Battletech - Also known as Trannytech

Why do I like House Marik? Because they're fun, they're fancy, and if there's no war to fight they'll make up one among themselves.

Ignore the whole Blakist business, though.
 
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There’s a lot of interesting units in the FWL. You want Blakists? Easy. You want a really garish paint job? Easy. You want a practical paint job? Also easy. You want an excuse to field 4 Awesomes? Easy. You want an excuse to field a fuckload of conventional forces? Easy.

The FWL gives about as many options and toys as the Davion, without the taste of writers pet. Plus you can field Capellan designs without having to play Capellans.
 
That sexy purple Marik rocks, and Awesomes yum, but down side, you're Marik.

You get one of the derpist mechs in the Yeoman too.
 
That sexy purple Marik rocks, and Awesomes yum, but down side, you're Marik.

You get one of the derpist mechs in the Yeoman too.
My favorite faction paints in MWO were easily Marik, Rasalhague and Kurita (honorable mention to Clan Wolf). Also was a fan of the Awesome despite it being constantly denigrated as a shitmech, few things feel better than a triple HPPC headshot.
 
Upgraded the Catapult to an Archer.

AS7-D now runs 2 LB10X AC, 4 MLAS, 2 LRM10ST
WHM-6R now runs 2 LLAS, 4 MLAS, 2 MG, 1 LRM15ST
MAD-3R now runs 1 Gauss, 2 MG, 4 MLAS
ARC-2R runs 3 LRM10ST, 6 MLAS

Things just DIE.
 
And today in "Mercs Reloaded was created by one cheeky motherfucker":

A defense mission in Marik turf, difficulty 70, and one of the drops has a VTR-9A1 running a custom loadout with 2 AC/20 BFs and 3 MLAS.

We have started to reach "pants-shittingly scary" territory.
 
And today in "Mercs Reloaded was created by one cheeky motherfucker":

A defense mission in Marik turf, difficulty 70, and one of the drops has a VTR-9A1 running a custom loadout with 2 AC/20 BFs and 3 MLAS.

We have started to reach "pants-shittingly scary" territory.
I've had a few horror stories like that show up in my last campaign. Never sure how they got the tonnage for it, though. Also, am I the only one who quits after finishing the story? After a mission like Crucible its hard to go back to the procedurally-generated dreck you've ground through for ages to get there.
 
I've had a few horror stories like that show up in my last campaign. Never sure how they got the tonnage for it, though. Also, am I the only one who quits after finishing the story? After a mission like Crucible its hard to go back to the procedurally-generated dreck you've ground through for ages to get there.
No, you're not the only one. The procedurally-generated missions are okay for grinding out credits or experience, but once there are no more objectives besides credits and experience things get too dull for my tastes.
 
I've had a few horror stories like that show up in my last campaign. Never sure how they got the tonnage for it, though. Also, am I the only one who quits after finishing the story? After a mission like Crucible its hard to go back to the procedurally-generated dreck you've ground through for ages to get there.
The VTR-9A1 custom uses a STD260, so it's not the usual agile Victor but in Defense missions you don't really usually have the ability to range/kite.

That wasn't even the last wave. Last wave? Awesome, Zeus, Archer, Catapult, and a Manticore and SRM carrier. Archer was a custom with PPCs, MLAS and SRMs. Catapult was a Splatcat. Didn't matter that the Awesome was a stock LRM awesome and the Zeus a stock 6T. That Splatcat is another pants-shittingly scary build.
 
Well, its not the procedural missions themselves as just... where the fuck do you go from there given the scale of that mission? A single lance pulling off a fighting retreat against two full Unions is one for the Sphere's history books, never mind the rest of the mission. The procedural missions aren't terribly boring compared to the rest of the campaign, but endgame period just blows out everything else in terms of intensity, making the rest of the game boring as all hell.
 
Well, its not the procedural missions themselves as just... where the fuck do you go from there given the scale of that mission? A single lance pulling off a fighting retreat against two full Unions is one for the Sphere's history books, never mind the rest of the mission. The procedural missions aren't terribly boring compared to the rest of the campaign, but endgame period just blows out everything else in terms of intensity, making the rest of the game boring as all hell.
Can't wait to see how Reloaded and the AI tweaks turn that mission into a fuckfest. I love the challenge so far, it's like a completely different game in terms of challenge. You now have to pay serious attention to loadouts, bring your A-game for component focusing, wrangle lancemates effectively, no more sleepwalking through missions once you get a full lance of assaults.
 
Oh god, I love it. One of the custom builds you can start running into surprisingly early is a Cicada-2A running 6 Medium Pulses. And it has an XL, so it's fast, and it WILL gun for your rear arc and open you up like a tuna can. (Oh ho, you think you're hot shit with your mixed heavy/assault lance? Let me instill some fear in you with a dinky medium.) And another Victor-9A1 custom with an AC/10 and 2 AC/5s plus lasers for dressing, and an absolutely pants-crappingly dangerous Banshee-3E packed with Binary Lasers and AC/5s. "Oh, it's just a Banshee. OH FUCK IT'S THAT BANSHEE."
 
The edit function exists for a reason.
Would if I could. Asked a while back why it had been revoked, no response.

Last drop on previous mission had 2 Banshee-3Ms with 4 LLAS 4MLAS and they pretty much cut my already-damaged lance to ribbons.
 
Yes the Dracs are the official No Fun Allowed IS faction, possibly even more than the Capellans due to their whole "shamefur dispray" attitude towards things that aren't sand gardens or seppuku which is why its half-rhetorical. "Oh no, I deliberately conquered a planet filled with things I dislike and now I am angry. How could this ever have happened?" I'm also well aware of those two disliking each other, which is why I mentioned the Dracs forcibly conquering the FWL to make customs a non-issue. Hmm... now we see why they hate the Davions so much given the quite literal cockblocking they're pulling on Space Japan. :P
Yeah, they're the know fun allowed faction but they have a cool doctrine (Light Mech spam and high mobility tactics followed by the heavy, Mailed fist.), Red and grey look great on the table and they gave us the single greatest unit in Battletech History: The Legion of Vega; a motley assemblage of everyone who doesn't measure up to the honorabu samurai schtick, put in one shock unit with all of the other freaks and geek. They have a nasty habit of not dying despite the wishes of their fucked up authoritarian government, making them a darwinian breeding ground for bad motherfuckers.

It's nice when they take a face turn in the clan invasion and they go from just assholes to assholes-but-they're-OUR-assholes.

Why do I like House Marik? Because they're fun, they're fancy, and if there's no war to fight they'll make up one among themselves.

Ignore the whole Blakist business, though.
There’s a lot of interesting units in the FWL. You want Blakists? Easy. You want a really garish paint job? Easy. You want a practical paint job? Also easy. You want an excuse to field 4 Awesomes? Easy. You want an excuse to field a fuckload of conventional forces? Easy.

The FWL gives about as many options and toys as the Davion, without the taste of writers pet. Plus you can field Capellan designs without having to play Capellans.
Possibly my other favorite faction, There's unexplored potential here.

Everyone sees them go through periods of civil war or civil wars that they don't talk about and that obscures the fact that the people participating in those civil wars are actually highly competent. The FWL goes through periods of relevance, they're very good at fighting defensively and when they're able to turn their gaze outward, they can get shit done.
 
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Possibly my other favorite faction, There's unexplored potential here.

Everyone sees them go through periods of civil war or civil wars that they don't talk about and that obscures the fact that the people participating in those civil wars are actually highly competent. The FWL goes through periods of relevance, they're very good at fighting defensively and when they're able to turn their gaze outward, they can get shit done.
The FWL suffers from not being the writers' pets, and from being mostly a secondary player in the Clan Invasion and other storylines. Like them or hate them, the arrival of the Clans was, by a fair margin, the most important event in the Classic BattleTech storyline. And after that you had the FedCom Civil war... in which they also played second fiddle to the FedSuns and the Lyrans. I think the Blakist storyline felt like a contrived way to make the Word of Blake more powerful than it had any right to be, but the dissolution of the Free Worlds League at the very least opened the way to a truly interesting FWL-specific storyline in Jessica Marik's efforts to put FWLumpty Dumpty back together again.

And yes, militarily they're rather underrated. Their issues aren't tactical, they're strategic. Their units are generally quite good, but cooperation between units from different provinces is difficult. Compared to the incompetence of other states (officers for the Lyrans, doctrine for the Combine, manufacture for the Confederation and writers for the Suns), it's a breath of fresh air. So is their appreciation for combined arms, for that matter.
 
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Yeah, they're the know fun allowed faction but they have a cool doctrine (Light Mech spam and high mobility tactics followed by the heavy, Mailed fist.), Red and grey look great on the table and they gave us the single greatest unit in Battletech History: The Legion of Vega; a motley assemblage of everyone who doesn't measure up to the honorabu samurai schtick, put in one shock unit with all of the other freaks and geek. They have a nasty habit of not dying despite the wishes of their fucked up authoritarian government, making them a darwinian breeding ground for bad motherfuckers.
Damn, thanks for bringing these guys to my attention. That's a paint-scheme that will look absolutely amazing on the table.

I already use a lance with a sort-of urban/moon grey camo, if I add some red highlights, it will look rather striking next to the Legion of Vega and the 1st Ghost Regiment paint scheme. I'd like to go for canon paintschemes with most designs, but I think using a red dragon instead of a green one for the Ghost Regiment would make them look better next to the other two lances.
 
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Damn, thanks for bringing these guys to my attention. That's a paint-scheme that will look absolutely amazing on the table.

I already use a lance with a sort-of urban/moon grey camo, if I add some red highlights, it will look rather striking next to the Legion of Vega and the 1st Ghost Regiment paint scheme. I'd like to go for canon paintschemes with most designs, but I think using a red dragon instead of a green one for the Ghost Regiment would make them look better next to the other two lances.
They have the added bonus of being actively antagonized by their own chain of command. They don't get resupply unless it's absolutely necessary, there are secret police all up and down their ranks and the DCMS will randomly go "Yeah, we decided not to give you guys your paycheck for the month and will instead be paying you by the job. If you're going to act like a bunch of honorless mercenaries, we'll compensate you as such.

Paint scheme details are here but there's notably less standardization.
 
They have the added bonus of being actively antagonized by their own chain of command. They don't get resupply unless it's absolutely necessary, there are secret police all up and down their ranks and the DCMS will randomly go "Yeah, we decided not to give you guys your paycheck for the month and will instead be paying you by the job. If you're going to act like a bunch of honorless mercenaries, we'll compensate you as such.

Paint scheme details are here but there's notably less standardization.
Yeah, they thematically fit rather well with the Ghost Regiment, who are also misfits but with strong ties to the Yakuza. Those ties lead to rather awesome tattoo-style drawings on their mechs, which will serve absolutely nicely to drive me completely insane, when I attempt to paint them.
 
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