Battletech - Also known as Trannytech

...Hey. Clan SRM launchers can fire TC missiles right?
Yeah, but Ferro-Lamellar negates their special effects, same with AP ammo and 'Mech Tazers. Although, thanks to a quick read on other alternate ammo types, kinda funny a SALH (Semi-Guided) LRM is three times the cost of a basic one, even though Artemis LRM's are only double.

Also, @More AWS-8Q Than You , which 'Mech is the one that's so expensive, is that the Septicemia with the Mobile HPG installed? Otherwise its not something a Sarna dive is showing me.
 
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It is indeed. Clanners don't use money though, silly Neo-Barbarian Communists.
Ah. Well, that's less of a Scientist Caste thing and more of a LosTech thing. ComStar has that tech as well, since it dates back to the Terran Hegemony. Developed 2751, same year a certain eight-year-old Cameron took the throne of the Star League. At only 12 tons if it didn't cost a First Lord's ransom it would be a real sweet deal.
 
Double checked on SSW, the Mad Cat IV Prime is almost 92 Million C-Bills. Not even the most Expensive Mech either.
Omg-Dramatic-sunglasses-Removal.gif
You could buy an entire company of mechs with that money.
Assuming you get a small discount for buying in bulk, you could field an entire regiment of Urbanmechs with that kind of money.

Get yourself a Wyvern IIC and tinker with it a bit. It already has Arena 'Mech aesthetics, and the crotch-mounted gun.

View attachment 2119266

Bonus points for pissing off the Clanners by turning one of their 'mechs into a dedicated melee platform.
If it's dick-gun you want, how about the Marshal?
joe_wiedeman_first_fronc_cuirassiers_marshal.jpg
The dick-gun flamer might be short and stubby, but when you set fire to an entire platoon of infantry while doing hip-thrusts, that does make up for the size I say.

I understand why it happens, since it would be impossible to run unit prices otherwise, but equipment prices being exactly the same all the way from 2750 to 3150+ always makes me chuckle. No matter how many factories are building them, no matter how commonplace the design is, no matter the improvements in production technology... those medium lasers are going to cost 40,000 C-bills a pop and that's that. 400 years, Four Succession wars, a Clan invasion, two huge Civil Wars and a Jihad, not a drop of inflation. Now that's a powerful economy.

Really, BattleMechs have no depreciation over time and the parts always cost the same, so it wouldn't be a bad investment to just buy a bunch of 'Mechs, mothball them somehwere safe, and then flip 'em for a higher price whenever the next "it all went to shit and we need 'mechs right the fuck now!" event rolls in. Actually, that sounds suspiciously like the Diamond Sharks...
There are traits for mechs that kinda take this into account:
Obsolete and ubiquitous make it harder/easier to find spare parts, which might also translate into making them more expensive or cheaper.
Some stuff, like MLasers, is so commonplace, I wouldn't expect price fluctuations, since even when the production facilities are destroyed in some area, there's always a bunch of mothballed pieces lying around somewhere or being hauled around by traders.

But I think, if one would want to houserule it, it wouldn't be too hard to come up with a convenient and quick to use system.
Essentially, you break the timeline down into eras (Age of War, Star League, Early Succession Wars, etc.) and increase the price by a certain amount for stuff in the era that it was introduced. As long as it stays in production to a reasonable extend, the price is the usual list-price (you might drop the price for particularly common stuff), when something goes out of production, you increase the price for every era that it wasn't made by a certain amount, until it enters production again.

You could just as easily add a basic system to reflect that certain things are only made by certain factions.
You assume the listed price for the state that it was made in and add a certain percentage for every border it has to cross (or based on the distance to the state). If it's something that is usually restricted to, say, royal units, increase the price some more.

It would be fiddly to find the right amount of price increase I guess, but overall, you don't have to make an ordeal out of it.

Bit of a sidenote, but in the HBS game, I sometimes clean up my storage by selling mechs and equippement that I don't need and it always makes me smirk, when I imagine how I ruin the prices for mechs and weapons for years to come in that system by dumping an entire battalion's worth of mechs and hundreds of tons of weapons and equippement.
 
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Essentially, you break the timeline down into eras (Age of War, Star League, Early Succession Wars, etc.) and increase the price by a certain amount for stuff in the era that it was introduced. As long as it stays in production to a reasonable extend, the price is the usual list-price (you might drop the price for particularly common stuff), when something goes out of production, you increase the price for every era that it wasn't made by a certain amount, until it enters production again.
You should look into Technology Rating and Availability Rating for these things. The first of those is the era a piece of gear was invented in, the second is how common a given weapon is overall, with the three letters most commonly referring to Star League, Succession Wars, and Clan Invasion, or for stuff developed post-CI, just a single letter. Obviously the Medium Laser is like iron daggers in Skyrim: schoolkids use them as barter objects thanks to how many have been dumped on the market in one form or another.
 
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Well, wouldn't you know, BT already has a system like what I was describing. Then again, the system is very kitted out, so I should have expected it.
Once more I marvel at how versatile the system is and how it allows you to customize it to your wishes and needs.
 
Oh yeah, its very nice. Also, you guys wanna know the fourth most expensive 'Mech? Its a BattleMaster variant, also in the 180 million range. The XXL engine alone is 140 million more than what a basic XL will run you. After that you have the Devastator DVS-X10 MUSE EARTH (someone's obviously a fan of Armored Core given a name like that) which is a NAIS prototype that runs a mere 131 million and change.
 
Seems like yet one more reason for me to scoff at the Jihad era and its tech...
A Devastator that runs at >100kph is just plain silly, but not in a good way.
 
Everything past FedCom Civil War is just fucking ridiculous. I really wish they'd reboot the franchise to that point and just delete the jihad and Dark Ages.
 
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The really funny thing is that the Dark Ages were all about dialing back the power levels since the clix game was very combined arms-centric. It was a thematic return to the 3025 era of rare, clunky 'Mechs. But everybody sperged so hard about it by the time Topps and Catalyst got their hands on it they had to set the powercreep train rolling again.
 
The really funny thing is that the Dark Ages were all about dialing back the power levels since the clix game was very combined arms-centric. It was a thematic return to the 3025 era of rare, clunky 'Mechs. But everybody sperged so hard about it by the time Topps and Catalyst got their hands on it they had to set the powercreep train rolling again.
Maybe it's the way they handled it and the whole time skip that nobody liked combined with all the well known characters that everyone loved getting unceremoniously deleted before that. It was very much like Disney just deleting the original Star Wars EU.
 
The really funny thing is that the Dark Ages were all about dialing back the power levels since the clix game was very combined arms-centric. It was a thematic return to the 3025 era of rare, clunky 'Mechs. But everybody sperged so hard about it by the time Topps and Catalyst got their hands on it they had to set the powercreep train rolling again.
You can't really put the genie back in the bottle once it's out anyway, and anyone who wanted to avoid powercreep was running Succession Wars games anyhow. Honestly once the Clan Invasion happened it was "stick it with a fork, it's done". Clan shit is straight up space magic, with XLs that don't cause loss of a mech on ST loss, ERLL that are not only better than IS ERLL but can also be put in the HD without any other jiggery-pokery, ERPPCs that do 5 points more damage for reasons, LRM and SRM launchers that are half-weight and fewer crits, Endo and Ferro that take up half the crits IS Endo and Ferro do... 2 stars versus 3 lances, BV weighted still makes Clan win unless the Clanners decide to be retarded and do the bidding/Zellbrigen thing (but then they stopped doing that as habit against IS forces anyway) because Clan pilots tend to START one point better in Gunnery and Piloting than their equivalently-ranked IS counterparts.

Then FedCom Civil War gives IS neat toys. Then Clan gets some neat toys too, and it just snowballs out of control throughout the eras. HAGs and Clan RACs and Streak LRMs and Improved Heavy Lasers and... yeah. And the Jihad feeds a bunch of utter shitmechs in Blakist forces to these amazing death machines because I guess those tweaked-out IS and Clan forces need some shitty mooks to clobber (despite these shitty mooks being at least partially composed of cyborg super-genius assassin religious zealots with zero compunction about opening up a can of nuclear woopass).
 
Maybe it's the way they handled it and the whole time skip that nobody liked combined with all the well known characters that everyone loved getting unceremoniously deleted before that. It was very much like Disney just deleting the original Star Wars EU.
I wouldn't go so far. This wasn't Disney deleting the EU, this was George Lucas releasing the Prequels: a bunch of flashy new stories no one really asked for, engineered to sell overpriced plastic. Unlike the Star Wars EU, Pre-Dark Ages BattleTech never stopped being supported. The releases just went on a hiatus until WizKids licensed the original game to FanPro and Classic BattleTech became a thing.

I'm not defending the skip or most of the Dark Ages bullshit, but it did do a couple of things right. And everything got thrown out with the bathwater in the end.

You can't really put the genie back in the bottle once it's out anyway, and anyone who wanted to avoid powercreep was running Succession Wars games anyhow. Honestly once the Clan Invasion happened it was "stick it with a fork, it's done". Clan shit is straight up space magic, with XLs that don't cause loss of a mech on ST loss, ERLL that are not only better than IS ERLL but can also be put in the HD without any other jiggery-pokery, ERPPCs that do 5 points more damage for reasons, LRM and SRM launchers that are half-weight and fewer crits, Endo and Ferro that take up half the crits IS Endo and Ferro do... 2 stars versus 3 lances, BV weighted still makes Clan win unless the Clanners decide to be retarded and do the bidding/Zellbrigen thing (but then they stopped doing that as habit against IS forces anyway) because Clan pilots tend to START one point better in Gunnery and Piloting than their equivalently-ranked IS counterparts.

Then FedCom Civil War gives IS neat toys. Then Clan gets some neat toys too, and it just snowballs out of control throughout the eras. HAGs and Clan RACs and Streak LRMs and Improved Heavy Lasers and... yeah. And the Jihad feeds a bunch of utter shitmechs in Blakist forces to these amazing death machines because I guess those tweaked-out IS and Clan forces need some shitty mooks to clobber (despite these shitty mooks being at least partially composed of cyborg super-genius assassin religious zealots with zero compunction about opening up a can of nuclear woopass).
They could have eased up on the powercreep, but you're right that they can't put the genie back in the bottle when it comes to the new and ridiculous equipment they've already released. They don't like retconning shit that already got published and kudos to them on that. But they can downplay that gear in new canon designs, or just leave it out altogether for some of the new TROs. To a certain extent they've been doing that. They can't bury Clan tech outright, it's been in the game for too long, but a lot of new designs are focusing more on different armor types, compact gyros, less efficient weapons, and even the hybrid tech 'mechs out there lean towards using more IS tech than Clan tech.

Sure, that equipment still being in the game means that any sperg can homebrew their own Dual HAG-40 Sandblaster-On-Legs if they want to, but so long as the canon designs aren't completely bonkers (and most aren't), I'm fine with that. Homebrewers will always find a way to come up with broken shit, after all.
 
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Clan shit is straight up space magic, with XLs that don't cause loss of a mech on ST loss, ERLL that are not only better than IS ERLL but can also be put in the HD without any other jiggery-pokery, ERPPCs that do 5 points more damage for reasons, LRM and SRM launchers that are half-weight and fewer crits, Endo and Ferro that take up half the crits IS Endo and Ferro do
The in-universe explanation, that the clans were able to retain a level much closer to their SLDF equippement, makes a lot of sense to me. They didn't go through 300 years of complete retardation and for all the stupid shit Nicholas Kerensky did, limiting and ritualizing war while creating an entire social caste who's only raison d'etre is to make new and improved toys for tube-born weirdos, allowed the clans to improve upon the tech they had left over from the Exodus. I will admit that I am biased, if I had gotten into BT a bit earlier, my attitude might be similar towards LB-X ACs and ER Lasers that I have now towards Streak LRMs and HAGs...

But "Hyper Assault Gauss Rifle"... I think that just sounds tryhard as fuck. "Extended Range" weapons are fine and dandy, the ER prefix just describes and specifies the equippement, but anything with the words "Hyper Assault" in its name sounds fucking silly to me. Similar with Variable Speed Pulse Laser and X-Pulse Laser etc... it just sounds like they wanted to tweek around the stats for certain weapons and came up with technobabble names to explain why they work slightly different than the established stuff. Not like the things are terrible statwise, it's just kind of too much...

Powercreep is always an issue in such games and I am frankly quite happy that it can be easily ignored by capping off the era in which you play. I can merrily put together my rooster in a way that allows me to play anything from Star League up to the end of the FedCom Civil War and enjoy myself as much as fans of the Jihad era will enjoy their setting.
Fortunately, it's not like certain other games, that release a new codex and suddenly all your units are worthless.

Clan pilots tend to START one point better in Gunnery and Piloting than their equivalently-ranked IS counterparts.
Sure, but that also increases the already enormous BV of that unit. The Thor Prime goes from 2.3k to 3k in cost for instance, and most Omnis are almost as costly as half a lance, so there's at least that. If it was tonnage vs tonnage, you'd be hosed quite severely, but the BV at least puts some brakes on the rapetrain, by forcing the clan player to have fewer and lighter mechs...
 
The in-universe explanation, that the clans were able to retain a level much closer to their SLDF equippement, makes a lot of sense to me. They didn't go through 300 years of complete retardation and for all the stupid shit Nicholas Kerensky did, limiting and ritualizing war while creating an entire social caste who's only raison d'etre is to make new and improved toys for tube-born weirdos, allowed the clans to improve upon the tech they had left over from the Exodus. I will admit that I am biased, if I had gotten into BT a bit earlier, my attitude might be similar towards LB-X ACs and ER Lasers that I have now towards Streak LRMs and HAGs...
LBX are ok as long as specialized AC munitions are on the table to make standard ACs not a complete joke, though I don't know why an LB10X is still otherwise a straight-up improvement on its standard counterpart compared to the other LBX (barring maybe like a hex or two of range?) - an IS LB2X is 4 fucking crits for god's sake. 4 times the crit space of its standard counterpart. It's not like AC2s are insane powerhouse weapons either, so the tradeoff on the LBX version starts looking a little less rosy. Outside of an extremely specialized anti-air platform LB2X are hot garbage. Standard AC2s are basically only ever worth it with specialized munitions in banks of 3 or greater, and that's 18 tons to be an ER AC5+1. Did you roll a mech with a single AC2 in unit comp, like that one awful Dragon variant? Sucks to be you.
 
Everything past FedCom Civil War is just fucking ridiculous. I really wish they'd reboot the franchise to that point and just delete the jihad and Dark Ages.
Trust me, you'd rather have the Jihad (totally not a reference to african niggers and islam) in Battletech than whatever bitch dyke cunts they would replace it with.

The mech designs may get weird post clans, but at least they stopped being a fucking robotech knockoff (they literally had to redesign several IS mechs early on because they were literally taken from robotech and harmony gold wanted their money.) and tried to do their own thing. Unlike PG and their uninspired overly designed generic anime-tier shit mechs they keep shilling.

If anything Piranha games sending death threats to the original team of MechWarrior: Living Legends years ago and purposely replacing the Franchise mascot with an atlas and pretending the actually interesting parts of MW don't exist, proves that the company is just part of the agenda to convert people into faggots. preaching to the choir, I know.

Fans of MW:LL picked up where the original devs left off years ago and the game is pretty good for something made in the first iteration of Cryengine. Still has updates now and again.
Still a bit clunky but that's just the physics of the engine and not the game design when you try to grapple on top of an assault mech in an elemental and somehow superbounce up into the stratosphere.

Power armor is another thing PG likes to pretend does not exist while pushing "muh strong YT WOMUYN!" butch dyke abominations and other freaks against nature with their overdesigned mechs. Sure clan mechs exist in MWO, but it wasnt until years later with fans wanting it and then expecting $35+ to rent a virtual mech was insane. They heavily censor their forums for MWO and collectively gang up on any criticism of the cult/game no matter how small. Makes resetera look sane.
 
Trust me, you'd rather have the Jihad (totally not a reference to african niggers and islam) in Battletech than whatever bitch dyke cunts they would replace it with.

The mech designs may get weird post clans, but at least they stopped being a fucking robotech knockoff (they literally had to redesign several IS mechs early on because they were literally taken from robotech and harmony gold wanted their money.) and tried to do their own thing. Unlike PG and their uninspired overly designed generic anime-tier shit mechs they keep shilling.

If anything Piranha games sending death threats to the original team of MechWarrior: Living Legends years ago and purposely replacing the Franchise mascot with an atlas and pretending the actually interesting parts of MW don't exist, proves that the company is just part of the agenda to convert people into faggots. preaching to the choir, I know.

Fans of MW:LL picked up where the original devs left off years ago and the game is pretty good for something made in the first iteration of Cryengine. Still has updates now and again.
Still a bit clunky but that's just the physics of the engine and not the game design when you try to grapple on top of an assault mech in an elemental and somehow superbounce up into the stratosphere.

Power armor is another thing PG likes to pretend does not exist while pushing "muh strong YT WOMUYN!" butch dyke abominations and other freaks against nature with their overdesigned mechs. Sure clan mechs exist in MWO, but it wasnt until years later with fans wanting it and then expecting $35+ to rent a virtual mech was insane.
I know about all that. I've been into Battletech since the 90s. I still want the jihad deleted.
 
Trust me, you'd rather have the Jihad (totally not a reference to african niggers and islam) in Battletech than whatever bitch dyke cunts they would replace it with.

The mech designs may get weird post clans, but at least they stopped being a fucking robotech knockoff (they literally had to redesign several IS mechs early on because they were literally taken from robotech and harmony gold wanted their money.) and tried to do their own thing. Unlike PG and their uninspired overly designed generic anime-tier shit mechs they keep shilling.

If anything Piranha games sending death threats to the original team of MechWarrior: Living Legends years ago and purposely replacing the Franchise mascot with an atlas and pretending the actually interesting parts of MW don't exist, proves that the company is just part of the agenda to convert people into faggots. preaching to the choir, I know.

Fans of MW:LL picked up where the original devs left off years ago and the game is pretty good for something made in the first iteration of Cryengine. Still has updates now and again.
Still a bit clunky but that's just the physics of the engine and not the game design when you try to grapple on top of an assault mech in an elemental and somehow superbounce up into the stratosphere.

Power armor is another thing PG likes to pretend does not exist while pushing "muh strong YT WOMUYN!" butch dyke abominations and other freaks against nature with their overdesigned mechs. Sure clan mechs exist in MWO, but it wasnt until years later with fans wanting it and then expecting $35+ to rent a virtual mech was insane.
...Death threats? What? Like, it was heavily implied PGI applied some legal pressure to Wandering Samurai but DEATH THREATS?

Also, they're apparently going to make a MWLL2 on the MW5M engine (UE4).
 
...Death threats? What? Like, it was heavily implied PGI applied some legal pressure to Wandering Samurai but DEATH THREATS?

Also, they're apparently going to make a MWLL2 on the MW5M engine (UE4).
I never heard anything about actual death threats. They C&Ded them out the ass though.
 
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