E3 2021 Griefing Thread - Now with more nigger pandering, does anyone even care about most of the games displayed here seriously? (Spoiler alert Nintendo won lol)

Who won E3 2021?

  • Ubisoft

    Votes: 1 0.3%
  • Gearbox Software

    Votes: 1 0.3%
  • Square Enix

    Votes: 3 0.8%
  • PC Gaming Show

    Votes: 1 0.3%
  • Capcom

    Votes: 2 0.5%
  • Nintendo

    Votes: 303 76.7%
  • Bandai Namco

    Votes: 5 1.3%
  • Guerrilla Collective

    Votes: 1 0.3%
  • Summer Game Fest

    Votes: 4 1.0%
  • IGN Expo

    Votes: 0 0.0%
  • Wholesome Games

    Votes: 1 0.3%
  • Devolver Digital

    Votes: 6 1.5%
  • UploadVR

    Votes: 0 0.0%
  • Limited Run Games

    Votes: 3 0.8%
  • Future Games

    Votes: 1 0.3%
  • Steam

    Votes: 7 1.8%
  • EA Play

    Votes: 0 0.0%
  • Microsoft + Bethesda

    Votes: 37 9.4%
  • Others

    Votes: 19 4.8%

  • Total voters
    395
Are you fellas really glad advance wars now looks like a phone game?
And they ripped off the robot from Red Planet for metroid?
Truly, the finest consuming will be had.
A little off the mark with your comparison, but the robots really do look generic. Everything about Dread looks cheap, its not at all what I was expecting after all this time. I mean even if it did have to be 2.5D you couldn't at least try to make the art direction look more Metroid?

Kind of makes me worried for Prime 4, though the Prime games have always been pretty visually unique to the mainline games. They still at least had a comparable atmosphere and I'm worried Prime 4 might look like a toy the way Samus Returns looked and Dread is shaping up to look.
 
  • Agree
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I got bad news for some of you guys.

Nintendo is a toy company. Shit is gonna look like toys.
It's really mind boggling how retarded gamers are and never realized...

Nintendo = toy company = games are toys philosophy

Sony = electronics and media = games are movies philosophy,, consoles are dvd/blu ray players

Microsoft = Software company = Games should be social/subscription based

Sega = arcade company = was dogshit when games started moving away from arcade style
 
don't forget the granblue action game where platinum was silently removed from and no one ever heard from the game again.
granblue adventure game is still progressing. It is worrysome what platinum did unless they were only contracted out exclusively to build a combat system for them and then cygames inhouse devs continue from there..
 
Sega = arcade company = was dogshit when games started moving away from arcade style
It's not quite black and white like that.

They've had massive successes, The Sega Genesis being the big example. The problem is the in-house politics, compulsive changing of plans, and asinine schedules they mandated for themselves and their teams.
 
They've had massive successes, The Sega Genesis being the big example. The problem is the in-house politics, compulsive changing of plans, and asinine schedules they mandated for themselves and their teams.

The Sega Genesis is filled with arcade style games though so it sounds like he is right.

Games didn't stop being predominantly arcadey until the mid to late 90's.
 
I wanted to play the Sonic RPG. I liked the GBA fighting game and All Star Racing Transformed was fantastic (beats Mario Kart at it's own game), SatAM was good, so a Sonic RPG sounded like a good idea. People say the game sucks, but they never get into specifics.
Have you ever played OSU or Elite Beat Agents? The battle system is that but terrible because it isn't a rhythm game. You need to do both to use special attacks or defend from attacks. And the final boss is a neverending sequence of these rhythm-lite mechanics.
 
Sega dominated in PAL regions until the PSX, had some success in America with Genesis until later that generation, and did well in Japan with the Saturn and that's it. Dreamcast got its ass kicked by PS2 everywhere.
 
Where have you been? There are regularly 5-10 year gaps between most game franchises now.

GTA Online is what's keeping the masses in check, if anything. I saw way more desire for a GTA V than I've seen for a GTA VI.
It doesn't hurt that IV had a very divisive reception compared to near-universal praise for V, or at least universal viewing it as a step in the right direction.
 
  • Agree
Reactions: Judge Dredd
Some anons have clipped and saved certain portions of E3 that were cringe/stupid. If anyone missed E3 and wanted to know exactly what happened (aside from reading the posts in the thread), here you go... this was pretty much the gist of it.
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These aren't even the worst parts of it. The absolute downies (and that's an insult to their intelligence) they brought in for the fucking indie showcase at the end especially the guy with the shitty mobile game tier steam bath game or whatever and the guy making a max payne clone said the most insane critical race theory nonsense, and then right at the tail end of it with the black people talking about character creation not being good enough for black people somehow because nothing is ever good enough took up more time than the awards show. Shows their priorities at E3.
 
Where have you been? There are regularly 5-10 year gaps between most game franchises now.

GTA Online is what's keeping the masses in check, if anything. I saw way more desire for a GTA V than I've seen for a GTA VI.
I remember when 2 to 3 years felt like a long time between entries, the 5 and a half years between Oblivion and Skyrim seemed like a long time, as did the 4 years between Morrowind and Oblivion.

Now those would be considered short development cycles, it's crazy how much things have slowed down.

Are you fellas really glad advance wars now looks like a phone game?
There's hasn't been an Advance Wars game in over 13 years, it's literally a matter of just taking what you can get at this point, I really am just glad Nintendo brought back the ip at all.

However it would look acceptable if it was an all new game, but as remakes of 1 and 2 I definitely prefer the pixel art of the originals, it'll be fun to play the multiplayer and it'll be fun to play the random maps, but I'm not sure I care about the single players.

Hopefully if it's a success that will mean an all new game later on.
 
The only half-way decent talent nuObsidian has left is Josh Sawyer and he spends his days being a quirky hipster on Twitter.

Expecting Obsidian to have any hand in a good Fallout game is just delusional at this point.
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And this is why I pirate everything.
 
I remember when 2 to 3 years felt like a long time between entries, the 5 and a half years between Oblivion and Skyrim seemed like a long time, as did the 4 years between Morrowind and Oblivion.

Now those would be considered short development cycles, it's crazy how much things have slowed down.


There's hasn't been an Advance Wars game in over 13 years, it's literally a matter of just taking what you can get at this point, I really am just glad Nintendo brought back the ip at all.

However it would look acceptable if it was an all new game, but as remakes of 1 and 2 I definitely prefer the pixel art of the originals, it'll be fun to play the multiplayer and it'll be fun to play the random maps, but I'm not sure I care about the single players.

Hopefully if it's a success that will mean an all new game later on.
I'd argue in the case of the Elder Scrolls that part of it was their decision to also jump into remaking Doom and Doom Eternal, Wolfenstein: The New Order... Youngblood.... Rage 2.... as well as Fallout 4 and beginning the stages of Starfield. Bethesda is still a pretty big company, but it's not like they were doing fuck all and nothing during that time regarding their other IPs.

With that said, we really didn't fucking need developer time and resources being sunk into stupid meme shit like Skyrim: Very Special Edition or tablet games like Blades. The impression I got from Bethesda as a company overall is that, if anything, they are spreading themselves rather thin resource-wise to keep their hands on as many of their old IPs as possible.

But, yeah. Shit in the industry has slowed to a trickle.
 
I'd argue in the case of the Elder Scrolls that part of it was their decision to also jump into remaking Doom and Doom Eternal, Wolfenstein: The New Order... Youngblood.... Rage 2....

Bethesda doesn't develop those games. Bethesda the publisher and Bethesda Game Studios the developer are different.

I would assume Bethesda the publisher isn't worried because much like Rockstar with GTA Online, they feel Elder Scrolls Online is enough to keep the game in the public eye. This will also probably be the same for Fallout 76 unless Microsoft really pushes for another one before then.
 
Sega dominated in PAL regions until the PSX, had some success in America with Genesis until later that generation, and did well in Japan with the Saturn and that's it. Dreamcast got its ass kicked by PS2 everywhere.
Something nobody ever talks about is that Genesis sales in the USA seemed to largely be because they pushed the hell out of sports games, unlike Nintendo. Mortal Kombat having blood helped, too. I would have wanted a Genesis as a kid if I knew about Phantasy Star and Shining Force, but they just didn't ever advertise those.

I remember when 2 to 3 years felt like a long time between entries, the 5 and a half years between Oblivion and Skyrim seemed like a long time, as did the 4 years between Morrowind and Oblivion.

Now those would be considered short development cycles, it's crazy how much things have slowed down.
How long was it between Duke Nukem Forever's announcement and the jokes about it becoming vaporware? It was announced in '97, and I feel like I started seeing jokes about it maybe around '03. And that's just six years.
 
How long was it between Duke Nukem Forever's announcement and the jokes about it becoming vaporware?

Duke Nukem Forever was first mentioned in Wired.com's Vaporware Awards in 1999. Ironically, it was mentioned as an entry that didn't quite garner enough reader votes to merit a spot on the list. The fact that it was mentioned at all is telling of the state of game development at the time, however – at the turn of the century, two years was considered an excruciatingly long period of time for a game to be in development. Now it's positively rigueur to announce a game and not ship it for that long.


By 2000, Duke's delay had become long enough to get it a spot on the list, although it still came in at No. 2 behind Mac OS X.

The bolded line is funny, considering this article itself turned 10 years old five days ago. It's now rigueur to wait 4-5 years it seems unless it's an annual Ubisoft title.
 
Something nobody ever talks about is that Genesis sales in the USA seemed to largely be because they pushed the hell out of sports games, unlike Nintendo. Mortal Kombat having blood helped, too. I would have wanted a Genesis as a kid if I knew about Phantasy Star and Shining Force, but they just didn't ever advertise those.

Well it was mostly because of Tom Kalinske who got Sega's foot in the door with Sonic 1.

Sega at the time had its own Sports game division and closer ties to EA and they focused more on an edgier older audience, PS and SF didn't have such appeal and it didn't help that the SNES dominated with its RPG library back then.
 
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