Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

I stopped playing Pokemon after Generation 4 and I was already an older teen by then. Are there any worthwhile games I missed out on that are worth playing as an adult? I've heard Sword and Shield are really "kiddie" and simple compared to most of them, and they were easy enough in the GBA era.

Gen 5 is the last generation to look like "a Pokemon game" to me so maybe I'll give BW 1+2 a fair shot.
 
I stopped playing Pokemon after Generation 4 and I was already an older teen by then. Are there any worthwhile games I missed out on that are worth playing as an adult? I've heard Sword and Shield are really "kiddie" and simple compared to most of them, and they were easy enough in the GBA era.

Gen 5 is the last generation to look like "a Pokemon game" to me so maybe I'll give BW 1+2 a fair shot.
You can try out ORAS and USUM if you want to try some modern pokemon games.
 
Is it even worth getting a switch at this point?
They've basically killed their handhelds by stopping 3DS production last year and placed all their bets on the switch and whatever singular console replaces it.

I stopped playing Pokemon after Generation 4 and I was already an older teen by then. Are there any worthwhile games I missed out on that are worth playing as an adult? I've heard Sword and Shield are really "kiddie" and simple compared to most of them, and they were easy enough in the GBA era.

Gen 5 is the last generation to look like "a Pokemon game" to me so maybe I'll give BW 1+2 a fair shot.

Gen 4 was the last generation to feel and play like "A pokemon game" to me.
Sure there were moments where you had to follow a premade track, but it allowed you a lot more freedoms to explore and find off the beaten path areas like the old chateau and cave under the cycling road and were not half as forced as Gen 5's story from what I've seen in videos.

They continued the "on rails" trend ever since, were a bit more lax in ORAS, and basically turned Pokémon into an on rails game in Sun/moon and backpedaled in ultra sun/moon.

Sword and shield look like an Indie dev's first brush with a game engine's tools. A Buggy mess that doesn't have all the Pokémon on superior hardware.
 
Is it even worth getting a switch at this point?
They've basically killed their handhelds by stopping 3DS production last year and placed all their bets on the switch and whatever singular console replaces it.



Gen 4 was the last generation to feel and play like "A pokemon game" to me.
Sure there were moments where you had to follow a premade track, but it allowed you a lot more freedoms to explore and find off the beaten path areas like the old chateau and cave under the cycling road and were not half as forced as Gen 5's story from what I've seen in videos.

They continued the "on rails" trend ever since, were a bit more lax in ORAS, and basically turned Pokémon into an on rails game in Sun/moon and backpedaled in ultra sun/moon.

Sword and shield look like an Indie dev's first brush with a game engine's tools. A Buggy mess that doesn't have all the Pokémon on superior hardware.
I actually played the gen v games and while they had a linear plot there were a good number of optional areas to explore. For example there is a big area off the beaten path once you get surf and you are rewarded with a Larvesta egg from a random house. Surf also opens up a lot of places to revisit such as Pinwheel Forest and the cave with Coballion. In fact the second half of the region opens up after the first credits roll and there is no forced plot there. And those are only a few examples.

Gen V is the last one to feel like a Pokemon game and balances story and exploration evenly.
 
I stopped playing Pokemon after Generation 4 and I was already an older teen by then. Are there any worthwhile games I missed out on that are worth playing as an adult? I've heard Sword and Shield are really "kiddie" and simple compared to most of them, and they were easy enough in the GBA era.

Gen 5 is the last generation to look like "a Pokemon game" to me so maybe I'll give BW 1+2 a fair shot.
The Drayano hacks are probably better in that case (Blaze Black/Volt White) because they make the games more balanced and add some QOL. Reborn is the best fan game but it's extremely puzzle and dialogue heavy, a slog to get anywhere, and takes forever for new episodes to come out.
 
Reborn is the best fan game but it's extremely puzzle and dialogue heavy, a slog to get anywhere, and takes forever for new episodes to come out.
Hard disagree. It's fun for the difficulty (although, that gets pretty unfair at times), but the story tries way too hard to be edgy and gets pretty pretentious. The puzzles are fun to figure out though.

There are other fan games that are more worthy of being the called the best.
 
Hard disagree. It's fun for the difficulty (although, that gets pretty unfair at times), but the story tries way too hard to be edgy and gets pretty pretentious. The puzzles are fun to figure out though.

There are other fan games that are more worthy of being the called the best.
There's a massive quality and effort difference between it and other fan games. Maybe Insurgence improved greatly since the last time I played it but that's about it.
 
There's a massive quality and effort difference between it and other fan games. Maybe Insurgence improved greatly since the last time I played it but that's about it.

Quality and effort don't matter when the story is shit and filled with creator's(and his friends) edgy Pokemon OCs that were actually used in roleplay chats prior to the game being made, and due to that status are always supposed to be seen in a positive light no matter how awful they are.
 
Is it even worth getting a switch at this point?
At this point in time, I would be under the assumption that as soon as anyone buys a Switch, the Switch Pro or some "definitive" shit will be out shortly.

Gen 4 was the last generation to feel and play like "A pokemon game" to me.
Sure there were moments where you had to follow a premade track, but it allowed you a lot more freedoms to explore and find off the beaten path areas like the old chateau and cave under the cycling road and were not half as forced as Gen 5's story from what I've seen in videos.
Remember the Unown Ruins in Solaceon? You could just stop and complete that sidequest for the Ruin Manic by Veilstone.

Speaking of Veilstone, DPPt were the last games that rocked the slots, iirc. Good luck to you on that shit, especially the Explosion sidequest there, but be lucky and hook yourself up with quality TMs and items early.

Overall, just visiting new areas was my favorite part about old Pokémon games. I can fondly remember being amazed as a kid, seeing videos of dudes going to Birth Island and Naval Rock in FRLG, and going to the same two plus Southern Island and Faraway Island in RSE. Even if they're glorified legendary areas, just going to a place with a memorable name just has that charm.

And going back to Gen 4, that's what made it so special to me: the map updating most of the time with these new areas. That route where you activate the Shaymin event? Just a nub on the northern of the map until you do, and suddenly, there's this long path added all the way until you reach the Flower Meadow. And same things applied to Newmoon and Fullmoon Islands as well. Just letting players see that they've reached certain points or can even go to certain places, in any regard, is what makes a game special to me.
 
At this point in time, I would be under the assumption that as soon as anyone buys a Switch, the Switch Pro or some "definitive" shit will be out shortly.


Remember the Unown Ruins in Solaceon? You could just stop and complete that sidequest for the Ruin Manic by Veilstone.

Speaking of Veilstone, DPPt were the last games that rocked the slots, iirc. Good luck to you on that shit, especially the Explosion sidequest there, but be lucky and hook yourself up with quality TMs and items early.

Overall, just visiting new areas was my favorite part about old Pokémon games. I can fondly remember being amazed as a kid, seeing videos of dudes going to Birth Island and Naval Rock in FRLG, and going to the same two plus Southern Island and Faraway Island in RSE. Even if they're glorified legendary areas, just going to a place with a memorable name just has that charm.

And going back to Gen 4, that's what made it so special to me: the map updating most of the time with these new areas. That route where you activate the Shaymin event? Just a nub on the northern of the map until you do, and suddenly, there's this long path added all the way until you reach the Flower Meadow. And same things applied to Newmoon and Fullmoon Islands as well. Just letting players see that they've reached certain points or can even go to certain places, in any regard, is what makes a game special to me.
The mystery zone void was some of the fondest memories I have of Gen 4 and is why I think so highly of it, because it felt like exploring a whole different dimension and all sorts of weird shit happening out there without any of the unimaginative forced meme GEN 1 glitch cringe of the 2010's.

Was also cool to see cut areas still on the cartridge of most pokemon games.

As well as being able to do just about anything by just walking in specific spots and directions with some knowledge of how bytes work and also showed me how computers work (Though memory is determined by powers of 2 and doesn't end on an odd number) as reaching the end of the card's memory at 65535 steps in any direction would wind you up in an identical world map but nothing would be solid (you couldnt walk up stairs or hills or interact with anything like doors.) It was the same up until they switched engines in GEN 6. Don't know if Gen 6 and onward even have a mystery zone void.

But they only started patching the mystery void with platinum and onwards by adding softlock traps that wont allow you to move even with cheats. Especially in HG/SS.

HG/SS also had improved casino mini games from minesweeper to traditional slots and even a pokeathlon mini game stadium in the national park. (another gen 4 idea that was never tried again alongside the national park idea after Gen 4 iirc.)

Imagine being the one to suggest we could get arceus and even visit the hall of origin using the void tweaking glitch months before it was actually discovered, then being banned from the discord as a "troll" and a tutorial video made on that very "troll" topic a few months later being applauded by a few hundred thousand bot views. Meanwhile the very same retards were too busy playing dumb and bitching about how embarrassing it was that they dropped their smelly sandwich in between the moderators and admin's hormone sessions and spamming futa porn in the glitching servers.

Likely the same shit happened at gamefreak on a similar level and is why the games have been dogshit ever since Iwata died.

Fuck I hate discord. and haven't used it since.

At least the farms showed me I wasn't crazy to see all that hypocrisy and weaponized autism and I feel Vindicated seeing how the threads explained everything that happened.

The channel that I posted a video from is unrelated but a good source for things even I was unaware of and felt was pretty neat.
 
Last edited:
Speaking of Veilstone, DPPt were the last games that rocked the slots, iirc. Good luck to you on that shit, especially the Explosion sidequest there, but be lucky and hook yourself up with quality TMs and items early.

Actually, the Japanese versions of HeartGold and SoulSilver still had the game corner. The Voltorb Flip game was for all non-Japanese regions due to then-recent EU anti-gambling laws(It also affected non-EU countries because it was simpler to have one English/French/Spanish language versions of the game rather than two). The Europeon versions of Platinum simply made the Game Corner in Veilstone non-functional, since the game only came out there shortly after the law was passed so they had no time to put effort into a replacement. On a similar note, the 3DS Virtual Console versions of the Gen 1 and 2 games got a higher PEGI rating than Pokemon games typically get due to them still having the Game Corner in them,
 
Last edited:
Actually, the Japanese versions of HeartGold and SoulSilver still had the game corner. The Voltorb Flip game was for all non-Japanese regions due to then-recent EU anti-gambling laws(It also affected non-EU countries because it was simpler to have one English/French/Spanish language versions of the game rather than two). The Europeon versions of Platinum simply made the Game Corner in Veilstone non-functional, since the game only came out there shortly after the law was passed so they had no time to put effort into a replacement. On a similar note, the 3DS Virtual Console versions of the Gen 1 and 2 games got a higher PEGI rating than Pokemon games typically get due to them still having the Game Corner in them,
Wonder if they will replace it with anything or just leave it non functional in BDSP
 
  • Thunk-Provoking
Reactions: Reshiram Battle.mp3
Wonder if they will replace it with anything or just leave it non functional in BDSP

Seeing as ORAS and LGPE both just simply made them non-functional(with the former having it closed down and the former owner just hands you the three secret base decorations that were exclusive to the place in the GBA versions, and the latter being turned into an arcade but you still can't even play anything in it), I won't be surprised if that is what they do in BDSP
 
Slot machines in games are dull and overrated
That's what made the roulette wheel in Mauville's Game Corner so refreshing. Shame they never brought more games like that in later Game Corners (Two Island had more of a minigame Game Corner, but gambling in Pokémon is cool, yo).
 
  • Disagree
Reactions: HIVidaBoheme
I actually liked Voltorb Flip but that's probably because I like Picross

Slot machines in games are dull and overrated
I prefer Voltorb Flip over the slots too. Personally I find the flip game to be more fair in general once you figure the trick to locking down most of the deadzones consistently since now it's a puzzle instead of hoping you didn't find a slot machine with allegedly shit odds
 
  • Thunk-Provoking
Reactions: HIVidaBoheme
Back