- Joined
- Jan 15, 2020
It's not ultra easy mode, it's god mode.
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While I wont sit here and go into an autistic rage that a game has multiple difficulty options and someone played it on easiest, but I will call people retarded for playing a game on a "difficulty" mode that is basically press X to for cutscene.
Don't forget there's also lots of 90s kids like myself and I often enjoy playing a hard game and honestly I'll often just stop playing it when it sometimes gets too hard or boring to me. I grew up 3 blocks away from a small arcade, if I couldn't beat an arcade game with $10 from Dad it was tough shit and I learned to just accept it. I also grew up with my older brother's NES and some 30 odd games. As most people know besides a few RPGs and Zelda there was no save slots for the NES, only a few games had a password system. I would play the opening to the 3 Mario games, Ninja Gaiden, and Castlevania repeatedly, never seeing the ending or even being near the final stages.Because 99.9% of gamers fall into one of two categories: unemployable super spergs who will mindlessly grind any game for hundreds of hours until they beat it, and normie faggots who need to be reminded not to hold the controller upside down when playing. Anything in between "mind-numbingly hard" and "press x to win" would fail to find an audience.
Careful now, your preference for monotheism may offend some.It's not ulta easy mode, it's god mode.
DSP mode activated.Game Journalist Mode
for srs tho what happened to like a "god mode" cheat code
Agreed, video game stories/endings are fucking overrated.Don't forget there's also lots of 90s kids like myself and I often enjoy playing a hard game and honestly I'll often just stop playing it when it sometimes gets too hard or boring to me. I grew up 3 blocks away from a small arcade, if I couldn't beat an arcade game with $10 from Dad it was tough shit and I learned to just accept it. I also grew up with my older brother's NES and some 30 odd games. As most people know besides a few RPGs and Zelda there was no save slots for the NES, only a few games had a password system. I would play the opening to the 3 Mario games, Ninja Gaiden, and Castlevania repeatedly, never seeing the ending for even being near the final stages.
I've bought (and downloaded so many games) I have only seen a fraction of the endings. It doesn't bother me, because ultimately most video game endings are just simple happy conclusions congratulating the player for completing the game. For every Silent Hill 1-3 there's 100 games with endings nobody cares about.
I'm going to admit something and it's embarrassing because I'm a lover of video games; I'm shit at them. If I were a Twitch Streamer people would likely say my game playing skills were on par with DarkSydePhil. Hell probably worse because that dude actually beat the Souls games and I've never done that despite absolutely loving the first half of Bloodborne. Don't get me wrong he's a cunt for his obnoxious personality and constant panhandling, but I can't mock him for being bad at a game.
There's only one type of gamer that bewilders me, and that is a full grown adult who plays on Game Journalist Difficulty. My roommate decided to play the DMC games because he was interested in DmC DMC (yeah dude had bad tastes) and I had a copy of the HD Collection. I came back from work to find him play DMC1 on the easiest difficulty where every swing of Dante's sword takes a huge chunk of Phantom's health bar. I'm not an autistic jerk who would call him a casual but I think turning the difficulty into piss easy just robs the game of all fun.
But anyway at the topic at hand Psychonauts is a story focused platformer that's meant to be enjoyed by all ages like Mario but way more Hipster. It should have super easy modes because there will be kids who want to just see the cutscenes. Doesn't bother me but don't act like this is a huge accomplishment when Nintendo an often conservative corporation (in terms of design) did this for 3D Mario.
God I am such a dork for writing all this shit. I must be on the spectrum.
This brings up one situation I will agree with game journalists on, they don't need to necessarily complete the whole game to write a review.Agreed, video game stories/endings are fucking overrated.
As someone with a job and other hobbies I put in way higher priority than video games, there’s a LOT of games where I play them up to the point where I’d need to invest some serious time and effort sitting down and properly learning the mechanics. When I was a kid I’d have the option to bum out and play 3 hours a day for a week straight and power through it, but frankly nowadays I have better shit to do with my time, like sleep.
I don’t get any joy out of finishing games for the sake of finishing them (in fact the process would be decidedly UNfun, considering I’ll constantly be thinking of the other shit I’d rather be doing with my time, like sleeping) and NOT finishing them doesn’t take away from the fun I had playing it up til that point. So if I’m not having fun and I’m not getting anything out of it, why even bother? If I really cared about the story (which I don’t) I could just watch the cutscenes on YouTube or put on an LP while I eat.
You're giving game journos too much credit.This brings up one situation I will agree with game journalists on, they don't need to necessarily complete the whole game to write a review.
If a game is a blast to play for 10+ hours it's worth checking out. I know people like to talk about how expensive games are but when they're on sale I can thankfully say $30 is disposable money to me. And there's a ton of games that aren't even very old that still go down $20. If I had a PS4 I know for certain I'd have bought that Spider-Man game for cheap and had fun with it.
Some games are great at the start and then become rather lousy at the end. System Shock 2 comes to mind, I just was playing SS2 again and I decided to stop when you leave the Rickenbacker. At that point the level designs gets really boring and unless you purposely handicap yourself by picking lousy upgrades you'll have an easy time with the enemies. Still a classic and a must play for most gamers.
Sony also allowed women to be attractive to men at that time, things have changed.No, but during my time Sony was anal retentive about everything, and they definitely did not like cheats.
Yeah, let's just cut thru the bullshit.Outside of meat circus the original Psychonauts was not that hard, you're in the wrong hobby if you can't even handle the level of difficulty most of Psychonauts 1 offered.
Your planned release date where you took money from amatuer Venture Capitalists was 3 years off? That's fucking pathetic. Downright shameful in my eyes.The studio's flagship game, Psychonauts , took nearly five years to make. But in the last fifteen years, we’ve grown a bit older and wiser and have shipped sixteen titles since with four more in the pipeline. Psychonauts 2, as a sequel, has already built a solid foundation and answered a lot of the questions we’d otherwise face - What is this game? Who are the characters? What is the gameplay going to be like? etc.
With all that in mind, we are estimating that Psychonauts 2 will be finished for a release in 2018.
Which is standard operating procedure for Double Fine. A ton of the early coverage for Brutal Legend didn’t mention the gameplay, and I’m going to guess there was not an insignificant number of people who were looking forward to it who were surprised that it was a strategy game.It right away mentions story, so you know the gameplay is taking a backseat.