Cyberpunk 2077 Grieving Thread

if it was the interview I think he's talking about the argument was "witcher 3 was too long and lot of people didn't complete it". already got mentioned a while back, because doesn't make sense and didn't back then either.
Yeah, that argument is just crazy. For one thing, I doubt they actually got (or saw) that many complaints about Witcher 3 being "too long." For another, who the fuck cares if someone whines "I got too much game for my money, omg, how awful"? Seriously ... it's on you if you don't finish a game you enjoy, but "there's too much content" is an absurd reason not to (assuming it's not a case of "ugh all this content is god-awful and it's a slog to get through it all").

This was just a handwave to excuse how short and empty CP2077 ended up being.

ETA:
What game has ever handled it right?
The Stalker series did it pretty well. Weapons had a condition stat, with each weapon having its own rate of deterioration. Weapons in poor condition were less accurate and more prone to jamming (to the point that if you let a weapon's condition drop to zero it would jam more often than it would fire) and were less valuable when sold. Weapons in good condition were very accurate and rarely (if ever) jammed. They sold for a lot more, too.

Importantly, weapon deterioration was slow, and (to my knowledge) weapons never "broke." They just became horribly unreliable (but still better than nothing in a pinch). You had to put hundreds of rounds through a perfect-condition firearm to start experiencing jams regularly. You could also repair them yourself (if you had the right tools and materials) and/or pay to have them repaired. They could also be modded to improve performance (reduced recoil, bigger magazines, better durability, greater range, reduced falloff, etc.) and you could also put attachments on them (like tactical flashlights, scopes and suppressors).

The best part was the fact that almost all weapons you fish off dead NPCs (that you either find or that you killed yourself) are in horrible shape. You're in the Zone, nobody's supposed to be there, there are no reliable supply lines and everything is hot garbage. You were often better off just stripping any attachments and ammo from the weapons you found and leaving the weapons themselves behind (a crappy gun still weighed the same as its pristine sibling but isn't worth nearly as much). Finding a weapon in pristine condition was a rare treat, and breaking into an armory full of them was a major undertaking and succeeding was a mighty achievement with some of the best rewards in the game.

sigh ... I miss the Zone. I need to go play again.
 
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How did you expect the guns to not have damage values?
How would that work?
You chamber a gun in a given caliber, that's the base damage it will do. In some cases you can modify it via adapting it to fire electrothermal rounds and/or adding a longer barrel. Aside from that you have grips, triggers, sights etc. and the overall quality of the gun that would boost its accuracy. That's how CP2020 did it, and it worked great. You can't try to sell me on realism and then give me a Glawk Fawty dealing 20 damage vs Jimmy Fuckface's Glawk Fawty dealing 35 because it's 'legendary'.

The bullets kill everything in one hit?
I expect a 9mm to do 9mm worth of damage. Which is yeah, severely injure/kill a civvie, or get completely stopped by cyberarm armor plating.

The bullets get physics engined so they do exactly the same amount of damage they'd do in real life? I can't think of any shooter that has found a way around the "guns have damage values" thing.
Try War Thunder then - it manages to handle realistic ballistics and location based damage, with every target having both external and internal components you can hit. Try not being an insufferable faggot too.
 
Can I say how much I love that this broken game's first patch following the CEO's pitiful apology actually irreparably breaks the game unless one is fortunate enough to have a save file from before a particular mission takes place

"CDPR has said that they 'plan to release a hotfix as soon as possible' but there is no date on that yet. My advice is to simply not play the game at all until they do so. Hell at this rate, my advice might not be to play the game until next fall."

:popcorn:
 
Can I say how much I love that this broken game's first patch following the CEO's pitiful apology actually irreparably breaks the game unless one is fortunate enough to have a save file from before a particular mission takes place

"CDPR has said that they 'plan to release a hotfix as soon as possible' but there is no date on that yet. My advice is to simply not play the game at all until they do so. Hell at this rate, my advice might not be to play the game until next fall."

:popcorn:
There is a german word for this:

verschlimmbessern

You want to make something better but you make it worse
 
Can I say how much I love that this broken game's first patch following the CEO's pitiful apology actually irreparably breaks the game unless one is fortunate enough to have a save file from before a particular mission takes place

"CDPR has said that they 'plan to release a hotfix as soon as possible' but there is no date on that yet. My advice is to simply not play the game at all until they do so. Hell at this rate, my advice might not be to play the game until next fall."

:popcorn:

not like there was anything else to expect, the same people that brought us the GOTY of hearts 2020 are now supposed to fix it in an extremely short timeframe under extreme public scrutiny?
 
Meshes for the old E3 Female V and some other clothing have been found and modded back in.

Still some differences, but give a modder a glimpse of their waifu, and you'd be surprised at how far they'd be willing to go.
1611632311755.png

Old E3 Clothing:
 
Can I say how much I love that this broken game's first patch following the CEO's pitiful apology actually irreparably breaks the game unless one is fortunate enough to have a save file from before a particular mission takes place

"CDPR has said that they 'plan to release a hotfix as soon as possible' but there is no date on that yet. My advice is to simply not play the game at all until they do so. Hell at this rate, my advice might not be to play the game until next fall."

:popcorn:
I was affected by this bug and I read a tip that said to quicksave, load the quicksave, then die, and it worked.

In all my playtime in Cyberpunk I've never looked for the bugs, they just found me.
 
Well, you got it right here. 1.1 is 1gb on PC? Fuck you, it's 40gb on PS4.
Does Sony just not do delta patching at all on PS4/PS5? Do they really require developers to just replace every modified file regardless of size even if only one byte changed? Or is this just developer incompetence (again)?
 
Does Sony just not do delta patching at all on PS4/PS5? Do they really require developers to just replace every modified file regardless of size even if only one byte changed? Or is this just developer incompetence (again)?
Assuming you got the previous patch, they do delta. Otherwise, it's base package + patch. Some games as a service will actually update their base package occasionally so they effectively free up space on the patch, since Sony has an upper limit on the size of both.
 
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Assuming you got the previous patch, they do delta. Otherwise, it's base package + patch. Some games as a service will actually update their base package occasionally so they effectively free up space on the patch, since Sony has an upper limit on the size of both.
Christ. How cumbersome. It's not like it's hard to just keep each version-to-version patch, and that surely must still be smaller than keeping these giant 40GB blobs laying around.

I know it was a different time back then, but iD Software did it right with Doom. Incremental patches from version to version, and a couple patches that would take you from some specific old version straight to the new one without having to apply the smaller patches consecutively.
 
The thing is nobody is going to make major mods until they at least get major patches. Or they're basically relying on modders and are going to basically jack their fixes to the game to update it. I wouldn't fucking touch modding and let them burn.
 
The thing is nobody is going to make major mods until they at least get major patches. Or they're basically relying on modders and are going to basically jack their fixes to the game to update it. I wouldn't fucking touch modding and let them burn.

Someone on loverslab said there's no actual way to unpack assets so these tools are basically worthless.
 
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