Bayonetta 3 - What Moon themed song they gonna pick this time

What I can't figure out is what Hellena meant by "decent living wage." I mean this is a single gig for a franchise that has been motionless since 2014.
That is confusing on how she even expects a "living wage" when she chose an occupation that isn't a daily job and pays sparingly. Look at these SAG-AFTRA facts I found:
  • Only about 5% of SAG-AFTRA actors earn more than $100,000 annually.
  • Most SAG-AFTRA actors earn less than $7,000 annually.
  • Over 90% of all union actors are unemployed on a given day.
Many actors, voice actors especially, admitted to having at least a second job to get a decent income. From my understanding, Monica Rial said she was also a hairdresser. Jeff Johnson, who was at Anime Matsuri, is a pilot. Alastair Duncan is a real-estate broker. Joe Zieja is a writer and earlier in his life was a member of the United States Air Force. Hell, Vic does audiobooks and churchwork and stuff outside of voice acting.

You're never going to get a "decent living wage" in acting alone unless you make it big. That's a consequence of locking yourself into these liberal entertainment spheres, especially in California.
 
Each game was about 16 hours of work, 16 hours every few years at roughly $250/hour puts her within the average SAG-AFTRA pay. I wonder if she would have spoken up for her "fellow voice actors" if she had gotten the deal she wanted.
 
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Probably going to buy the game just to spite this dumb cunt. "hurr durr satisfy my ego and boycott shit". News flash bitch, the devs that busted their ass dealing with Kamiya's autism deserve that fucking money more than you.

It's best just to ignore it. I'm honestly selling my Switch (and selling my Series X later on down the line after I get my second gaming PC built in January). Fuck buying anything related to consoles at this point. Emulate it if you want to consoome it.
 
Bayonetta isn't a button masher. Learn what the combo chains do and what situations they are good for. It's all about getting to the Wicked Weave combo finishers. PKP is great, it's fast does decent damage and the finisher knocks back enemies. When you have a big opening like on a downed or stunned enemy, you can do PPKKK for its two weaves on the last two kicks. The sweeps in the PPPKKK combo trip most basic enemies, good when surrounded. PPPPK has rapid kicks which will extend the length of Witch Time (slow-mo). Bigger enemies can't be launched into the air with the normal launchers, so use PPKP or PP(pause)P for the Wicked Weave uppercut. I didn't even touch on air combos. Or angel weapons. Or weapon switching. Or torture attacks. There's a lot of stuff. Learn the enemies, learn their attacks and how to dodge them, learn what combo to do in each situation. That's the fun part.

Use dodge offset. After attacking keep the button held, then dodge. You did it right if the guns are still firing while you dodge. This keeps your place in the combo string on your next attack. This way you can always be working to your next combo ender even while there are enemies all over the place, and also cancel out the recovery time of slow moves.

Buy the Moon of Man Kahlaa accessory. It lets you parry just about every enemy attack in the game by flicking the stick in the direction of the attacker, a lot like Metal Gear Rising parries. Do it at the last instant and it will activate an extra long Witch Time and can get Witch Time on attacks that normally won't trigger it like most of Jeanne's attacks. Also great for sending back enemy projectiles.
Hope this helps if you decide to give it another shot. Bayonetta is one of my favorite games of all time. It's really that good.
I figured out wicked weaves were what you were supposed to go for so I did abuse them a lot, and dodge offset took me a while to work out but I do love it conceptually and wish there was a mod to retriactively implement it in something like dmc, my issue is more that combat devolved into spamming either PKP, PPKP, or PP(Pause)P 800 times per encounter.

Combat felt more like a grind I had to punch through to get to the story instead of the other way around and I don't know what the general consensus is on torture attacks but I hated them and I don't get their point from a game design standpoint, an overlong execution that takes like 5 seconds to kill one enemy the same handful of preset pre-set animations every time, might as well pause the game and open an flv file.

There are a lot of good ideas, bullet climax, witch time and dodge offset are things more games should copy, but the actual combos themselves feel like you're just supposed to find the most efficient one and use it to grind wave after wave after wave of enemies. I think my issue here is the fact that each combo has to end and you can't keep chaining forever so there's no real way to properly style on enemies.
 
Th
Jen Hale is a good voice actor so she'll be able to replicate bayonetta's voice well, The only voice I would be upset about losing is Enzo since he is the best character in any platinum game
They replaced his voice actor in Bayonetta 2, the new VA did the voice for the Crypt Keeper.
 
It's not uncommon for a person in this industry to go months without any kind of work
And now, because she decided to be a bitch about it instead of dealing with it professionally like all of us freelance workers know to do, she's gonna go, I don't know, the rest of her life without any kind of work.
 
I don't know what the general consensus is on torture attacks but I hated them and I don't get their point from a game design standpoint, an overlong execution that takes like 5 seconds to kill one enemy the same handful of preset pre-set animations every time, might as well pause the game and open an flv file.
Agree here in that I don't like long finisher animations. The TA animations for the common angel enemies are pretty quick except for the one you get for doing it from behind. The air one is especially short. I do tend to avoid the TA on some enemy types because the animations are so long though. Main reason to use it is for the big damage and combo points, and if you kill an enemy with a TT they always leave an angel weapon behind, so it's a good strategy to TA the bow and arrow angels for example.
 
And now, because she decided to be a bitch about it instead of dealing with it professionally like all of us freelance workers know to do, she's gonna go, I don't know, the rest of her life without any kind of work.
What can I say, she's a retard. She also seems to be fucking crazy which probably isn't helping.
 
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Agree here in that I don't like long finisher animations. The TA animations for the common angel enemies are pretty quick except for the one you get for doing it from behind. The air one is especially short. I do tend to avoid the TA on some enemy types because the animations are so long though. Main reason to use it is for the big damage and combo points, and if you kill an enemy with a TT they always leave an angel weapon behind, so it's a good strategy to TA the bow and arrow angels for example.
Angel weapons are another thing that makes me wonder if during development they weren't fully confide/sure of they wanted out of the game because I don't see how they fit into the core combat loop.

Its a spectacle fighter where you're supposed to be styling on enemies, but sometimes enemies drop extremely powerful weapons that do a lot of damage but don't have many combos, your reward for performing well in combat is losing your combos in order to skip the actual combat?
 
Does this entitled bitch really think she deserves some huge amount of money for a single role in a franchise that isn’t even that big? Not to mention that her voice is so easy to replicate that I had no idea they even got a different actress. Unless you’re a name like Troy Baker, Laura Bailey, or Yuri Lowenthal, don’t expect some massive amount of money. I’m still gonna buy Bayonetta 3 because I like Bayonetta, and I think it looks fun.
Nigger its a fucking action game, she probably only had 30 minutes of dialogue and 5 of just grunts, this isnt a 100 hours fully voiced jrpg
Oh exactly, Bayonetta doesn’t even speak much in her own games. For 4K, that’s a pretty damn easy job.
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Also, she’s such a small actor that her only big roles are in Bayonetta 1&2. Of course you won’t be paid a lot, you’re barely in anything.
 
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Kamiya keeps on winning.
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