Battletech - Also known as Trannytech

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Figured I'd ask here for advice. I'm playing a campaign and we're on the cusp of the Clan invasion and the GM is trying to figure out the best way to achieve good balance between well equipped IS forces vs Clans, going for BV does generally work but it does seem to be a bit of an issue when its high enough that we can just put all our heaviest hitters on the board and their individual BV will be equal to Clan heavies.
Actually between friends and I yes....

We have a decent amount (read a lot) of minis but only about 12 SM's so can't spam them. Helos are normally counts as, so I'm thinking also a hawk moth LGR spam.

Edit: quoted wrong thing can't fix it REEEEE
 
Figured I'd ask here for advice. I'm playing a campaign and we're on the cusp of the Clan invasion and the GM is trying to figure out the best way to achieve good balance between well equipped IS forces vs Clans, going for BV does generally work but it does seem to be a bit of an issue when its high enough that we can just put all our heaviest hitters on the board and their individual BV will be equal to Clan heavies.
Make the players playing the Clan side bid down amongst themselves.
 
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Seen as this is the anniversary of the beginning of the battle of Tukayyid, is anyone doing any Tukayyid themed games? I'll be having a few matches over the coming weeks on a Tukayyid map I bought.
 
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Savannah Masters. Savannah Masters for days
Saladin. 8/12 movement with an AC/20 fixed in the front hull, BV of 596. Not much armor but good luck hitting it. There's also the Saracen, which trades the AC/20 for a turreted LRM-10 and a trio of SRM-2, and the Scimitar, which swaps out the LRM-10 and one of the SRM's for an AC/5. All relatively cheap, but hard-hitting and fast, so easy enough to swarm the enemy with them all.

And yes, the Saladin comes in both LBX and Ultra forms, and the Saracen has an MRM-20 version.
 
Our group generally plays more with tonnage than BV since we're all in it for the LARP more than winning, and anyone deemed to be cheesing too hard pays for the pizza. So for us, giving the Inner Sphere about 40% more tonnage and forcing the Clan player to stick to Zellbrigen (one-on-one duels, no melee, no indirect fire, etc) until the Inner Sphere player breaks the rule and a melee is declared tends to result in fairly balanced games.
Make the players playing the Clan side bid down amongst themselves.
The issue isn't that us Spheroids are losing, its that we tend to be able to turn the tide pretty quickly against equal BV Clans. Like one of our heaviest hitters is a Thunderhawk and the BV is roughly equivalent to a Timberwolf or Summoner, while its less mobile the firepower is roughly equivalent and it has more armour so it can win out trading damage.

Short of telling the GM to simply play better I'm not entirely sure how to solve his balance concerns.
 
The best way to achieve good balance between well equipped IS forces vs Clans.
I have to blow the dust off an ancient memory cell here, but there's a modder for the Battletech game who goes by 'bloodydoves' who balanced clan mechs by essentially tuning all their equipment to closer range and increasing the weight penalty of things like CASE. His logic was that this reflected Clanners more 'up close and personal, die for glory' mentality, so it balanced their power without sacrificing their character. You can still find the guy on patreon and iirc the tables and stuff he uses are generously given if asked.
 
It consistently gets me how much Battletech has always hated the Taurians. I understand that it's a setting where everyone is shitty, and it isn't like the Taurians aren't nuke-happy, but by god does every story beat involving them twist itself into making fools out of them and beating them with a stick. Every periphery realm suffers, but the Taurians have twenty civil wars and succession crises. Every periphery realm is manipulated, but the Taurians fall for every stupid trick possible. Every periphery realm is primarily made up of a couple stereotypes, but that's all the Taurians get to be. The shitty Irish Rome larper slaver state does alright as much as it's allowed to be part of the story, the weird space amish get to merge with a less-shitty clan, obviously the uwu catboy feminist coomer utopia gets to marry into the Liaos and do more or less fine, but the Taurians are space libertarians or whatever so they get torn apart. Part of it is assuredly because the FedSuns were the protagonist faction for basically until ilClan, but I can't help but see certain politics at play.

It always hurts to see your favorite faction never catch a break. Maybe they won't fuck up the rejoining of the Caulderon Protectorate, but I feel it in my bones that it'll be yet another opportunity to clown on them, maybe fatally. All for the sin of "not liking it when larper faggots try to rape you to death" and then "holding a justifiable grudge about being raped".

Maybe I'll paint another company of Taurian Guard out of spite, or something.
 
I'd sort of like to see the a ilKahn era turn into a united inner sphere, but run by a heavily oppressive brutal regime that keeps the houses in line. The big names then go out to the periphery states with olive branches and concessions to stage rebellions out of.

I think it would be an avenue to clean the slate some from what is currently a very convoluted plot and map, while doing something totally new with the players on the field.
 
I'd sort of like to see the a ilKahn era turn into a united inner sphere, but run by a heavily oppressive brutal regime that keeps the houses in line. The big names then go out to the periphery states with olive branches and concessions to stage rebellions out of.

I think it would be an avenue to clean the slate some from what is currently a very convoluted plot and map, while doing something totally new with the players on the field.
The Recguides seem to point towards something like this as the end goal, with the whole premise of the narration being that the Ilclan is still going strong a century later, and one snippet of dialogue stating that by the time the Recguides take place, there is no longer a distinction between clan tech and spheroid tech. Hell, even recently a campaign ops eratta got rid of the penalty for IS techs trying to work on Clan tech.
 
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Kurita player here! (But only because I like one specific unit and it’s not one of the cool ones.)

Imagine having your faction go from being the wolf constantly prowling at the door to being the broest of bros when the clans show up… only to have every competent NPC that you liked wiped out in the Jyhad and replaced by a bunch of effete dilettantes that then get wiped out by their own head of the DCMS who then nominates a hidden bastard grand daughter to be the new coordinator who now plays catch-up games with the rest of the inner sphere.
 
Fuck the lore! My memes. My dreams. Those are reality.
100%, and if anything, the structure of the lore and rules have seemed to encourage people to make their own shit up, from mercenary companies to alternate histories to custom 'Mechs and the companies produce them. There's either rules or enough examples to use as a template for you to do basically whatever you want and for it to still feel like Battletech. Almost everyone I've interacted with has their own "What if" especially for the clan invasion. What if they came from a different 'side' of space? What if different clans won the invasion bid? What if some crusader/warden philosophies were swapped?
The established lore seems to have always been hit or miss (see: 3025 Forever players) but at the end of the day the tabletop game (not speaking on the videogames and such) is a hybrid wargame/roleplaying game, and as such the setting has enough blank spaces, cutoff points, and malleability to as you said "Make your memes and dreams reality."
As a frequent lurker and occassional poster to /btg/, I see people getting themselves really worked up over canonicity, which reeks of 40k-refugee bullshit, to the point where there's been an unhealthy amount of "Why would you play custom mercs?! They wouldn't have ever even had an impact on le major battles! House armies are for REAL FANS." Choose your canon, then choose your cannon, then roll some motherfucking dice baby. Sorry for the rant, I just love Battletech.
 
"Why would you play custom mercs?! They wouldn't have ever even had an impact on le major battles! House armies are for REAL FANS." Choose your canon, then choose your cannon, then roll some motherfucking dice baby. Sorry for the rant, I just love Battletech.
It also seems to be a huge tournament mindset to not have custom and what not. Which is why I will never care for tournies. I just want my big dumb mechs piloted by barely literate idiots to run into other people's big dumb mechs piloted by equally illiterate idiots.

I like bits of the lore here and there, but I will always play a merc company for fun. It's all handshakes and agreements with the casual tables I've been playing at which I'm absolutely down for. I do know one group is doing some campaign stuff that I want to vibe with, but I still have mechs to run through and then I want to get into using vehicles and infantry.
 
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I do know one group is doing some campaign stuff that I want to vibe with
Campaigns are definitely super fun when you have a good GM. I have to give catalyst one thing in regards to their recent books, the Hinterlands make for a great sandbox if you want to play with all the latest tech.
As for tourneys, I've seen so much debate about BV balancing being inherently broken that we are very far off from having any sort of truly competitive play, which is fine by me since minmaxing takes the fun out of any game with as vast of options as BT.
 
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Can't have badass Space Texans with things like "civil rights" and "minding my own damn business" in a game about nobles waging endless war amongst themselves for a perpetually empty throne.
Space Franco-Texans, with how much weird Napoleonic shit they have. Ecole Militare, their uniforms, force tables. But they don't like our precious space anglos, so they must die.
 
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