Syikeblade
kiwifarms.net
- Joined
- Dec 17, 2019
I don't get why those people don't just make visual novels then.View attachment 2257005
Observe as the underlying assumption is laid bare, perhaps for the first time. "In most situations, the goal of publishing and developing a game is to make an emotional connection with the player, and tell a good story." This is an assertion made by a paper that, presumably, wants to be taken seriously in the video game sphere. It's trying to pass this off as a thing that's simply recognized as true - that games are, at their core, mostly about telling stories.
Any gamer worth his salt should be able to instantly recognize this as the most basic and foolish misunderstanding of what video games are and do, the same sort of misunderstanding the parents and grandparents of those of us who've lived more than a couple of decades used to possess. These people unironically think that games are vehicles for prewritten stories, and that the gameplay gets in the way. That's where the "reduce difficulty!" cry originates. How dare you, Mr. Game Dev, prevent this blind one-legged paraplegic trans short-bus child from experiencing your prewritten story? What's that? Your game doesn't depend upon prewritten story? It revolves around gameplay? Nonsense, games are made to tell stories and you're stopping people from experiencing yours, you bigot!
People who assert that gameplay and story are or ought to be separate, and especially people who assert that premade storytelling should take precedence or is the fundamental purpose of games, have either never played a video game or are totally unaware that game design can be done much, much better than "movie with some gameplay added between the important scenes". They have no credentials worth speaking of in the video game sphere, and they should be ignored outright as the poseurs they are.