🂡 Balatro Thread 🂠

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.
droll joker.png
Thesis: It is morally correct to cheat in games which are almost entirely based on RNG mechanics, and I am going to show you how. Fiercely grasp Luck and choke it to death. Play the game how you want, not how a pseudorandom ring encoder wants you to, and waste less time with addictive mechanics while at it. Eventually you may graduate to the final stage: realizing this is all pointless and your time would be better spent doing anything else than flipping binary switches to make meaningless numbers go higher.

Two Methods
1. Savescumming
The technically simpler method. Balatro has a save function, with multiple save types like is the case with most 'roguelikes'. The progression/unlocks/achievements/settings are separate from the game state save. Savescumming involves simply copying the game state under a different name and restoring it if things go awry. It allows you to experiment with different strategies and take risks without any foul.
You may find the save files in the following locations:
Windows: %AppData%/Roaming/Balatro
Linux: It's an emulated game, so it'll be stored along with Steam compatibility data behind the game Steam ID. Your Drive/SteamLibrary/steamapps/compatdata/2379780/pfx/drive_c/users/steamuser/AppData/Roaming/Balatro
The current game state is saved periodically under "save.jkr" under the profile you're playing with, usually the first, so Balatro/1/save.jkr. You've got a good run but don't want to throw it away on a bad decision? Copy and rename save.jkr to anything else. Then, when you inevitably flub it, rename it back to save.jkr to restore your run and fuck around some more. It's also just good knowledge to make backups, or to move your save to another system.
You may also spend your waking hours decrypting these mystery .jkr files to change their contents that way, but I prefer God's light.

2. Cheat Engine
Something I recommend for most games just for its ability to speed up any game. A massive timesaver in RPGMaker games, as they frequently lack global animation speed up, and most are turn-based anyway.
Personally, I don't change anything but the starting funds, but that's a me issue, but it's the simplest to demonstrate, as I do not believe in trainers and tables for they are the work of obsessive programmer-jews. Put some effort into cheating. And yes, it's possible to use Cheat Engine even on Linux through Steam. It's a fucking nightmare, but it's possible. Windows niggercattle win yet again.
  1. Open the game, and Cheat Engine along with it.
  2. Go into a round, at least one where you have any money.
  3. Play a blind to get to the shop. We're not noting down the money number yet because Balatro moves the variable at the first shop for some reason.
  4. Once in the shop, put how much money you have in Cheat Engine as a value, select Value Type Double -- they're all doubles -- and hit First Scan. For me, it's $9, so 9.000
  5. Buy anything. The first shop is guaranteed to have a buffoon pack within the starting budget of $4. That puts me down to $5 -- put it in as 5.000 Cheat Engine, Next Scan.
  6. I got lucky and got the final single variable right away. Now set it to anything else and it will immediately reflect in-game.
  7. ???
  8. Cash money, nigger.
  9. Realize the futility of what you're doing and go do something more fulfilling.
The pick-and-change method is simple and applicable to any numerical variable you can find. They're all Double types. There are more advanced methods you can suss out, but this is the simplest.
Linux: Steam separates the WINE/Proton prefix of every game that it runs, making it normally impossible for any other WINE application to affect it or vice versa. Protonhax works as a workaround to get Cheat Engine to boot in the same prefix as any game run through Steam. Follow instructions there to open Cheat Engine in the same prefix. After installing Cheat Engine externally, of course; if you can run Steam native, you can also run Cheat Engine in the provided Steam prefix.

3. Liver & Lung Damage
 
i dropped it, im just not good enough to pull the right cards and I can't be fucked to reset over and over until something cool happens.
 
im not addicted. i dont have a problem. i can stop playing any time i want. *plays another 70 hours and wonder why time feels like it is slipping*
 
Cryptid is pretty good when you're not waiting 20 minutes for your score to be tallied.
there is a channel in its discord called googology and it elaborates what the absurdly large numbers actually mean
 
It’s fucking video poker. People were playing LCD handheld versions of this decades ago. I enjoy poker, but GOTY and people going this nuts over it? Okay I guess.
It's video poker with roguelike modifiers and is, indeed, very addictive to play despite the simplicity of its premise.
 
It’s fucking video poker. People were playing LCD handheld versions of this decades ago. I enjoy poker, but GOTY and people going this nuts over it? Okay I guess.
It's video poker that's free (after the initial purchase, or if you pirate it). That's the killer feature. Each pull doesn't cost money. That's literally all you need. Same goes with Vampire Survivors, which was developed by an ex-gambling machine exec. It proves that there are more than enough people who want to get into the Zone responsibly and without overpaying (perhaps as much as people willing to dump their life savings into gachashit).
 
  • Like
Reactions: Sandshrew
Gambling games are a last stand against microtransactions. Can't make video poker with real money, you need a license for that.
 
It’s fucking video poker. People were playing LCD handheld versions of this decades ago. I enjoy poker, but GOTY and people going this nuts over it? Okay I guess.

Well, obviously, it's not just video Poker, there's a lot more to it than that. You can belittle any game by oversimplifying them down to their core description; "Astro Bot is just a platformer. People were playing platformers as far back as 1985 on their Famicom, but GotY and people are losing their minds over it? Okay, I guess."
 
Back