LORD IMPERATOR
kiwifarms.net
- Joined
- Aug 4, 2020
I already posted the cliffnotes version of my rendition of the Frontier, ( https://kiwifarms.net/threads/fallout-the-frontier.36863/post-8284575 ) but as for my own Fallout 5, here's what I would do:
I would of course, shamelessly pander to Enclave and Brotherhood fans by rehashing the Enclave-Brotherhood War. Those two fanbases are the biggest ones aside from the Legion, so to get their attention, I'd include their factions. I'd have a story that takes place years after Fallout 4, where the Enclave manages to rebuild itself in the west while the Brotherhood takes over more of the East Coast after winning in DC and in Boston. I'd have it so that the New Vegas story ended with Robert Edwin House winning control of the Mojave with his Securitron Army and the Courier taking control of Hoover Dam.
Inspired by the Courier's use of ex-Enclave personnel in Hoover Dam, and seeing the need for a technologically advanced force that goes beyond his Securitron Army, House, with some persuasion from the Courier, Arcade Gannon, and the Enclave Remnants in the Mojave, invites other ex-Enclave personnel to go to New Vegas and sign on with him, which then leads to hundreds of ex-Enclave personnel and their descendants going to New Vegas, bringing their fighting skills, tech, and their expertise to House's cause.
At the same time, the NCR's failure to annex the Mojave has caused it to collapse from within. Spending a massive fortune to pay for the occupation of the Mojave, only to have no financial or political returns on it, has caused a strain on the NCR's economy. The NCR economy further gets strained by people leaving for New Vegas, spending their money there and working in the new tech sector jobs House provides by having ex-Enclave people help him set up new factories to produce technology. This causes the NCR's economy to collapse, further weakening the NCR and making it vulnerable to attacks from enemies like raiders, gangs, monsters, and the California Brotherhood of Steel.
Seeing the need for stability in California, House offers to aid the NCR if they submit to the rule of New Vegas, promising that he would use Vegas' wealth to aid in the NCR's recovery. With his factories producing more securitrons, energy weapons, and power armor, and his city being richer than ever from the casinos and the tech sector jobs, the NCR agrees, and House bails out the NCR from its financial troubles while at the same time, newly-produced securitrons and newly-trained "Vegas Enclave" troops start wiping out any threats like raiders and irradiated monsters, while driving the California BoS back to their bunkers. With Kimball being unpopular at the time, House was easily able to fill the void, and many NCR citizens looked to House's wiser leadership, seeing the prosperity of the Mojave under him and hoping that he can do the same for the NCR.
The Legion's failed attempt to conquer the Mojave also caused it to slowly break apart. Many Legion veterans died in the assault on Hoover Dam, victims of the securitrons' and the Enclave Remnants' superior firepower. Lanius, the once-mighty general of the Legion, had his reputation sullied by him retreating from the battle. This caused internal rebellions to pop up from within the Legion. Tribes that had once done everything Caesar asked are now re-asserting their identities and rebelling. With Lanius having little in the way of charisma, and Caesar becoming sick due to his brain tumor, the Legion also starts to fall apart as the NCR had. However, with all the trade routes that run through Arizona and New Mexico, House sees the Legion's problems as his problems, and he sends the Courier and some Enclave Remnants along with some securitrons and a detachment of NCR Rangers under Colonel Moore to assist Caesar's loyalists and keep the peace in Legion territory.
With the Legion falling apart, Lanius had no choice but to accept House's support, but Colonel Moore and Arcade Gannon managed to force Lanius to free most of the slaves in the Legion territories and pay them for their labor, with female slaves becoming freed laborers who are paid for both their work and for each child they bear and give to the Legion. After defeating the rebellious tribes and forcing them to swear allegiance to the Legion, the Enclave remnants sent Arcade Gannon to perform brain surgery on Caesar, which healed him of his brain tumor. Lanius then informs him that both him and the Legion now owe their new lease on life to House and his minions. With the Legion forces intimidated by the Enclave remnants and the securitrons, and Caesar owing his life to an Enclave doctor, Caesar has no choice but to swear allegiance to House, who accepts his oath of fealty in exchange for keeping the trade routes through his territory clear.
It was at this moment that some survivors from the East Coast Enclave under President Eden, as well as some survivors of the Boston Commonwealth's Institute, arrived at the west. Both groups were fleeing from the wrath of the East Coast Brotherhood of Steel, which has crushed President John Henry Eden's Enclave as well as the Commonwealth Institute under their iron boots. After arriving in Vegas through Legion territory, these survivors offered their aid to House, giving his forces the more up-to-date Enclave technologies like their newer power armors, as well as the Institute's technology in creating synths. Having created a makeshift synth production facility in an Enclave Base Crawler used by the East Coast Enclave, the Institute sought to prove their usefulness to Robert Edwin House by creating a synth body for him.
In less than a month after making contact, Robert Edwin House, who for centuries had been cooped up in his isolation chamber in the Lucky 38, was now able to walk freely in the streets of his beloved Vegas as a new man. The Courier and the Institute worked together to have House's brain implanted on a new synth body made in House's likeness, and the ruler of Vegas, the NCR, and the Legion was now able to walk around and survey his territories personally. Thanking the newcomers for their aid, House asked them what they would want in return. The survivors from Eden's Enclave and the Institute had just one request for their generous offerings: to destroy the Brotherhood of Steel, once and for all. House already had a smoldering hatred for the Brotherhood of Steel, so it was no surprise when he accepted the request.
Starting with the California Brotherhood of Steel, House sent the combined might of his forces, from the securitrons, to the Enclave forces (which now had remnants of both Richardson's and Eden's forces) along with the NCR Rangers and the Legion forces, to attack the California Brotherhood of Steel. Using a recent Brotherhood attack on a newly-built power armor production plant in California as his excuse, House had the California Brotherhood exterminated down to the last man. Leading the charge was Colonel Cassandra Moore, who hates the Brotherhood, Legatus Lanius, who had a reputation of eradicating the enemy down to the last man, and members of the East Coast Enclave, who were still bearing grudges against the Brotherhood of Steel.
The California Brotherhood fought bravely, but the war was futile, as House's forces now had access to newly-made power armor and energy weapons on a massive scale, as well as the numbers needed for a prolonged fight. With the Brotherhood forces fighting with antiquated armors and limited stores of energy weapons, and House's forces having no such limits, it didn't take long before the California Brotherhood was annihilated, their remaining forces surrendering after losing their remaining bunkers. House showed no mercy to the Brotherhood forces who surrendered, allowing Lanius and Moore to do as they pleased with their defeated foes. Lanius and Moore had a compromise: Moore had all the male Brotherhood paladins and scribes shot by NCR Ranger firing squads, while Lanius had the female Brotherhood members stripped of their armors and robes and set to Legion territory to be auctioned off as wives to ranking officers and veterans for a job well done.
House was elated with his recent victory. With morale soaring among the NCR, Legion, and Enclave ranks, and with his Enclave minions petitioning him for a revival of the old United States, House declared himself the new President of the United States, unifying his holdings in the Mojave, the NCR, and the Legion into a new American state. Officially, House calls his new domain "the United States of America", but those outside it continued to call it the "Vegas Enclave", refusing to recognize House's legitimacy as the President of the United States.
This new American state expanded eastward, forcing all territories it comes across to recognize the sovereign authority of the revived United States of America, with many tribes and communities who refused being annihilated by the bizarre combination of Legion, NCR, and Enclave forces, while communities and tribes who bent the knee got the benefits of education, technology, and protection from the harmful elements of the wasteland, courtesy of the new president and his forces. He then made a pact with Joshua Graham of the New Caananites, giving his protection to the tribes of Zion National Park in exchange for Joshua Graham becoming his new vice president.
Meanwhile, the East Coast Brotherhood of Steel, having defeated President Eden's Enclave in DC with the help of the Lone Wanderer and having defeated the Commonwealth Institute with the help of the Sole Survivor, was standing strong, gobbling up most of the East Coast United States and moving back westward. They made contact with and absorbed the Midwestern Brotherhood of Steel, and as they expanded westward, they followed a singular pattern: they would leave communities in their territory alone, so long as they hand over all pieces of technology the Brotherhood sees fit to confiscate. Under Arthur Maxson, the Brotherhood swayed away from Elder Sarah Lyons' policy of protecting communities and instead focused on eradicating threats to their power as well as collecting technology.
The Lone Wanderer parted ways with the Brotherhood after Sarah Lyons' death, while the Sole Survivor was distraught over the death of the Institute leader, who happened to be their son, Shaun, causing the Sole Survivor to leave the Brotherhood as well. But despite their absence, the Brotherhood continued to grow as they recruited wastelanders into their forces, eradicated super mutants, ghouls, and synthetic life forms, and moved westward. After hearing of the California Brotherhood's destruction at the hands of Robert Edwin House and his forces, and upon hearing that elements of Eden's Enclave and the Institute have taken up residence in House's capital of New Vegas, Arthur Maxson declared war on Robert House, just as House also sought to destroy Arthur Maxson and his Brotherhood of Steel at the behest of the same people who gave him a new body and a new lease on life.
The two forces eventually meet in New Orleans, Louisiana. Apparently, Louisiana was used as a testing ground for weapons. Upon finding out that a prototype for a clean nuclear reactor was in the works in Louisiana before the bombs fell, and after both sides learned that an intelligent Super Mutant general and his minions have taken over the facility for the prototype reactor and were on the verge of finishing it, both the "Vegas Enclave" and the East Coast Brotherhood of Steel mobilized their forces for Louisiana, intending on seizing the reactor and destroying their enemy. Joshua Graham leads the combined forces of the Vegas Enclave along with General Cassandra Moore and Legatus Lanius, while Arthur Maxson personally leads the Brotherhood of Steel forces. Graham and his forces are using a Mobile Base Crawler to transport their elite troops, while Arthur Maxson is flying towards Louisiana on the Prydwen with his best Brotherhood forces.
You are a vault dweller from Vault 151, a vault that has its doors open, trading with local communities. It was a vault that was designed to reflect American family values before the bombs fell, and the vault has a rather "homely" feel where the neighbors and the Overseer all act nicely and politely towards you and each other. Recently, the Super Mutant attacks have the Vault Overseer at unease, and when a Super Mutant attack on your vault (which happens to be the tutorial segment) ends with more than half of your people dead and a crucial piece of technology stored in your vault stolen by the mutants, your overseer sends you to retrieve that crucial piece of technology.
At first, the bombed-out ruins of Louisiana don't have much civilization outside of other vaults and communities that have been isolated from the rest of the world. You begin your private war with the Super Mutants who raided your home and killed many of your childhood friends, but at the same time, scouting forces from both the Brotherhood and the Vegas Enclave start showing up. Legion and NCR troops accompanied by a handful of Enclave soldiers in power armor, a few Brotherhood scouts accompanied by the odd Paladin, but as the conflict escalates and you get closer to taking down the Super Mutants, both sides increase their presence, as more Legion Centurions, NCR Rangers, and power-armored Enclave troops show up to pick fights with increasing numbers of Brotherhood Paladins. Eventually, you get the access codes to the base where the Super Mutant general lives, meaning that you now have in your hands what both sides want: the keys to that prototype reactor that the mutants were finishing.
Once you're about to launch your final assault on the Super Mutants to take down their leader, both sides want to talk to you and get you on their side. On paper, they wish to see justice served and they want you to get revenge against the monsters who attacked your home, but in reality, they want to be with you when you crack open that base so they can take that reactor. That's when the point of no return kicks in; once you helped one side get to the reactor first, the other side declares you persona non grata and shoots you on sight.
You then have to go with one side or the other, and both sides have flaws. The Vegas Enclave shoots dissident communities on sight and forces all communities on their side of the map to join them or else, but they provide free technology, education, and protection for all communities who join. The Brotherhood of Steel isn't so authoritarian, unless they find out you have technology that they want, which means they'll kill you for it if you don't hand it over. While the Enclave shoots people who don't join them, the Brotherhood confiscates tech from those they deem unworthy. You see Enclave troops burning down settlements that have refused their offers one too many times, while the Brotherhood troops sack communities who don't want to hand over their tech to the Brotherhood.
So while you will see the Enclave gunning down communities that don't swear allegiance, they won't have a problem with a non-aligned player walking around with power armor and energy weapons so long as you don't shoot them. However, while the Brotherhood leaves the communities in their territory alone, if you walk around in their turf with power armor or energy weapons without having good rep or membership with them, and one of their patrols happens to run across you, they will ask you to hand over that tech. You can barter with them for it and get them to pay you to hand over the tech, or you can hand it over for free in exchange for good rep with them, but if you resist, they will shoot you.
The war begins once you've brought the prototype reactor to one side or the other, and the side you brought it to declares you one of their own and gives you a list of quests to help them tip the balance of power to their side before the final battle. There's main quests, given to you by Maxson or Graham, and there's side quests, given to you by other commanders and officers on the Prydwen or the Enclave Base Crawler. The final battle begins once you've finished the main quests, but finishing the side quests will make the final battle easier by weakening the enemy or adding friendly assets to help your forces out. The final battle has the Enclave's Mobile Base Crawler move to get in range of the Brotherhood's Prydwen airship so they can target it for a bombardment.
Brotherhood players have to board the Mobile Base Crawler after fighting off the Enclave's elite ground troops, then go from floor to floor clearing out NCR Rangers, Legion Centurions and Praetorians, and finally, Enclave elite forces and securitrons. Whereas the Enclave players have to protect the Base Crawler and destroy Brotherhood vertibirds trying to board it and kill off Brotherhood forces that manage to get inside the base crawler or on top of it. Brotherhood players have to face off against the likes of General Moore (who wears Sierra Power Armor and has NCR Ranger snipers for backup) Legatus Lanius, (who has Legion Centurions and Praetorians with ballistic fists and thermic lances for backup) and the top floor have the OG Enclave Remnants from New Vegas and securitrons backing up Joshua Graham for the final fight. Whereas the Enclave players have to face off against Henry Casdin, Star Paladin Cross, then Arthur Maxson, as each one leads waves of vertibirds and ground troops, trying to sabotage or destroy the Mobile Base Crawler.
Winning the battle for your side has the faction in question declare you their new champion and giving you lordship over New Orleans, with their troops saluting you and their base having disposable soldiers that you can use as party members alongside other party members you may have. The map will also have bonus bosses like sapient Deathclaws, Super Mutant Behemoths, an insane, renegade version of Liberty Prime that's gone out of control in a nearby factory, and a crazy AI that has its own robot army of assaultrons to sic at you. You can keep playing after the main story ends, to explore the map and play DLC missions that get released at a later date.
Inspired by the Courier's use of ex-Enclave personnel in Hoover Dam, and seeing the need for a technologically advanced force that goes beyond his Securitron Army, House, with some persuasion from the Courier, Arcade Gannon, and the Enclave Remnants in the Mojave, invites other ex-Enclave personnel to go to New Vegas and sign on with him, which then leads to hundreds of ex-Enclave personnel and their descendants going to New Vegas, bringing their fighting skills, tech, and their expertise to House's cause.
At the same time, the NCR's failure to annex the Mojave has caused it to collapse from within. Spending a massive fortune to pay for the occupation of the Mojave, only to have no financial or political returns on it, has caused a strain on the NCR's economy. The NCR economy further gets strained by people leaving for New Vegas, spending their money there and working in the new tech sector jobs House provides by having ex-Enclave people help him set up new factories to produce technology. This causes the NCR's economy to collapse, further weakening the NCR and making it vulnerable to attacks from enemies like raiders, gangs, monsters, and the California Brotherhood of Steel.
Seeing the need for stability in California, House offers to aid the NCR if they submit to the rule of New Vegas, promising that he would use Vegas' wealth to aid in the NCR's recovery. With his factories producing more securitrons, energy weapons, and power armor, and his city being richer than ever from the casinos and the tech sector jobs, the NCR agrees, and House bails out the NCR from its financial troubles while at the same time, newly-produced securitrons and newly-trained "Vegas Enclave" troops start wiping out any threats like raiders and irradiated monsters, while driving the California BoS back to their bunkers. With Kimball being unpopular at the time, House was easily able to fill the void, and many NCR citizens looked to House's wiser leadership, seeing the prosperity of the Mojave under him and hoping that he can do the same for the NCR.
The Legion's failed attempt to conquer the Mojave also caused it to slowly break apart. Many Legion veterans died in the assault on Hoover Dam, victims of the securitrons' and the Enclave Remnants' superior firepower. Lanius, the once-mighty general of the Legion, had his reputation sullied by him retreating from the battle. This caused internal rebellions to pop up from within the Legion. Tribes that had once done everything Caesar asked are now re-asserting their identities and rebelling. With Lanius having little in the way of charisma, and Caesar becoming sick due to his brain tumor, the Legion also starts to fall apart as the NCR had. However, with all the trade routes that run through Arizona and New Mexico, House sees the Legion's problems as his problems, and he sends the Courier and some Enclave Remnants along with some securitrons and a detachment of NCR Rangers under Colonel Moore to assist Caesar's loyalists and keep the peace in Legion territory.
With the Legion falling apart, Lanius had no choice but to accept House's support, but Colonel Moore and Arcade Gannon managed to force Lanius to free most of the slaves in the Legion territories and pay them for their labor, with female slaves becoming freed laborers who are paid for both their work and for each child they bear and give to the Legion. After defeating the rebellious tribes and forcing them to swear allegiance to the Legion, the Enclave remnants sent Arcade Gannon to perform brain surgery on Caesar, which healed him of his brain tumor. Lanius then informs him that both him and the Legion now owe their new lease on life to House and his minions. With the Legion forces intimidated by the Enclave remnants and the securitrons, and Caesar owing his life to an Enclave doctor, Caesar has no choice but to swear allegiance to House, who accepts his oath of fealty in exchange for keeping the trade routes through his territory clear.
It was at this moment that some survivors from the East Coast Enclave under President Eden, as well as some survivors of the Boston Commonwealth's Institute, arrived at the west. Both groups were fleeing from the wrath of the East Coast Brotherhood of Steel, which has crushed President John Henry Eden's Enclave as well as the Commonwealth Institute under their iron boots. After arriving in Vegas through Legion territory, these survivors offered their aid to House, giving his forces the more up-to-date Enclave technologies like their newer power armors, as well as the Institute's technology in creating synths. Having created a makeshift synth production facility in an Enclave Base Crawler used by the East Coast Enclave, the Institute sought to prove their usefulness to Robert Edwin House by creating a synth body for him.
In less than a month after making contact, Robert Edwin House, who for centuries had been cooped up in his isolation chamber in the Lucky 38, was now able to walk freely in the streets of his beloved Vegas as a new man. The Courier and the Institute worked together to have House's brain implanted on a new synth body made in House's likeness, and the ruler of Vegas, the NCR, and the Legion was now able to walk around and survey his territories personally. Thanking the newcomers for their aid, House asked them what they would want in return. The survivors from Eden's Enclave and the Institute had just one request for their generous offerings: to destroy the Brotherhood of Steel, once and for all. House already had a smoldering hatred for the Brotherhood of Steel, so it was no surprise when he accepted the request.
Starting with the California Brotherhood of Steel, House sent the combined might of his forces, from the securitrons, to the Enclave forces (which now had remnants of both Richardson's and Eden's forces) along with the NCR Rangers and the Legion forces, to attack the California Brotherhood of Steel. Using a recent Brotherhood attack on a newly-built power armor production plant in California as his excuse, House had the California Brotherhood exterminated down to the last man. Leading the charge was Colonel Cassandra Moore, who hates the Brotherhood, Legatus Lanius, who had a reputation of eradicating the enemy down to the last man, and members of the East Coast Enclave, who were still bearing grudges against the Brotherhood of Steel.
The California Brotherhood fought bravely, but the war was futile, as House's forces now had access to newly-made power armor and energy weapons on a massive scale, as well as the numbers needed for a prolonged fight. With the Brotherhood forces fighting with antiquated armors and limited stores of energy weapons, and House's forces having no such limits, it didn't take long before the California Brotherhood was annihilated, their remaining forces surrendering after losing their remaining bunkers. House showed no mercy to the Brotherhood forces who surrendered, allowing Lanius and Moore to do as they pleased with their defeated foes. Lanius and Moore had a compromise: Moore had all the male Brotherhood paladins and scribes shot by NCR Ranger firing squads, while Lanius had the female Brotherhood members stripped of their armors and robes and set to Legion territory to be auctioned off as wives to ranking officers and veterans for a job well done.
House was elated with his recent victory. With morale soaring among the NCR, Legion, and Enclave ranks, and with his Enclave minions petitioning him for a revival of the old United States, House declared himself the new President of the United States, unifying his holdings in the Mojave, the NCR, and the Legion into a new American state. Officially, House calls his new domain "the United States of America", but those outside it continued to call it the "Vegas Enclave", refusing to recognize House's legitimacy as the President of the United States.
This new American state expanded eastward, forcing all territories it comes across to recognize the sovereign authority of the revived United States of America, with many tribes and communities who refused being annihilated by the bizarre combination of Legion, NCR, and Enclave forces, while communities and tribes who bent the knee got the benefits of education, technology, and protection from the harmful elements of the wasteland, courtesy of the new president and his forces. He then made a pact with Joshua Graham of the New Caananites, giving his protection to the tribes of Zion National Park in exchange for Joshua Graham becoming his new vice president.
Meanwhile, the East Coast Brotherhood of Steel, having defeated President Eden's Enclave in DC with the help of the Lone Wanderer and having defeated the Commonwealth Institute with the help of the Sole Survivor, was standing strong, gobbling up most of the East Coast United States and moving back westward. They made contact with and absorbed the Midwestern Brotherhood of Steel, and as they expanded westward, they followed a singular pattern: they would leave communities in their territory alone, so long as they hand over all pieces of technology the Brotherhood sees fit to confiscate. Under Arthur Maxson, the Brotherhood swayed away from Elder Sarah Lyons' policy of protecting communities and instead focused on eradicating threats to their power as well as collecting technology.
The Lone Wanderer parted ways with the Brotherhood after Sarah Lyons' death, while the Sole Survivor was distraught over the death of the Institute leader, who happened to be their son, Shaun, causing the Sole Survivor to leave the Brotherhood as well. But despite their absence, the Brotherhood continued to grow as they recruited wastelanders into their forces, eradicated super mutants, ghouls, and synthetic life forms, and moved westward. After hearing of the California Brotherhood's destruction at the hands of Robert Edwin House and his forces, and upon hearing that elements of Eden's Enclave and the Institute have taken up residence in House's capital of New Vegas, Arthur Maxson declared war on Robert House, just as House also sought to destroy Arthur Maxson and his Brotherhood of Steel at the behest of the same people who gave him a new body and a new lease on life.
The two forces eventually meet in New Orleans, Louisiana. Apparently, Louisiana was used as a testing ground for weapons. Upon finding out that a prototype for a clean nuclear reactor was in the works in Louisiana before the bombs fell, and after both sides learned that an intelligent Super Mutant general and his minions have taken over the facility for the prototype reactor and were on the verge of finishing it, both the "Vegas Enclave" and the East Coast Brotherhood of Steel mobilized their forces for Louisiana, intending on seizing the reactor and destroying their enemy. Joshua Graham leads the combined forces of the Vegas Enclave along with General Cassandra Moore and Legatus Lanius, while Arthur Maxson personally leads the Brotherhood of Steel forces. Graham and his forces are using a Mobile Base Crawler to transport their elite troops, while Arthur Maxson is flying towards Louisiana on the Prydwen with his best Brotherhood forces.
You are a vault dweller from Vault 151, a vault that has its doors open, trading with local communities. It was a vault that was designed to reflect American family values before the bombs fell, and the vault has a rather "homely" feel where the neighbors and the Overseer all act nicely and politely towards you and each other. Recently, the Super Mutant attacks have the Vault Overseer at unease, and when a Super Mutant attack on your vault (which happens to be the tutorial segment) ends with more than half of your people dead and a crucial piece of technology stored in your vault stolen by the mutants, your overseer sends you to retrieve that crucial piece of technology.
At first, the bombed-out ruins of Louisiana don't have much civilization outside of other vaults and communities that have been isolated from the rest of the world. You begin your private war with the Super Mutants who raided your home and killed many of your childhood friends, but at the same time, scouting forces from both the Brotherhood and the Vegas Enclave start showing up. Legion and NCR troops accompanied by a handful of Enclave soldiers in power armor, a few Brotherhood scouts accompanied by the odd Paladin, but as the conflict escalates and you get closer to taking down the Super Mutants, both sides increase their presence, as more Legion Centurions, NCR Rangers, and power-armored Enclave troops show up to pick fights with increasing numbers of Brotherhood Paladins. Eventually, you get the access codes to the base where the Super Mutant general lives, meaning that you now have in your hands what both sides want: the keys to that prototype reactor that the mutants were finishing.
Once you're about to launch your final assault on the Super Mutants to take down their leader, both sides want to talk to you and get you on their side. On paper, they wish to see justice served and they want you to get revenge against the monsters who attacked your home, but in reality, they want to be with you when you crack open that base so they can take that reactor. That's when the point of no return kicks in; once you helped one side get to the reactor first, the other side declares you persona non grata and shoots you on sight.
You then have to go with one side or the other, and both sides have flaws. The Vegas Enclave shoots dissident communities on sight and forces all communities on their side of the map to join them or else, but they provide free technology, education, and protection for all communities who join. The Brotherhood of Steel isn't so authoritarian, unless they find out you have technology that they want, which means they'll kill you for it if you don't hand it over. While the Enclave shoots people who don't join them, the Brotherhood confiscates tech from those they deem unworthy. You see Enclave troops burning down settlements that have refused their offers one too many times, while the Brotherhood troops sack communities who don't want to hand over their tech to the Brotherhood.
So while you will see the Enclave gunning down communities that don't swear allegiance, they won't have a problem with a non-aligned player walking around with power armor and energy weapons so long as you don't shoot them. However, while the Brotherhood leaves the communities in their territory alone, if you walk around in their turf with power armor or energy weapons without having good rep or membership with them, and one of their patrols happens to run across you, they will ask you to hand over that tech. You can barter with them for it and get them to pay you to hand over the tech, or you can hand it over for free in exchange for good rep with them, but if you resist, they will shoot you.
The war begins once you've brought the prototype reactor to one side or the other, and the side you brought it to declares you one of their own and gives you a list of quests to help them tip the balance of power to their side before the final battle. There's main quests, given to you by Maxson or Graham, and there's side quests, given to you by other commanders and officers on the Prydwen or the Enclave Base Crawler. The final battle begins once you've finished the main quests, but finishing the side quests will make the final battle easier by weakening the enemy or adding friendly assets to help your forces out. The final battle has the Enclave's Mobile Base Crawler move to get in range of the Brotherhood's Prydwen airship so they can target it for a bombardment.
Brotherhood players have to board the Mobile Base Crawler after fighting off the Enclave's elite ground troops, then go from floor to floor clearing out NCR Rangers, Legion Centurions and Praetorians, and finally, Enclave elite forces and securitrons. Whereas the Enclave players have to protect the Base Crawler and destroy Brotherhood vertibirds trying to board it and kill off Brotherhood forces that manage to get inside the base crawler or on top of it. Brotherhood players have to face off against the likes of General Moore (who wears Sierra Power Armor and has NCR Ranger snipers for backup) Legatus Lanius, (who has Legion Centurions and Praetorians with ballistic fists and thermic lances for backup) and the top floor have the OG Enclave Remnants from New Vegas and securitrons backing up Joshua Graham for the final fight. Whereas the Enclave players have to face off against Henry Casdin, Star Paladin Cross, then Arthur Maxson, as each one leads waves of vertibirds and ground troops, trying to sabotage or destroy the Mobile Base Crawler.
Winning the battle for your side has the faction in question declare you their new champion and giving you lordship over New Orleans, with their troops saluting you and their base having disposable soldiers that you can use as party members alongside other party members you may have. The map will also have bonus bosses like sapient Deathclaws, Super Mutant Behemoths, an insane, renegade version of Liberty Prime that's gone out of control in a nearby factory, and a crazy AI that has its own robot army of assaultrons to sic at you. You can keep playing after the main story ends, to explore the map and play DLC missions that get released at a later date.