Battletech - Also known as Trannytech

One of the things that came up frequently when I tried to get MWO players into MWLL was lack of MechLab. It's kind of fucking crazy how attached people are to the MechLab. I like MechLab tinkering but it's not hard to see how it causes issues in MWO - it's not so much about being able to create "OP" chassis because on any given chassis there's really a hard ceiling on what it's going to be capable of, but it's very possible to create DISASTROUSLY bad builds in MWO MechLab, and it's funny how many people don't know the difference between objectively bad and just not-bleeding-edge-meta. I had people VOIP trashtalking my Marauder-5D even as I piled up 5 kills (3 of which were Solo Kills), 8 KMDD and tanked nearly 800 damage surviving the match at 15 percent condition with empty ammo bins and one functional leg.
 
One of the few things I have to give MWO credit for are some of the redesigns.

MWO_Nightstar.png

30_jalphoenix_6thfcrct_nightstar_2.jpg

That MWO Night Star is pretty sexy, looks like a propper Assault version of the Marauder.
 
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I know this is an unpopular opinion, but I much prefer the look of the Marauder in MWO than the original Unseen version. That thing looked completely out of place (like most Unseen) due to being just... licensed anime art. It's really noticeable on the original Marauder IIC illustration, too. That thing looked like it had crawled straight out of Patlabor or one of the old Gundams.
 
Also re: NSR - the convergence on the arm weapons is really, really bad unless you're a good ways out. This isn't as much of an issue if you're running Gauss/PPC/long range PPFLD but with any variant designed more for midrange to brawl it gets bad. The 2x UAC20 variant would be pretty scary in a brawl if you didn't end up hitting entirely different components with a dual UAC20 salvo through pretty much zero fault of your own.
 
Try to log into old MWO alt account to record the Nightstar walk anim, account has been banned

lolwut?

OK then.

The fuck happened there?

Walk anim for the NSR in MW5M is similarly wonky but smoother, you really have to see the MWO version to appreciate how bad the rigging is.
 
I know this is an unpopular opinion, but I much prefer the look of the Marauder in MWO than the original Unseen version. That thing looked completely out of place (like most Unseen) due to being just... licensed anime art. It's really noticeable on the original Marauder IIC illustration, too. That thing looked like it had crawled straight out of Patlabor or one of the old Gundams.
I am a massive weeb, so I actually enjoy the old patlabor/macross designs, like the Stinger, the Marauder, the Warhammer, Rifleman and so on. I also enjoy the somewhat strange origins of Battletech as a western take on stompy robots based off of japanese mecha anime.

Battletech designs come in multiple phases it seems, based on who was in charge of the designs. The first one was (theoretically) licensed anime-stuff, which is fine by me, but I can see how less weebish people would see those designs sticking out like a sore thumb compared to the rest of the setting and what design philosophies it later picked up.
I dislike a lot of the designs that seemed to be based off of design philosophies of those anime-mechs. Stuff like the Falconer or Hussar, that tried to copy the basic shape of the Marauder but ended up looking really weird and every single "Reseen" mech just looks atrocious (with the exception of the Archer, that new design is actually pretty disco).

There was also a time when many designs kind of looked like this:
568px-o89wg0bkj52xlc2vox8gjmscu8atuf2.jpg
A bulky torso with a head sitting lower than the shoulders, somewhat thin legs and a smooth, flattish round shape. Overall, not too bad.

I don't really dislike these designs, but they usually have way too thin legs and that just looks really bad overall. The old Longbow and the Cestus are guilty of that... which is a shame, I really like both designs, but I just hate the design of the legs so much, I can't bring myself to really field them. There's one mech that literally looks like a turd on toothpicks, but I gorgot what it was called...
In general, a lot of old mechs have way too skinny legs or in case of the old Night Star, the arms are way too bulky compared to the torso and a pet peeve of mine is when the design isn't really functional (like when the shape of the legs, torso and arms wouldn't allow the mech to walk without getting something tangled up).

Compared to that, the jap stuff is actually not half bad. Say what you want about anime and its tropes, the chinks know how to design stuff.

In the end, we can all agree that Battletech has a lot of variation with their designs, there's something for everyone... though I doubt anyone could deny that the Awesome is one of the most amazing looking designs. It just looks like a bunker on legs. I can't look at an image of an Awesome without imagining it tanking a barrage of hellfire without even slowing down while it dishes out enough PPC fire to level a small city.

I hate FlyingDebris' Atlas. That is all.
This one?
f488604d97316b8bf385d7eb09721a9e.jpg
Yeah, it's a bit too bulky. I like the overall shape and design, but it would be better if it was a bit slimmer here and there.
I would pick it over the design for the Atlas II, though.

But you know, reject modernity, embrace tradition.
3025_Atlas1.png
That design is just perfection.
 
oh boy I get to figure out what's making MW5M run at 0.3 FPS now. The fuck did you do, PGI.
 
Ive kind of fell in love with Micro Pulse lasers recently. The thought of flying around like a Matrix squid and pew pew your back when you can't do shit to me is very appealing. Granted if I fail pilot role after jump or someone actually connects any decent amount of damage the mek would blow up. But thats the price you pay for 10/15/10 + partial wing and potentially 30 damage.
 
I am a massive weeb, so I actually enjoy the old patlabor/macross designs, like the Stinger, the Marauder, the Warhammer, Rifleman and so on. I also enjoy the somewhat strange origins of Battletech as a western take on stompy robots based off of japanese mecha anime.

Battletech designs come in multiple phases it seems, based on who was in charge of the designs. The first one was (theoretically) licensed anime-stuff, which is fine by me, but I can see how less weebish people would see those designs sticking out like a sore thumb compared to the rest of the setting and what design philosophies it later picked up.
I dislike a lot of the designs that seemed to be based off of design philosophies of those anime-mechs. Stuff like the Falconer or Hussar, that tried to copy the basic shape of the Marauder but ended up looking really weird and every single "Reseen" mech just looks atrocious (with the exception of the Archer, that new design is actually pretty disco).
No, this is the "new" Archer. I prefer this series, as they're still mostly the oiriginal, but different enough to avoid Harmony Gold.

There was also a time when many designs kind of looked like this:
View attachment 1933761
Don't you shit on my beloved Emperor, the EMP-6M2 is one of the few League mechs with C3 and it's built to take advange of it.. I mean, Loose's designs were a bit too round and such at the end, but he was good for the general outline and the bulk. I prefer the Primatives version.
 
So I downloaded Roguetech and my biggest gripe is it chugging at a snail's pace. Like I know the normal game is slow to load, but I shouldn't be able to watch 5-10 minute videos between load screens.

Also, just played a mission where I went against Clan Elementals. Is it normal for them to take more damage than an Urbanmech, because it took me forever to kill two units of Elementals while the rest of their unit was long dead.
 
So I downloaded Roguetech and my biggest gripe is it chugging at a snail's pace. Like I know the normal game is slow to load, but I shouldn't be able to watch 5-10 minute videos between load screens.

Also, just played a mission where I went against Clan Elementals. Is it normal for them to take more damage than an Urbanmech, because it took me forever to kill two units of Elementals while the rest of their unit was long dead.
Rogue tech is always slow because it adds a shit ton of things onto an already poorly optimized game. Nothing can really fix it but you can download it on an SSD for decreased load times. Battle armor in the mod is also really tanky because I believe it's simulating a squad of them not just one. I generally kill all mechs around them and then dog pile them to end the mission if that helps dealing with them.
 
Holy everloving shit.

I do not know what the fuck PGI did lately to fuck up MW5M but suddenly the AA is making shit look INSANELY grainy, tanking framerate and making my GPU fans attempt to achieve liftoff.

It wasn't like this a few months ago. WHAT DID YOU DO, BULLOCK.
 
Think I figured out the problem, it's the stupid sharpening, but their AA is still shit. Might try setting Adrenalin to override MW5M's AA settings with its own MSAA.
 
I am a massive weeb, so I actually enjoy the old patlabor/macross designs, like the Stinger, the Marauder, the Warhammer, Rifleman and so on. I also enjoy the somewhat strange origins of Battletech as a western take on stompy robots based off of japanese mecha anime.

Battletech designs come in multiple phases it seems, based on who was in charge of the designs. The first one was (theoretically) licensed anime-stuff, which is fine by me, but I can see how less weebish people would see those designs sticking out like a sore thumb compared to the rest of the setting and what design philosophies it later picked up.
I dislike a lot of the designs that seemed to be based off of design philosophies of those anime-mechs. Stuff like the Falconer or Hussar, that tried to copy the basic shape of the Marauder but ended up looking really weird and every single "Reseen" mech just looks atrocious (with the exception of the Archer, that new design is actually pretty disco).

There was also a time when many designs kind of looked like this:
View attachment 1933761
A bulky torso with a head sitting lower than the shoulders, somewhat thin legs and a smooth, flattish round shape. Overall, not too bad.

I don't really dislike these designs, but they usually have way too thin legs and that just looks really bad overall. The old Longbow and the Cestus are guilty of that... which is a shame, I really like both designs, but I just hate the design of the legs so much, I can't bring myself to really field them. There's one mech that literally looks like a turd on toothpicks, but I gorgot what it was called...
In general, a lot of old mechs have way too skinny legs or in case of the old Night Star, the arms are way too bulky compared to the torso and a pet peeve of mine is when the design isn't really functional (like when the shape of the legs, torso and arms wouldn't allow the mech to walk without getting something tangled up).

Compared to that, the jap stuff is actually not half bad. Say what you want about anime and its tropes, the chinks know how to design stuff.

In the end, we can all agree that Battletech has a lot of variation with their designs, there's something for everyone... though I doubt anyone could deny that the Awesome is one of the most amazing looking designs. It just looks like a bunker on legs. I can't look at an image of an Awesome without imagining it tanking a barrage of hellfire without even slowing down while it dishes out enough PPC fire to level a small city.


This one?
View attachment 1933763
Yeah, it's a bit too bulky. I like the overall shape and design, but it would be better if it was a bit slimmer here and there.
I would pick it over the design for the Atlas II, though.

But you know, reject modernity, embrace tradition.
View attachment 1933762
That design is just perfection.
"A bit too bulky"? That's like saying the Atlas is a bit too ugly, or a bit too foreboding. I kinda get what you're trying to say, but that sort of squat, hunched-over look really suits it a lot better, IMO.
 
"A bit too bulky"? That's like saying the Atlas is a bit too ugly, or a bit too foreboding. I kinda get what you're trying to say, but that sort of squat, hunched-over look really suits it a lot better, IMO.

No, this is the "new" Archer. I prefer this series, as they're still mostly the oiriginal, but different enough to avoid Harmony Gold.
I was refering to the "reseen" reworks of the old design. Stuff like the Marauder, Warhammer and so on.
440px-jpsvijapewrpta78os1m683q5pasbst.png
turns into
558px-n56z01w3la0jxeqq6jo5q6uk3694ogb.jpg

Like, what even is that garbage? The miniature looks even worse, since the pose is terrible and the legs and arms are way too lanky and thin.

The newest redesigns are absolutely gorgeous through and through.
540px-s1g9o4w9cucgn4kxdexo5cbenjm6ycz.png

I think the Archer is the only reseen mech that doesn't look like shit.

That more angular, beefy look while retaining the original shape really does it for me.
It's just a shame CGL doesn't have plans to release these new minis individually. Buying multiples of the Command Lance to stock up on Marauders and Archers is fine by me (20 Euros für 4 amazing mechs is a steal), but I can't really go out and buy 2 AGOAC-box sets to get two Awesomes...


Don't you shit on my beloved Emperor, the EMP-6M2 is one of the few League mechs with C3 and it's built to take advange of it.. I mean, Loose's designs were a bit too round and such at the end, but he was good for the general outline and the bulk. I prefer the Primatives version.
The Emperor is an absolutely amazing piece of warfare and it's on my ever growing shoppinglist for that reason, but I'd also prefer the Primitives design.
And to clarify: I don't have anything against the overall design of the original Emperor, it's just that there's a bunch of mechs that look rather similar...
The weeb-designs of the Battledroids-era had more variation in their designs.
 
I was refering to the "reseen" reworks of the old design. Stuff like the Marauder, Warhammer and so on.
There was a period, post Loose, that they just couldn't figure out a consistent, good design aesthetic. The first reseen round was pretty rough, although the lighter mechs weren't too bad. The Marauder probably was the worst, although the MAD-4X isn't too bad it still doesn't feel like a MAD, and the while the one from MWO is better it feels too...slick.

Harmony Gold is cancer, but the funny thing is that the whole legal thing was a such a mess even Shoji Kawamori had a different story about the whole thing and wasn't sure about the nature of who owned what. He seemed more put out that they just didn't come and ask him about the Macross designs, not that they used them. Which is even more funny because the 3055 "Unseen" that were made for Battletech by Studio Nue.
 
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and the while the one from MWO is better it feels too...slick.
Well, it's an elegant weapon of a more civilized era, so to speak.
Harmony Gold is cancer, but the funny thing is that the whole legal thing was a such a mess even Shoji Kawamori had a different story about the whole thing and wasn't sure about the nature of who owned what. He seemed more put out that they just didn't come and ask him about the Macross designs, not that they used them. Which is even more funny because the 3055 "Unseen" that were made for Battletech by Studio Nue.
Battletech is in this weird place where it not only has an absolutely nifty in-game history, but even the history surrounding the game itself is really interesting.

George Lucas sued them for the use of the term "droids", GW gave them shit for the Warhammer (afaik) and then there's the whole legal battle with the inventors of Macross, Harmony Gold and all that Jazz.
 
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The legal battle of the Macross designs was just with Harmony Gold and it wasn't FASA's fault at all. There was a huge fuck up with the rights and HG are litigious as fuck. While FASA probably did unknowingly rip off some shit, the Macross stuff wasn't their fault as they thought they had paid for the rights to the designs.
 
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