- Joined
- Aug 11, 2019
Just finished base DS 3, I gotta say, starting with the good things about it...The music is very good but it feels a tad too orchestral for Dead Space. its Co-op isnt bad on the technical level, there was practically no lag and the thing flow well and it can be fun killing necromorphs together (at the cost of literally making the necros not scary anymore). I played it on Impossible and the game's true difficulty doesnt relay on what you would expect from the first 2 but rather on your resources gathering, its all about getting those circuits and resources to unlock more spots for curcuits so your weapons can do a damn against the necros. And you know, I feel like the weapon customization COULD have worked within the Dead Space context if they didnt went as crazy as they did in 3. What I mean is that the customization allows you to make some pretty OP combinations, one of mine were what I dubbed "A Force to be Ripper with", it was a Ripper and Force Gun combination...necros get close? Ripper, TOO close? Force gun to push them away. There other combinations probably more OP than that but I legit didnt want to make the game THAT easy on the hardest difficulty. Ultimately, they could have the gun customization, just maybe taking it way easier...
Ah yes, I cant forget something that legit made me pissed when I realised it.
Me: wait, what you mean I can only carry two weapons?! I could carry 4 in the last 2!
I legit got Bioshock Infinite flashbacks over "suddenly" not being able to carry more than two guns with me and the disappointment was the same. I wondered who had this moronic decision. I THINK they thought it would make the game too easy to have 4 fully customised guns....but ONE is already enough to carry you through the game most of the times, at most you keep the plasma cutter as a side arm to cover. But still, I feel like its seriously limiting my choices...then again, the last 2 games, while you COULD have 4 guns, they still didnt guarantee you total protection against them necros as each gun had their pros and cons and the key was learning how to work around their strengths and weaknesses and coming out ontop. It rewarded you playing it smart instead of just unloading you Contact Beam on anything that moves.
Shooting stuff with TK also feels severely under appreciated in this game...before it was a smart way to save on precious ammo...it wasnt OP, simply useful to use in a pickle...there was no greater joy than cut off a necro's blade and shooting it with the TK kinesis. But in this game, while you CAN still do that, the game just doesnt reward you much for it because outside of still looking cool, there is no benefit outside of saving ammo that you have plenty of for the most part. So thats another feature from the series that was nerfed or nullified with the changes 3 have made.
Ah yes, let me talk about the characters. The new ones, I mean, tho Ellie sometimes feel like a different character than the strong but smart woman she was in 2. Most of them are...alright...the old wounded guy felt interesting until they just kill him off rather quickly once you get to the planet...The guy and chick pilots are literally red shirts to be killed the moment we got inside the planet but the little we get of them...they are REALLY fucking whinny. Santos was alright, didnt catch my attention but I legit didnt want her to die when it happened...man, if only any of us had time slowing technology to use on the cage and/or necro-spider so we can buy sometime for Santos... *look at Stasis modules* pity we dont have any of these outside of gameplay apparently.
And now we get to Norton. Fuck me, where do I start with this guy? Never before have I seen a man of leadership so childishly incompetent. He seemed competent enough at the beginning but shit goes downhill once we get to Ellie and he suddenly wants to flee to somewhere else...where to exactly since they imply we are getting necro outbreaks and unitologists riots nearly everywhere? He doesnt answer that, he just dodges it and acts like a childish moron again. How the hell did Norton reach his leadership position by being this whiny? And dont tell me that the marker signal was messing with his brain, that feels like a handwave excuse to justify him backstabbing the whole operation by ratting us out to the Unitologist Ned Flanders under the comical delusion that they would only kill Isaac and let them leave. HOW.THE.HELL.YOU.GOT.ANY.LEADERSHIP.POSITION?! You incompetent fuckwit! It is no wonder EarthGov fell if most of its squad leaders were just as incompetent as you! The novel also implies that Norton was always like this so, worst case scenario, the marker just slightly sped things up...ultimately he is just a poorly written character who becomes evil because the plot needed to bring Isaac and Ellie back together and needed an excuse for Unitologist Ned Flanders to find them. Carver is okay-ish for the most part, he is meant to be a dick so at least I applaud the consistency...I felt like there was a good character in there but given how he was introduced in the last chapter of this saga, he feels under used (when honestly Weller from Extraction and Severed would have been a more fitting character for this role as we would know he has experience with necros and emotional stakes that we have actually seen). He sort of reminds of Vega from Mass Effect 3, right down to both being muscular hispanic men with a backstory that gets explored in another media like a book or animated movie and that acts rather hostile to the main character but slowly builds trust through the story. Im not saying Dead Space 3 was ripping off Mass Effect 3 but when I see some of its similarities, it is difficult to not get a "copying homework" vibe. But while I at least came to respect Vega by the end of ME 3, I mean, from all human squad mates, he is legit the least boring, Carver just fucks off majorly by the end when he handles the Codex, the key that was make or break for Earth, to Unitologist Ned Flanders so he doesnt kill Ellie...something not even Isaac and Ellie wanted to do because they knew what was at stake. So instead of just Ellie dying (tho lets be honest, Ellie's survival felt like a last second decision), now all of humanity, INCLUDING ELLIE, will now die. Great job, Carver, Earth's destruction is indirectly your own god damn fault now.
Well, this is already as autistically long as is, Im sure that there were other things I forgot to mention so maybe I can leave them for the Awakened DLC "review".
Ah yes, I cant forget something that legit made me pissed when I realised it.
Me: wait, what you mean I can only carry two weapons?! I could carry 4 in the last 2!
I legit got Bioshock Infinite flashbacks over "suddenly" not being able to carry more than two guns with me and the disappointment was the same. I wondered who had this moronic decision. I THINK they thought it would make the game too easy to have 4 fully customised guns....but ONE is already enough to carry you through the game most of the times, at most you keep the plasma cutter as a side arm to cover. But still, I feel like its seriously limiting my choices...then again, the last 2 games, while you COULD have 4 guns, they still didnt guarantee you total protection against them necros as each gun had their pros and cons and the key was learning how to work around their strengths and weaknesses and coming out ontop. It rewarded you playing it smart instead of just unloading you Contact Beam on anything that moves.
Shooting stuff with TK also feels severely under appreciated in this game...before it was a smart way to save on precious ammo...it wasnt OP, simply useful to use in a pickle...there was no greater joy than cut off a necro's blade and shooting it with the TK kinesis. But in this game, while you CAN still do that, the game just doesnt reward you much for it because outside of still looking cool, there is no benefit outside of saving ammo that you have plenty of for the most part. So thats another feature from the series that was nerfed or nullified with the changes 3 have made.
Ah yes, let me talk about the characters. The new ones, I mean, tho Ellie sometimes feel like a different character than the strong but smart woman she was in 2. Most of them are...alright...the old wounded guy felt interesting until they just kill him off rather quickly once you get to the planet...The guy and chick pilots are literally red shirts to be killed the moment we got inside the planet but the little we get of them...they are REALLY fucking whinny. Santos was alright, didnt catch my attention but I legit didnt want her to die when it happened...man, if only any of us had time slowing technology to use on the cage and/or necro-spider so we can buy sometime for Santos... *look at Stasis modules* pity we dont have any of these outside of gameplay apparently.
And now we get to Norton. Fuck me, where do I start with this guy? Never before have I seen a man of leadership so childishly incompetent. He seemed competent enough at the beginning but shit goes downhill once we get to Ellie and he suddenly wants to flee to somewhere else...where to exactly since they imply we are getting necro outbreaks and unitologists riots nearly everywhere? He doesnt answer that, he just dodges it and acts like a childish moron again. How the hell did Norton reach his leadership position by being this whiny? And dont tell me that the marker signal was messing with his brain, that feels like a handwave excuse to justify him backstabbing the whole operation by ratting us out to the Unitologist Ned Flanders under the comical delusion that they would only kill Isaac and let them leave. HOW.THE.HELL.YOU.GOT.ANY.LEADERSHIP.POSITION?! You incompetent fuckwit! It is no wonder EarthGov fell if most of its squad leaders were just as incompetent as you! The novel also implies that Norton was always like this so, worst case scenario, the marker just slightly sped things up...ultimately he is just a poorly written character who becomes evil because the plot needed to bring Isaac and Ellie back together and needed an excuse for Unitologist Ned Flanders to find them. Carver is okay-ish for the most part, he is meant to be a dick so at least I applaud the consistency...I felt like there was a good character in there but given how he was introduced in the last chapter of this saga, he feels under used (when honestly Weller from Extraction and Severed would have been a more fitting character for this role as we would know he has experience with necros and emotional stakes that we have actually seen). He sort of reminds of Vega from Mass Effect 3, right down to both being muscular hispanic men with a backstory that gets explored in another media like a book or animated movie and that acts rather hostile to the main character but slowly builds trust through the story. Im not saying Dead Space 3 was ripping off Mass Effect 3 but when I see some of its similarities, it is difficult to not get a "copying homework" vibe. But while I at least came to respect Vega by the end of ME 3, I mean, from all human squad mates, he is legit the least boring, Carver just fucks off majorly by the end when he handles the Codex, the key that was make or break for Earth, to Unitologist Ned Flanders so he doesnt kill Ellie...something not even Isaac and Ellie wanted to do because they knew what was at stake. So instead of just Ellie dying (tho lets be honest, Ellie's survival felt like a last second decision), now all of humanity, INCLUDING ELLIE, will now die. Great job, Carver, Earth's destruction is indirectly your own god damn fault now.
Well, this is already as autistically long as is, Im sure that there were other things I forgot to mention so maybe I can leave them for the Awakened DLC "review".