- Joined
- Dec 12, 2022
Back then they actually wanted to make games, and the people who bought games wanted to play games.It's sad how olden day developers paid more attention to detail.
Now they just want to make/buy interactive movies.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Back then they actually wanted to make games, and the people who bought games wanted to play games.It's sad how olden day developers paid more attention to detail.
you mean what was supposedly the "strengths" of obsidianThe social elements, the writing, the towns and the companions look like a genuine downgrades,
the fact its coming out this year based on the trailer from 3 months ago is odd too. it would have been smarter to space it out a year, and chances are they will, but it seemed to focus more on the combat as well, also the sequel has to be an improvement considering they made the original a lot smaller supposedly so it could be played well on the switch. and now they probably don't have that in mind so its guaranteed to be better. it also has 6 years in production for a game smaller than NV.I wonder if OW2 will continue this trajectory or if it will merely remain "mediocre" like the first game
The reason why the open world aspect was mostly cut from Outer Worlds was because the team couldn't figure out the technical details behind it, not for the Switch port. There were plans to make all three regions on Terra 2(Emerald Vale, Roseway, Byzantium) for example all accessible on one map in one big open world and this would give player the ability to reach Byzantium early if they were savvy enough, ala skipping half the main quest in New Vegas if you can get past the Cazadores and Deathclaws and make a beeline straight from Goodsprings to New Vegas. Ultimately, the team couldn't run it, so the best we got is Monarch and even then the encounters are glitchy as hell sometimes. This is also supposedly why we have such a low variety of encounters on Monarch, pretty much anything other than "generic bandit" or "pack of creatures" type encounters were off the table. I got multiple crashes from friendly patroling NPCs so you can bet that is one of the reasons why you have static townspeople in Avowed: it seems even moving is giving them trouble, let alone making them interactable within the game's sandbox.the fact its coming out this year based on the trailer from 3 months ago is odd too. it would have been smarter to space it out a year, and chances are they will, but it seemed to focus more on the combat as well, also the sequel has to be an improvement considering they made the original a lot smaller supposedly so it could be played well on the switch. and now they probably don't have that in mind so its guaranteed to be better. it also has 6 years in production for a game smaller than NV.
Many programmers are now Indian, many artists are now dangerhair types.My question is, is it because they're lazy? or they're too scared that additional systems will bug out in unexpected ways?
I'd take a game with a tonne of jank over this sterile flat nonsense any day.
Putting aside the fact that even Bethesda can't work with it anymore, Obsidian unironically should have ditched UE for Creation Engine. I know UE gets shit but I've played games that use it well. If this is the best they can do, they should have rendered unto Todd.This is also supposedly why we have such a low variety of encounters on Monarch, pretty much anything other than "generic bandit" or "pack of creatures" type encounters were off the table. I got multiple crashes from friendly patroling NPCs so you can bet that is one of the reasons why you have static townspeople in Avowed: it seems even moving is giving them trouble, let alone making them interactable within the game's sandbox.
It gets worse. I enjoy some of the fighting like shooting the guns and casting magic. But there's hardly anything in the game worth interacting with. The npcs are static, the character models are hideous, and the way everyone moves is like the world exists on one huge ice hockey table sometimes. There's way too much side lore to this game and I don't even remember what my character was supposed to be doing. The characters are also boring so far, but I have only met a few companions. I have not met the purple furry character yet in all the promo material so I am mentally preparing myself for that.Played two hours and... I'm having fun?
Strange since I been mocking the game on other threads.
Just booted up the xbox for the first time this month and I'm greeted with this:
View attachment 6990445
Please play the early access our game!
Shh, don't say that on le Reddit.That reveal trailer was such a bait and switch tonally lmao
The target audience is not pre-teens (there would be romance options and sex scenes if that were the case), it's 35-year-olds who played POE and 25-year-olds who want Skyrim 2.
- Dialogue is bog-standard modern-day AAA RPG guff. It's not offensively bad and I believe that's because it has been toned down to be aimed at kids.
- The whole game makes sense when you consider the target audience is pre-teens.
Anyone still comparing this game to TES is a shill trying to maximize the number of people tricked into buying this shit on release. The game looks and plays like a very watered-down Dark Messiah/Dishonored with a gear grind and Bioware hub city + dialogue system.I would sum this game up as popcorn-flick version of TES games.
Honestly the gunplay is fun. Been using pistol + book. I mained Cipher in the previous two games.It gets worse. I enjoy some of the fighting like shooting the guns and casting magic. But there's hardly anything in the game worth interacting with. The npcs are static, the character models are hideous, and the way everyone moves is like the world exists on one huge ice hockey table sometimes. There's way too much side lore to this game and I don't even remember what my character was supposed to be doing. The characters are also boring so far, but I have only met a few companions. I have not met the purple furry character yet in all the promo material so I am mentally preparing myself for that.
His career isn't failing???He was originally going to voice the male main character, before voiced protagonists were cut so had a much bigger role in the game at first. Still, being part of Starfield at all is a sign of a failing career so your point stands.
Is there any post they allow on that subreddit that isn't just a fan-made advertisement, announcements for no-name Indie shovelware or some form of "I switched to Xbox after 10 years of playing games on my $2000 PC. Here's my incredibly boring blog post about my thinly veiled buyers remorse"?
How is voicing the protagonist a sign of a failing career? It doesn't matter if it's Starfield, voice actors are paid by the line.He was originally going to voice the male main character, before voiced protagonists were cut so had a much bigger role in the game at first. Still, being part of Starfield at all is a sign of a failing career so your point stands.
Maybe that's why Nick Rekieta tried to buddy up with Vic Magnolia, that would explain the split too when he found out it wasn't about doing cocaine.voice actors are paid by the line.