Tabletop Community Watch

And this is why I love historicals. None of this bullshit.
Historical gaming is like using free software instead of "proprietary" games such as Games-Workshop's ones. One can use whether manufacturer, scale, and ruleset they want, and that's before one considers which era to play or whether it will be fought on land, sea and/or in the air. I gave up with Warhammer around the mid-00s, just before 7th Edition was introduced; at some point GW split the Chaos armies into three AGAIN (after combining them all into one single army book the Edition before), which meant I would need to buy more models to replace the ones omitted in the new army book. Looking at how badly shagged that game has become by having its original lore completely abandoned and the completely soulless Age of More Fucking SpaceSigmarmarines take its place, I'm glad I jumped ship when I did to spare myself the shame of being associated with that sector of the hobby anymore.

That, and getting to wargame historical events I have read up on is far more engrossing than some fantasy world wank.
Check some earlier pages because i’ve got some bad news for you.
Would you have a page number handy or a tl;dr?
 
I gave up with Warhammer around the mid-00s, just before 7th Edition was introduced; at some point GW split the Chaos armies into three AGAIN (after combining them all into one single army book the Edition before), which meant I would need to buy more models to replace the ones omitted in the new army book.

It blew my mind how perfect the book chaos warrior/ beastman supplemented by daemons/monsters repectively thing was and that they fucked it up is genuinly embarrising. also pure daemon armies are dull as dirt both thematically and in game.
 
It blew my mind how perfect the book chaos warrior/ beastman supplemented by daemons/monsters repectively thing was and that they fucked it up is genuinly embarrising. also pure daemon armies are dull as dirt both thematically and in game.
GW just couldn't decide how Chaos armies, in both fantasy and 40K, were supposed to be represented, which is ridiculous, considering how diverse they were (2nd Edition 40K even allowed 'primitive' Chaos warriors from fantasy to be used; I think it was the "Daemon Worlds" one). 5th Edition Fantasy had Chaos all in one harmony (ironically enough), then they were split into three separate books (so one had to buy the rather thin "Beasts of Chaos" book, which was rather lacking compared to the "Warriors of Chaos" one) but at least they could be used together for 6th and then finally they were split into three partitioned armies for 7th.

Which reminds me; I remember when tourney army lists were really lax with what could be allowed, pre-6th Edition Fantasy/2nd 40K era; monsters such as cockatrices and ice dragons being allowed in armies such as a Skaven one, to a point where cry babies would complain an army list was too "cheesy". I remember an issue of White Dwarf with an article of the most cheesy army lists submitted to them by readers, shortly before 6th Edition was released and thus kill off all the fun and magic the game once provided. Now everything seems so formulaic, whereas previously the game seemed so fun and whimsical.
 
GW just couldn't decide how Chaos armies, in both fantasy and 40K, were supposed to be represented, which is ridiculous, considering how diverse they were (2nd Edition 40K even allowed 'primitive' Chaos warriors from fantasy to be used; I think it was the "Daemon Worlds" one). 5th Edition Fantasy had Chaos all in one harmony (ironically enough), then they were split into three separate books (so one had to buy the rather thin "Beasts of Chaos" book, which was rather lacking compared to the "Warriors of Chaos" one) but at least they could be used together for 6th and then finally they were split into three partitioned armies for 7th.
Their was always a weird disconnect with the warriors of chaos as an unstoppable horde in fluff but because they're OP individually so the armies always tiny once you've bought the greater daemon and all the cool shit.
It's also worth noting that the barbarian tribal thing only came about in 6th prior to that they were just a bunch of warbands in the north with zero personality. Personally the over emphasis on chaos at the expence of the other bad guy factions has always been an issue.
 
Now that they've gone protected they've flipped again.

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But they're also saying shit like this:

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You caved and apologized.
Never cave.
Never apologize.
ANY attempt to compromise with the woke brigade is seen by them as capitulation.
By caving you ensure woketards won’t buy your product, and neither will people disappointed that you pussied the fuck out. It’s the single worst outcome you could possibly choose.
 
You caved and apologized.
Never cave.
Never apologize.
ANY attempt to compromise with the woke brigade is seen by them as capitulation.
By caving you ensure woketards won’t buy your product, and neither will people disappointed that you pussied the fuck out. It’s the single worst outcome you could possibly choose.
It also reveals weakness, which leads to more demands.
 
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Technically "TTRPG-adjacent", since it's about the fluff novels that were spawned by D&D, but I'm guessing that his daughter probably leaned on him.
 
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Technically "TTRPG-adjacent", since it's about the fluff novels that were spawned by D&D, but I'm guessing that his daughter probably leaned on him.
I fucking called it.

>Matriarchal society
>Based of favor of a female deity
>based off of magic power
>males are cannon fodder and breeding stock
>intrigue and politics and betrayal are normal
>highly advanced society
>strong military
>Sacrifice to their gods
>rule of might makes right
>slave holdings
>torture and oppression for fun
>expansionist
>BLACK SKIN

DRIZZT BOOKS ARE RACIST! REEEEEEE!
 
It blew my mind how perfect the book chaos warrior/ beastman supplemented by daemons/monsters repectively thing was and that they fucked it up is genuinly embarrising. also pure daemon armies are dull as dirt both thematically and in game.
GW just couldn't decide how Chaos armies, in both fantasy and 40K, were supposed to be represented, which is ridiculous, considering how diverse they were (2nd Edition 40K even allowed 'primitive' Chaos warriors from fantasy to be used; I think it was the "Daemon Worlds" one). 5th Edition Fantasy had Chaos all in one harmony (ironically enough), then they were split into three separate books (so one had to buy the rather thin "Beasts of Chaos" book, which was rather lacking compared to the "Warriors of Chaos" one) but at least they could be used together for 6th and then finally they were split into three partitioned armies for 7th.

Which reminds me; I remember when tourney army lists were really lax with what could be allowed, pre-6th Edition Fantasy/2nd 40K era; monsters such as cockatrices and ice dragons being allowed in armies such as a Skaven one, to a point where cry babies would complain an army list was too "cheesy". I remember an issue of White Dwarf with an article of the most cheesy army lists submitted to them by readers, shortly before 6th Edition was released and thus kill off all the fun and magic the game once provided. Now everything seems so formulaic, whereas previously the game seemed so fun and whimsical.
There was always a weird disconnect with the warriors of chaos as an unstoppable horde in fluff but because they're OP individually so the armies always tiny once you've bought the greater daemon and all the cool shit.
It's also worth noting that the barbarian tribal thing only came about in 6th prior to that they were just a bunch of warbands in the north with zero personality. Personally the over emphasis on chaos at the expence of the other bad guy factions has always been an issue.

When it comes to the technical aspects, I can see why Chaos is ignored: the Imperium characters are the main selling point for GW, not their Chaos or Xenos enemies. It's not like Star Wars where the bad guys get just as much, if not more publicity than the heroes. Outside of the books and maybe the video games, it seems that most Chaos or Xenos characters exist to simply get shot in the trailers and ignored in the tabletop while the whales build more Primaris armies.

I can understand Chaos forces in Fantasy being tribal barbarians or some shit, but why 40K Chaos armies are such a mess is beyond me, when their gods and primarchs should be providing leadership and organization. Even more puzzling is how they're behind the times when it comes to technology. If anything, they should be far ahead, since the Dark Mechanicum doesn't have the constraints on technology that the Imperium of Man or the Adeptus Mechanicus have.

I was expecting to see tech advances up the ass based on the gods they worship. Chaos space owned by followers of Khorne would have top-of-the-line killing machines that can blow through the Imperium's most advanced armor and kill the enemy in the most excruciating of ways. Worlds owned by Slaanesh followers would have advanced stims that cause the user to be enraptured in sexual ecstasy while decimating the enemy, not to mention genetically-engineered creatures that can seduce even battle-hardened Space Marines with a glare. Nurgle followers would have advanced bioweapons tech that can easily allow them to infect even Primaris Marines with a slew of diseases, while Tzeentch followers would have technology similar to the Protoss or the Rakata where they mix psionic power with tech to create miraculous effects, like traveling the warp so fast you can get from point A to B in an hour, even if it's on the other side of the galaxy, or using the energy of the warp to materialize anything from new weapons, power armor, combat automata, or even battlecruisers. Followers of Chaos Undivided could have a mixture of these technologies, or have their own unique take on innovating the sciences, a take that is unbound by the restrictive laws of the Imperium.

But no, the Chaos forces are more primitive than the Imperium despite not having the same technological constraints, because the people who write the lore are about as consistent as teenagers writing fanfiction.

It's female empowerment because it's a matriarchy.
I fucking called it.

>Matriarchal society
>Based of favor of a female deity
>based off of magic power
>males are cannon fodder and breeding stock
>intrigue and politics and betrayal are normal
>highly advanced society
>strong military
>Sacrifice to their gods
>rule of might makes right
>slave holdings
>torture and oppression for fun
>expansionist
>BLACK SKIN

DRIZZT BOOKS ARE RACIST! REEEEEEE!

It's the same thing as when the new Star Wars story group turned the Galactic Empire into a feminist safe haven where even women can become Grand Admirals. Prior to that, the Empire was supposed to be a boys' club where few women can rise to power. Apparently, the people in charge are so offended by sexism, even the bad guys have to be super-feminist.

Oh, well. As they say, never interrupt the enemy when they're making a mistake. If they want to make the bad guys super feminist, that's more of a plus for those who oppose them.
 
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I can understand Chaos forces in Fantasy being tribal barbarians or some shit, but why 40K Chaos armies are such a mess is beyond me, when their gods and primarchs should be providing leadership and organization. Even more puzzling is how they're behind the times when it comes to technology. If anything, they should be far ahead, since the Dark Mechanicum doesn't have the constraints on technology that the Imperium of Man or the Adeptus Mechanicus have.

I was expecting to see tech advances up the ass based on the gods they worship. Chaos space owned by followers of Khorne would have top-of-the-line killing machines that can blow through the Imperium's most advanced armor and kill the enemy in the most excruciating of ways. Worlds owned by Slaanesh followers would have advanced stims that cause the user to be enraptured in sexual ecstasy while decimating the enemy, not to mention genetically-engineered creatures that can seduce even battle-hardened Space Marines with a glare. Nurgle followers would have advanced bioweapons tech that can easily allow them to infect even Primaris Marines with a slew of diseases, while Tzeentch followers would have technology similar to the Protoss or the Rakata where they mix psionic power with tech to create miraculous effects, like traveling the warp so fast you can get from point A to B in an hour, even if it's on the other side of the galaxy, or using the energy of the warp to materialize anything from new weapons, power armor, combat automata, or even battlecruisers. Followers of Chaos Undivided could have a mixture of these technologies, or have their own unique take on innovating the sciences, a take that is unbound by the restrictive laws of the Imperium.

But no, the Chaos forces are more primitive than the Imperium despite not having the same technological constraints, because the people who write the lore are about as consistent as teenagers writing fanfiction.

The reason for this is because chaos is actually entropy presenting itself as dynamic change. Chaos cannot truly create only mimic or subvert. Its why all the dark mechanicus' inventions boil down to "put a daemon in conventional tech." Or "use the warp in an irresponsable way and ignore the horrible side effects." Because using chaos just drives you completely mad and unable to think rationally. So instead of building a better bolter shell you're trying to ascend to godhead by merging with the warp engine you think talks with your mother's voice.
As a side chaos followers have a lot of the tech you suggested-its just really unreliable because chaos. For example emperors children do have top of the range combat drugs, it's just the side effects turn you so insane that you're a complete fuck up and you have to kill a load of people to refine them. Hence the legion wars and their desertion at the siege of terra.
 
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Original description:
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Current (still very pozed) description:
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‘You could play a female character who presents herself as a man, a man who feels trapped in a female body… your character’s sexual orientation is for you to decide”.

In a world with girdles of femininity/masculinity, Limited Wish, Wish, divine intervention, capricious sentient creatures with awesome magical powers, and plain old GM fiat, there is only one reason to roleplay as a troon. And it’s not they want to be a member of the opposite sex. It’s that troons in the gaming space don’t want to be the opposite gender- they want to be troons.
Because thanks to the stupidity of leftard gender politics, troons are a protected class, far more so than cis XX women.
If I get a player who wants a troon character I’ll tell them to fuck off and just play whatever gender they want.
 
‘You could play a female character who presents herself as a man, a man who feels trapped in a female body… your character’s sexual orientation is for you to decide”.

In a world with girdles of femininity/masculinity, Limited Wish, Wish, divine intervention, capricious sentient creatures with awesome magical powers, and plain old GM fiat, there is only one reason to roleplay as a troon. And it’s not they want to be a member of the opposite sex. It’s that troons in the gaming space don’t want to be the opposite gender- they want to be troons.
Because thanks to the stupidity of leftard gender politics, troons are a protected class, far more so than cis XX women.
If I get a player who wants a troon character I’ll tell them to fuck off and just play whatever gender they want.
Exactly. If we're in a high-fantasy setting and someone goes "my character wants to turn into a woman!", it's not a momentous decision or a Brave and Stunning act of defiance against the system.

It's a level 5-7 adventure. Do some important odd-job to the cult of Lathander (or Sune), ask for that as a boon instead of a monetary reward. They might look at you funny, but it's a world of magic. People probably ask for the weirdest shit already. Maybe they'll ask you to bring some ingredients for the ritual or perform some trial to prove your commitment to the idea (gatekeeping, reeeee!) as a second adventure. But it really shouldn't be a big fucking deal unless the GM agrees that it is so. Otherwise it's just a problem with a solution. It's no worse than "shit, I got cursed. I need to find a way to remove this curse!". Get off your ass and start looking for it.
 
Exactly. If we're in a high-fantasy setting and someone goes "my character wants to turn into a woman!", it's not a momentous decision or a Brave and Stunning act of defiance against the system.

It's a level 5-7 adventure. Do some important odd-job to the cult of Lathander (or Sune), ask for that as a boon instead of a monetary reward. They might look at you funny, but it's a world of magic. People probably ask for the weirdest shit already. Maybe they'll ask you to bring some ingredients for the ritual or perform some trial to prove your commitment to the idea (gatekeeping, reeeee!) as a second adventure. But it really shouldn't be a big fucking deal unless the GM agrees that it is so. Otherwise it's just a problem with a solution. It's no worse than "shit, I got cursed. I need to find a way to remove this curse!". Get off your ass and start looking for it.
Obligatory Oglaf comic:
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The reason for this is because chaos is actually entropy presenting itself as dynamic change. Chaos cannot truly create only mimic or subvert. Its why all the dark mechanicus' inventions boil down to "put a daemon in conventional tech." Or "use the warp in an irresponsable way and ignore the horrible side effects." Because using chaos just drives you completely mad and unable to think rationally. So instead of building a better bolter shell you're trying to ascend to godhead by merging with the warp engine you think talks with your mother's voice.
As a side chaos followers have a lot of the tech you suggested-its just really unreliable because chaos. For example emperors children do have top of the range combat drugs, it's just the side effects turn you so insane that you're a complete fuck up and you have to kill a load of people to refine them. Hence the legion wars and their desertion at the siege of terra.
But still, you'd think with the Chaos Gods at their side, they'd be able to create better tech. The Chaos Gods are entropy disguising themselves as change, but there are still humans in their service who are capable of innovating tech now that they're not bound by the Imperium, and I can imagine them doing the stuff they've always wanted to do with tech that the Imperium forbade them from, or digging up some Dark Age of Technology stuff and using that against the Imperium or using Chaos magic to improve upon it. Like say, combat droids. The Imperium banned the Men of Iron because of what happened in the past, but what if you have Men of Iron possessed by Chaos Daemons using the combat automata as their bodies? Or having a Chaos psyker control an army of droids that have been altered by Chaos energy to respond to a psychic signal from a Chaos psyker?

Chaos drives you mad, but the trope of a mad scientist exists in fiction for a reason-because they can be just as innovative as they are insane, like say, developing a new power source that allows you to replicate things at little cost, only to use it to replicate weapons of mass destruction on a galactic scale. With the Chaos Gods competing with the corpse-emperor and with each other, you'd think they'd be in the game to innovate tech like crazy. The fact that they don't is a massive disappointment to me, although the realistic part of my brain tells me that they don't do such things because they're mostly ignored by the writers in place of their Imperial cousins because the latter sell more models.

Exactly. If we're in a high-fantasy setting and someone goes "my character wants to turn into a woman!", it's not a momentous decision or a Brave and Stunning act of defiance against the system.

It's a level 5-7 adventure. Do some important odd-job to the cult of Lathander (or Sune), ask for that as a boon instead of a monetary reward. They might look at you funny, but it's a world of magic. People probably ask for the weirdest shit already. Maybe they'll ask you to bring some ingredients for the ritual or perform some trial to prove your commitment to the idea (gatekeeping, reeeee!) as a second adventure. But it really shouldn't be a big fucking deal unless the GM agrees that it is so. Otherwise it's just a problem with a solution. It's no worse than "shit, I got cursed. I need to find a way to remove this curse!". Get off your ass and start looking for it.
Shit, if it were up to me, I'd have the characters possess a spell that allows them to transform into the opposite gender Ranma 1/2 style. Like say, a powerful sorceress who blends in with a company of knights who swore to destroy her by using her magic to transform herself into a man, then when the moment of truth arrives and "he" leads them into a trap, the sorceress drops the charade and transforms back into a voluptuous woman, making the men feel awkward since they shared man talk with that "guy" who turned out to be a woman, a woman who now knows their weaknesses and guilty pleasures. You can even add in her insulting the size of their manhood as a joke. That's how I would insert troons into a fantasy storyline of my design. When you're dealing with magic, the sky is literally the limit, since the only thing they won't go with is spaceships, and some fantasies even add sci-fi into the mix anyways, like with Elder Scrolls' Dwemer having fantasy robots.
 
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I fucking called it.

>Matriarchal society
>Based of favor of a female deity
>based off of magic power
>males are cannon fodder and breeding stock
>intrigue and politics and betrayal are normal
>highly advanced society
>strong military
>Sacrifice to their gods
>rule of might makes right
>slave holdings
>torture and oppression for fun
>expansionist
>BLACK SKIN

DRIZZT BOOKS ARE RACIST! REEEEEEE!
It got worse:
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