Battletech - Also known as Trannytech

I mean mw5 felt like a tech demo
Shooting was fun customization was ok, but mission sucked balls and story was non existant
Clans has its problem but at least it feels like a game
I'll go to bat for MW5 and say that it has the same appeal as HBS Battletech does both in vanilla and modded forms, its a servicable mercenary sandbox that with mods gives enough depth for repeat playthrough to be enjoyable.

The missions are just dogshit and a power fantasy (which isn't surprising), and I hear it's relatively the same if not worse in Clans.
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I feel like criticism like this comes mostly from people who are simply bad at PGI's twitch shooter Mechwarrior. You can very easily, even within the omnipod limitations, create builds with very high burst damage which then necessitates either armour inflation to stop you instagibbing or more targets, MWO does the former while Mercs and Clans does the latter.
 
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I feel like criticism like this comes mostly from people who are simply bad at PGI's twitch shooter Mechwarrior. You can very easily, even within the omnipod limitations, create builds with very high burst damage which then necessitates either armour inflation to stop you instagibbing or more targets, MWO does the former while Mercs and Clans does the latter.
PGI should have bit the bullet and just added spread to weapons. Good luck blapping that light with an AC/20 unless its face-humping you.
 
PGI should have bit the bullet and just added spread to weapons. Good luck blapping that light with an AC/20 unless its face-humping you.
Why though? I've seen people promote the idea a few times for MWO and funnily enough they were always the kind of people who would suffer the most from it.
 
Isn't that rather infamously how BattleTech the vidya does it?
Expected opposition at mission briefing: One and a half lances, mixed medium-heavy
Reality in mission: Three lances of heavies.
Yeah that's why I said it isn't surprising, does get old and more poorly done however.
 
So, has anyone flipped through Ilkhan's Eyes Only yet? It's a good read and it seems Clan Greedy Merchant is doing it's thing again. Though some parts are just Deus Ex Machima like the Ravens finding a Newgrange Yardship out there in space (not to mention a Bug-Eye as well). And no I don't mean the Newgrange ship the Republic had I mean a SECOND one
 
So, has anyone flipped through Ilkhan's Eyes Only yet?

I swear someone at CGL has a fetish for guerrilla campaigns done by terrorists/freedom fighters. The first part of ILKO is an endless amount of Wolf/Capellans occupy a planet, RAF forces start an insurgency campaign, Wolf/RAF/Cappellans/Terrorists kill a shitton of civilians, rinse and repeat. After a while, tiresome.

Some setups are in theory interesting even if done through sheer plot armour (the new SLDF becomes immediately a plot-armoured darling that effortlessly slaughters Capellans and has a shitton of recruits and it beloved by everyone and gets all former peace-loving and honourable RAF personnel and... and.... and....).

Capellans at last get back to the role they were born for, retarded chumps that die by the dozen to show that the Protagonist Faction means business. Just jump in, raze their capital and kill the head honcho, easy! It's not like they can't do anything against it, they're bugmen.

The Sea Foxes/Snow Ravens maneuvering are probably the most interesting part of it, with the Foxes getting to control the bureaucracy, the media and the economy and Ward left to play with its toys like a special needs child, and the Ravens being the only thing keeping his Navy up.
That, and the bunch of pirate/mercs that randomly trash Ward's attempt to beg for help from the Wolf Empire by capturing one of his courier ships with a bunch of shitmechs and random skill.

The lone JumpShip, bearing a single Broadsword-class DropShip to maintain a low profile, had double-jumped via Graham to reach the presumed safety of Zosma . During its recharge cycle, the courier avoided excessive communications with other ships at the jump point. Somehow, this diffidence aroused suspicion . A minor mercenary unit called the Toaster Ovens persuaded their chartered Mule’s crew to plot an approach (likely via bribery) . Apparently satisfied that a non-responsive ship was a valid target, the mercenaries chose to embark on what was clearly a suicidal endeavor: assault a Clan ship loaded with OmniMechs and Elemental marines with a short lance of century-old BattleMechs and two battered aerospace fighters . The results, however, were highly unexpected. Both Toaster Oven fighters were destroyed but at the cost of most of the Broadsword’s weapons and an OmniMech that had miscalculate its exit to oppose the boarding forces and gone adrift . By the time a second OmniMech could clear its bay, the three mercenary ’Mechs had dropped atop the Broadsword and engaged the DropShip’s Elementals, using magnetic clamps and harpoon tethers to secure themselves to the Broadsword’s exterior hull . The remaining OmniMechs moved to exit their bays, but the Mule’s crew performed a dockmaster’s tugboat maneuver, burning in and reversing thrust to gently crush the three Omnis against the Broadsword’s hull . When the shooting stopped, the sole surviving mercenary ’Mech, a limping, one-armed Crab, brushed the last of the Elemental contingent off its hide and stood triumphant in front of the Broadsword’s bridge . The mercenaries gathered evidence of their victory, fled the scene, and spent weeks trying to link up with a contract representative while evading identification .
 
So for table top night last night we had an a team theme.

I am at work don't have the sheet with me but picture this... A Jager mech with one AC20 an XXL engine and ALL THE FLAMERS rest modular armor.

I'll spare everyone the whole story but, roughly we wanted a horrible franken mech and just like the show for some reason people get locked up with all the tools and goodies.

It was pretty hilarious even if that shreck killed us horribly.
 
I think the King Crab is cursed, I got the Argent in MWO and every since then I've had the most...absolutely brain dead motherfuckers as teammates, got so bad even the enemy team started questioning how we even managed to turn on our PC let alone launch the game. I'm talking below 50 IQ retards. It was bad enough that one of my favorite mechs is lumped up with degenerate trannies and fags, it's like it radiates a retard aura that makes everyone around me start eating their mouse instead of using it.
So for table top night last night we had an a team theme.

I am at work don't have the sheet with me but picture this... A Jager mech with one AC20 an XXL engine and ALL THE FLAMERS rest modular armor.
God that sounds hilarious, at least someone is having a good time.
 
At least Mechwarrior 3 was somewhat conscious of that particular problem. In one mission you are informed that one off-map soldier survived and one of your lancemates ask "can't he support us with his Arrow IV artillery?" and the other lancemate, a notorius jokster, answers "Not without a TAG unit. Otherwise Keith is as accurate as our strategist is with his predictions. No offense"
As a Leaguer, lack of TAG is a serious problem. FASA gives you Arrow IVs and eventually Semi-Guided LRMs and no one thinks "We should take advantage of this and TAG all the mechs." Probably the same the guy who decided our warships didn't need armor, the Perseus didn't need crit slots, and no reason to keep the Wraith in production. MW3 really was peak though.
 
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As a Leaguer, lack of TAG is a serious problem. FASA gives you Arrow IVs and eventually Semi-Guided LRMs and no one thinks "We should take advantage of this and TAG all the mechs." Probably the same the guy who decided our warships didn't need armor, the Perseus didn't need crit slots, and no reason to keep the Wraith in production. MW3 really was peak though.
Or that one pilot who thought tagging herself while doing exercise orbital bombardments was a good idea
 
The Sea Foxes/Snow Ravens maneuvering are probably the most interesting part of it, with the Foxes getting to control the bureaucracy, the media and the economy and Ward left to play with its toys like a special needs child, and the Ravens being the only thing keeping his Navy up.
Consider what an idiot Alaric is the Foxes and Ravens doing that sort of thing is both expected and potentially interesting. But with the current crop of writers I doubt we'll see anything fun happen.
Why though? I've seen people promote the idea a few times for MWO and funnily enough they were always the kind of people who would suffer the most from it.
Because with how armor and structure works it ultimately increases TTK because because the damage gets spread out and distributed across more of the 'Mech. Imagine AC/2s being forced to sandblast 'Mechs at long range instead of being able to nail the CT with every shot.
 
Consider what an idiot Alaric is the Foxes and Ravens doing that sort of thing is both expected and potentially interesting. But with the current crop of writers I doubt we'll see anything fun happen.

Because with how armor and structure works it ultimately increases TTK because because the damage gets spread out and distributed across more of the 'Mech. Imagine AC/2s being forced to sandblast 'Mechs at long range instead of being able to nail the CT with every shot.
I have two mechs in MWO that absolutely embrace both sides of the horseshoe. Warhammer with 3 LPL, 4 ML for disassembling chunks at once, and a Dire Wolf with 6 LBX-2, for pure sand blasting mechs from several hundred meters out.

Fun fact as well, recoil shake and incoming damage shake is only screen shake, it doesnt affect aim.
 
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Because with how armor and structure works it ultimately increases TTK because because the damage gets spread out and distributed across more of the 'Mech. Imagine AC/2s being forced to sandblast 'Mechs at long range instead of being able to nail the CT with every shot.
Then you'd just make laservomit even more powerful.
 
Capellans at last get back to the role they were born for, retarded chumps that die by the dozen to show that the Protagonist Faction means business. Just jump in, raze their capital and kill the head honcho, easy! It's not like they can't do anything against it, they're bugmen.
To be fair it wasn't them doing it, they couldn't handle the Cappies themselves so that had Snow Raven do it.

Honestly though I'm starting to get sick of the Clan Wins Era.
 
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Then you'd just make laservomit even more powerful.
Sadly, lasers have always been the better choice in terms of weight and crits in BT even before DHS.

But I'd also be adding spread to them as well on top of keeping the beam duration mechanic.
 
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Then you'd just make laservomit even more powerful.
Sadly, lasers have always been the better choice in terms of weight and crits in BT even before DHS.

But I'd also be adding spread to them as well on top of keeping the beam duration mechanic.
There’s a reason that the awesome is so well loved despite a damage profile that struggles to be called mediocre.

On the other hand, if a mech is built around an auto cannon, making it heart neutral is pathermtically easy. Even with jump jets.
 
The writing has sucked but I have mixed feelings about ilkhan era plot.

The clans intro was fine imo then we had the big stomp and needed a new plot hence jihad.

The clans now don't have an edge really so them being able to steam roll like it's 3052 is kinda lame.

Part of me and I think all fans ask what it? If the clans weren't pants on head they could have had terra 3055 roughly but they are.

This feels like a poorly written what if but used to advance the time line instead of a fan fiction.
 
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