Battletech - Also known as Trannytech

Starting to be reminded why I uninstalled this game in the first place.... My mixed medium lance is going against twice it's numbers of pristine mechs and vehicles every mission in early 3000s periphery. Even on one skull missions. It makes gameplay incredibly frustrating when you're always going against twice your manpower in fresh mechs when you have low skill pilots.
 
For the amount of 'Mechs and all the tech they've got going on there, HBS' BattleTech might as well be set in the Star League era.

That would be an interesting game, actually. A Knights of the Old Republic to BattleTech's current storyline, showing how things actually were on the ground back when the head of House Cameron still had a head. Gives us a glimpse at how the Great Houses worked before they had nuked themselves half to oblivion in the Succession Wars. I'd play that, even if it was only a computer RPG with only occasional giant stompy robot sections.
 
For the amount of 'Mechs and all the tech they've got going on there, HBS' BattleTech might as well be set in the Star League era.

That would be an interesting game, actually. A Knights of the Old Republic to BattleTech's current storyline, showing how things actually were on the ground back when the head of House Cameron still had a head. Gives us a glimpse at how the Great Houses worked before they had nuked themselves half to oblivion in the Succession Wars. I'd play that, even if it was only a computer RPG with only occasional giant stompy robot sections.
I'd play the shit out of a Reunification War BT game.
 
Wouldn't want a grease stain on the bottom of your mech's foot do you?

My initial impression of all the crew was that they were pretty boilerplate and not worth really getting to know. When Murad arrived I brushed her off until I realized while upgrading my ship that she's a female muslim who covers her hair, is 'non-standard body' (fat) and has tattoos. They went for the diversity grand slam!

Then she just kept whining about things and makes irritating calls as background noise while you're working on systems.
If she was gay and then trooned out, she’d have all of the infinity stones.
 
If she was gay and then trooned out, she’d have all of the infinity stones.
I can't actually recall if she was gay or not, by the time I had that realization I just ignored most of her words .. I wouldn't be shocked if she was gay or an Enby.
 
Honestly? I'd like game styled after BFG: Armada with WarShips. An underappreciated part of the BT universe, especially during the Age of War and the Reunification War.
Eh, I don't know. If you've looked at Aerotech that's going to end one of two ways and its "The Star League kills them with their Battleships" or "I kill the Star League fleet with all the fighters." The most common SLDF Warship is the Sovietski Soyuz, which they built 400 of even though they suck at anything other than long patrols or being armed transports. The second most common is the McKenna, which they built 255 of and is capable of going toe to toe with anything short of a Leviathan. A Thera's fighter wing could take one, but only because Star League era warships don't believe in organic anti-fighter weapons. Fleet actions against the SLDF in the lore are one sided cock stomps for a reason.

You'd be better off with something Post-Jihad or Dark Ages with Pocket Warships. I find the lack of canon pocket warship designs disturbing, since they're a good idea and not either stupidly overpowered nor too valuable a strategic asset to risk. Assault dropships would be more fun anyways. Sure, you don't have the epic broadsides, but you can have an Achilles out turning and burning fighters. Using realistic physics would be fun though.
 
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There's a ton of SLDF mod packs for Troontech so you probably could get a Reunification Wars thing going.
 
Eh, I don't know. If you've looked at Aerotech that's going to end one of two ways and its "The Star League kills them with their Battleships" or "I kill the Star League fleet with all the fighters." The most common SLDF Warship is the Sovietski Soyuz, which they built 400 of even though they suck at anything other than long patrols or being armed transports. The second most common is the McKenna, which they built 255 of and is capable of going toe to toe with anything short of a Leviathan. A Thera's fighter wing could take one, but only because Star League era warships don't believe in organic anti-fighter weapons. Fleet actions against the SLDF in the lore are one sided cock stomps for a reason.

You'd be better off with something Post-Jihad or Dark Ages with Pocket Warships. I find the lack of canon pocket warship designs disturbing, since they're a good idea and not either stupidly overpowered nor too valuable a strategic asset to risk. Assault dropships would be more fun anyways. Sure, you don't have the epic broadsides, but you can have an Achilles out turning and burning fighters. Using realistic physics would be fun though.
There's the Farragut with its 40 Large Lasers. Granted, that's afterwards, but fitting for the Amaris Coup. The Avatar has Artemis-boosted LRM-20's for PD, which are... well, not the best given their quantity. The Thera is also a 3060 design, so its not surprising it can handle anything from the Star League era. I really haven't done any serious research, obviously, but its still something worth pondering.
 
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The game would need to take some liberties in the name of playability, but it could be pretty amazing if done right. This whole point about WarShips not being able to defend themselves against fighters sounds to me like you need a well-balanced fleet of mixed assets to prevent getting your shit slapped by a foe overspecialized in defeating one type of fleet asset.

Instead of operating as one big fleet, it could also be more akin to controlling one ship and going out on sorties (a bit like Silent Hunter 3 in space), with crew/shift management, detailed damage simulation and so on. Never played BFG, so I can't really say how its playstyle would compare, but the thing to avoid at all costs would be to have a fleet of ships that have a single lifebar that pop like balloons once it's depleted.

BT offers a lot of potential for a wide variety of games. I wouldn't mind a combat flight sim or a grand strategy game in this setting.
MWLL offers fighterjets and it's quite a lot of fun to strafe mechs with weapons blazing, but the controls and physics are so fucking wonky, I wouldn't mind a dedicated flight sim, but I also know that it would not be in high demand, so I won't ever see one.
 
I can't actually recall if she was gay or not, by the time I had that realization I just ignored most of her words .. I wouldn't be shocked if she was gay or an Enby.
No, they didn't go that far. There's one bit of dialogue that you have with her that explains why her marriage to her husband failed horribly.
 
The Hegemony went away from "ships need Anti Air defenses" pretty quick when they build their 2nd Warship class. The Dreadnought (1st ever build Warship clas) had indeed integral Anti fighter capacity with it's Mech-grade AC's. But then they decided to to focus on big ship with big guns. For Fighter denfenses they would usually have their dedicated escort squadrons which carried Titan class Dropships (not to mention that most Warships could carry Aerospace fighters for self defense). Those ships can carry up to 60 Aerospace fighters. Standard SLDF doctrine then says "Launch dropships then they launch fighters and they protect the big ships" The SLDF tried to build a dedicated carrier warship (Enterprise class) and they forgot to increase the engine when the ship grew bigger and bigger). House Davion had a dedicated carrier Warship (New Syrtis class) and this ship proved itself in te RW war.
 
The Hegemony went away from "ships need Anti Air defenses" pretty quick when they build their 2nd Warship class. The Dreadnought (1st ever build Warship clas) had indeed integral Anti fighter capacity with it's Mech-grade AC's. But then they decided to to focus on big ship with big guns. For Fighter denfenses they would usually have their dedicated escort squadrons which carried Titan class Dropships (not to mention that most Warships could carry Aerospace fighters for self defense). Those ships can carry up to 60 Aerospace fighters. Standard SLDF doctrine then says "Launch dropships then they launch fighters and they protect the big ships" The SLDF tried to build a dedicated carrier warship (Enterprise class) and they forgot to increase the engine when the ship grew bigger and bigger). House Davion had a dedicated carrier Warship (New Syrtis class) and this ship proved itself in te RW war.
Ah yes, the Enterprise. One of the hilarious development blunders featured in XTRO: Boondoggles. If you get the chance to grab this PDF, legally or not, do so, because it is fucking hilarious.

Highlights include the Ostscout IIC, a Clan built scout mech with no weapons (but at least it can move 11/17/11 and has a partiall wing), the Champion LAM (a heavy mech with a weapon loadout of three medium lasers and an SRM-6, way to go), and the Muse Ironhorse (a track-mounted weapon system that could be neutralized by cutting the rails of the track).
 
There's the Farragut with its 40 Large Lasers. Granted, that's afterwards, but fitting for the Amaris Coup. The Avatar has Artemis-boosted LRM-20's for PD, which are... well, not the best given their quantity. The Thera is also a 3060 design, so its not surprising it can handle anything from the Star League era. I really haven't done any serious research, obviously, but its still something worth pondering.
The Thera can handle anything from the Star League era because it's carrying 216 aerospace fighters, or two FWL Regiments worth. In a straight fight a McKenna would beat one by virtue of its massive Heavy Naval PPC broadsides. With 24 a broadside, a McKenna can potentially take out anything short of a fellow battleship every single time it fires. A Texas would take two. And the League can afford to throw multiple battleships at any problem. There's a reason fighter with nukes became everyone else's go to option. I think it would be a fun game, but I'd focus more on dropship scale fights.

You'd just miss some of the more fun Aerotech rules, like High Speed Passes. What does happen when you hit an enemy ship with a kinetic weapon after accelerating in-system at 1g for a week? It's not pleasant, but you only get one volley.

The game would need to take some liberties in the name of playability, but it could be pretty amazing if done right. This whole point about WarShips not being able to defend themselves against fighters sounds to me like you need a well-balanced fleet of mixed assets to prevent getting your shit slapped by a foe overspecialized in defeating one type of fleet asset.
The Star League just dealt with it by bringing more carrier and assault dropships. Eventually they made the Bracket Firing Naval Lasers rule to help deal with it, but it's not a good solution and it's exactly why every new IS ship is built with a massive battery of AA and point defense weapons. A Thera can probably put out more AA and PD fire itself than an entire SLDF task force.

The in lore reason the SLDF didn't care is that they could field more Battleships than any of the individual House Navies had in total warships. You might win a fight here and there, but there's always going to be another SLDF task force coming your way, there's always going to be another battleship or two, there's always going to be another SLDF mech Division to land on your planets. I'm not saying you couldn't make a game for it, or that it wouldn't be fun as hell, but you're better off from Clan Invasion on if you want warship fights. The Jihad had more than a few. But dropship scale is where it's at and it makes me sad that Catalyst hasn't made more pocket warships. Warships are slow, lumbering bricks of capital-scale guns and armor that can annihilate anything smaller than them in short order. Using an 8/12 thrust Achilles to out turn and burn fighters? That would be fun.
 
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The Hegemony went away from "ships need Anti Air defenses" pretty quick when they build their 2nd Warship class. The Dreadnought (1st ever build Warship clas) had indeed integral Anti fighter capacity with it's Mech-grade AC's. But then they decided to to focus on big ship with big guns. For Fighter denfenses they would usually have their dedicated escort squadrons which carried Titan class Dropships (not to mention that most Warships could carry Aerospace fighters for self defense). Those ships can carry up to 60 Aerospace fighters. Standard SLDF doctrine then says "Launch dropships then they launch fighters and they protect the big ships" The SLDF tried to build a dedicated carrier warship (Enterprise class) and they forgot to increase the engine when the ship grew bigger and bigger). House Davion had a dedicated carrier Warship (New Syrtis class) and this ship proved itself in te RW war.
Keep in mind that the Sovetskii Soyuz heavy cruiser has five docking collars for DropShips, which is impressive for its size, and also almost 2 squadrons of fighters with 20. And the Hegemony had an explicitly anti-fighter assault DropShip in the Pentagon. The Hegemony had the Kimagure as well, which has what one might consider an excessive anti-fighter armament of 24 LBX/10 AC's, 5 LPL's, 10 ERLL, and 47 Small Pulse Lasers for whatever dumb-ass reason. Oh, and 2 squadrons of fighters.

One other thing is how many heavy AA missiles Hegemony ships mounted, such as White Sharks, Killer Whales, and Barracudas, which were capital-scale missiles converted into anti-fighter versions. The Sovetskii Soyuz had 2 Killer Whales and 4 Barracudas, the former having a maximum long range of 36 hexes but a whopping 40 damage, enough to cause even the Great Turtle to break out into a cold swear, and the latter 40 hexes and 20 damage.

That said, as an American I am sorely disappointed by the lack of USN representation in Aerotech. The Enterprise was a massive failure, but Texas does a pretty good job of redeeming it with its versatile weapons loadout and armor and speed, same as the Farragut, and the Congress, so uh... huh. Looks like its actually pretty solid.

[AUTISTIC PATRIOTIC SCREECHING ABOUT HOUSE CAMERON BEING SCOTS]
 
The in lore reason the SLDF didn't care is that they could field more Battleships than any of the individual House Navies had in total warships. You might win a fight here and there, but there's always going to be another SLDF task force coming your way, there's always going to be another battleship or two, there's always going to be another SLDF mech Division to land on your planets. I'm not saying you couldn't make a game for it, or that it wouldn't be fun as hell, but you're better off from Clan Invasion on if you want warship fights. The Jihad had more than a few. But dropship scale is where it's at and it makes me sad that Catalyst hasn't made more pocket warships. Warships are slow, lumbering bricks of capital-scale guns and armor that can annihilate anything smaller than them in short order. Using an 8/12 thrust Achilles to out turn and burn fighters? That would be fun.
Yeah, it doesn't have to be about Star League era WarShips, I'd be absolutely happy with jump-incapable Pocket WarShips duking it out during the late Succession Wars or in the time leading up to the Jihad.

But, then again... A game that covers the Amaris Civil War era and those epic space battles would be pretty fucking swell, too. Start out with the coup and a desperate attempt to fall back, regroup and escape, a long drawn out campaign against the Periphery, the subjugation of the Rim World's Republic and then the final push towards Terra.

You could go for a sequel that covers the first and second Succession Wars, when WarShips become extinct.
The game could show off how the fighting goes from autistic slapfight between wannabe-First Starlords to full out scorched earth genocidal warfare, culminating in the eighth Battle of Hesperus II, where all remaining WarShips are ground to irradiated spacedust.
I kinda envision a twist-ending where the player character and his crew survive on a barely functioning WarShip and after witnessing the effects of the Succession Wars they decide to join ComStar and become part of their shadow fleet.


It would be a pretty unique opportunity to give the players first hand experience of a time period that we usually just see mentioned in passing in these games from a completely new perspective.

You'd just miss some of the more fun Aerotech rules, like High Speed Passes. What does happen when you hit an enemy ship with a kinetic weapon after accelerating in-system at 1g for a week? It's not pleasant, but you only get one volley.
Kinda reminds me of the novel Flashpoint, where the Avalon class ship "Robert Davion" gets destroyed in a somewhat similar fashion after being rammed by a barely functional dropship, flung at it by an Octopus-class salvage vessel.

On a sidenote: Do spacebattles use the same ranges as ground combat?
I always thought that jetfighters and spacefighters in BT are a bit wonky due to their short weapons ranges. I wouldn't mind special case rules that double (or even tripple) ranges for air-to-air, ground-to-air and air-to-ground combat (based on LOS being far less obstructed than it is for ground vehicles fighting one another or some similar explanation). In a similar way, increasing ranges for space-combat by an order of magnitude would be acceptable to me, assuming the ranges aren't already longer than for Mechs...
 
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On a sidenote: Do spacebattles use the same ranges as ground combat?
I always thought that jetfighters and spacefighters in BT are a bit wonky due to their short weapons ranges. I wouldn't mind special case rules that double (or even tripple) ranges for air-to-air, ground-to-air and air-to-ground combat (based on LOS being far less obstructed than it is for ground vehicles fighting one another or some similar explanation). In a similar way, increasing ranges for space-combat by an order of magnitude would be acceptable to me, assuming the ranges aren't already longer than for Mechs...
For standard weapons it's the same in hex, but the hexes are much bigger. Capital scale weapons have their own much bigger range brackets. Part of why the big NPPC ships are so dangerous is that they can start firing at dropships far sooner than the smaller ships can, and since the weapons are fired per bay, a single bay can often one-shot a drop ship. A McKenna has eight 4 Heavy NPPC bays per sides, so it can fire 8 60 capital damage, 600 standard, hits per turn, per side. It can pop most dropships with a single bay, like anime style blow through the ship and leave it hollow kind of hits. They can start firing at 52 hexes out, but that's the extreme range bracket. Their brackets are 52-40, 39-27, 26-14, 13-1. Their medium range is longer than most long range standard weapons. McKennas are fucking terrifying and they're pretty much the basis of the I Kills it With My Battleships meme in the community. I was wrong, they must have revised it up, the Star League built 280 of them over a century and a half.

It is a little unfair, the McKenna is more powerful than most other battleships, but it was one of the most common ships in the League navy.
 
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so it can fire 8 60 capital damage, 600 standard, hits per turn, per side
[...]
They can start firing at 52 hexes out

Omg-Dramatic-sunglasses-Removal.gif

Okay, that's... quite something else.
"Fuck you and fuck the five guys hiding behind you, too."
 
View attachment 1993999

Okay, that's... quite something else.
"Fuck you and fuck the five guys hiding behind you, too."
Yeah, naval damage is basically 'unless you are also a Warship, fuck you'. I think that's kinda why no one's super interested in a BF:G style game for Battletech. It's just more numbers.

And note that @More AWS-8Q Than You hasn't gotten into something else: nuclear-tipped capital missiles. The First Succession War kind of beat that out of the Inner Sphere (along with, y'know, losing 90+ percent of the warships they had), and the Clans are not big on nuking targets normally (Mongol Doctrine is something of an aberration). I don't even know what the damage is for a nuke cap-missile; not sure I want to know.
 
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