- Joined
- Jun 18, 2019
I know what you mean about Tim Schafer, I still like him but he does say and do frustrating things sometimes.BTW I don't hate Tim Schafer, I actually got to meet him by chance while in San Fran and he came off a decent enough fellow. I just recognized him at a restaurant and he talked to me, a total nobody for at least 20 minutes. But I do hold a small grudge towards him. I think it was lousy of him to use Kickstarter to raise money for what appeared to be a spiritual successor to his LucasArts Adventure games. And he turned around and delivered Broken Age, a game that I at least feel holds no resemblance to Day of the Tentacle or Monkey Island.
Broken Age was too frou frou and not at all what I was expecting either.
Man, this is a great post that really nails something about video games.You got a lone autistic rating because you're acting like beating an ordinary game is something to be truly proud of. Also when I read "stolen valour" my mind instantly connected it with those pathetic shitheads who get military clothing from a surplus store and are caught as frauds by actual vets. I think what you meant to refer to is the SJW jargon "cultural appropriatiation."
But anyway let me give a solid example of why devs will encourage players to move up to higher difficulties, and why it can make for a stronger experience. Let's discuss a game that appealed to all gamers including casuals, Guitar Hero 2.
In Guitar Hero 2 you play thru the campaign by successfully passing each song. There's several difficulties, Easy, Medium, Hard, and Expert. But you can't unlock all the songs if you just do Easy mode, no you have to play it on Medium at minimum to get to the "Encore" songs. Yes Harmonix did what SJWs like to call "gatekeeping", if you can't get past easy you're shit outta luck. This all culminates in the last song of the career campaign; Lynyrd Skynyrd's Freebird. Before you even play the song the game gives three silly warning prompts over how difficult Freebird is.
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Freebird is a pretty tough song. I remember failing it a few times on Medium, losing a lot on hard but eventually overcoming it, and never getting close to beating it in Expert Difficulty. Still it was satisfying to complete it and see the whole career mode. Here's a player perfectly completing Freebird on the highest difficulty.
If you watch the ending you see this guy pump his fists several times. That right there is the true magic of video games, to give you the illusion that you did something truly amazing. At the end of the day we all know he was just following along to floating notes on a Fisher Price style guitar. But when we play a good game one suspends disbelief and you feel like you're in a virtual world. You felt like you actually played Guitar.
By all means the successors to Guitar Hero 2 were superior as they had more songs and the Drum set was awesome. But I look back at that whole short lived subgenre of Western Developed Rhythm games and my memories of Guitar Hero 2 remain the strongest. I'd argue because it pushed the player to master the songs. Something that Harmonix and Activision decided to move aside as they then retooled the franchises into being a more party friendly game.