Biggest bullshit in a video game

MGM making Ubisoft remove the GoldenEye user created levels from Far Cry Arcade.
It wasn't like the creator made money off those levels. It does show how much potential Far Cry 5's level editor has in the right hands. Who even OWNS the rights to Goldeneye anyway? Rare, Nintendo, MGM? Why don't they get off their asses and MAKE a proper Goldeneye remake?
 
Rng. God damn why do indie devs got so much of a hardon for rng?!

Rng doesn't make a game difficult, if just makes it more annoying and frustrating. If you base your entire game on RNG then you fail as a game dev.

The only game so far I can say rng was introduced semi properly is Battle Brothers because even though RNG plays a very important role, you can totally predict and bypass the bullshit if you know the game and how it operates.
That's why I couldn't get into Enter the Gungeon. Rogue-lite games are pretty annoying in that regard because player skill peaks very early and not at a sufficient level to consistently win. That's why FTL has the easy difficulty; most people wouldn't see the ending otherwise.
 
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Padding/pacing issues. I don't have the patience for that, I'd rather play a 6/10 than a 9/10 if the former game is snappier.

Think Mega Man X vs Classic Mega Man, basically. I want to dash around and double jump, not plod around.
 
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The paralogues for the Ashen Wolves in FE3H were pretty bullshit. Good news with bullshit missions in Fire Emblem is that they have a universal solution: Grind until you can brute force your way past such missions.
 
The paralogues for the Ashen Wolves in FE3H were pretty bullshit. Good news with bullshit missions in Fire Emblem is that they have a universal solution: Grind until you can brute force your way past such missions.
I'm pretty sure the reason why 3H is the way it is is because Fates was a giant bet over what sold more: Birthright or Conquest. Since Conquest felt like a pay to win kind of game, 3H turned into a waifu simulator.
 
Not being able to recruit over 100 slimes in one sitting. I want to make a slime army, Dragon Quest Builders. Damn consoles are holding my dreams back. I'm sorry, slimes. I have too many friends right now.
 
I'll mention Borderlands 2:

In order to gain access to the full endings and some of the game's unique content (e.x. the boss in the Digistruct Peak DLC), as well as level-scaling for enemies - you have to play the game on the hardest difficulty (Ultimate Vault Hunter mode).

However by default, the game forces you to play through the entire game on all of the lower difficulties before you gain access to the hardest difficulty (meaning you'll have to play through the entire game twice just to unlock the hardest difficulty and gain access to the full game content).

Thankfully there are mods which allow you to unlock the hardest difficulty from the get-go.
 
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Playing God Eater 3 on PC and the controls made me remember why some games were meant to be played with a controller
 
after playing tarkov i simply just can't understand shotgun mechanics in most shooters anymore. on one hand in tarkov you can just blow the fuck out of someone's limbs or pop them in the head for like 50 meters away, and on the other hand your shotgun is basically just glitter to the enemy at no more than 25 meters on call of duty cold war or some big franchise shooter.
My gripe with Tarkov is the dev team arbitrarily making the game less accessible. Oh you liked using the flea market at level 5? That's too bad, now you have to wait until level 10.

Oh you hit level 10? It's wipe time kid. Grind our faggy quests endlessly until level 20. And upgrade to EoD, goy!
 
Dark Souls 3 multiplayer. Increasingly there's been less and less of a respite for rustic players, it used to be you'd subscribe to a level 90 "meta" to get away from the try-hards, but then the try-hards realised they had easy prey at a very specific soul level. Now all the way down to level 61 you have hosts autistically spamming glitches they learned from hanging out at Road of Sacrifices with their discord friends.

And honestly glitches used to be pretty harmless, but now you have the bow glitch which allows players to instantly cast any spell they like and the unscaled glitch which lets you summon password phantoms without scaling their stats appropriately, meaning as an invader you could very well be fighting against a level 802 white phantom with literally every stat maxed out.

Just today in fact, I was invading as an Aldrich and got two shots off a host with a greatbow. He cleverly put on the invisibility ring after the first shot, apparently forgetting he'd been impaled by a huge and very much not invisible arrow. He immediately ran up to me and greatbow machine-gunned me to death in a fit of tard rage I assume, that he may have died without getting to spam his murky hand scythe. My co-invader of course just stood and watched, because most invaders in this game are incredibly cucked and want an honour duel.
 
honour duel.
Fuck the community of Dark Souls for this shit. I'm invading to kill your ass, don't get all fucking uppity with me when I backstab you for healing in my face or hide behind enemies when you have white phantoms.

If you decide to bow to me when I show up, I'm just going to stare at you if you're too close to emote back, but if we're far away I'll wave and that's fucking it.

I'm awful fucking fond of your souls, not a made up list of rules.
 
What even is the appeal of Borderlands? Diablo with guns?
The guns sometime have quotes in their flavor text. And it's loaded with references.
Like in the first borderlands there's a shotgun called boomstick, you know, boomstick like in Evil Dead. That's funny, did you get that reference? You like Evil Dead and there's an Evil Dead reference in the game. Doesn't it make this game great? You know you don't even need good writing or good humor when you can just namedrop other franchises and call it a day.
 
The way Nintendo's been handling their classic games on the Switch.

They've been releasing them about a few months between each batch, and lately it's been some of the most obscure shit you can think of (not that they're all bad games, but god damn). At the rate they're going, we'll be lucky if they ever release Earthbound or Super Mario RPG, let alone N64 or even Gameboy Advance games.

As patchy as its releases could be, there was still more to the old Virtual Console services, what's Nintendo's problem?
 
As patchy as its releases could be, there was still more to the old Virtual Console services, what's Nintendo's problem?
They must really hate money. They have their consoomer fanbase by the balls with a vicegrip. What the hell are they thinking, if they even are? You have dudes will re-buy every copy of Bing Bing Wahoo from the first to current, separate or in the bundle of all bundle, and they still don't go for it.

A nigga just wanted to play FireRed again on his 3DS, without risking brickage, but no.
 
"One of the most challenging 3D platformers ever, with over 13.9 trillion bananas to collect. But some sick fuck degenerate decided to color-code each and every banana to a specific character. That's taking it too far. This game was made by monkeys." - Dunkey
He's talking about Donkey Kong 64 for the N64 - just a few problems here:

1. Most of the game was extremely easy, even compared to similar games like Super Mario 64 - there were a few notable puzzles and mini-games which were challenging, but that was it. You had a huge abundance of health - enemies would almost never do more than 1 hit point of damage - and enemies almost always dropped health - you also had overpowered special attacks which would home in on enemies from a distance, or even destroy all enemies in an entire map - and checkpoints were abundant (unlike in Super Mario 64 where dying actually meant you had to restart the mission from scratch).

2. There was also very little platforming - it mainly just involved exploring large areas, solving a few puzzles, and collecting stuff.

3. It was mainly just time-consuming rather than "challenging", since the game arbitrarily forced you to switch characters and backtrack in order to collect color-coded items or hit color-coded switches.
 
What even is the appeal of Borderlands? Diablo with guns?
Ive played through 1 and 2 a few times each. Open world shooter where you fight with your friends for crates and drops. 1 and 2 don't have that "trying too hard" comedy yet. And 2 has some good twists. It's important to look at these games in their time. Before reddit and ubisoft putting unicorns in everything. I've never even tried 3 and pre-sequel.

Solo, it's ok. But friendos are the best reason to enjoy it.
 
Lobby systems in new fighting games. You know how I make a lobby in Guilty Gear +r? I press "create room", press a button to copy a steam link, paste it to you, you click it and you immediately join my lobby from anywhere you are in the game. Simple. Easy. Melty Blood Community edition? Copy and paste my IP address. Blazblue Centralfiction? just join my lobby, bro. Street Fighter V? If I want a competitive match I just queue for it.

Strive? Gotta go to this tower, pick a region, pick a floor, then find someone available, hope they're not playing a bullshit character, duel them, hope they're not AFK, get into a match, then hope they're running at 60fps and aren't on Wifi.

DBFZ? Gotta run around this dumbass lobby and talk to an NPC to queue. Wanna duel someone off Discord? Gotta jump through a bunch of hoops.

Classic example of; just because you make it fancy and good looking, doesn't mean it's better.
 
What even is the appeal of Borderlands? Diablo with guns?
Honestly my opinion is that the base game is badly designed - mainly because enemies don't respawn for 25 minutes (which means you can basically die as much as you want without any real consequence).

There's a mod that changes enemy respawn time to 3 minutes which I consider basically necessary in order to enjoy the game:

 
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