shots on vital areas.
 
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