Report: EA Is Remastering The ‘Mass Effect’ Trilogy At Long Last (Unconfirmed)

Question for the thread, how would you have handled getting Shepard into a 2 year timeskip that wasn't a totally forced death?

I was thinking maybe a coma and recovery, or something less ridiculous than spending billions of credits to resurrect a guy and not pour more money into your private army
Similar set up to what ME2 already has but tie it together a little differently. The Normandy is investigating unprovoked attacks on Feros and Noveria when they are jumped by the unknown assailants (collectors). Shepard just barely survives the attack but None of the crew see him make it to the escape pods. The Alliance deduces that the string of attacks were deliberately trying to target Shepard so the Alliance officially declares him dead for the sake of his crew. 2 years later, Shepard is covertly investigating who was behind the attacks and has a brief run-in with Miranda, She knows who he is and drops the bomb that the attacks on human settlements never stopped, contrary to what Shepard was told. Shepard gets back in contact with Admiral Hackett who reluctantly tells him that yes the attacks never stopped and that making him 'disappear' was a conveniant handwave for the council and the alliance that didn't want to acknowledge the events of ME1 any further. From here the player is given the choice of rejoining the alliance or siding with Cerberus. Alliance path sees you rebuilding your team from ME1 and getting the collectors attention 'by the book' i.e getting a lot of attention and hoping they come after you again. The Cerberus path has you build a team of mercenaries and go after the collectors more directly by setting up ambushes and has a general 'by any means necessary' approach.
 
Wow so basically just go with texture mods if you're on PC since I never saw bugs nearly that bad in the original games...
 
They should make all three of them have the same ending as Mass Effect 3.
 
Next Mass Effect Dakimakura is a Tali Body Pillow Case
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Buy Mass Effect sock to make your Mass Effect cumpillow. NOTE: Garrus no longer available.
 
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Cerberus role in ME3 is overdone though on further examination the game does try to at least justify it. With Cerberus abducting civilians en masse and converting them into shock troops or using Sanctuary for the same. Presumably they were using reaper tech to mass produce ships and equipment(alongside their pre existing front operations). It’s not the most satisfying explanation but the game does at least give one.

As far as enemies go-the game only has Cerberus and the reapers as antagonists(and technically the reaper aligned Geth and the mercs in Citadel).

As far as the crucible-I don’t mind it per se. The games make very clear the reapers can not be beaten in a conventional slugging war. It’s just super convenient to be introduced this late.
 
As far as the crucible-I don’t mind it per se. The games make very clear the reapers can not be beaten in a conventional slugging war. It’s just super convenient to be introduced this late.
The issue isn't the Crucible itself because that's the expected MacGuffin for something like this. Its how its finally presented to the player, complete with a trio of colored beams for an ending and an annoying space kid that's a Reaper holoprojection that also represents all of your PTSD despite neither Shepard nor the player having a reason to give a damn.
 
The issue isn't the Crucible itself because that's the expected MacGuffin for something like this. Its how its finally presented to the player, complete with a trio of colored beams for an ending and an annoying space kid that's a Reaper holoprojection that also represents all of your PTSD despite neither Shepard nor the player having a reason to give a damn.
I like the concept actually-the Crucible is a multi cycle project of multiple species, all building on the previous cycle's work and sacrifices.

As for the three color choices-in all honesty the extended cut showed the endings as all quite different(though what one thinks of them is of course a different matter). Maybe the color coding itself was the problem?

As for the catalyst, its not a reaper holoprojection-its the intelligence that controls the reapers and is responsible(well not really) for the Reapers existing. (I happen to be fine with the background especially since the Leviathan DLC filled in the much needed context for what the Reapers are about).
 
I like the concept actually-the Crucible is a multi cycle project of multiple species, all building on the previous cycle's work and sacrifices.

As for the three color choices-in all honesty the extended cut showed the endings as all quite different(though what one thinks of them is of course a different matter). Maybe the color coding itself was the problem?

As for the catalyst, its not a reaper holoprojection-its the intelligence that controls the reapers and is responsible(well not really) for the Reapers existing. (I happen to be fine with the background especially since the Leviathan DLC filled in the much needed context for what the Reapers are about).
You are aware that the extended cut was only a thing thanks to insane backlash over how unabashedly shit the original endings were, correct? There's a very nasty, sour taste in a lot of people's mouths, especially since the usual suspects were trying to run cover by reeing harder than usual about entitled gamers, as well as EA/BioWare pretending nothing was wrong at first. Same with the super-intelligence, since Leviathan wasn't a thing at that point. The entire thing smacked of total laziness and last-minute drafting, and guess what, it was since it came out that Mac Walters and a buddy hashed out basically a first draft and then presented it to the rest of the writing crew as a fait accompli when there was no time left for any serious revisions. You still haven't said what relation the damn kid has to Shepard, but I guess they didn't want to pay the extra money for more lines from either Kaidan or Ashley's VA's.
 
You are aware that the extended cut was only a thing thanks to insane backlash over how unabashedly shit the original endings were, correct? There's a very nasty, sour taste in a lot of people's mouths, especially since the usual suspects were trying to run cover by reeing harder than usual about entitled gamers, as well as EA/BioWare pretending nothing was wrong at first. Same with the super-intelligence, since Leviathan wasn't a thing at that point. The entire thing smacked of total laziness and last-minute drafting, and guess what, it was since it came out that Mac Walters and a buddy hashed out basically a first draft and then presented it to the rest of the writing crew as a fait accompli when there was no time left for any serious revisions. You still haven't said what relation the damn kid has to Shepard, but I guess they didn't want to pay the extra money for more lines from either Kaidan or Ashley's VA's.
Eh the Prothean VI mentions an intelligence at the end of the Thessia mission? As far as the extended cut, I’m personally satisfied with the endings. I do realize there was pressure. Both the extended cut and leviathan work to clarify what the endings mean, and what the organic-synthetic conflict entails(and the logic behind the catalyst’s reasoning).

As for the kid-the kid was in the dream scenes because the writers were trying to get across the cost of the war and burden of leading it on Shepard’s psyche. It wasn’t done very well, but I understand what the writers were trying to do.

Maybe it should have been Saren, or whoever the player’s love interest was. I agree it could have been done better.
 
The problem with the Starchild/Reaper AI is that the more you think about it, the more the plot breaks down, such as:
If the Reaper AI controls the reapers and lives in the citadel, why didn't the AI just activate the Citadel relay back in ME1?
If the Reapers have a central intelligence that already resides in the galaxy then what purpose did Sovereign serve?
Are the Indoctrinated also controlled by The Reaper AI or are they bound to the specific reaper that indoctrinates them? The Collectors seem to indicate it's the latter but that in turn makes Saren's plot make no sense and that is on top of whatever the fuck Cerberus was trying to accomplish. Were Cerberus already pawns of the Reapers in ME2 or did that happen after the fact?

Someone earlier mentioned that Cerberus inexplicably becoming a galactic superpower is somewhat explained in game and it is but there are still gaping holes. Sanctuary is supposed to be how they are mass recruiting for their slave army, but sanctuary is only set up 'after' The reapers attack earth and refugees start flooding to the citadel. Their army is established as early as mars and you are killing them by the hundreds before you even get to Sanctuary.

Oh and they somehow did all this in the 6-ish months between Shepard nuking the collectors and the Reapers hitting earth.
 
The problem with the Starchild/Reaper AI is that the more you think about it, the more the plot breaks down, such as:
If the Reaper AI controls the reapers and lives in the citadel, why didn't the AI just activate the Citadel relay back in ME1?
If the Reapers have a central intelligence that already resides in the galaxy then what purpose did Sovereign serve?
Are the Indoctrinated also controlled by The Reaper AI or are they bound to the specific reaper that indoctrinates them? The Collectors seem to indicate it's the latter but that in turn makes Saren's plot make no sense and that is on top of whatever the fuck Cerberus was trying to accomplish. Were Cerberus already pawns of the Reapers in ME2 or did that happen after the fact?

Someone earlier mentioned that Cerberus inexplicably becoming a galactic superpower is somewhat explained in game and it is but there are still gaping holes. Sanctuary is supposed to be how they are mass recruiting for their slave army, but sanctuary is only set up 'after' The reapers attack earth and refugees start flooding to the citadel. Their army is established as early as mars and you are killing them by the hundreds before you even get to Sanctuary.

Oh and they somehow did all this in the 6-ish months between Shepard nuking the collectors and the Reapers hitting earth.
You probably put more thought into this than the lead writers ever did.

I can honestly appreciate parts of ME3. Rannoch and all the other self-contained quests ranged from decent to incredible.

But the introduction, the ending and everything tying those disparate elements? Incredibly slipshod. It smacked of a mid-development decision to pivot away from whatever their original goal was and them quickly trying (and failing) to patch the holes.
 
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The problem with the Starchild/Reaper AI is that the more you think about it, the more the plot breaks down, such as:
If the Reaper AI controls the reapers and lives in the citadel, why didn't the AI just activate the Citadel relay back in ME1?
If the Reapers have a central intelligence that already resides in the galaxy then what purpose did Sovereign serve?
Are the Indoctrinated also controlled by The Reaper AI or are they bound to the specific reaper that indoctrinates them? The Collectors seem to indicate it's the latter but that in turn makes Saren's plot make no sense and that is on top of whatever the fuck Cerberus was trying to accomplish. Were Cerberus already pawns of the Reapers in ME2 or did that happen after the fact?

Someone earlier mentioned that Cerberus inexplicably becoming a galactic superpower is somewhat explained in game and it is but there are still gaping holes. Sanctuary is supposed to be how they are mass recruiting for their slave army, but sanctuary is only set up 'after' The reapers attack earth and refugees start flooding to the citadel. Their army is established as early as mars and you are killing them by the hundreds before you even get to Sanctuary.

Oh and they somehow did all this in the 6-ish months between Shepard nuking the collectors and the Reapers hitting earth.
The Catalyst isn’t directly launching every new cycle, think of the reapers as basically it’s lawn mowers-it’s trying to see if two forms of grass can co exist(synthetic and organic). Sovereign is like Vigil said, the left behind scout that opens the relay when the time is right.

The indoctrinated are controlled by the reapers-seemingly collectively. Both Saren, TIM, and Kenson from the arrival DLC all seem to obey the reapers as a whole, not an individual reaper. The Collectors themselves are basically sub contracted labor for the reapers. Harbinger and Sovereign seem like “point men” of the reapers-Sovereign to study and begin the next cycle, and Harbinger to directly command the collectors in processing humans/being tsundere for Shepard.

As for why the Catalyst didn’t activate the citadel, that’s not its purpose-it’s purpose is to observe the cycles, not directly intervene. Only when Shepard gets as far as they do does the catalyst determine that a new solution is required.

Remember it and the reapers don’t see themselves as being in conflict with the galaxy-they’re just plucking the tallest grass(to use the yard analogy) and preventing the other grass from completely destroying the yard.

As for Cerberus-on the Kronos station mission-there is one final video log before you get to the VI, it shows the illusive man receiving implants and his assistant discussing Cerberus soldiers receiving enhancements. Also-in the rescue Jacob mission-it’s made clear that Cerberus scientists were being killed at an accelerating rate(especially those that knew anything about its study of indoctrination or collector technology), so clearly Cerberus was preparing for the reaper invasion/getting rid of anyone who wouldn’t stick reaper tech into their skulls willingly or might have a problem with that in general.

In the video log-the illusive man is outright aware the reapers arrival is imminent and wants the Cerberus personnel implanted by that time. So…presumably Cerberus was mass producing soldiers via indoctrination using its secret facilities and ships and technology via the collector base and its other stations/front companies in preparation for the reaper arrival. Does it explain why they become a galactic threat? Not really, but the game does explain at least why they are more than isolated cells now. They had been preparing/gearing up probably before Shepard went through the omega four relay, and their preparations accelerated in the six month timetable afterwards.

Cerberus was yes actually pawns of the reapers-in ME2. The illusive man was canonically already indoctrinated. It was just a slow process, and the unlike Saren or Kenson-Cerberus and TIm were still capable of pursuing their own goals that conflicted with the reapers(hence them attacking sanctuary). The Illusive Man had a mind of his own, but ultimately even his “freely chosen” decisions benefited the reapers and he didn’t have the power to seize control of them.
 
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As for why the Catalyst didn’t activate the citadel, that’s not its purpose-it’s purpose is to observe the cycles, not directly intervene. Only when Shepard gets as far as they do does the catalyst determine that a new solution is required.
the catalyst does fuck all because he only showed up after they found a deus ex machina on mars to interact with the citadel. or the AI. or whatever. AFTER the reaper took control of the citadel. which was their goal in ME1.

however you want to slice it, ME3 is fucking retarded.
 
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