- Joined
- Dec 12, 2015
This is a statement to impress the clueless kiddies, but what Alex is really saying is that he has no idea how to properly store/handle assets efficiently using Unity's systems and the game is still going to be at least twice as large as it needs to be. If your 2.7 GB Unity game compresses to a 1.27 GB .zip (just plain old .zip; not even something more aggressive like 7zip), you've got a lot of things not being stored efficiently and wasting disk space. Admittedly, with modern systems this isn't as much of a concern as it would have been a decade ago, but it's something very commonly seen with new or clueless Unity developers where a relatively small game ends up taking much more disk space than it really needs to. So the game is actually somewhere around 1600 MB in size, but because it's Alex it's going to be 3300+ MB.Exactly how much new content is in the next build? Well, the previous build of the game was 2770 megabytes, and the next build of the game is already 3314 megabytes - and I'm still not done adding things to it! This is going to be a really, really huge update - definitely the biggest one so far, by a wide margin.
It's by far not the worst case I've seen for a Unity game, but it is one of those common things I notice when I demo Unity games by new developers that are usually addressed within the first few patches because they're actually trying to become a decent game developer instead of LARPing as one.
StudentScript.csI anticipate that it will be fast and easy to put the rival girls into the game. After all, the framework is already there. I've already developed the tools that make it quick and simple to spawn a character, design their routine, give them events, etc. (That's part of what I was working on for 7 years, you know!)
The rest of that blogpost can be summarized as "Over the past month I've spent four hours adding things to the game that other people made for me. Can't tell or show you, but trust me, I'm working hard!"