Fallout: The Frontier - Done, and it's a hilarious shitshow

I already posted the cliffnotes version of my rendition of the Frontier, ( https://kiwifarms.net/threads/fallout-the-frontier.36863/post-8284575 ) but as for my own Fallout 5, here's what I would do:

I would of course, shamelessly pander to Enclave and Brotherhood fans by rehashing the Enclave-Brotherhood War. Those two fanbases are the biggest ones aside from the Legion, so to get their attention, I'd include their factions. I'd have a story that takes place years after Fallout 4, where the Enclave manages to rebuild itself in the west while the Brotherhood takes over more of the East Coast after winning in DC and in Boston. I'd have it so that the New Vegas story ended with Robert Edwin House winning control of the Mojave with his Securitron Army and the Courier taking control of Hoover Dam.

Inspired by the Courier's use of ex-Enclave personnel in Hoover Dam, and seeing the need for a technologically advanced force that goes beyond his Securitron Army, House, with some persuasion from the Courier, Arcade Gannon, and the Enclave Remnants in the Mojave, invites other ex-Enclave personnel to go to New Vegas and sign on with him, which then leads to hundreds of ex-Enclave personnel and their descendants going to New Vegas, bringing their fighting skills, tech, and their expertise to House's cause.

At the same time, the NCR's failure to annex the Mojave has caused it to collapse from within. Spending a massive fortune to pay for the occupation of the Mojave, only to have no financial or political returns on it, has caused a strain on the NCR's economy. The NCR economy further gets strained by people leaving for New Vegas, spending their money there and working in the new tech sector jobs House provides by having ex-Enclave people help him set up new factories to produce technology. This causes the NCR's economy to collapse, further weakening the NCR and making it vulnerable to attacks from enemies like raiders, gangs, monsters, and the California Brotherhood of Steel.

Seeing the need for stability in California, House offers to aid the NCR if they submit to the rule of New Vegas, promising that he would use Vegas' wealth to aid in the NCR's recovery. With his factories producing more securitrons, energy weapons, and power armor, and his city being richer than ever from the casinos and the tech sector jobs, the NCR agrees, and House bails out the NCR from its financial troubles while at the same time, newly-produced securitrons and newly-trained "Vegas Enclave" troops start wiping out any threats like raiders and irradiated monsters, while driving the California BoS back to their bunkers. With Kimball being unpopular at the time, House was easily able to fill the void, and many NCR citizens looked to House's wiser leadership, seeing the prosperity of the Mojave under him and hoping that he can do the same for the NCR.

The Legion's failed attempt to conquer the Mojave also caused it to slowly break apart. Many Legion veterans died in the assault on Hoover Dam, victims of the securitrons' and the Enclave Remnants' superior firepower. Lanius, the once-mighty general of the Legion, had his reputation sullied by him retreating from the battle. This caused internal rebellions to pop up from within the Legion. Tribes that had once done everything Caesar asked are now re-asserting their identities and rebelling. With Lanius having little in the way of charisma, and Caesar becoming sick due to his brain tumor, the Legion also starts to fall apart as the NCR had. However, with all the trade routes that run through Arizona and New Mexico, House sees the Legion's problems as his problems, and he sends the Courier and some Enclave Remnants along with some securitrons and a detachment of NCR Rangers under Colonel Moore to assist Caesar's loyalists and keep the peace in Legion territory.

With the Legion falling apart, Lanius had no choice but to accept House's support, but Colonel Moore and Arcade Gannon managed to force Lanius to free most of the slaves in the Legion territories and pay them for their labor, with female slaves becoming freed laborers who are paid for both their work and for each child they bear and give to the Legion. After defeating the rebellious tribes and forcing them to swear allegiance to the Legion, the Enclave remnants sent Arcade Gannon to perform brain surgery on Caesar, which healed him of his brain tumor. Lanius then informs him that both him and the Legion now owe their new lease on life to House and his minions. With the Legion forces intimidated by the Enclave remnants and the securitrons, and Caesar owing his life to an Enclave doctor, Caesar has no choice but to swear allegiance to House, who accepts his oath of fealty in exchange for keeping the trade routes through his territory clear.

It was at this moment that some survivors from the East Coast Enclave under President Eden, as well as some survivors of the Boston Commonwealth's Institute, arrived at the west. Both groups were fleeing from the wrath of the East Coast Brotherhood of Steel, which has crushed President John Henry Eden's Enclave as well as the Commonwealth Institute under their iron boots. After arriving in Vegas through Legion territory, these survivors offered their aid to House, giving his forces the more up-to-date Enclave technologies like their newer power armors, as well as the Institute's technology in creating synths. Having created a makeshift synth production facility in an Enclave Base Crawler used by the East Coast Enclave, the Institute sought to prove their usefulness to Robert Edwin House by creating a synth body for him.

In less than a month after making contact, Robert Edwin House, who for centuries had been cooped up in his isolation chamber in the Lucky 38, was now able to walk freely in the streets of his beloved Vegas as a new man. The Courier and the Institute worked together to have House's brain implanted on a new synth body made in House's likeness, and the ruler of Vegas, the NCR, and the Legion was now able to walk around and survey his territories personally. Thanking the newcomers for their aid, House asked them what they would want in return. The survivors from Eden's Enclave and the Institute had just one request for their generous offerings: to destroy the Brotherhood of Steel, once and for all. House already had a smoldering hatred for the Brotherhood of Steel, so it was no surprise when he accepted the request.

Starting with the California Brotherhood of Steel, House sent the combined might of his forces, from the securitrons, to the Enclave forces (which now had remnants of both Richardson's and Eden's forces) along with the NCR Rangers and the Legion forces, to attack the California Brotherhood of Steel. Using a recent Brotherhood attack on a newly-built power armor production plant in California as his excuse, House had the California Brotherhood exterminated down to the last man. Leading the charge was Colonel Cassandra Moore, who hates the Brotherhood, Legatus Lanius, who had a reputation of eradicating the enemy down to the last man, and members of the East Coast Enclave, who were still bearing grudges against the Brotherhood of Steel.

The California Brotherhood fought bravely, but the war was futile, as House's forces now had access to newly-made power armor and energy weapons on a massive scale, as well as the numbers needed for a prolonged fight. With the Brotherhood forces fighting with antiquated armors and limited stores of energy weapons, and House's forces having no such limits, it didn't take long before the California Brotherhood was annihilated, their remaining forces surrendering after losing their remaining bunkers. House showed no mercy to the Brotherhood forces who surrendered, allowing Lanius and Moore to do as they pleased with their defeated foes. Lanius and Moore had a compromise: Moore had all the male Brotherhood paladins and scribes shot by NCR Ranger firing squads, while Lanius had the female Brotherhood members stripped of their armors and robes and set to Legion territory to be auctioned off as wives to ranking officers and veterans for a job well done.

House was elated with his recent victory. With morale soaring among the NCR, Legion, and Enclave ranks, and with his Enclave minions petitioning him for a revival of the old United States, House declared himself the new President of the United States, unifying his holdings in the Mojave, the NCR, and the Legion into a new American state. Officially, House calls his new domain "the United States of America", but those outside it continued to call it the "Vegas Enclave", refusing to recognize House's legitimacy as the President of the United States.

This new American state expanded eastward, forcing all territories it comes across to recognize the sovereign authority of the revived United States of America, with many tribes and communities who refused being annihilated by the bizarre combination of Legion, NCR, and Enclave forces, while communities and tribes who bent the knee got the benefits of education, technology, and protection from the harmful elements of the wasteland, courtesy of the new president and his forces. He then made a pact with Joshua Graham of the New Caananites, giving his protection to the tribes of Zion National Park in exchange for Joshua Graham becoming his new vice president.

Meanwhile, the East Coast Brotherhood of Steel, having defeated President Eden's Enclave in DC with the help of the Lone Wanderer and having defeated the Commonwealth Institute with the help of the Sole Survivor, was standing strong, gobbling up most of the East Coast United States and moving back westward. They made contact with and absorbed the Midwestern Brotherhood of Steel, and as they expanded westward, they followed a singular pattern: they would leave communities in their territory alone, so long as they hand over all pieces of technology the Brotherhood sees fit to confiscate. Under Arthur Maxson, the Brotherhood swayed away from Elder Sarah Lyons' policy of protecting communities and instead focused on eradicating threats to their power as well as collecting technology.

The Lone Wanderer parted ways with the Brotherhood after Sarah Lyons' death, while the Sole Survivor was distraught over the death of the Institute leader, who happened to be their son, Shaun, causing the Sole Survivor to leave the Brotherhood as well. But despite their absence, the Brotherhood continued to grow as they recruited wastelanders into their forces, eradicated super mutants, ghouls, and synthetic life forms, and moved westward. After hearing of the California Brotherhood's destruction at the hands of Robert Edwin House and his forces, and upon hearing that elements of Eden's Enclave and the Institute have taken up residence in House's capital of New Vegas, Arthur Maxson declared war on Robert House, just as House also sought to destroy Arthur Maxson and his Brotherhood of Steel at the behest of the same people who gave him a new body and a new lease on life.

The two forces eventually meet in New Orleans, Louisiana. Apparently, Louisiana was used as a testing ground for weapons. Upon finding out that a prototype for a clean nuclear reactor was in the works in Louisiana before the bombs fell, and after both sides learned that an intelligent Super Mutant general and his minions have taken over the facility for the prototype reactor and were on the verge of finishing it, both the "Vegas Enclave" and the East Coast Brotherhood of Steel mobilized their forces for Louisiana, intending on seizing the reactor and destroying their enemy. Joshua Graham leads the combined forces of the Vegas Enclave along with General Cassandra Moore and Legatus Lanius, while Arthur Maxson personally leads the Brotherhood of Steel forces. Graham and his forces are using a Mobile Base Crawler to transport their elite troops, while Arthur Maxson is flying towards Louisiana on the Prydwen with his best Brotherhood forces.

You are a vault dweller from Vault 151, a vault that has its doors open, trading with local communities. It was a vault that was designed to reflect American family values before the bombs fell, and the vault has a rather "homely" feel where the neighbors and the Overseer all act nicely and politely towards you and each other. Recently, the Super Mutant attacks have the Vault Overseer at unease, and when a Super Mutant attack on your vault (which happens to be the tutorial segment) ends with more than half of your people dead and a crucial piece of technology stored in your vault stolen by the mutants, your overseer sends you to retrieve that crucial piece of technology.

At first, the bombed-out ruins of Louisiana don't have much civilization outside of other vaults and communities that have been isolated from the rest of the world. You begin your private war with the Super Mutants who raided your home and killed many of your childhood friends, but at the same time, scouting forces from both the Brotherhood and the Vegas Enclave start showing up. Legion and NCR troops accompanied by a handful of Enclave soldiers in power armor, a few Brotherhood scouts accompanied by the odd Paladin, but as the conflict escalates and you get closer to taking down the Super Mutants, both sides increase their presence, as more Legion Centurions, NCR Rangers, and power-armored Enclave troops show up to pick fights with increasing numbers of Brotherhood Paladins. Eventually, you get the access codes to the base where the Super Mutant general lives, meaning that you now have in your hands what both sides want: the keys to that prototype reactor that the mutants were finishing.

Once you're about to launch your final assault on the Super Mutants to take down their leader, both sides want to talk to you and get you on their side. On paper, they wish to see justice served and they want you to get revenge against the monsters who attacked your home, but in reality, they want to be with you when you crack open that base so they can take that reactor. That's when the point of no return kicks in; once you helped one side get to the reactor first, the other side declares you persona non grata and shoots you on sight.

You then have to go with one side or the other, and both sides have flaws. The Vegas Enclave shoots dissident communities on sight and forces all communities on their side of the map to join them or else, but they provide free technology, education, and protection for all communities who join. The Brotherhood of Steel isn't so authoritarian, unless they find out you have technology that they want, which means they'll kill you for it if you don't hand it over. While the Enclave shoots people who don't join them, the Brotherhood confiscates tech from those they deem unworthy. You see Enclave troops burning down settlements that have refused their offers one too many times, while the Brotherhood troops sack communities who don't want to hand over their tech to the Brotherhood.

So while you will see the Enclave gunning down communities that don't swear allegiance, they won't have a problem with a non-aligned player walking around with power armor and energy weapons so long as you don't shoot them. However, while the Brotherhood leaves the communities in their territory alone, if you walk around in their turf with power armor or energy weapons without having good rep or membership with them, and one of their patrols happens to run across you, they will ask you to hand over that tech. You can barter with them for it and get them to pay you to hand over the tech, or you can hand it over for free in exchange for good rep with them, but if you resist, they will shoot you.

The war begins once you've brought the prototype reactor to one side or the other, and the side you brought it to declares you one of their own and gives you a list of quests to help them tip the balance of power to their side before the final battle. There's main quests, given to you by Maxson or Graham, and there's side quests, given to you by other commanders and officers on the Prydwen or the Enclave Base Crawler. The final battle begins once you've finished the main quests, but finishing the side quests will make the final battle easier by weakening the enemy or adding friendly assets to help your forces out. The final battle has the Enclave's Mobile Base Crawler move to get in range of the Brotherhood's Prydwen airship so they can target it for a bombardment.

Brotherhood players have to board the Mobile Base Crawler after fighting off the Enclave's elite ground troops, then go from floor to floor clearing out NCR Rangers, Legion Centurions and Praetorians, and finally, Enclave elite forces and securitrons. Whereas the Enclave players have to protect the Base Crawler and destroy Brotherhood vertibirds trying to board it and kill off Brotherhood forces that manage to get inside the base crawler or on top of it. Brotherhood players have to face off against the likes of General Moore (who wears Sierra Power Armor and has NCR Ranger snipers for backup) Legatus Lanius, (who has Legion Centurions and Praetorians with ballistic fists and thermic lances for backup) and the top floor have the OG Enclave Remnants from New Vegas and securitrons backing up Joshua Graham for the final fight. Whereas the Enclave players have to face off against Henry Casdin, Star Paladin Cross, then Arthur Maxson, as each one leads waves of vertibirds and ground troops, trying to sabotage or destroy the Mobile Base Crawler.

Winning the battle for your side has the faction in question declare you their new champion and giving you lordship over New Orleans, with their troops saluting you and their base having disposable soldiers that you can use as party members alongside other party members you may have. The map will also have bonus bosses like sapient Deathclaws, Super Mutant Behemoths, an insane, renegade version of Liberty Prime that's gone out of control in a nearby factory, and a crazy AI that has its own robot army of assaultrons to sic at you. You can keep playing after the main story ends, to explore the map and play DLC missions that get released at a later date.
 
But if any of you guys had your way, say, you have your own team of modders and you're writing the story, what kind of Fallout story would you tell?
My story would go like this
I'm a huge Brotherhood of steel fag, and in my Fallout 4 play-through I sided with them and since the Minutemen are still there my headcanon is that they formed an alliance.

I've always had the idea that the Brotherhood of Steel if allowed to prosper will eventually become something similar to the Imperium of man from 40k. The story would take place decades after Fallout 4, The Brotherhood now controls a sizable part of the East Cost, the minutemen have been absorbed into the organization and now function as the standing army, while the Brotherhood knights serve as specialized shock troops, mostly deployed to engage Super Mutants, Deathclaws or any other dangerous threat, as well as salvaging ops and such.

the main conflict of the story would be the Brotherhood/Minutmen alliance battling against Enclave remnant, the BoS is still salty about their DC battle and the Enclave considers the BoS a bunch of retards that don't know what they are doing, and their pseudo-empire to be an affront to the American democracy.

A third faction would be, led by an intelligent Super Mutant, that was either an espaced Insitute Scientist, (Like Vergil from Fallout 4), or an Enclave experiment gone wrong (maybe they were attempting to replicate Frank Horrigan), this faction is formed by Super Mutants, Non-feral Ghouls and all kinds of mutants, (maybe a couple of Deathclaws that are kept in cages or chains and unleashed as beasts on the enemies) this faction is working on building their own mutant civilization, as they believe the age of men to be over, naturally the BoS and Enclave want them death because fuck non-humans.

Still don't know where the story would take place, but maybe somewhere in either Tenesse or Alabama, in any case the player character would be a Vault dweller exiled from their vault for some crime, trough dialogue choices you will determine if you did in fact commit said crime (the nature of which would be dependent on your tagged skills), or if you were framed or if it was actually a misunderstanding.

The player will be able to join the BoS or the Enclave and would be able to join the muties by either earning their trust trough a series of quests, via high charisma, or as the result of a quest similar to the destroying of Megaton that would cause the player to turn into a ghoul. The chosen faction will eventually fight and destroy the other two, a player with high charisma will be able to either negotiate a truce between the three factions or convince two factions to unite against the other one.

The player can also say fuck it and join none of the factions and instead work alone to sabotage and destroy all three.

that is my totally original and not at all cliche story.
 
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My story would go like this
I'm a huge Brotherhood of steel fag, and in my Fallout 4 play-through I sided with them and since the Minutemen are still there my headcanon is that they formed an alliance.

I've always had the idea that the Brotherhood of Steel if allowed to prosper will eventually become something similar to the Imperium of man from 40k. The story would take place decades after Fallout 4, The Brotherhood now controls a sizable part of the East Cost, the minutemen have been absorbed into the organization and now function as the standing army, while the Brotherhood knights serve as specialized shock troops, mostly deployed to engage Super Mutants, Deathclaws or any other dangerous threat, as well as salvaging ops and such.

the main conflict of the story would be the Brotherhood/Minutmen alliance battling against Enclave remnant, the BoS is still salty about their DC battle and the Enclave considers the BoS a bunch of retards that don't know what they are doing, and their pseudo-empire to be an affront to the American democracy.

A third faction would be, led by an intelligent Super Mutant, that was either an espaced Insitute Scientist, (Like Vergil from Fallout 4), or an Enclave experiment gone wrong (maybe they were attempting to replicate Frank Horrigan), this faction is formed by Super Mutants, Non-feral Ghouls and all kinds of mutants, (maybe a couple of Deathclaws that are kept in cages or chains and unleashed as beasts on the enemies) this faction is working on building their own mutant civilization, as they believe the age of men to be over, naturally the BoS and Enclave want them death because fuck non-humans.

Still don't know where the story would take place, but maybe somewhere in either Tenesse or Alabama, in any case the player character would be a Vault dweller exiled from their vault for some crime, trough dialogue choices you will determine if you did in fact commit said crime (the nature of which would be dependent on your tagged skills), or if you were framed or if it was actually a misunderstanding.

The player will be able to join the BoS or the Enclave and would be able to join the muties by either earning their trust trough a series of quests, via high charisma, or as the result of a quest similar to the destroying of Megaton that would cause the player to turn into a ghoul. The chosen faction will eventually fight and destroy the other two, a player with high charisma will be able to either negotiate a truce between the three factions or convince two factions to unite against the other one.

The player can also say fuck it and join none of the factions and instead work alone to sabotage and destroy all three.

that is my totally original and not at all cliche story.
Looks like we got similar ideas. I also had the Brotherhood of Steel win Fallouts 3 and 4 in my version. I suppose it's just proper to let them win in those since they're the iconic Fallout faction that's been in all the games, from the old Interplay games like Fallout 1, 2, Tactics, and BoS, to the Bethesda-era games like Fallout 3, New Vegas, and 4. They even got into 76 even though that doesn't make any sense.

One thing that really struck me about the Frontier is how empty the ideologies of the factions within it are. The "Frontier NCR" are renegade soldiers who don't even stand for democracy, they're just a military junta under Blackthorne and they just follow what he says. They're even planning to overthrow an elected official (President Kimball) just because they don't like his policies, which is against the NCR's democratic ideology. The Northern Legion is implied by the lone female Legionnaire in their ranks to be having an attempt at nation-building, but their pointless cruelty and their needless war with the Frontier NCR (whom they should have allied with against Shady Sands and the NCR proper) throws a monkey wrench into that interpretation. And the Brotherhood Crusaders don't even have a proper ideology; they just use religious lingo while fighting bad guys, they say they fight for God, but what does their religious doctrine have to do with these battles? At least in Honest Hearts, Joshua Graham was being a brutal SOB because he saw Zion National Park as a new Israel and the White Legs are screwing up the place, so he's more akin to a crusader defending the Holy Land than the Mormon Brotherhood in the Frontier ever were.

So to answer for that lack of ideology, here's the ideologies for the factions in my Fallout 5:

The "Vegas Enclave" (or the United States of America under House) basically has many things that were good and bad about America rolled into one package. Manifest Destiny, inclusion of diverse elements, capitalism, jingoism, and McCarthy-style paranoia about Communism, except this time, it's been changed so that they're paranoid against the Brotherhood of Steel.

Robert Edwin House is at the center of this new Enclave, since he is the new Enclave President, and he sees the Brotherhood of Steel as a relic of a bygone age of darkness when America was at its nadir. He sees them as relics of the Dark Ages, stifling progress while cosplaying as knights, while House sees himself as an enlightened man practicing the same enlightenment values the Founding Fathers preached, reviving America and leading mankind to a new future where they will eventually explore the stars.

While House has nothing against religion (indeed, he even makes compromises with churches that survived the apocalypse, especially Joshua Graham's Mormon Church) House does have a bone to pick with what he sees as superstitions that make no sense and have no value to the outside world, the primary example of that being the Codex of the Brotherhood of Steel, its ideas, its beliefs, and the way it preaches to the Brotherhood that they must keep technology to themselves while leaving the wastelanders to their fate. House sees that ideology as a complete waste.

The way House sees it, technology must be shared, and the wastelanders have to be uplifted. He manages the Vegas Enclave the exact same way he managed New Vegas. He uplifts tribes and communities who accept his rule, eradicates those who resist, and those tribals and primitives who are accepted into the system have the "tribal" taken out of them and forcibly civilized, the same way America tried to eradicate Indian culture by sending Indian boys to boarding schools to make them good little WASP boys in Indian skin. Once uplifted, these newly-civilized folk are made to work in factories, farms, and the service sector, or made into soldiers for the cause. Following a similar pattern to Caesar's Legion, House has large tribes and families either assimilated or broken up, has tattoos burned off, and forces mixed-race marriages to eradicate any previous loyalties, and with Caesar and the Legion helping him in that regard, House carries this pattern out, day by day, as they conquer lesser tribes on their march eastward.

Like Emperor Justinian before him, House seeks to bring the ideas of America back to the land that gave birth to it, just as Justinian sought to return the Roman Empire to its splendor by reconquering the lands that gave birth to the Empire to begin with. And like the Americans of the past, the Vegas Enclave has this "Manifest Destiny" idea that everything from sea to shining sea belongs to them, and they long for the day when they can take Washington DC from the Brotherhood of Steel and restore the American capital to glory. Some of the Enclave soldiers serving in House's armies were former East Coast Enclave troops under President John Henry Eden, and they've been looking for a chance to get some payback against the East Coast Brotherhood that drove them out of their nation's capital.

America's diversity is also part of the Vegas Enclave's makeup. The Vegas Enclave military is a hodge-podge of ex-NCR soldiers and Rangers, Legion troops, Enclave power-armored soldiers, and Securitrons, all under a single command structure. Each part of the Vegas Enclave military has its own operating procedures, even though by the end of the day, the Enclave soldiers sit at the top, commanding both California and Legion troops underneath their heel. The best of the latter two are admitted into the Enclave and given power armor, though some choose to stay within their respective groups due to nostalgia.

From the NCR Rangers, the Vegas Enclave forces learn survival skills out in the wild and accuracy with high-caliber ballistic weapons. From the Legion soldiers, the Vegas Enclave forces took their robust training regimen, their practice of taking healthy young boys to be trained as soldiers, and their proficiency with melee weapons. Other groups such as the Boomers and religious groups like the New Canaanites also contributed, with the Boomers teaching the Vegas Enclave their extensive knowledge on using explosives and bomber aircraft, while New Canaanites and other religious fighters serve as battle chaplains on the front lines, preaching the Good News while wielding weapons like .45 automatic pistols. And of course, the Enclave soldiers themselves teach power armor training and the use of energy weapons to new recruits.

However, the bad parts of each army also filtered into the Vegas Enclave and its military. NCR and Enclave soldiers have a propensity for shooting criminals and fugitives on sight, something which didn't go away when they were united under the umbrella of House's Enclave forces, and the Legion's propensity for cruelty also seeped in, with Vegas Enclave forces taking up their practices of torturing, beheading, crucifying, and enslaving those who did not bend the knee to them. Seeing power-armored Enclave troopers burning down whole towns and crucifying important dissidents with the help of Legion Centurions while NCR Veteran Rangers form firing squads to execute the rabble amongst the rebels is an increasingly common sight.

Like pre-war America, House's Enclave has a very "with us or against us" vibe going on. The constant propaganda that the civilians are bombarded with about life under Brotherhood control goes from realistic (people are constantly robbed of technological gadgets the Brotherhood sees fit to take from them) to exaggerated. (The Brotherhood butchers entire communities for having forbidden knowledge that they want to keep to themselves.) However, there are certain inklings of truth even in their propaganda broadcasts, as many of these tales are usually eyewitness accounts from people who fled Brotherhood territory for Enclave turf. Insults that the Legion once used against the NCR are used by the Enclave populace against the Brotherhood of Steel and its supporters, with the word "profligate" used often, as House sees the Brotherhood as profligates for wasting their technological resources on a petty preservation of power instead of helping to uplift mankind back from the Dark Ages.

Many intelligent Super Mutants, ghouls, and synths flee to Enclave territory, fearing the genocidal wrath of the Brotherhood, and the Vegas Enclave takes them all in, with House using them as propagandizers to rally support against the Brotherhood. Unlike past Enclave leaders, House has no problems with ghouls or Super Mutants, and he himself resides in a synth body, so he has no problem tolerating them so long as they follow his laws.

Local citizens are rewarded for turning in Brotherhood spies, while anyone accused of working with the Brotherhood of Steel are jailed at best, and executed at worst, with those who carry out Brotherhood operations on Enclave soil usually getting crucified, although some do end up getting enslaved if they were physically fit or desirable in the eyes of some buyers. Propaganda posters denouncing the Brotherhood are all over Enclave towns and cities, while major plays, TV shows, movies, and radio dramas based on the horror stories about Brotherhood rule have become some of the most popular media in Enclave territory, with some ghouls, synths, and super mutants even becoming rich celebrities for their acting roles in such works.

Speaking of celebrities making a killing, capitalism is in full force in House's America. Brahmin barons, landowners, factory owners, and other business leaders have many privileges in society, down to the point where they became a sort of nobility in the new Enclave. However, there is a limited form of welfare encouraged by groups like the New Canaanites and the Followers of the Apocalypse, and many people live content lives due to the fact that the government provides for education, medicine, technology, and new farming methods have allowed them to produce food at an astonishing rate. However, charity outside of religious leanings is still mostly frowned upon, and aside from the continued demonization of Communism, children are taught that America's capitalist values were always correct. The kids in schools are made to learn about how Mr. House built a corporate empire through his ingenuity and hard work, and they are taught to follow that example. House encourages those with bright young minds and potential to work for him in exchange for wealth, recognition, and fame.

The Brotherhood of Steel, on the other hand, has its own propaganda and its own views on the world. They see themselves as fighting the same war they were fighting all the way back in Fallout 2. They see themselves as the heirs of civilization, protecting humanity from making the same mistakes all over again, and to them, House is repeating the mistakes of the past. They see him as a dangerous renegade, giving away technology like power armor and energy weapons to savages, and upon learning that he's part-synth, to them, he's an inhuman abomination who should have died long ago. Arthur Maxson's Brotherhood recalls the glory days of defeating the Master and his Super Mutant Army, of their victories against the Enclave in California and Washington DC, and their triumph against the Institute in the Boston Commonwealth. Upon learning that synths, Super Mutants, ghouls, and members of the East Coast Enclave have joined with House, the Brotherhood began seeing House's Enclave as the amalgamation of all the enemies they fought in the past, a representation of everything wrong in the wasteland, and they acted as if the Vegas Enclave was some sort of "final enemy" that has all their former enemies in one convenient package for them to blow up.

The Brotherhood, having been victorious in their previous battles thus far, continued to be set in their cultish ways. Arthur Maxson has his men teach their students the same lessons that the Brotherhood Codex taught initiates for years: that savages in the wastelands should not be allowed to have their hands on such dangerous technology. They see House giving away gifts like securitrons, power armors, and energy weapons to the profligates of the NCR and the savages of the Legion, and they see it as if House was giving away nuclear weapons to cavemen. They see more and more people wearing Enclave armors with pride, and many Brotherhood Paladins grow angry, remembering the days when Enclave soldiers gunned down wastelanders without a care in the world. They see House expanding his power and eradicating entire communities who don't bow down to him, and they take it as proof that House isn't out to revive America, but to just increase his own power at the expense of others. After learning of the California Brotherhood's destruction at the hands of House's forces, Arthur Maxson's Brotherhood had their elite guard, known as the "Avengers of Steel", dress up in black and red armor to commemorate the dead, with black as the traditional color for mourning the dead, and red, to symbolize the blood of their California brothers whom they see as martyrs.

The people of the Brotherhood of Steel continued to mock the idea that House's "United States" is a revival of America, insisting instead that House is acting like every self-aggrandizing warlord in history, and that he's just using the symbols of old America to support his drive for power. To a certain extent, they are correct, as House's America is more authoritarian than America was during its golden years, but not during its pre-war years. Upon learning that House took over Caesar's Legion, Arthur Maxson once joked that House would be more fit to be called "Kaiser" than "President", which led to the Brotherhood Paladins calling the Enclave President "Kaiser House", an obvious reference to the autocratic Kaiser Wilhelm II and his aggressive expansion policy before World War 1.

The Brotherhood sees itself as the true inheritors of post-apocalyptic America, tracing their ancestry back to members of the United States Army who deserted upon finding out about the evils of pre-war America, and to them, fighting House is a war against the same evil system that Roger Maxson rebelled against. The Brotherhood continued to teach its students about the flaws of pre-war America, and in Arthur Maxson's mind, trying to revive the horribly flawed nation that ruled the land before it got nuked shows that House and his ilk have learned nothing from the nuclear war.

The fact that House continued to give away freely things that Arthur Maxson saw as dangerous technology made House an easy target for propaganda in Brotherhood circles, where he is portrayed as a madman who didn't care about the delicate balance of the wasteland. They compare House's brutal and imperialistic approach to outside tribes and communities to how tribes and communities in Brotherhood territory are left alone to manage their own affairs, and they take that as proof positive that they are the true defenders of democracy and freedom, while House's Enclave is just a mockery towards democracy and the American way that they say they serve.

The Brotherhood's actual record towards the communities under its umbrella, however, are mixed. While for the most part, they have eradicated groups of Super Mutants and ghouls that posed a threat, the Brotherhood also has a record of forcibly confiscating technology from places without the locals' consent. They had no problems taking bits and pieces of tech from Rivet City, Diamond City, and any other town that may have technology they deem fit to keep to themselves. At one point, they came across a town that used power armor and laser weapons to keep a bunch of Deathclaws at bay, but since the Deathclaws never threatened the Brotherhood, the Brotherhood came in and took the town's laser weapons and power armors for their war effort against the Enclave, leaving the town to fend for itself with low-caliber guns to use against the Deathclaws, which led to the town getting annihilated. Other towns and cities that resisted having the Brotherhood confiscating their tech would typically get sacked by the Brotherhood forces, with any Brotherhood members who objected to this sort of behavior getting expelled from the group.

At the same time, some communities who are attacked by human raiders get almost no help from the Brotherhood, since they're not being attacked by Super Mutants, ghouls, or synths, and so long as the raiders steered clear of any Brotherhood patrols and didn't hoard tech to themselves, they were left alone, forcing these towns and cities to arm themselves with ballistic weapons to fend off the raiders. Some paladins do occasionally help out against raiders, but usually because they felt like it, not because they were ordered to. The official standing order from Elder Maxson is to focus on mutant and synth threats, while preparing for the big war against the Enclave, so going off adventuring and killing raiders on their own was discouraged among the Paladins, as it would damage assets like power armors and waste valuable resources like energy weapon ammo on foes that were beneath the Brotherhood's notice, especially since, as some of the more senior Paladins point out, the larger towns and cities are perfectly capable of defending themselves with ballistic weapons.

Speaking of towns and cities, in a stark contrast as to how they are managed in Enclave territory, towns and cities in Brotherhood turf are mostly left alone, so long as they are mostly populated by humans. Similar to how many worlds in the 40K Imperium of Man are managed, many settlements have their own governments and ways of dealing with things, while paying simple lip service to the Brotherhood and occasionally sending out scavengers to find tech to trade with the Brotherhood for supplies. Some settlements have elections and councils, others have autocracies or a single magnate in charge. The Brotherhood cares little for how they manage things so long as things are peaceful, and so long as they keep the ghouls in line and turn over anyone who is a synth or a super mutant. This, of course, means that society in Brotherhood territory isn't as organized or as efficient as that of the Vegas Enclave's, especially since the Brotherhood gives little thought on developing communities and building up settlements, and worry more about scavenging tech and keeping it to themselves.

The Brotherhood's bias against ghouls, super mutants, and synths are still in full effect, especially since with the latter two, they were the enemies in the Brotherhood's past wars. Arthur Maxson still sees super mutants and synths as inhuman abominations who are a threat to humans, and those caught harboring synths or super mutants are considered guilty of a capital offense. They are either executed on the spot or enslaved by the Brotherhood by having them fitted with bomb collars and dispatched to help find tech in dangerous scavenging sites, with a Brotherhood agent ready to blow their heads off their shoulders should they run or resist. Ghouls are discriminated against and are kept restricted to ghettos, they are forced to register themselves and their communities. If they so much as insult a Brotherhood member, the ghouls can be shot on the spot without it being registered as a crime.

This explains why many ghouls, super mutants, and synths have been fleeing towards Enclave territory, where House doesn't care who they are so long as they serve him. Within Brotherhood territory, there is an "underground railroad" formed by super mutants, synths, and ghouls who have established themselves in House's lands, and they work to bring underground communities of ghouls, super mutants, and synths to Vegas Enclave territory where they bring their horror stories of being persecuted or hunted by the Brotherhood to the people of the west, where their wild tales become the stuff of movies and other media.

Enclave spies and refugees are also seen as persona non grata in Brotherhood lands. Just as Brotherhood agents are hunted in Vegas Enclave lands, so too are Enclave agents and remnants hunted down like dogs in Brotherhood territory, and civilians are paid well when turning them in. Remnants of the Enclave who were trained in the use of power armor and energy weapons are given one chance to join the Brotherhood, and if they refused, they are shot on sight or enslaved by scavenger teams with bomb collars. Enclave spies are captured and tortured before being executed. However, with the Legion training Frumentarii for the Vegas Enclave, the Brotherhood has a harder time ferreting out Vegas Enclave spies, as these Frumentarii are capable of infiltrating even the highest levels of the Brotherhood's command, with some even making it into Arthur Maxson's elite guard, giving House a good picture of what goes on in Arthur Maxson's court.

Basically, while the Vegas Enclave runs similarly to the Galactic Empire in Star Wars, this efficient bureaucracy that controls all cities and towns and has multiple groups pulling together under the leadership of one man, the East Coast Brotherhood runs more like the Imperium in 40K, where local settlements are rarely visited unless there's an actual problem the Brotherhood are interested in, be it technology, or fugitives from the Brotherhood's "justice".

This goes to show a real contrast in between the two systems, where the Brotherhood doesn't care what you do so long as you don't cross them, while the Enclave does care about who you work with, but they also care about protecting and helping you if you're on their team. This way, we don't just have two groups of idiots in power armor shooting each other, we have two groups that are ideologically different in every way. House and the Vegas Enclave sees reviving pre-war civilization as the way forward, the Brotherhood sees that as a folly and instead works with the new society of the wasteland instead of trying to turn it back into pre-war America. House wants to share technology and control everything, the Brotherhood doesn't care about control outside of keeping all the tech to themselves. The Brotherhood has a cultish view informed by their dogmas, while House is more pragmatic and looks to the future where he hopes to have the world cleaned up so he can go explore space for new worlds to colonize.
 
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I laughed at this way harder than I should have
I'd pay to see a mod where one of the Mojave factions invades the Frontier. Whether it be the NCR invading to eradicate the Frontier NCR, Caesar going north to make Valerius pay for seceding from the Legion, or Mr. House coming over to retake his corporate HQ from the Brotherhood Crusaders, it would be tons of fun.

I can just imagine the scene...........

NCR:

Courier Six: (after having snuck into Blackthorne's command post with two Veteran NCR Rangers backing them up) "General Blackthorne, you're under arrest for crimes of desertion against the New California Republic. You're coming with us back to California where you'll be tried for treason!"

Blackthorne: "My men won't let you get away with this!" *gunfire erupts outside the base*

Courier Six: "Oh, you mean those men currently getting shot at by the NCR forces I brought with me? Yeah, they're not in a position to do anything."

Blackthorne: "You've got no idea of the resources I have here, kid!" *explosions erupt from afar*

Courier Six: "Oh, but I do. That must be the sound of Chief Hanlon's rangers BLOWING UP YOUR WHOLE VERTIBIRD FLEET AND YOUR HELI-CARRIER!" (laughs)

Blackthorne: "YOU WON'T GET AWAY WITH THIS!" *BLAM!* (Gets shot at the side by the Courier and passes out)

Courier Six: "I'm afraid I already did. Time to drag your sorry ass back down south. Colonel Moore has a nice prison cell waiting for you, and your old pal Geneal Oliver can't wait to see you again!"

BROTHERHOOD CRUSADERS:

Domina: "Where......where did you get all these robotic sentinels?"

Courier Six: "A gift from Mr. House. He told me to check on his old corporate headquarters here, especially after we received signals that indicated that its technology has been activated."

Domina: "Your robots may be impressive, but the Lord granted us these halls. They belong to us now, not some long-dead business magnate."

Courier Six: "He's still alive and well, Miss Weaver. I can't say the same for your old comrades back in the Mojave, however."

Domina: "Wait-what do you mean?"

Courier Six: "I was forced to kill them all. They couldn't stop their tech bandit ways, and I had to eradicate them. Down to the last man. Please don't make this any more difficult. Grant us access to the building, and we'll let you join the Free Economic Zone of New Vegas. You can have a life outside of sitting around in this shithole, and we're more than happy to give you technological support if you work for us. Not to mention you'll get a bitchin' suite back in Vegas!"

Domina: "We will not surrender to you what God has given to us!"

Courier Six: "I'm pretty sure stealing goes against the Good Lord's commandments. This base doesn't belong to you, it's time for you to give it back to its rightful owners like any good follower of God would do. I've got more firepower than your pathetic little band, and I've already wiped out one fortress full of power-armored knights. I don't want to repeat that bloody massacre again. Come, let us deal with this peacefully, as God would have us do. Spilling blood needlessly in His name is something He wouldn't like.

Not to mention that we still need to pacify the NCR rogues and the Legion forces here, their fighting takes a toll on the merchants' trade routes that go through here, and it would serve God's purpose if their meaningless war is ended, now that the actual war down south between the NCR and the Legion is over. We can't expect God to do all the work, now can we?"

LEGION:

Legate Valerius: "Who are you!? Who the hell are you to command me!?"

Courier Six: (dangles the Mark of Caesar before the Legate) "Caesar's Orders. Your entire army now reports directly to me. My plans for this hellhole take priority. Caesar even said so himself."

Legate Valerius: "I......I still need more proof before I hand over command of my army to you."

Courier Six: "Proof, huh? Alright, I'll play this game." *snaps fingers* (Legate Lanius appears and moves behind Courier Six)

Courier Six: "Need any more proof? Or should I have him beat you to death in front of your men so they get the message?"

*Explosions erupt outside, followed by the sounds of gunfire and energy weapons firing*

Legate Valerius: "What's happening outside?"

Courier Six: "Oh, that must be the work of OUR Legionnaires and the Enclave Remnants, wiping out your command full of traitors!"

Legate Valerius: "What!? What's going on!?"

Legate Lanius: "Vulpes found out about your desires to pass 'reforms' and create your own Legion state here in Portland, separate from Caesar's realm. You thought you could get away with it considering how far you are from Arizona and the Mojave. You were wrong. We decided to do something about your treason before the problem got worse."

Courier Six: "Your Legionnaires have some skill, but they're no match for energy weapons and our numbers. Especially since I had the Legionnaires hooked up with energy weapons from the Big MT while having the Enclave Remnants lead them in battle. I'd give it about three minutes before our Legion troops turn all your men into mounds of ashes or puddles of green goo."

Legate Valerius: "You won't get away with thi-"*gets stabbed in the back by a Frumentarii with a stealth boy*

Courier Six: "Don't be ridiculous. I already have."
 
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E967C959-C8F4-45BC-8879-BE241096BF1E.jpeg
Ok never mind it’s not a hoax. Sauce:
50:20 timestamp
 
I'm surprised that someone in the post-apocalyptic world would be Communist. Wouldn't the people of that era blame the Communists for nuking the country?

Communism is the great unifier, in Fallout, US Democracy is bankers and captains of the industry voting for their best man as the average worker trades food for jet doses. So a government where the implication is everyone suffers equally from the leadership to the worker would make them feel like it would be worth it to establish a brutal proletarian society
 
When even pornographers see that kind of smut as disgusting, that's when you know it really is disgusting.

I know people like to rag on Bethesda Fallout stories, yet when they're allowed to make their own Fallout stories, they either shit the bed (Frontier) or just make a nostalgia trip for previous games. (New California) But if any of you guys had your way, say, you have your own team of modders and you're writing the story, what kind of Fallout story would you tell?
For Fallout NV?

I will shamelessly take inspiration from Wasteland 3 (and admit it upfront Wasteland 3 was an inspiration) as you go balls deep into the Legion Wastes to help start a good old fashioned slave uprising because you either wanted loot or because you actually believed in the cause you are fighting for. The situation is that NotSpartacus has found a firebase and military depot that lets his fellow slave revolt members arm themselves against the Legion only to reveal the locals have formed their own defacto Rangers who isn't too happy a bunch of hungry, bloodthirsty slaves have taken residence and skirmishes is tearing the parties apart. To make matters worse, the Legion is coming in fucking force because they are either a)having a victory boner and think they are unstoppable or b)Going out like men and putting an end to the revolt as the Legion desperately tries to maintain order since Caesar is dead. Of course NotSpartacus is hampered by a subfaction feud and you have to get their shit together and possibly avoid a situation where the Legion was proven right in the end when the revolt become as bad the Legion.

If I am gonna crib from a game, at least pick one that understood what would the situation really be like and if they need to implement sexual content...well, InXile got you beat.


Also to add to @LORD IMPERATOR post

Courier: [Int 7]And remember, you weren't the first Roman province to declare themselves as an independent kingdom, remember Zenobia of Palmyra.
 
Probably the fatigues Charlene is wearing has a custom model.

Very coincidental that the feet are the most defined.
Just like all other items, they're defining it by the mesh model located in the GECK. You have the base ID, which for an armor file expands out into more information such as the equip regions, icons, meshes, and gameplay data.

Here's a picture of the GECK info for the Old World Blues patient gown, and the Frontier patient gown.
GECK OWBGown.png
GECK CharleneGown.png
From a quick glance, they're essentially identical, except the Frontier one is not flagged as playable and has a generic icon image. However, the mesh for the female model is also different.
I opened both mesh sets up in the editor, and zoomed down to the foot models to look. The GECK here is rendering the base skin textures as black.
Patient Gown M NVDLC03.png
Patient Gown F NVDLC03.png
Patient Gown M.png
Patient Gown F.png

Making a quick and dirty .esp to add the playable tag onto the Frontier variant of the gown, I then added the Old World Blues version and the Frontier version to a set of test characters, and took pictures of each.
OWB M.jpg
OWB F.jpg
Frontier M.jpg
Frontier F.jpg

So in short yes, someone bothered not just to simply copy the Old World Blues patient gown over to Frontier, but to also detail in the toes into much higher detail and only for the female version of the item. (Did they also change the bust and waist dimensions too? :story: )
 
Just like all other items, they're defining it by the mesh model located in the GECK. You have the base ID, which for an armor file expands out into more information such as the equip regions, icons, meshes, and gameplay data.

Here's a picture of the GECK info for the Old World Blues patient gown, and the Frontier patient gown.
From a quick glance, they're essentially identical, except the Frontier one is not flagged as playable and has a generic icon image. However, the mesh for the female model is also different.
I opened both mesh sets up in the editor, and zoomed down to the foot models to look. The GECK here is rendering the base skin textures as black.

Making a quick and dirty .esp to add the playable tag onto the Frontier variant of the gown, I then added the Old World Blues version and the Frontier version to a set of test characters, and took pictures of each.

So in short yes, someone bothered not just to simply copy the Old World Blues patient gown over to Frontier, but to also detail in the toes into much higher detail and only for the female version of the item. (Did they also change the bust and waist dimensions too? :story: )
They totally changed the bust and waist dimensions, it's so obvious when you look at them side by side. The legs also look different, though it could be a mix of textures and bent knees making them look different. In any case it sticks out like a sore thumb and it was 100% someone's fetish.

Did the Frontier mods really get away with passing off the lewd shit on the furry that only made icons for the mod? If so, then the dev team needs a deeper examination assuming they didn't DFE while the furry was being scapegoated.
 
The best meme from the Frontier has hit the YTP community:

Poor Enclave Courier. I bet he just wanted to do some science experiments before he prevented Silus from being interrogated.

Communism is the great unifier, in Fallout, US Democracy is bankers and captains of the industry voting for their best man as the average worker trades food for jet doses. So a government where the implication is everyone suffers equally from the leadership to the worker would make them feel like it would be worth it to establish a brutal proletarian society
Except most Communist countries just have a new Bourgeois calling themselves the Communist Party. The most disgusting thing about them is that they establish an aristocracy of intellectuals who have the power of life and death over the common man, yet they pretend that it's not an aristocracy. You're better off with a warrior society like Caesar's Legion where they're honest about the fact that most of the low-ranking goons are slaves, and all the high-ranking schmucks are ordered to charge into battle alongside the recruits, because unlike Communism where the Politburo is nowhere to be seen on the battlefield, the Legion's Centurions are all bred for war and made to go out and fight. They either serve on the front, or serve on the firing line! And if they fuck up, it'll be both! Now that's "Change You Can Believe In!" XD

(This message was paid for by VoteCaesarForSupremeDictator2282)

For Fallout NV?

I will shamelessly take inspiration from Wasteland 3 (and admit it upfront Wasteland 3 was an inspiration) as you go balls deep into the Legion Wastes to help start a good old fashioned slave uprising because you either wanted loot or because you actually believed in the cause you are fighting for. The situation is that NotSpartacus has found a firebase and military depot that lets his fellow slave revolt members arm themselves against the Legion only to reveal the locals have formed their own defacto Rangers who isn't too happy a bunch of hungry, bloodthirsty slaves have taken residence and skirmishes is tearing the parties apart. To make matters worse, the Legion is coming in fucking force because they are either a)having a victory boner and think they are unstoppable or b)Going out like men and putting an end to the revolt as the Legion desperately tries to maintain order since Caesar is dead. Of course NotSpartacus is hampered by a subfaction feud and you have to get their shit together and possibly avoid a situation where the Legion was proven right in the end when the revolt become as bad the Legion.
What happens to all the Legion players then? After all, you have to account for those players who enjoy playing as the bad guys and who enjoy enslaving people, putting people up to the walls and blowing their brains out, or crucifying them for their defiance.

Legion Courier: "Hi, Benny! Are you enjoying the view?"

As you can see above, my version of Fallout 5 has two factions where you can choose between freedom and low tech, (Brotherhood) or subjugation and free sharing of technology. (Vegas Enclave)

Also to add to @LORD IMPERATOR post

Courier: [Int 7]And remember, you weren't the first Roman province to declare themselves as an independent kingdom, remember Zenobia of Palmyra.
Courier: "And we all remember what happened to the Palmyrene Empire, don't we, Valerius?"
 
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For Legion Players you are trapped behind enemy lines with a small cohort of Legionaries and have to get your ass back to Scipio who realized that the tech disparity between the bunker's defenses and the slave revolt. So part of the mission is to help sabotage the rebellion from within and not be treated as utterly expendable and get killed in the chaos because the Legion is that desperate to snuff out the rebellion before word gets out that for once there is actual resistance against the Legion, it is gonna snowball since unlike Graham, NotSpartacus is gonna spread the message that the Legion does have dissent from within and that the slaves are now free. To do so, you basically enable the worst excesses within the revolt and cause the cause to crumble from within so when attack comes, everyone is too busy killing one another while the Legion mops up.

One constant factor the Legion face is against anything with overwhelming tech disparity they will be throwing men to a meatgrinder that the NCR can afford to close the gap with expendable soldiers. Veronica explicitly states that a Legion victory would be better than fighting NCR for the Brotherhood since unlike the NCR they wouldn't be digging for whatever pre-war tech that they won't understand.

Never sided with a group of marauders before. But I think the Brotherhood stands a better chance against them than they did against the NCR.
 
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For Legion Players you are trapped behind enemy lines with a small cohort of Legionaries and have to get your ass back to Scipio who realized that the tech disparity between the bunker's defenses and the slave revolt. So part of the mission is to help sabotage the rebellion from within and not be treated as utterly expendable and get killed in the chaos because the Legion is that desperate to snuff out the rebellion before word gets out that for once there is actual resistance against the Legion, it is gonna snowball since unlike Graham, NotSpartacus is gonna spread the message that the Legion does have dissent from within and that the slaves are now free. To do so, you basically enable the worst excesses within the revolt and cause the cause to crumble from within so when attack comes, everyone is too busy killing one another while the Legion mops up.
I see. Sounds simple enough. Far more simple than the NCR Campaign in the Frontier.

Although it would be interesting to see an ending where Caesar conquers Vegas and the Legion starts to change and adapt more practices from the NCR and Vegas. After all, Caesar wanted a synthesis between the Legion and the NCR in the end.
 
So what I’ve learned from this thread is that I’ll probably be disappointed with the Morrowind and Tamriel Beyond Skyrim mods.
If those mods got infiltrated by SJW spergs, then you will be. I'm fine enough with Oblivion and Skyrim as they are, and there's no shortage of good mods for both.

What I'd like to see is a Great War mod which allows you to continue the war against the Thalmor with Skyrim as your power base, either as a part of the Empire (where General Tullius and the pro-Imperial Jarls help you out) or as an independent kingdom (where you have Ulfric Stormcloak's ear and the obedience of his Jarls). That, or you can join the Thalmor if you're a High Elf and help them conquer Skyrim for the Dominon and stamp out Talos worship once and for all.

They totally changed the bust and waist dimensions, it's so obvious when you look at them side by side. The legs also look different, though it could be a mix of textures and bent knees making them look different. In any case it sticks out like a sore thumb and it was 100% someone's fetish.
Yep. Crap like this belongs in the sex mods section where they have bondage dungeons and prison sex left and right.

Did the Frontier mods really get away with passing off the lewd shit on the furry that only made icons for the mod? If so, then the dev team needs a deeper examination assuming they didn't DFE while the furry was being scapegoated.
They probably fucked off and cut communication with the rest of the community. After the whole lid was blown off, those fuckers are going to hide like David Benioff and Dan Weiss after Season 8 of Game of Thrones ended.
 
I see. Sounds simple enough. Far more simple than the NCR Campaign in the Frontier.

Although it would be interesting to see an ending where Caesar conquers Vegas and the Legion starts to change and adapt more practices from the NCR and Vegas. After all, Caesar wanted a synthesis between the Legion and the NCR in the end.

Like how many times did engineers tell people to keep it simple shithead? You don't have an entire division of badly paid beta testers pointing out what works and what doesn't work and the goal should be focused on one good interesting story versus a bunch of plots that go nowhere. This is why the kill everyone route in Honest Hearts exist for the Legion path because they already have two routes and doing one more would just add more load to the story which it doesn't need.
 
Like how many times did engineers tell people to keep it simple shithead? You don't have an entire division of badly paid beta testers pointing out what works and what doesn't work and the goal should be focused on one good interesting story versus a bunch of plots that go nowhere. This is why the kill everyone route in Honest Hearts exist for the Legion path because they already have two routes and doing one more would just add more load to the story which it doesn't need.
Pretty much. That, or they needed guys like TK-Mantis to keep the story lore-friendly.

If not, they could have just admitted that the mod WASN'T lore-friendly, and they were just going for crazy shit for the sake of fun.
 
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