- No evidence
- Jenefier costs far more than she does
- This suddenly pops up two weeks from the game's release, instead of when the game is announced
- Hellena was without work for 8 YEARS, meaning she didn't make herself more desirable with more VA roles or shes insufferable to work with
Something is not adding up. Hellena broke her own NDA, so she can add proof. But she didn't add it, as an extra punch to whatever she's trying to do. The lawsuits are going to be
huge if she's lying.
It is some weird shit. These game companies, particularly Square Enix, have been shifting towards using British theatre actors as opposed to American voice actors since they're cheaper and easier to deal with (see
Babylon's Fall,
The DioField Chronicle,
Valkyrie Elysium,
Xenoblade Chronicles 3, Final Fantasy XIV, etc.). But, this looks like it's going the opposite way.
Maybe Jennifer Hale had accepted doing it for less money. I'm sure she wasn't paid that much for something like the
No More Heroes series. Voice actors really didn't get paid that much twenty years or so ago for their work.
western videogame VAs want hollywood super stars salaries.
The entitlement is off the charts lol
Maybe so. Even Mignogna stated that pay was low occasionally. People don't watch an animated show, an animated movie or play a video game because a certain person voices a certain characters. Voice actors are even more replaceable than live-action actors.
That being said, strange that Hale would take it considering she was one of the headliners of the pointless VA strike with Sellout Baker,, etc so if they offered her more than Helena that's really shitty.
Considering that the strike indirectly led to these big-time voice actors getting less work now, I wouldn't be suprised if Hale is just picking for opportunities now. Look at Steve Blum and his IMDB page. He hasn't been in anything with at least a little bit of interest this year.
In all fairness, some voice actors occasionally do motion capture work. This doesn't change the situation that much, though.
I'm not sure how voice actors work nearly as much as the actual devs who spend years on making the games. Unless they're constantly going in for voicing characters, they're really not doing much.
In a podcast, Helena had said that the recording for Bayonetta 1 took 4 days, with 4 hour shifts each. Under the assumption that Bayo 3 would entail the same amount of time, I'd say 4K is pretty damn good. Just sounds like entitlement across the entire profession to me.
Recording sessions for these roles are relatively short. Blum mentioned at one point that his role as Verstael Besithia in
Final Fantasy XV only took him two hours.
I wouldn't even get paid $80 if I worked for two hours at my current job.