3D Platformers General - The genre known for digital parkour, silly mascots, excessive callbacks and compulsive hoarding disorder.

Sparky Lurker

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3D platformers is another genre that disappeared from the face of earth for some time, but now is slowly having a revival, although not as solid as the other genres.

Unfortunately it is still a genre that has all sorts of shortcomings, even 3 decades later, a lot of titles fails to grasp the most basic concepts and focus mostly on cheap nostalgia factor and marketable mascots.

In one side the genre is recently getting major hits, like the 2021 and 2024 GOTYs: It Takes Two and Astro Bot
It_Takes_Two_cover_art.pngAstro_Bot_cover_art.jpg
In the other side, we also saw massive disappointments, like Yooka Laylee and Crash 4:
Yooka-Laylee_cover_art.jpgCrash-Bandicoot-4-capa.jpg
There was also major indie hits, that now are probably remembered for different reasons, like The Hat in Time and Pseudoregalia:
A_Hat_in_Time_cover_art.pngPseudoregalia.jpg
But now for more down to earth examples, there were a lot recent attempts on trying to crack the 3D Sonic formula, that were met with some levels of success:
Spark the Electric Jester 3:
Lunistice:
Penny's Big Breakway:

There is also other takes on the genre, like Nikoderiko trying to ape Crash:

Bomb Rush Cyberfunk, trying to ape Jet Set Radio:

Corn Kidz 64, focusing more on the "open-ended" aspect of the N64 platformers:

And the recently announced Duskfade, trying to ape Ratchet and Clank with sprinkles of Kingdom Hearts:

Meanwhile a popular IP like Spongebob, went back to the basics and tried to do a sequel of sorts to Battle of Bikini Bottom with Cosmic Shake:

Also on the First Person side of things, reminding us of the more rare fast-paced 7th gen era platformers, we had Neon White:

Finally to cap off the examples on the OP, a classic for all ages:
 
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as a platformer fan I can vouch for a hat in time, spark the electric jester 2 AND 3, and of course super kiwi 64

All incredible well-made games even if they play differently.
A Hat In Time is good but I don't think I ever finished it.
I could be wrong, since I was never a consolefag and always have played on PC, but I feel like 3D platformers peaked on the PS2. Again, I oculd be wrong so I didn't have a PS2 and have only emulated these games, but Ape Escape 2-3, the Jak and Daxter games, Klonoa 2, Ratchet and Clank games, Sly Cooper games are all worth playing and great.
 
A Hat In Time is good but I don't think I ever finished it.
I could be wrong, since I was never a consolefag and always have played on PC, but I feel like 3D platformers peaked on the PS2. Again, I oculd be wrong so I didn't have a PS2 and have only emulated these games, but Ape Escape 2-3, the Jak and Daxter games, Klonoa 2, Ratchet and Clank games, Sly Cooper games are all worth playing and great.

Spyro and Crash trilogy are on steam now. If you want to experience the ps2 era I guess that would be your way to do it. Some of the soul has been taken out though because they upgraded it by adding generic unreal engine 4 realism graphics. Not good if you're an autist about that, but if you're normal and like the gameplay I'd recommend getting those. I am also PC only so I can't speak on the console exclusive platformers.
 
It's not really a platformer but Satisfactory has way better movement than a factory logistics game has any right to. If Coffee Stain just made a game with the same player controller and items but as a dedicated platformer, it would be one of the best first person 3d platformers out there.

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I'll always cherish the late 2000's realism 3D platformers for weighted parkour and free running. Not sure if this kind of platforming can come back other than Dying light, kids nowadays will see this gameplay like tank controls compared to modern movement shooters.
Mirror's Edge is considered pretty good, and is STILL criminally underrated. Shame about the sequel.

Cynically, I think platformers suffer because they can't be milked like with FPS games. Once the game is done, it's done
Bring back level creators and time/score attack leaderboards.
 
Cynically, I think platformers suffer because they can't be milked like with FPS games. Once the game is done, it's done
High-tier area with procedurally generated levels for high level powerups and rewards, infinite milkability. Challenge levels in general are a pretty standard way to pad out playtime on a platformer. Perhaps you mean multiplayer, in which case yeah FPSes have an insane advantage
 
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