Battletech - Also known as Trannytech

Considering he said he had played MW4 and BT I'm guessing he wants something new. As lovely as the MW4: Mercs campaign is (won't get into the other two games), it can get stale, even with the MekPaks, and I'm not sure how easy it is to get those anymore.
 
Considering he said he had played MW4 and BT I'm guessing he wants something new. As lovely as the MW4: Mercs campaign is (won't get into the other two games), it can get stale, even with the MekPaks, and I'm not sure how easy it is to get those anymore.
It's all out there and despite it's age is still a better product than anything PGI has ever made.
 
I'm not saying MW5 is better. I'm saying he probably wants something different, even if its shit-flavored.
 
I'm not saying MW5 is better. I'm saying he probably wants something different, even if its shit-flavored.
Why encourage someone to waste $40 on shit? Just because the coat of paint on it may say "MechWarrior" doesn't mean it's worth his time.

Pirate that shit if you have to.
 
Why encourage someone to waste $40 on shit? Just because the coat of paint on it may say "MechWarrior" doesn't mean it's worth his time.

Pirate that shit if you have to.
I mean, my views on its shittiness may be colored by the low, low price I paid. *cough*
 
I mean, my views on its shittiness may be colored by the low, low price I paid. *cough*
Same.

MW5 is a serviceable MW game. It's not great and it's definitely not as good as MW4, but at least it runs more reliably than MW4 on modern hardware. Even following the Full Autism installation guide I couldn't get MW4 to run on my computer without glitches and frequent crashes. Meanwhile MW5 ran fine 99% of the time (gotta account for that 1% PGI Quality Standard), "shit UE4 graphics" still blow MW4's graphics out of the water without melting my GPU, and I got to play it coop with friends and had a blast with it. Perfectly fine for the price I paid for it.

So, I stand by my words: now it's on Steam and it's cheap already, wait for a 75% discount. Should happen by the Halloween sale. Or pirate it if you really want to.
 
I'm not touching MW5 unless it's on sale. I'm still pissed over the whole Epic Games exclusive bullshit.
Yeah, I totally forgot about that. When I saw MW5 on sale, my first thought was - how the fuck did this come out in 2019, and I'm only JUST NOW hearing about it?!

But then I remembered that I did hear about, and I did want to get it, but I was on the fence and ultimately didn't pull the trigger, due to the Epic Games Exclusive nonsense.

Just totally fucking forgot about it. One of my favorite childhood franchises, and could not have cared less, for the simple reason that it was only on EG.
 
Apparently, at some point during the Succession Wars the basic laws of physics became LosTech, given that MW5 features Hovercraft and VTOLs on atmosphere-less moons.
That's an artifact of the procedural mission generation. There's only a limited amount of vehicles in that spawn pool so they don't restrict them based on the environment.

Also, there shouldn't really be anywhere near as many missions set in asteroids and moons. Like, BattleMechs can operate in those conditions, but they're really not all that good at it.
 
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That's an artifact of the procedural mission generation. There's only a limited amount of vehicles in that spawn pool so they don't restrict them based on the environment.

Also, there shouldn't really be anywhere near as many missions set in asteroids and moons. Like, BattleMechs can operate in those conditions, but they're really not all that good at it.
Yeah, while you can run 'Mechs on airless/low-g environments it's not good because of the environmental sealing issues (among other things). IIRC, one of the tabletop books actually cautions against doing it a lot because you have to modify a number of things (like heat dissipation) and it's just a pain in the ass.
 
Sure, but it wouldn't have been rocket surgery to code it in a way that prevents hovercraft and VTOLs from spawning on airless maps in the first place.
Issues of game design, I'm guessing. From what I gathered playing a bunch of instant action missions, most missions have parameters for how many "harrassment"-class vehicles to spawn. Fast, fragile units, basically. It just so happens they don't actually work in airless environments, fluff-wise. So the designers had the choice of either keeping missions consistent across environments and break physics in a way a lot of people wouldn't really notice, or risk airless missions being balanced differently (either easier due to the lack of harrassers, or harder due to having to increase the numbers of other units).

Clearly, they went for consistency. Whether they did it for the sake of game design, laziness, or just a lack of priorities, that's anyone's guess. Personally, I just think that a relatively minor physics inconsistency with vehicles that go up in flames if you so much as look at them funny, in a game about big stompy robots, is not a big deal. Now, if we were playing as the VTOLs and hovers in airless moons, then I'd be banging a much louder drum.

Really, I'd just rather have way fewer vacuum missions to begin with.
 
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  • Disagree
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Issues of game design, I'm guessing. From what I gathered playing a bunch of instant action missions, most missions have parameters for "harrassment"-class vehicles. Fast, fragile units, basically. It just so happens they don't actually work in airless environments, fluff-wise. So the designers had the choice of either keeping missions consistent across environments and break physics in a way a lot of people wouldn't really notice, or risk airless missions being balanced differently (either easier due to the lack of harrassers, or harder due to having to increase the numbers of other units).

Clearly, they went for consistency. Whether they did it for the sake of game design, laziness, or just a lack of priorities, that's anyone's guess. Personally, I just think that a relatively minor physics inconsistency with vehicles that go up in flames if you so much as look at them funny, in a game about big stompy robots, is not a big deal. Now, if we were playing as the VTOLs and hovers in airless moons, then I'd be banging a much louder drum.

Really, I'd just rather have way fewer vacuum missions to begin with.
Hard disagree on that one. BT is a hard-scifi setting and VTOLs and Hovercraft zipping around in a vacuum would be a major fuckup even in a soft-scifi setting. It's not just a tiny oversight, that only a scifi nerd can spot (like the orbital mechanics in "Gravity" being off), it's something so nonsensical on such a basic level, anyone with half a brain can tell it's utter idiocy.
And it certainly isn't on the same level as the well-established "loud space" trope either, that's used in most media featuring sounds in a hard vacuum for dramatic reasons (most of the time, there's at least some hand-wavey explanation of the sounds being generated inside the cockpit of a spacefighter by the board computer to help the pilot tell what's going on). With "loud space", your only alternative is "silent space", which usually makes action scenes a lot less appealing to the average watcher/gamer. Here, they could have just used some different type of vehicle, such as replacing hovercraft with Strikers and VTOLs with strafing Aerospace fighters.

The "big stompy robot"-meme can only be pushed as an excuse for so many things and VTOLs magically gliding through hard vacuum is not one of those things.

It doesn't ruin the game or make it any less fun I supposed, but it does make it tremendeously fucking stupid and there is no talking that away.
 
Hard disagree on that one. BT is a hard-scifi setting and VTOLs and Hovercraft zipping around in a vacuum would be a major fuckup even in a soft-scifi setting. It's not just a tiny oversight, that only a scifi nerd can spot (like the orbital mechanics in "Gravity" being off), it's something so nonsensical on such a basic level, anyone with half a brain can tell it's utter idiocy.
And it certainly isn't on the same level as the well-established "loud space" trope either, that's used in most media featuring sounds in a hard vacuum for dramatic reasons (most of the time, there's at least some hand-wavey explanation of the sounds being generated inside the cockpit of a spacefighter by the board computer to help the pilot tell what's going on). With "loud space", your only alternative is "silent space", which usually makes action scenes a lot less appealing to the average watcher/gamer. Here, they could have just used some different type of vehicle, such as replacing hovercraft with Strikers and VTOLs with strafing Aerospace fighters.

The "big stompy robot"-meme can only be pushed as an excuse for so many things and VTOLs magically gliding through hard vacuum is not one of those things.

It doesn't ruin the game or make it any less fun I supposed, but it does make it tremendeously fucking stupid and there is no talking that away.
It's all about different priorities. It's MechWarrior, it's not the canon BattleTech, and I don't fucking care about it. I don't care that there are VTOLs and hovers in space missions because I don't want space missions at all in that game. You see my point? Either way, I guess I didn't say it's stupid. Well, it is stupid. It's a physics break and it's silly. But I was giving a likely reason why they did it, whether I approved of it or not.

Besides, it's fucking MW5, dude. I'm not going to get worked up about it, it ain't worth it.

Fun fact, though: unless a combat vehicle comes out of the factory with spare cargo capacity, it's going to need some pretty significant modifications to be able to operate in space. Adding environmental sealing to a combat vehicle requires 10% of its total weight. So even the ground vehicles in those vacuum missions (both in MW5 and MW4) would need significantly different layouts to work in space.

Also, I'm still not sure why there were so many APCs in these moon missions in MW4. It's not like you're going to be using infantry in space, and you don't need APCs for BattleArmor.

Extra fun fact: you can technically use submarines in space in BattleTech. Because no one thought to specify you couldn't in the rules for environmental sealing.
 
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Also, I'm still not sure why there were so many APCs in these moon missions in MW4. It's not like you're going to be using infantry in space, and you don't need APCs for BattleArmor.
You're going up against a merc unit you already beat to shit once before and in lieu of 'Mechs they bought a bunch of CV's to try and make good on losses. Radio chick even mentions as much.
 
You're going up against a merc unit you already beat to shit once before and in lieu of 'Mechs they bought a bunch of CV's to try and make good on losses. Radio chick even mentions as much.
I'd believe that explanation if those weren't literally just APCs. Like, they could have stayed within Quickscell's catalogue and bought more Bulldogs with the money. Even a Scorpion tank with the blistering firepower of a single AC/5 would be more useful than an APC's twin machineguns, for less than the price of three APCs.
 
I'd believe that explanation if those weren't literally just APCs. Like, they could have stayed within Quickscell's catalogue and bought more Bulldogs with the money. Even a Scorpion tank with the blistering firepower of a single AC/5 would be more useful than an APC's twin machineguns, for less than the price of three APCs.
Bulldogs aren't even in MW4. The vehicles you see in MW4 are Vedettes, Demolisher IIs, Harassers, Myrmidons and some VTOLs like Peregrines, Nightshades and Nightwinds. MW3 had Bulldogs, Strikers, Harassers, APCs and maybe some choppers.
 
Bulldogs aren't even in MW4. The vehicles you see in MW4 are Vedettes, Demolisher IIs, Harassers, Myrmidons and some VTOLs like Peregrines, Nightshades and Nightwinds. MW3 had Bulldogs, Strikers, Harassers, APCs and maybe some choppers.
I actually had to look it up because I distinctly remembered Bulldogs back when I was playing that game. I thought I had mistaken them for Vedettes, but apparently yes they were in the game.

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(That's a screencap from MW4: Vengeance.)

Either way, the point stands. All those APCs in space are dumb as hell. Not as dumb as VTOLs and hovercraft, for sure, but it still drew my attention since MW4 is actually a good game.

Seriously, what's keeping them from releasing a Remastered version? Just up the texture quality, AI upscale them if you have to, and make it so the engine actually works out of the box in modern systems. Command & Conquer has shown people are thirsty for that sort of shit. Bundle Vengeance, Black Knight and Mercenaries along with it and watch the dough rolling in.
 
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