Battletech - Also known as Trannytech

Wouldn't want a grease stain on the bottom of your mech's foot do you?

My initial impression of all the crew was that they were pretty boilerplate and not worth really getting to know. When Murad arrived I brushed her off until I realized while upgrading my ship that she's a female muslim who covers her hair, is 'non-standard body' (fat) and has tattoos. They went for the diversity grand slam!

Then she just kept whining about things and makes irritating calls as background noise while you're working on systems.
I felt Yang to be alright. "Listening" to him explain his background actually makes him come across as an actual human. The rest are definitely blank slates.
 
Agreed but its a great harasser, cheap enough to kind of swam the field, and can stay in the fight long enough to protect my main force from back stabbers.
You wouldn't happen to be a Kurita player, would you?
 
It is actually funny to realize that sacrificing the Jenner-D's 7/11/5 for 6/9/5 gives it almost a new lease on life. With the weight savings of a 210STD over a 245STD you can increase armor, sinking or both while still being reasonably nimble thanks to the jump jets.
 
The Capellans don't have enough 'mechs to waste. That's why they're sneaky underhanded bastards that deserve to be kicked when they're down. And when they're up. And at any other time.
when in doubt shoot the Cappie, he/she was up to SOMETHING and if they're a Death Commando they absolutely deserve it
 
when in doubt shoot the Cappie, he/she was up to SOMETHING and if they're a Death Commando they absolutely deserve it
To paraphrase a little ditty from my Eve Online days,

If you're happy and you know it - shoot Liao
If you cannot find Davion, shoot Liao
If the Marik are frisky,
Kurita are looking shifty,
And the Steiner are too risky,
Shoot Liao!
 
Recently put this together and have fallen in love with it. So far it works with my play style and as long as I don't go up against short range pulse lasers I have a chance.
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Hmm. The Firestarter has a comparable speed/mass/armor curve, though it's armed with more short range weapons (in fact, the Mirage variant drops the flamers for two small lasers and maxed armor, much like this chassis).

This is the sort of mech that works well in a lance. Have a couple act as harassers, lobbing LRMs, while being backed up by Commandos or Jenners to discourage opponents from closing in. Valkyries may carry an LRM-10 but they're lighter, slower, and have less armor.
 
Decided to reinstall Troontech and try out career mode, since that was added long after I noped out of the game.

My starting mechs are a Blackjack, Vindicator, Jenner, and two Commandos. Going to see if career mode forces you into just Heavies and Assaults like the campaign or if I can keep a medium/heavy mixed lance going.
 
Decided to reinstall Troontech and try out career mode, since that was added long after I noped out of the game.

My starting mechs are a Blackjack, Vindicator, Jenner, and two Commandos. Going to see if career mode forces you into just Heavies and Assaults like the campaign or if I can keep a medium/heavy mixed lance going.
Hunchbacks make great battle buddies for a lot of heavies. A -4J is a great way to add long range bite to a lance.
 
Thought about that, but PPC route would give you an excuse to say "Allahu Ackbar" and confuse the enemy mechwarrior.
That sounds like something that could legitimately happen in the Periphery. Some asshole raids a place and takes hostages, next fight against the garrison forces, he straps these hostages in front of his weapons or on his armor and radios in the other side to surrender or cause the gruesome death of the hostages.


Wouldn't want a grease stain on the bottom of your mech's foot do you?

My initial impression of all the crew was that they were pretty boilerplate and not worth really getting to know. When Murad arrived I brushed her off until I realized while upgrading my ship that she's a female muslim who covers her hair, is 'non-standard body' (fat) and has tattoos. They went for the diversity grand slam!

Then she just kept whining about things and makes irritating calls as background noise while you're working on systems.
In random events, I usually go out of my way to take those decisions that she argues against (unless it's something that offers LosTech).

There is one mission type that I refuse to play and there are two reasons: For one thing the premise is completely non-sensical and second, it starts with a conversation with towelhead lady - it's a short conversation, but it's fucking annoying and when you replay the mission, it's just really fucking stupid to get the same conversation over and over again.

I forgot what these missions are called, but the big idea is that the garrison lost contact with some of their forces after they received a strange signal. When you drop, the rogue forces attempt to contact you over the radio and Murad goes "No! Don't answer, it's a trap!" or something to that effect. The reason is that the radio signal is a computer virus that makes Battlemechs go crazy and attack everything they encounter... so it's fucking stupid. It's like the morons making that mission forgot that Mechs are piloted by humans and treat them like giant AI controlled robots instead.

Even if communcations were blocked, even if their IFF scanners show everything as hostile, why in the fuck do they start shooting up random shit? Why can't you just go in, wave your arms and signal them to power down any other way?

The rest are definitely blank slates
The starship pilot surely is a blank slant if you catch my drift.

Decided to reinstall Troontech and try out career mode, since that was added long after I noped out of the game.

My starting mechs are a Blackjack, Vindicator, Jenner, and two Commandos. Going to see if career mode forces you into just Heavies and Assaults like the campaign or if I can keep a medium/heavy mixed lance going.
That would be pretty interesting, but I fear the game mechanics are hardwired to force ever heavier mechs down your throat until you run an Assault lance.
With every mission, your MRB rank increases, with higher MRB rank, the missions become more difficult, with more difficult missions, the tonnage of your opponents increases, which in turn also means you need to get more heavy mechs and succeeding will increase your rank further.
The difficulty indicator seems to rely entirely on tonnage...

A lot of games do similar things with their scaling difficulty, X3, Oblivion and so on come to mind.
It's a very easy way to scale difficulty and it usually does work out (though I'll never stop chuckling at bandits decked out in full daedric armor asking for 10 septims), but in cases like BT, the player might have an affinity to medium Mechs and the BT fluff is choke full with units (mercenary or regular army), that run with an all-light composition for example. Given that mechs are essentially century old heirlooms, it would have been best to treat anything past 55 tons as pretty rare and assaults should almost be entirely relegated to "endboss" territory that you encounter maybe once every couple planets.
The game would have been smart to give the player the option to choose his desired niche and profile in the Mercenary Profile where you can choose colors and emblems.
Like, just a dropdown-menu to choose what you want to specialize in and missions then match that with their own tonnage with an occasional outlier up or down.
 
Hunchbacks make great battle buddies for a lot of heavies. A -4J is a great way to add long range bite to a lance.
My pair of choice was usually a Thunderbolt and Shadow Hawk. SH is probably my favorite medium in the franchise, I used to use a Royal version in tabletop when allowed.
 
Hmm. The Firestarter has a comparable speed/mass/armor curve, though it's armed with more short range weapons (in fact, the Mirage variant drops the flamers for two small lasers and maxed armor, much like this chassis).

This is the sort of mech that works well in a lance. Have a couple act as harassers, lobbing LRMs, while being backed up by Commandos or Jenners to discourage opponents from closing in. Valkyries may carry an LRM-10 but they're lighter, slower, and have less armor.
Yeah Firestarters usually have more punch but usually at the expense of heat. Single heat sink designs require a close eye on heat because even in this mech its easy to over heat and pop.
 
Yeah Firestarters usually have more punch but usually at the expense of heat. Single heat sink designs require a close eye on heat because even in this mech its easy to over heat and pop.
Yup. Hence why Succession Wars Era games are popular. Having to manage heat is an actual thing, as opposed to later eras which rely on double heat sinks.
 
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